• Ye Olde Workshoppe - The mighty quest for an epic update
    274 replies, posted
[QUOTE=sky_216;50461723]No-one is ever going to give you 35% for a simple concept image, let alone a weapon concept.[/QUOTE] Well I mean, yeah - they'd just steal the concept and claim their version was "coincidentally similar".
I've still got a little bit of work i wanna do on these, and maybe a weapon, but here's a set that I've tossed around the idea for several years, but could never quite hit the nail on the head for how i wanted it to look. [b]Claimed by Ertz.[/b] [b]Demolitions Knight[/b] ---------------------------------- [b]Bomber's Bascinet[/b]: [t]http://puu.sh/pihKI.png[/t] [b]Castle Crasher's Cape[/b]: [t]http://puu.sh/pihKW.png[/t]
I like the cape, but I feel like the helmet resembles the Dark Falkirk a bit too closely. Maybe having part of it be damaged (burnt/bent over Demo's eyepatch area?) would make it stand out more
[QUOTE=G. Verloren;50461927]they'd just steal the concept and claim their version was "coincidentally similar".[/QUOTE] I don't like that at all.
Hello everyone. I have some suggestions and knowledge to share. There is no such thing as leather armour, leather would have been just used for a base to put on some metal small plates. The Scout could have a gambeson and Jack Chains [url]https://www.google.rs/search?q=Jack+Chains&ie=utf-8&oe=utf-8&client=firefox-b&gws_rd=cr&ei=DFFVV4n4J8blUYOggqAF#q=jack+chains+armour[/url] as his cosmetic. Also I think that the Scout is a Fighter class in medieval fantasy games. Speaking of Medieval classes, Scout could benefit from short swords and arming swords and infantry sabres, and so on. Of course there should be a different stat, kind of like the Demo swords vs his stock. Scout swords could have less firing speed but more damage. Three Rune Blade could be reworked because in my opinion, the 3RB is too awesome to not be its own thing, and I want to craft it. It is a HP on kill that overheals sort of weapon. Have a reddit page on the TF2 Weapon ideas And I also have a Scout HP only Eyelander idea. Meaning kill someone, get HP. Also have a page on the TF2 Reddit ideas. On the subject of armour, Scout and Sniper would have the light armour medieval armour. The whole archer thing for Sniper is a good example example. Again Gambeson, not leather armour. On the subject of weapons, I suggest that the Medieval mode is tweaked a bit so it allows weapons, but first, under some conditions. Those weapons need to have the Crusader's Crossbow and Huntsman ammo stats, only 1 in the magazine and low reserve ammo. And from that we can put in some new types for the classes. Heavy could get a Ballista configured to be carried, 1 in magazine and low reserve. Also applies to the Rocket Launcher and the Grenade Launcher and (if they are put in here) Muskets(would ahve revolver damage stats) and Blunderbusses(would have shotgun damage stats). Also, Engie could get a Automated Repeating Ballista as a Sentry gun replacement. and a Ash Wiliams style Gauntlet for a Sort f Gunslinger replacement with a Mini ARB as well. maybe add the otehr buildings but reworked to be Medieval themed? And there could be some sorcery stuff as well. Medics, Medigun would be a Cleric's Staff(which is in the Workshop page), the same could eb done for the Pyro and the Flamethrower. Fireball instead of Flareguns anyone? The thing is as long as they fit and are plausible in the Medieval period, guns and the like could be in Medieval mode. I have a little idea list on the Workshop page. [url]http://steamcommunity.com/workshop/filedetails/discussion/442433534/364043054108793105/[/url] How come some of the tech is in the medieval times, you may ask? Engie made it. Just so you know I would rework the Three Rune blade to be its own thing, and a whole lot of tweaks to the Rift items. Can link to the curious. Your thoughts on this? Good idea, bad idea? OP, UP? No flaming and or trolling please and thank you.
[QUOTE=John N. Workovi;50464027]There is no such thing as leather armour[/QUOTE] Historical accuracy doesn't necessarily matter much. As long as the item is easy to associate with the medieval times, there shouldn't be a problem.
[QUOTE=YeWelshTabby;50466079]Historical accuracy doesn't necessarily matter much. As long as the item is easy to associate with the medieval times, there shouldn't be a problem.[/QUOTE] That is alright and all, but this thing about leather armour is still misinformation. Anyway question for all, any comments about some of my suggestions, would you like to see the Three Rune Blade rework? The Scout HP Eyelander, which I named Sword of Fortitude?
[QUOTE=John N. Workovi;50466382]That is alright and all, but this thing about leather armour is still misinformation.[/QUOTE]This is TF2, who [I]cares[/I] about historical accuracy.
[QUOTE=Doctor_Lazlo;50466440]This is TF2, who [I]cares[/I] about historical accuracy.[/QUOTE] Well, it's always good to have a bit of accuracy, but we don't need to be incredibly serious about it.
Compromise; have leather armor as a cosmetic and a funny description saying how inaccurate leather armor is but how it didn't stop [class] from wanting some even after a fierce debate with no less then 12 medieval historians.
Uhh.. leather armor [I][B]absolutely[/B][/I] was a thing. Metal was historically incredibly expensive and scarce compared to today - especially hard metals like iron, and even more especially quality steel. Covering a person in layers of good steel was a very costly undertaking, one that took a lot of time and effort, and the simple fact was that only the wealthy elites of an army would realistically be wearing metal of any kind. Leather, in constrast, was cheap and plentiful. And while it wasn't quite as protective as metal armor, it still was pretty good at keeping you alive. Properly worked leather absorbs a lot of energy - spreading the impact of blunt blows over a larger area; resisting slashing effects and making cutting weapons bite less deeply; and even deflecting arrows in many situations. And the simple fact of war was that in most armies, the wealthy elite who can afford metal armor are a very small number. Most troops on the ground were peasants conscripted to fight for their lords, and given the best weapons and armor possible for the lowest costs, because the lords were paying out of their own pockets to arm these men. That meant overwhelmingly, the single most used weapon in human history was the spear, and the single most common form of armor was either lamellar or scale, with leather lames or scales. They were "good enough", and didn't require more than the bare minimum of metal (if any), and could be manufactured in mass relatively quickly. And we [I][B]absolutely[/B][/I] know this stuff is real, and not just some popular imagining in art and culture, because we've [B][I]found examples of it[/I][/B] from all throughout history. Lacquered Leather Lamellar, 7th Century Korea [T]http://pds23.egloos.com/pds/201110/12/07/c0036507_4e9585ff8bb9a.jpg[/T] Leather Lamellar, 9th-10th Century Kazakhstan [T]http://livinghistory.cz/sites/default/files/oldlh/sidney2006_05_08/Obr_2.jpg[/T] Leather Lamellar, 2nd-3rd Century BCE Roman Egypt [T]http://lw.lsa.umich.edu/kelsey/ConAntiq/treament/leatherfull.jpg[/T] Leather Lamellar, 15th Century Tibet [T]http://images.metmuseum.org/CRDImages/aa/web-large/DP113379.jpg[/T] So please, don't go spreading around misinformation. It's hard enough to find decent historical information on the internet without people clouding the issue further.
[QUOTE=G. Verloren;50467845]Uhh.. leather armor [I][B]absolutely[/B][/I] was a thing. Metal was historically incredibly expensive and scarce compared to today - especially hard metals like iron, and even more especially quality steel. Covering a person in layers of good steel was a very costly undertaking, one that took a lot of time and effort, and the simple fact was that only the wealthy elites of an army would realistically be wearing metal of any kind. Leather, in constrast, was cheap and plentiful. And while it wasn't quite as protective as metal armor, it still was pretty good at keeping you alive. Properly worked leather absorbs a lot of energy - spreading the impact of blunt blows over a larger area; resisting slashing effects and making cutting weapons bite less deeply; and even deflecting arrows in many situations. And the simple fact of war was that in most armies, the wealthy elite who can afford metal armor are a very small number. Most troops on the ground were peasants conscripted to fight for their lords, and given the best weapons and armor possible for the lowest costs, because the lords were paying out of their own pockets to arm these men. That meant overwhelmingly, the single most used weapon in human history was the spear, and the single most common form of armor was either lamellar or scale, with leather lames or scales. They were "good enough", and didn't require more than the bare minimum of metal (if any), and could be manufactured in mass relatively quickly. And we [I][B]absolutely[/B][/I] know this stuff is real, and not just some popular imagining in art and culture, because we've [B][I]found examples of it[/I][/B] from all throughout history. Lacquered Leather Lamellar, 7th Century Korea [T]http://pds23.egloos.com/pds/201110/12/07/c0036507_4e9585ff8bb9a.jpg[/T] Leather Lamellar, 9th-10th Century Kazakhstan [T]http://livinghistory.cz/sites/default/files/oldlh/sidney2006_05_08/Obr_2.jpg[/T] Leather Lamellar, 2nd-3rd Century BCE Roman Egypt [T]http://lw.lsa.umich.edu/kelsey/ConAntiq/treament/leatherfull.jpg[/T] Leather Lamellar, 15th Century Tibet [T]http://images.metmuseum.org/CRDImages/aa/web-large/DP113379.jpg[/T] So please, don't go spreading around misinformation. It's hard enough to find decent historical information on the internet without people clouding the issue further.[/QUOTE] You're so predictable.
[B][U]The Frost Fighter's Furs[/U][/B] [B][I]Cranium Cover[/I][/B] [t]http://images.akamai.steamusercontent.com/ugc/440604528671132180/E276D19AA77B5898DB4A9CDA983DD53890A8A046/[/t] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=698840662]Click here to vote![/url] [t]http://images.akamai.steamusercontent.com/ugc/440604528671174150/5A2F008E11D887057ED60412975536576E6D8C3E/[/t] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=698847165]Click here to vote![/url] [Url=http://steamcommunity.com/sharedfiles/filedetails/?id=698907269]Link to collection [/url]
[QUOTE=G. Verloren;50467845]Uhh.. leather armor [I][B]absolutely[/B][/I] was a thing. Metal was historically incredibly expensive and scarce compared to today - especially hard metals like iron, and even more especially quality steel. Covering a person in layers of good steel was a very costly undertaking, one that took a lot of time and effort, and the simple fact was that only the wealthy elites of an army would realistically be wearing metal of any kind. Leather, in constrast, was cheap and plentiful. And while it wasn't quite as protective as metal armor, it still was pretty good at keeping you alive. Properly worked leather absorbs a lot of energy - spreading the impact of blunt blows over a larger area; resisting slashing effects and making cutting weapons bite less deeply; and even deflecting arrows in many situations. And the simple fact of war was that in most armies, the wealthy elite who can afford metal armor are a very small number. Most troops on the ground were peasants conscripted to fight for their lords, and given the best weapons and armor possible for the lowest costs, because the lords were paying out of their own pockets to arm these men. That meant overwhelmingly, the single most used weapon in human history was the spear, and the single most common form of armor was either lamellar or scale, with leather lames or scales. They were "good enough", and didn't require more than the bare minimum of metal (if any), and could be manufactured in mass relatively quickly. And we [I][B]absolutely[/B][/I] know this stuff is real, and not just some popular imagining in art and culture, because we've [B][I]found examples of it[/I][/B] from all throughout history. Lacquered Leather Lamellar, 7th Century Korea [T]http://pds23.egloos.com/pds/201110/12/07/c0036507_4e9585ff8bb9a.jpg[/T] Leather Lamellar, 9th-10th Century Kazakhstan [T]http://livinghistory.cz/sites/default/files/oldlh/sidney2006_05_08/Obr_2.jpg[/T] Leather Lamellar, 2nd-3rd Century BCE Roman Egypt [T]http://lw.lsa.umich.edu/kelsey/ConAntiq/treament/leatherfull.jpg[/T] Leather Lamellar, 15th Century Tibet [T]http://images.metmuseum.org/CRDImages/aa/web-large/DP113379.jpg[/T] So please, don't go spreading around misinformation. It's hard enough to find decent historical information on the internet without people clouding the issue further.[/QUOTE] Vikings used a fuckton of leather armor, scaled one of course. And properly treated leather is hard as fuck to get through, especially if the armor is built with scales for better distribution. Later on it was just for skin protection under metal armor, before the gambeson arrived, but yeah even though it wasn't these fancy fantasy leather things it was still a thing. Thanks for spreading the word man. By the way congrats on the first items for the Medieval Update!
G. how do you even know all this, are you some military historian?
he probably plays age of empires.
Technically I'm unspecialized, but yeah, I'm a historian. Military stuff is just a personal fascination, perhaps a weird one given the fact that I'm actually pretty staunchly anti-war and anti-violence in general. (But that's real life, and this is TF2, so hey! Bring on the guns!) Here's the thing, though. It's not so much that I know a lot of stuff - it's the fact that I've ended up learning how to [I]learn stuff on demand[/I]. Basically whenever I come across something I don't know enough about or don't really understand, I take five minutes and do some quick research on it. And in those five minutes I either learn what I wanted to know, or if not, then I figure out where I need to look later to do so, and make a note of it. It may sound weird, but you can actually be bad at learning. Like, it's a set of skills - you have to practice at it. And the real shame is that a lot of people these days end up being taught to [I]hate[/I] learning, I think in large part because our school system is just so awful and unpleasant. And if you hate something, why would you take the time to get good at it? Unless you absolutely need to do it, you'll just ignore it as much as possible. But if you enjoy learning, and you know how to do it without a lot of hard work and frustration, then you can learn stuff all the time and have fun doing it. And I honestly believe it really doesn't matter -what- you bother to learn, as long as you're learning. Because the curious thing is, everything loops back in on everything else. You can study Mongolian Barbecue and if you keep following the connections, eventually end up learning about British Infantry tactics in the Boxer Rebellion. (I'm not even joking! It's like Six Degrees of Kevin Bacon.)
[QUOTE=G. Verloren;50469309]Technically I'm unspecialized, but yeah, I'm a historian. Military stuff is just a personal fascination, perhaps a weird one given the fact that I'm actually pretty staunchly anti-war and anti-violence in general. (But that's real life, and this is TF2, so hey! Bring on the guns!) Here's the thing, though. It's not so much that I know a lot of stuff - it's the fact that I've ended up learning how to [I]learn stuff on demand[/I]. Basically whenever I come across something I don't know enough about or don't really understand, I take five minutes and do some quick research on it. And in those five minutes I either learn what I wanted to know, or if not, then I figure out where I need to look later to do so, and make a note of it. It may sound weird, but you can actually be bad at learning. Like, it's a set of skills - you have to practice at it. And the real shame is that a lot of people these days end up being taught to [I]hate[/I] learning, I think in large part because our school system is just so awful and unpleasant. And if you hate something, why would you take the time to get good at it? Unless you absolutely need to do it, you'll just ignore it as much as possible. But if you enjoy learning, and you know how to do it without a lot of hard work and frustration, then you can learn stuff all the time and have fun doing it. And I honestly believe it really doesn't matter -what- you bother to learn, as long as you're learning. Because the curious thing is, everything loops back in on everything else. You can study Mongolian Barbecue and if you keep following the connections, eventually end up learning about British Infantry tactics in the Boxer Rebellion. (I'm not even joking! It's like Six Degrees of Kevin Bacon.)[/QUOTE] Maybe you should [I]learn[/I] how to be more concise.
[QUOTE=Pagliacci;50469357]Maybe you should [I]learn[/I] how to be more concise.[/QUOTE] Might as well ask for water to stop being wet. [sp] luv u G. call me [/sp]
Considering the Leather armour thing, I said that Leather armour is false. I then said that Leather is actually used as a base for some small steel plates for say a Gauntlet, but it is on the inside which is why it has studs. Because it riveted the metal onto the leather glove. Anyway your thoughts about my ideas for Medieval mode? The Medieval Guns ammo stats thing for example. Or some of my weapon suggestions?
[QUOTE=someone101001;50469370]you guys should learn to be less rude to the guy trying to help out jesus[/QUOTE] Nothin' wrong with that, he should just control himself a little bit and not make these long ass posts
I don't give people guff for having short attention spans, it'd be nice if people didn't give me guff for making posts that are a few paragraphs rather than a few sentences. Moving on...
[IMG]http://i.imgur.com/jBu8vfV.png[/IMG] Reworked the concept (Up for grabs, could use some gauntlets melee weapons probably)
arms sorta look like heavy now has scales like that sniper reptile skin.
[QUOTE=Radaghast;50470627][IMG]http://i.imgur.com/jBu8vfV.png[/IMG] Reworked the concept (Up for grabs, could use some gauntlets melee weapons probably)[/QUOTE] I'm actually working on a helmet and gauntlets. This would complement the set nicely. If you don't find anyone for textures, let me know.
[QUOTE=Gadget | TF2M;50472221]I'm actually working on a helmet and gauntlets. This would complement the set nicely. If you don't find anyone for textures, let me know.[/QUOTE] Sure thing (will have to find a modeler first)
[QUOTE=Radaghast;50472321]Sure thing (will have to find a modeler first)[/QUOTE] I'm going to give it a try, do you mind? But I think the chestplate might not work, as heavy is VERY flexible there in many animations, maybe segmented parts would work better. I can't promise I'll get it perfect, as I have modeled little "clothing" for TF2 and I haven't rigged it myself, but I would want to try. Also I almost never make things for the Heavy, and wanna change that.
[QUOTE=Petachepas;50472705]I'm going to give it a try, do you mind? But I think the chestplate might not work, as heavy is VERY flexible there in many animations, maybe segmented parts would work better. I can't promise I'll get it perfect, as I have modeled little "clothing" for TF2 and I haven't rigged it myself, but I would want to try. Also I almost never make things for the Heavy, and wanna change that.[/QUOTE] Oh sorry, Kowalo claimed the modeling
got a set that needs texturing, based on tabby's concept [IMG]http://puu.sh/plj5c/7d7b797498.jpg[/IMG] [IMG]http://puu.sh/plj9x/d1b74ed12f.jpg[/IMG] hit me up
[QUOTE=Flubbman;50477749]got a set that needs texturing, based on tabby's concept [IMG]http://puu.sh/plj5c/7d7b797498.jpg[/IMG] [IMG]http://puu.sh/plj9x/d1b74ed12f.jpg[/IMG] hit me up[/QUOTE] Can you even see demo's head from behind in game?
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