[sp]4:50 AM - Insaneicide {LF VTA HELP}: FUCK, the only thing i can think of is that its still trying to load from the files in the vpk, and with the currrent setup on tf2 the gcf
4:50 AM - Insaneicide {LF VTA HELP}: and the extra animation mdl's, tho id have to try that out myself
4:51 AM - Insaneicide {LF VTA HELP}: if not for the player models the weapon models
-hidden-
4:53 AM - Insaneicide {LF VTA HELP}: (which i would have to extract the player animation models from tf2 gcf, along with the physmodels for the weapons and hopefully it will call less on the gcf/vpk)
4:54 AM - Insaneicide {LF VTA HELP}: (and get the animation smd's workng so it doesnt call on any animation mdl's for the v_models and c_models)
4:55 AM - Insaneicide {LF VTA HELP}: thats the only thought that is running through my head so that it will work properly itll be more than likely a feeble attempt so post this along with your benchmark
4:58 AM - Insaneicide {LF VTA HELP}: after the beta finishes downloading im going to bed.... i gotta lot of work to do tomorrow...[/sp]
Why post the entire thing in spoilers? That's dumb.
Probably this is already know but I will post it just in case:
[img_thumb]http://filesmelt.com/dl/HardToHandle.jpg[/img_thumb]
[QUOTE=The Lone Spy;40073246]Probably this is already know but I will post it just in case:
[img_thumb]http://filesmelt.com/dl/HardToHandle.jpg[/img_thumb][/QUOTE]
don't know what you're talking about.
[t]http://i.imgur.com/W06bs34.jpg[/t]
And no, there is no hidden link with a fix. It already works.
[QUOTE=Snowshoe;40073383]don't know what you're talking about.
[t]http://i.imgur.com/W06bs34.jpg[/t]
And no, there is no hidden link with a fix. It already works.[/QUOTE]
He's using the Kritzkrieg, not the Medi-gun
Yeah, I've noticed that too the other day.
It looks like it only happens with the Kritzkrieg.
Insaneicide and I agree that the medigun needs improvement, not just a fix.
A whole new medigun will (probably) be made to look less blocky.
I also noticed that the Syringe Gun looks smaller then the base model.
It may needs to be adjusted to looks better.
But just for the next update.
[QUOTE=Snowshoe;40073383]don't know what you're talking about.
And no, there is no hidden link with a fix. It already works.[/QUOTE]
Look your medigun and look mine, I'm using the Kritzkrieg which uses c_models, weapons and hands are separated, that is why the hands moves but not the weapon, due to a bone being connected, right?. Another thing is the Medigun doesn't have the hose (It's called like that?) connected while the Kritzkrieg has it. But that was already mentioned in the bug list.
Edit: Ninjed, late and horribly redacted post.
I've had a couple issues with the medigun.
The tube wasn't attached at one point and the beam likes to disappear.
I blame the game on the beam disappearing, though.
I also have a suggestion: could you make the control points less blocky?
The rule of thumb for modeling in a polygon limit is to make things that are more important, but appear in less quantities, to have more polygons than normal.
default shotgun aslo doesnt pump, not sure about the others though.
The particle beam disappearing on the medi-gun is a normal TF2 bug. The hose is ultimately trivial, and can't even be seen in 70 viewmodel fov. We haven't made any 90 fov fixes, so every 90 fov thing is a bug now? Anyway, not my decision, I was the one who brought the hose thing up in the bugs, and Insaneicide decided against fixing it last release.
The shotgun and kritz handle will be fixed eventually. People are bringing up visual quirks instead of serious bugs, I know they're technically bugs but still.
[QUOTE=kibbleknight;40073492]default shotgun aslo doesnt pump, not sure about the others though.[/QUOTE]
It actually doesn't pump with the soldier, it pumps with engie, don't know about the other classes. Also here:
A preliminary soundpack release, contains sounds for:
Weapons:
Ambassador
Revolver
Flamethrower
Backburner
Pistol
Rocket Launcher
Liberty Launcher
Sentry
Shotgun
SMG
Sniper Rifle
All explosion noises
Music:
All default class select menu music
End of round music (Thanks Gang Garrison)
Ambient:
siren and some bird noises
Items:
Health and Ammo pickups
Respawn Locker noise
What it's still missing:
Melee weapon noises
Demo and Medic weapons (Wasn't happy with the ones I had yet)
Unlockable weapons (with some exceptions)
Much of this pack is still subject to change as I refine it, if you notice anything glitchy or wrong with it let me know.
[url=http://www.mediafire.com/?yrd6nek4xsdgnpj]Enjoy![/url]
I already mentioned the Shotgun problem:
[QUOTE=The Lone Spy;40042901]The shotgun's pump only moves in the Engineer, with the Soldier, Heavy and Pyro it doesn't move.[/QUOTE]
[QUOTE=The Lone Spy;40073246]Probably this is already know but I will post it just in case:
[img_thumb]http://filesmelt.com/dl/HardToHandle.jpg[/img_thumb][/QUOTE]
Wait, wait, wait! How did you get that simplified map look? Is it part of the pack? Cuz I don't have it. If it's not, link to download would be nice!
[QUOTE=Dom Pyroshark;40074028]Wait, wait, wait! How did you get that simplified map look? Is it part of the pack? Cuz I don't have it. If it's not, link to download would be nice![/QUOTE]
It is not included. It's a command, which lowers the quality of the materials.
[QUOTE=LittleBabyman;40074107]It is not included. It's a command, which lowers the quality of the materials.[/QUOTE]
Which is...?
[QUOTE=NoNameForEvil;40074329]he's thinking of mat_picmip 16, which hasn't worked for a long time
it's [url=http://tf2.gamebanana.com/skins/109229]Flat World Textures[/url][/QUOTE]
Thanks~
This could give me atleast another little boost. Atleast little one.
[QUOTE=Insaneicide;40056450][url=https://dl.dropbox.com/u/7666502/lowpoly_femme_pyro.zip][img]https://dl.dropbox.com/u/7666502/Dat_Ass.png[/img][/url][/QUOTE]
Does this mean old school-ified mods are going to be a thing?
Although I may be speared for this, I'd like some School-ified Touhou Player models, or some other female models like Ayes' femscout or ChemiAli's females.
[QUOTE=light dasher;40076671]Touhou Player models[/QUOTE]
[QUOTE=Snowshoe;40076256][IMG]http://i.imgur.com/Y51pFvl.gif[/IMG][/QUOTE]
I'm rather interested in seeing the (goggled) fem engineer though.
Facial Flexes don't seem to be working for some classes..
[QUOTE=Ghostly2334;40080272]Facial Flexes don't seem to be working for some classes..[/QUOTE]
Only the Demoman, Heavy and Engineer have facial flexes.
Is anyone getting these weird "Particles always stuck on weapons" glitch? it's happened with all the weapons so far, not just the one in this screenshot
[thumb]http://cloud-2.steampowered.com/ugc/846949307744223200/5DEF3D70C7AC7DF05EE20FC944296EF62B506E3F/[/thumb]
[QUOTE=light dasher;40110734]Is anyone getting these weird "Particles always stuck on weapons" glitch? it's happened with all the weapons so far, not just the one in this screenshot
[thumb]http://cloud-2.steampowered.com/ugc/846949307744223200/5DEF3D70C7AC7DF05EE20FC944296EF62B506E3F/[/thumb][/QUOTE]
Even without this mod, I have been getting that on the mediguns.
Did flat fingers ever get added in as an option? I love this, I just think the paper fingers look better is all.
[QUOTE=light dasher;40110734]Is anyone getting these weird "Particles always stuck on weapons" glitch? it's happened with all the weapons so far, not just the one in this screenshot
[thumb]http://cloud-2.steampowered.com/ugc/846949307744223200/5DEF3D70C7AC7DF05EE20FC944296EF62B506E3F/[/thumb][/QUOTE]
This happens to me with stock TF2, it happens every time I play as Medic.
I created the soldier's face flexes. I'll release it with the rest faceflex less player models
Someone has done a lowpoly archemedes ?
So is there anyway way to fix what just happened? So the pack will actually help with the performance and increase frames per second?
[img]http://i.imgur.com/wX8bHdw.png[/img]
Black Market Business and Man of Honor sets modelled by Insaneicide and textured by Snowshoe.
Changelog:
- Redid Spy player model rigging
- Facial flexes for all 8 classes
- LODs for all 9 classes
- Added first set of cosmetic items for the new player heads: Capo's Capper, Cosa Nostra Cap, Made Man
- Added texture for the Tomislav
- Added texture for the Family Business
- Added model and texture for the Enforcer
- Added model and texture for the Big Earner, removed GameZombie's Big Earner LOD
- Removed useless .sw.vtx files taking up file space, saved 8MB
- Fixed Loch n Load not critboosting the entire sight, and fixed Loch n Load critboosting the ends of the barrels when it shouldn't
[url=https://dl.dropboxusercontent.com/u/7666502/oldschool_pack_12.zip][img]http://i.imgur.com/nqmjMGu.png[/img][/url]
This is amazing. Once I get a real computer I'd love to join you. This would make great practice for modeling noobs like me. Are you going to be retexturing the maps and props as well?
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