[QUOTE=Insaneicide;39733722][img]http://i.imgur.com/P0sVcj8.png[/img]
didnt expect to get closed for another 20 or so pages, but whatever, anyway, since the new release will be soon, i wont be posting the old release on the OP, however i will leave you with the entire main priority checklist that Kaymon updated.
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[/URL][URL=http://i988.photobucket.com/albums/af3/Insaneicide/checklist_scout_zps526b3c73.jpg][IMG]http://i988.photobucket.com/albums/af3/Insaneicide/th_checklist_scout_zps526b3c73.jpg[/IMG][/URL][URL=http://i988.photobucket.com/albums/af3/Insaneicide/checklist_sniper_zps589d9369.jpg][IMG]http://i988.photobucket.com/albums/af3/Insaneicide/th_checklist_sniper_zps589d9369.jpg[/IMG][/URL][URL=http://i988.photobucket.com/albums/af3/Insaneicide/checklist_soldier_zps34131bd8.jpg][IMG]http://i988.photobucket.com/albums/af3/Insaneicide/th_checklist_soldier_zps34131bd8.jpg[/IMG][/URL][URL=http://i988.photobucket.com/albums/af3/Insaneicide/checklist_spy_zps48663f96.jpg][IMG]http://i988.photobucket.com/albums/af3/Insaneicide/th_checklist_spy_zps48663f96.jpg[/IMG][/URL]
[t]http://i.imgur.com/JIC5V9A.png[/t][t]http://i.imgur.com/k9GkpMV.png[/t]
[t]http://i.imgur.com/JLGHX9s.png[/t][thumb]http://i.imgur.com/GosKqdN.png[/thumb]
[thumb]http://i.imgur.com/zkrtHkd.png[/thumb][thumb]http://i.imgur.com/M0dWJEl.png[/thumb]
[thumb]http://i.imgur.com/C7dZYrq.png[/thumb][t]http://i.imgur.com/AcMP5Au.png[/t]
[t]http://i.imgur.com/VSY8j82.png[/t]
V.12 Changelog:
- Redid Spy player model rigging
- Facial flexes for all 8 classes
- LODs for all 9 classes
- Added first set of cosmetic items for the new player heads: Capo's Capper, Cosa Nostra Cap, Made Man
- Added texture for the Tomislav
- Added texture for the Family Business
- Added model and texture for the Enforcer
- Added model and texture for the Big Earner, removed GameZombie's Big Earner LOD
- Removed useless .sw.vtx files taking up file space, saved 8MB
- Fixed Loch n Load not critboosting the entire sight, and fixed Loch n Load critboosting the ends of the barrels when it shouldn't
[img]https://dl.dropboxusercontent.com/u/7666502/download_spacer.png[/img][url=https://dl.dropboxusercontent.com/u/7666502/oldschool_pack_14c.zip][img]http://i.imgur.com/nqmjMGu.png[/img][/url]
[b]***** TODO LIST 2015 *****[/b]
[b]MISC TINGS[/b]
- player models updated to officially include zombies as they are ingame... for the most part.
- bot models
- misc props i feel like doing [sp]upgrade station, spawn room cubbies? rockets? iunno...[/sp]
- Resize Neo's First Wave of hats that i fucked up by re-sizing the heads
- see if im motivated enough to finish/do npc's
[b]WEAPONS NOT MODELED AS OF 1/1/2015[/b]
- All festives
- All Botkillers
- All Breadmonsters and bread related items
[sp]individual weapons are listed by class via class selection screen and by loadout slot and finally all-class[/sp]
- Back Scatter
- Gunboats?
- Panic Attck
- Nostromo Napalmer
- Iron Bomber (and projectile)
- Tide Turner
- Quickybomb Launcher (and projectile)
- AWPer Hand
- Huntsman
- Fortified Compound
- Machina
- Hitman's Heatmaker
- Cozy Camper
- Cleaner's Carbine
- Big Kill
- LeTranger
- DiamondBack
- Wanga Prick
- Spy-cycle
- Consciouencoius Objector
- Freedom Staff
- Bat Outta Hell
- Memory Maker
- Necro Smasher
- Saxxy
[b]WEAPONS NOT TEXTURED AS OF 1/1/2015[/b]
[sp]most of these will have a basecolor texture that i made listed alphabetically[/sp]
[sp]if i type a "dev" name of a weapon its because it would make it easier on the texturer[/sp]
[sp]if a dev name is too obscure or vague i will put the ingame name next to it[/sp]
- Acr_hookblade
- Airstrike
- Amputator
- ApocoFists
- battalion_banner (battalion backup flag)
- Battling_Grass (Brass Beast)
- Bear_claws
- Bison
- Cannonball? (Loose Cannon Projectile)
- canton (Huo Long Heater)
- Claid_mor
- Croc_knife (bushwacka)
- Iron Certain (Iron Curtain)
- Curtain_detail (leftover bits of the iron Curtain)
- dump_launcher (Beggars Bazooka)
- Fan_o_war
- Fire_bat (Sun-on-a-Stick)
- Fishcake
- Fists_of_Steel
- Gloove (Holiday Punch)
- Ham?
- Headtaker
- jag
- kunai
- Mackrel (may remodel)
- Mailbox (Postal Pummeler)
- Mangler
- Medigun_defensepack (Vaccinator Backpack)
- Melter
- Neon Annihilator?
- Neon_lights
- Original?
- Phlogistinator
- Plate (for sandvitches)
- Pompadour (Pomson 3000)
- Reefer_hammer (Maul)
- Reft_fireaxe (Sharpened Volcano Fragment)
- Regreaser (Degreaser)
- Ring (apocofists leftover)
- scout_sward (Three Rune Blade)
- tfc_sniper (The Classic)
- Uber_needle (vita-saw)
- Vacination (Vaccinator)
- x_bow (crusaders crossbow)
i will be leaving a link here so you can visit the now closed thread
[url]http://facepunch.com/showthread.php?t=1092597[/url]
modelsheets for you to enjoy
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Damn, It doesnt work on the Swissmass 2016 update.. The weapons look glitched out...
how download? the libk of dropbox is broken
Dropbox is garbage.
And as a result, the download link is broken!
I love this mod, and I wish to have the fully updated version again, as of now I'm using a very old version from Gamebanana.
Also, I know countless have requested modeling some weapons/items, and you have mentioned users will make their favorite then just quit, but I would also like to say I'm obsessed with making low poly stuff and am willing to help. I love all TF2 weapons/items and if I could help I would like to be assigned random weapons/items to work on.
Anyways, hope to see this uploaded to Mediafire or some other file host/sharing software. <3
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=733807014[/url]
[QUOTE=Snowshoe;50797404]He's rage deleting any comments pointing it out, just FYI
[IMG]https://i.sli.mg/8hBtFQ.png[/IMG]
what a scumbag[/QUOTE]
I'm glad that was finally removed from the workshop.
i want to say i have the latest oldschool pack to help you guys i will publish it for all of you beacuse i want to help this mod is awesome and i want to share it with you guys here's the link:
[url]https://mega.nz/#!OEgn0aKT!3Nvp7C8BtrsFaJTM4hvYS6xb7CdlgG5x_jQWQE4oV6s[/url]
i have the latest version possible well drop box shit have failed so here it's
EDIT: i want someone to make it great again like trump maked america please :3 bc this pack is so fucking nice i want more content!
thanks NeoDement for friendly stamp :D
I can lend my hand to this project, I can make low poly models pretty easily, I just hope that it is still alive.
well someone needs to do that contact the insainecide, and yay pack will be alive! :D
thanks for posting the most recent version iNeo, but it seems like models that are still normal (Like the loch n load) have glitched animations. hopefully someone can contact insanecide to update this pack, cause playing the game at lowest settings without this finishing touch isn't as enjoyable.
i wanted to contact him on steam but... it failed even if i've posted an comment on his profile, i've tried to contact him in various ways but always failed, seems he is working on something or this project is abandoned for his own reguest, you know, maybe he didn't had time for that but i hope this pack will be still alive AND btw how do you give stamps?
[QUOTE=- iNeo -;52213880]i want to say i have the latest oldschool pack to help you guys i will publish it for all of you beacuse i want to help this mod is awesome and i want to share it with you guys here's the link:
[url]https://mega.nz/#!OEgn0aKT!3Nvp7C8BtrsFaJTM4hvYS6xb7CdlgG5x_jQWQE4oV6s[/url]
i have the latest version possible well drop box shit have failed so here it's
EDIT: i want someone to make it great again like trump maked america please :3 bc this pack is so fucking nice i want more content![/QUOTE]
Thank you so much <333
not sure if this has already been done but, i have made a low poly model of the diamondback and have gotten it in the game to contribute to this pack. here is a screenshot.
[url]http://imgur.com/a/ucOge[/url]
[QUOTE=Xov2;52374378]not sure if this has already been done but, i have made a low poly model of the diamondback and have gotten it in the game to contribute to this pack. here is a screenshot.
[url]http://imgur.com/a/ucOge[/url][/QUOTE]
nice work!
[url]https://www.dropbox.com/s/ebxqt88v8sz6s0t/oldschool_pack_14D.zip?dl=0[/url] most current iteration, i got requests for the 12 ver so that means i still have old dead links out there
and yes i am working on other projects at the moment
I would really like to contribute to the mod, I almost feel like that in a small group we could "take over" the mod and complete it, would be really cool. Of course only if Insaneicide agrees and gives us the right to do so... Anyone up for completing this?
I already have downloaded and converted all of it, I will make a complete/incomplete list by comparing this to the normal TF2, just really curious about what would have to be done.
If anyone ever does, I would highly recommend just replacing all the hats with empty meshes. I did a few including all the Spy shirts (at the time) but like... there's 1340 cosmetic items according to the Wiki.
The mod will never get finished unless hats are just removed entirely... It would also be good for performance/the classic TF look anyway.
[editline]6th November 2017[/editline]
I haven't downloaded this mod or worked on it for a long while so I might be behind the times and hats are already gone.
[QUOTE=NeoDement;52859904]If anyone ever does, I would highly recommend just replacing all the hats with empty meshes. I did a few including all the Spy shirts (at the time) but like... there's 1340 cosmetic items according to the Wiki.
The mod will never get finished unless hats are just removed entirely... It would also be good for performance/the classic TF look anyway.
[editline]6th November 2017[/editline]
I haven't downloaded this mod or worked on it for a long while so I might be behind the times and hats are already gone.[/QUOTE]
Thanks for the suggestion, it will also be the easiest thing to do. Maybe just using the No Hats mod would be even easier. I completely agree that if it's supposed to be Oldschool TF then it ISN'T supposed to be stuffed with hats with more polygons than the characters wearing them... I am not saying I don't like hats, I am just saying I don't like hats in this particular mod, I'll look into it and see how the hat "problem" is solved right now. Of course if the idea of the original creator was to port everything (including hats) I would personally happily continue in just that as long as it's his wish.
In the games current state it would be also very hard to port every single thing, I extracted all the materials and models, decompiled them and they're a nice folder of almost 23GB, of course would be less if it wasn't decompiled, but still.
They could be done... but I think at least as a stopgap you'd wanna disable them and then start doing them later once everything ESSENTIAL is done.
[QUOTE=NeoDement;52862242]They could be done... but I think at least as a stopgap you'd wanna disable them and then start doing them later once everything ESSENTIAL is done.[/QUOTE]
Exactly, I definetly think that for example completing weapons, fixing and improving existing things etc. etc. is much more crucial than having a classical looking hat (if it would be on me I wouldn't include them at all, but it would be best for the community and the original author to decide on this type of thing as those voices are much more weighted than just me saying I don't like them in this situation.)
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