• Team Fortress 2 General Chat - Oh Shit Edition
    5,002 replies, posted
[video=youtube;O9UviA4E_ZY]https://www.youtube.com/watch?v=O9UviA4E_ZY[/video] I found this. Basically the teleporter prevents the melee weapon pick up from being put into your loadout, so you end up with no melee. If you have no melee, then the steak crits auto switches to the minigun.
So this is how it looks like to inspect a Phlog... [t]http://images.akamai.steamusercontent.com/ugc/451833323699155871/BAA97ED127A9504287B3795BA48C70CCF181D462/[/t]
[QUOTE=Scruffel;48135582]So this is how it looks like to inspect a Phlog... [t]http://images.akamai.steamusercontent.com/ugc/451833323699155871/BAA97ED127A9504287B3795BA48C70CCF181D462/[/t][/QUOTE] Which isn't a problem because you're on a server that lets you inspect most weapons. There is no way to inspect the phlog in vanilla tf2.
[QUOTE=hugthebed2;48135632]Which isn't a problem because you're on a server that lets you inspect most weapons. There is no way to inspect the phlog in vanilla tf2.[/QUOTE] He wasn't saying it was a problem, he was just pointing it out.
Try inspecting a sandvich, uses shotgun animation :v:
[QUOTE=Rajikaru;48134414]At least it's not pre-nerf LL. Fucking faster rockets with the same amount of damage garbage.[/QUOTE] Amazing how a weapon that was basically a straight upgrade is now trash. It has 3 upsides and it's still bad.
[QUOTE=Capt. Tin;48136022]Amazing how a weapon that was basically a straight upgrade is now trash. It has 3 upsides and it's still bad.[/QUOTE] It's never been a straight upgrade. It's just easier for bad players to use.
[QUOTE=red_pharoah;48135980]Try inspecting a sandvich, uses shotgun animation :v:[/QUOTE] [t]http://images.akamai.steamusercontent.com/ugc/451833323702790292/DC2538F75FD67B06C2A99AF49EA759CE87087A74/[/t][t]http://images.akamai.steamusercontent.com/ugc/451833323702790666/24D1518A37A96EAC6DC945C9D2695FEA79918AA3/[/t] [t]http://images.akamai.steamusercontent.com/ugc/451833323702791108/63B8325EA2DC30C87DF7AED9C41C763D05ED1CE7/[/t] Also, bonus Short Circuit: [t]http://images.akamai.steamusercontent.com/ugc/451833323702821795/C7FA416F3C6D59F527C95C943AF07920675A6FCA/[/t][t]http://images.akamai.steamusercontent.com/ugc/451833323702822426/FFA1ED0FD48E820940C7B805EC53190011B028B6/[/t]
Heavy's like "See this glove? Me granny made it for me"
[QUOTE=Scruffel;48136253][t]http://images.akamai.steamusercontent.com/ugc/451833323702790292/DC2538F75FD67B06C2A99AF49EA759CE87087A74/[/t][t]http://images.akamai.steamusercontent.com/ugc/451833323702790666/24D1518A37A96EAC6DC945C9D2695FEA79918AA3/[/t] [t]http://images.akamai.steamusercontent.com/ugc/451833323702791108/63B8325EA2DC30C87DF7AED9C41C763D05ED1CE7/[/t] [/QUOTE] Who needs Shred Alert when you have Heavy's air guitar. :rock:
I fucking hate mvm Join a game, shit team, I leave. Retry a different game, get puts in the same shit game, gets put in low priority now. Fuck
[IMG]http://i.imgur.com/qMKLyrI.jpg[/IMG]
Oh my god it's so true it hurts. I went to an unusual server the other day for weekly trading purposes and all I heard was a australium rocket launcher owner ranting about how he's mad about the whole thing over voice, everyone else was laughing at him. I left promptly after because I couldn't voice my trades over his whining. :v:
Wow, I finally did it. Heavy is no longer my most-played class: [t]http://images.akamai.steamusercontent.com/ugc/447330001871295966/78864D2FA848D9C85FEE05D352CEBC9344EE4ACA/[/t] Rest in peace, you glorious man.
Did you just rancho relaxo'd while afk to get that much hours
[QUOTE=FullofCunts;48137658]Did you just rancho relaxo'd while afk to get that much hours[/QUOTE] Nah, at least a quarter of the Engineer hours are from MvM.
[QUOTE=Zadrave;48137638]Oh my god it's so true it hurts. I went to an unusual server the other day for weekly trading purposes and all I heard was a australium rocket launcher owner ranting about how he's mad about the whole thing over voice, everyone else was laughing at him. I left promptly after because I couldn't voice my trades over his whining. :v:[/QUOTE] I find it adorable really, seeing the newbie that killed me or saw me die slowly walk over to my corpse to pick up my fancy gun. A lot of the time they accidentally hit their taunt button first, but then they manage to pick it up. Even more experienced players seem to do it, and a lot of the time they die while trying to pick it up. Using australiums allow you to be a distraction even while dead :v:
so do the cases only drop from contracts or are they also in the weekly drops?
[QUOTE=Zadrave;48137638]Oh my god it's so true it hurts. I went to an unusual server the other day for weekly trading purposes and all I heard was a australium rocket launcher owner ranting about how he's mad about the whole thing over voice, everyone else was laughing at him. I left promptly after because I couldn't voice my trades over his whining. :v:[/QUOTE] I have a new aussie tomislav, and whenever i use it i end up seeing a gibus or pyrovision heavy pick it up and run around trying to kill people I think it's adorable seeing them tote it around, then again it is like the cheapest one :v: one time a f2p heavys friend was freaking out because "his friend has already got an aussie" before i was like "wait- did he pick up my tomi?"
Didn't think the sort tab in my backpack would permanently rearrange everything. OK valve.
I must have exploded myself a dozen times because someone wanted to use one of my aussies. We had an entire team of demoknights holding my aussie eyelander at one point. I think it's pretty awesome, but it would be nice if there was some way of knowing who owned the weapon you were picking up. How exactly do stranges work with picked up weapons? If you drop your strange rocket launcher, someone picks it up, you respawn with a rocket jumper equipped, kill the person who picked up your gun and pick it back up, does it still count kills you make with it?
[QUOTE=Sliferjam Jones;48138147]I must have exploded myself a dozen times because someone wanted to use one of my aussies. We had an entire team of demoknights holding my aussie eyelander at one point. I think it's pretty awesome, but it would be nice if there was some way of knowing who owned the weapon you were picking up. How exactly do stranges work with picked up weapons? If you drop your strange rocket launcher, someone picks it up, you respawn with a rocket jumper equipped, kill the person who picked up your gun and pick it back up, does it still count kills you make with it?[/QUOTE] only you holding your strange will level it. anybody else using it will have no effect [editline]7th July 2015[/editline] that would make a cool strange part though, "kills by other players"
There should be a strange cosmetic part that counts kills with other players' weapons as well. :v:
But first we need assists weapon strange part
I got a case and sold it and now I have a really cool strange Scattergun.
Everybody joked about valve's reason for not adding snowplow during EOTL and yet whenever I'm on the map half the chat is people saying they don't understand how the map is played.
[QUOTE=Anderan;48139279]Everybody joked about valve's reason for not adding snowplow during EOTL and yet whenever I'm on the map half the chat is people saying they don't understand how the map is played.[/QUOTE] Very few people in the community understand game design. It doesn't help that the numerous people who didn't understand what was wrong also got their information from a second-hand source instead of directly. There was no room for the stance to be defended, only for cross players to attack it vehemently. Of those who did defend the stance, they were drowned out or dismissed with statements like "It's not that hard." Mix in a dumb fixation on memetic phrases and you get people spouting the same out-of-context statement ad nauseum without comprehending that the thing they're lampooning wasn't even something worthy of ridicule.
I'd hardly call snowplow a new gamemode, it's basically just a 5 minute A/D map that feels a little smaller than Doublecross. I kinda wish it had been more like the tanks in MvM and a bit longer scale wise, because the gameplay becomes really boring or repetitive after the first round. A slow steadily moving target would at least force progression, but then again I guess that would take map control out of the players hands and Valve apparently dislikes that idea.
[QUOTE=Anderan;48139279]Everybody joked about valve's reason for not adding snowplow during EOTL and yet whenever I'm on the map half the chat is people saying they don't understand how the map is played.[/QUOTE] I'm do a 10 page steam guide on ''How to fucking play snowplow'' now
[QUOTE=scotty-furs;48139345]I kinda wish it had been more like the tanks in MvM and a bit longer scale wise, because the gameplay becomes really boring or repetitive after the first round. A slow steadily moving target would at least force progression, but then again I guess that would take map control out of the players hands and Valve apparently dislikes that idea.[/QUOTE] It used to be like that. And it suuuuuucked. Anything that takes map pacing out of the player's control is guaranteed to be nothing more than a drag.
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