• TF2 Oldschool (performance pack) Thread V2
    891 replies, posted
[img]https://dl.dropbox.com/u/7666502/scout_finished.png[/img] [img]https://dl.dropbox.com/u/7666502/soldier_finished.png[/img] [img]https://dl.dropbox.com/u/7666502/pyro_finished.png[/img] [img]https://dl.dropbox.com/u/7666502/demo_finished.png[/img] [img]https://dl.dropbox.com/u/7666502/heavy_finished.png[/img] [img]https://dl.dropbox.com/u/7666502/engineer_finished.png[/img] [img]https://dl.dropbox.com/u/7666502/medic_finished.png[/img] [img]https://dl.dropbox.com/u/7666502/sniper_finished.png[/img] [img]https://dl.dropbox.com/u/7666502/spy_finished.png[/img] [img]https://dl.dropbox.com/u/7666502/update_11.png[/img] ------------------------------------------------------------------------------------[url=https://dl.dropbox.com/u/7666502/Oldschool_pack_11.zip][img]http://i.imgur.com/nqmjMGu.png[/img][/url]---------------------------------------------------------------------------------- yes, its finally here, so much stuff right? thank snowshoe for the wonderfull promo images that he constantly had to update
make sure to give them bodygroups
So roughly speaking, how's progress going on this project in general?
[QUOTE=WiltheKid;40013148]i wonder what lowpoly robots will look like also the zombie skins are going to be horribly incompatible with this upon release[/QUOTE] the bots so far are looking amazing, only the demoman is uv-ed and the engineer and heavy are only modeled so they wont be included in this release the zombies are going to have a temporary fix where they only load a single tri, and the last 4 skins on the player models will load the beta skins and the default ubers so they that will be a temporary fix for the time being but heres some images of what snowshoe has so far with the uv-ed demo along with my old model renders [t]https://dl.dropbox.com/u/7666502/battery.png[/t] [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/P00TI5.jpg[/IMG] [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/G0TTM.jpg[/IMG] [sp]we usually count the pagekings but this one was unexpected[/sp] in going to work on resizing the medic head and the spy head, then its off to fix the sentries , the teleporters and the rest of the bugs that have accumulated during this pre-release period [QUOTE=Doneeh;40013670]So roughly speaking, how's progress going on this project in general?[/QUOTE] i plan on a release at around midnight PST if not then, then 6 AM PST
Wait, you mean this thing is actually fully done already? Fuck nigga, that's what I like to hear. Now hopefully I can play some TF2 on this shitty piece of shit. Though, I'm not sure if I'll be able to really get much of a performance boost with this thing. I need someone's opinion on that shit. [editline]23rd March 2013[/editline] Also, if this works, you that nigga.
[QUOTE=Doneeh;40013749]Wait, you mean this thing is actually fully done already? Fuck nigga, that's what I like to hear. Now hopefully I can play some TF2 on this shitty piece of shit. Though, I'm not sure if I'll be able to really get much of a performance boost with this thing. I need someone's opinion on that shit. [editline]23rd March 2013[/editline] Also, if this works, you that nigga.[/QUOTE] its not "finished" we got a LONG way to go, but its at a point where we can confortably release so that the player models, sentries and v_models and c_hands are no longer bugged and out of date unlike the previous releases. [sp]also, the rest of the player model flexes will be done as i finish them, i am in no way what so ever doing 3 in 3 days like that EVER again[/sp]
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/ten-hut_zps4ebe6a36.jpg[/IMG] you dont get to see his eyes untill Snowshoe gets on and we talk, his eyes are completely fine.... its something else within the vicinity of his eyes....
[QUOTE=Insaneicide;40015412][IMG]http://i988.photobucket.com/albums/af3/Insaneicide/ten-hut_zps4ebe6a36.jpg[/IMG] you dont get to see his eyes untill Snowshoe gets on and we talk, his eyes are completely fine.... its something else within the vicinity of his eyes....[/QUOTE] Eyebrows?
It would be nice if valve could whitelist this pack so sv_pure servers don't break it.
I don't even want this pack for the performance gains, I just LOVE the way this pack looks. It fits so well in a weird way. I love it.
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/enguarde-1_zps7da7f699.jpg[/IMG] [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/balaclava_zps8537ea1b.jpg[/IMG] time for fixin stuff
[QUOTE=Insaneicide;40017452][IMG]http://i988.photobucket.com/albums/af3/Insaneicide/enguarde-1_zps7da7f699.jpg[/IMG] [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/balaclava_zps8537ea1b.jpg[/IMG] time for fixin stuff[/QUOTE] The split between his head and neck make it look like his head is almost separate from his entire body.
CRUNCH TIME [t]http://i.imgur.com/JIC5V9A.png[/t] [t]http://i.imgur.com/k9GkpMV.png[/t] [t]http://i.imgur.com/JLGHX9s.png[/t] [t]http://i.imgur.com/AcMP5Au.png[/t] [t]http://i.imgur.com/VSY8j82.png[/t] [img]http://i.imgur.com/TEL0eaZ.png[/img]
[QUOTE=Lyoko774;40016715]I don't even want this pack for the performance gains, I just LOVE the way this pack looks. It fits so well in a weird way. I love it.[/QUOTE] It Probably what Valve would of had made if the evolution in hardware/software hadn't gotten 1/2 of where it was in 2006-07 Honestly guys, If Valve ever makes a pay to play N64 mode and your work is in it, I'll pay triple whatever price they want (Has to be <$1,000,000.00).
I really, really like the look of this, but there are just too many missing items. Some of my favorite weapons/items are textureless/look stupid with this on.
[url=http://facepunch.com/showthread.php?t=1250115&p=40013399&viewfull=1#post40013399][img]http://i.imgur.com/nqmjMGu.png[/img][/url] ima go to bed, i been up for the last 21 hours working nonstop to make my promised release date, about an hour and a half late isnt that bad right? especially considering how many times steam crashed and validating files, anyway enjoy the release
I just wanted to thank you for the huge amount of effort that everyone had to put towards this release. I personally have absolutely no need for it since i have the game running on max quality with no performance issues, but i do reckon a lot of people do, and this will help them quite a bit so with that said, you, all of you did a lot for the community. I appreciate the effort and the more than anything appreciate the fact that you did something for others! With that said, will this work on pure servers ? Are Valve servers good with it ?
Mother of mercy. Thank you very much for your hard work, guys! You simply rock.
[QUOTE=vaskie;40022748]With that said, will this work on pure servers ? Are Valve servers good with it ?[/QUOTE] Valve servers will work on it since they no longer use sv_pure The pack may or may not work on sv_pure 1, and does not work at all on sv_pure 2. You will be guaranteed to crash after you disconnect from an sv_pure server. [editline]24th March 2013[/editline] So i had the privilege to spectate a real Golden Wrench owner [t]http://i.imgur.com/UFI1M8C.jpg[/t] I don't remember it being this bright.
[QUOTE=Snowshoe;40023447]Valve servers will work on it since they no longer use sv_pure The pack may or may not work on sv_pure 1, and does not work at all on sv_pure 2. You will be guaranteed to crash after you disconnect from an sv_pure server. [editline]24th March 2013[/editline] So i had the privilege to spectate a real Golden Wrench owner [t]http://i.imgur.com/UFI1M8C.jpg[/t] I don't remember it being this bright.[/QUOTE] It half works on sv_pure 1. It won't load materials so you get massive error spam and it lags your game.
[QUOTE=vexx21322;40023855]It half works on sv_pure 1. It won't load materials so you get massive error spam and it lags your game.[/QUOTE] Depends on the whitelist.
I may keep it like this for awhile, I really like it. Good job guys!
Started working on the retro soundpack, already have a few weapons and pickup noises done, I'll probably put up a pre-release as soon as I finish all the default weapon sounds (That is so long as insaneicide is okay with that).
[QUOTE=johnlmonkey;40026470]Started working on the retro soundpack, already have a few weapons and pickup noises done, I'll probably put up a pre-release as soon as I finish all the default weapon sounds (That is so long as insaneicide is okay with that).[/QUOTE] Question, what program are you using to make the retro soundpack? [sup]I know you haven't presented even [b]one[/b] sound file, but I'm just curious.[/sup]
[QUOTE=AbeX300;40026487]Question, what program are you using to make the retro soundpack? [sup]I know you haven't presented even [b]one[/b] sound file, but I'm just curious.[/sup][/QUOTE] Audacity, simple yet powerful enough to do what I need it for.
Looks like the sapper model uses v_ and w_ models when it should use c_ models, since the recent update were Valve added the Ap-Sap. I realized that because my sapper is invisible. Maybe I'm wrong. Also, what where the flags used in the .vtf to make it look pixelated?
Sentry particles look a mess to me. does anyone have the same problem?
Would it be possible to do a time-demo benchmark to see how much of an impact it has frames wise ? Potencially record a demo on a pub and test a few different configs with this pack and without.
[QUOTE=The Lone Spy;40027820]Looks like the sapper model uses v_ and w_ models when it should use c_ models, since the recent update were Valve added the Ap-Sap. I realized that because my sapper is invisible. Maybe I'm wrong. Also, what where the flags used in the .vtf to make it look pixelated?[/QUOTE] We added a c_model and it works for me, I'm not sure what you are talking about. Also, point sample is the flag you are looking for. [QUOTE=Hecates;40027906]Sentry particles look a mess to me. does anyone have the same problem?[/QUOTE] We didn't put any particles in the pack. Only your sprites are in this version. (critboost, achievement, mediccall, voice) [QUOTE=vaskie;40028088]Would it be possible to do a time-demo benchmark to see how much of an impact it has frames wise ? Potencially record a demo on a pub and test a few different configs with this pack and without.[/QUOTE] I don't have a slow computer to test this pack on at the moment.
[QUOTE=Snowshoe;40028746]Also, point sample is the flag you are looking for.[/QUOTE] Thank you, also, looks like the player textures aren't affected by Jarate: [img_thumb]http://filesmelt.com/dl/Jarate.png[/img_thumb]
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