Found a mvm ticket in my backpack while doing some rearranging, what's currently the best tour to do?
[QUOTE=scotty-furs;48222785]Found a mvm ticket in my backpack while doing some rearranging, what's currently the best tour to do?[/QUOTE]
In terms of possible rewards? The Two Cities Tour that has 4 missions, purely for the killstreak weapon fabricators and personally I find it a bit more fun than the others. If you're looking for a shorter tour though the Mecha Engine Tour is also pretty good, sitting at 3 missions to complete.
Both being "Advanced" tours but really it just requires at least a small part of competency in the team.
-never mind-
How does one acquire an Australium weapon?
[QUOTE=riki2cool;48223002]How does one acquire an Australium weapon?[/QUOTE]
They're a rare reward from completing the Two Cities MvM tour. You can also trade for one or get one off the market.
By throwing money at the wall and hoping it will spit out a golden gun
[QUOTE=riki2cool;48223002]How does one acquire an Australium weapon?[/QUOTE]
You have a small chance of dropping one when you finish an advanced or expert mvm tour.
[B]EDIT:[/B]
[QUOTE=TwoYearLurker;48223105]They're a rare reward from completing the Two Cities MvM tour. You can also trade for one or get one off the market.[/QUOTE]
Nah they changed that you can get one in any advanced or expert tour now.
I haven't played a lot of MvM (only like twice during the two cities update), can anyone give me a list of do's and dont's? I would really appreciate that.
[QUOTE=riki2cool;48223568]I haven't played a lot of MvM (only like twice during the two cities update), can anyone give me a list of do's and dont's? I would really appreciate that.[/QUOTE]
DON'T :
Play Sniper, Spy, or Pyro. Pubs hate that because meta.
Play any class that you already have on the team.
Use default medigun.
Use liberty launcher.
Use any loadout on Scout other than fan + milk + scattergun/soda popper.
Play Demoknight.
Have any fun at all in general.
DO :
???
[QUOTE=riki2cool;48223568]I haven't played a lot of MvM (only like twice during the two cities update), can anyone give me a list of do's and dont's? I would really appreciate that.[/QUOTE]
There's a lot of great In depth guides, but as a general tip; be open to advice. People are usually OK with someone who's unsure of what to do, but nothing is worse than a stubborn player who refuses to listen to what other people say.
[QUOTE=Galen;48223599]
DO :
???[/QUOTE]
Shot robuts at front lines and disregard any bombs near the hatch.
[QUOTE=Galen;48223599]DON'T :
Play Sniper, Spy, or Pyro. Pubs hate that because meta.
[/QUOTE]
What's so bad about pyros?
[QUOTE=riki2cool;48223688]What's so bad about pyros?[/QUOTE]
Although they're pretty useful for airblasting the bomb back, what usually ends up happening is the pyro w+m1s and dies over and over.
[QUOTE=riki2cool;48223688]What's so bad about pyros?[/QUOTE]
Most of the roles they can fill can also be filled by better classes: high burst can be fulfilled by the Sniper at a safer range, and knockback can be fulfilled by the Heavy with rage, again from a safer range.
Let engies deal with sentry busters by themselves, don't shoot it.
Scout: Money. Don't die; get speed and resistances first. Use slow milk on super scouts. Fan o war giants (only one is marked at a time)
Soldier: Rocket specialist is useful for the ministuns. Reload speed is good. Be proactive with your mobility (take out snipers harassing engie, spies swarming engie, engie bot building)
Demo: Max sticky damage, alternate between setting up big traps when bots spawn in big waves and winbombing when the bomb is getting too close for comfort. Traps are very important for taking out medics / giant medics. Get kritz from medic to set these up before the round starts.
Heavy: Click on things. Penetration is good. Use knockback rage on giants or to separate giant medic from patient.
Engineer: MAX DISPENSER RANGE. wrangler for giants, but don't shoot too much since sentry buster spawns based on how much damage your sentry does. When it does come, pick up your sentry and lead it away from the action. Touch the buster with it still picked up to start its detonation then RUN. Upgrade canteens are godsend.
Medic: MAX SHIELD FIRST. Use the shield (mouse3) when you need to. Revive when you need to. Ubering speeds up revival. BUT, don't do any of these at the cost of your life, you staying alive > everyone else staying alive. Run kritz.
[QUOTE=Rajikaru;48223806]Most of the roles they can fill can also be filled by better classes: [B]high burst can be fulfilled by the Sniper[/B] at a safer range, and knockback can be fulfilled by the Heavy with rage, again from a safer range.[/QUOTE]
Yeah, assuming you don't get the "change class or kick" treatment for playing Sniper.
[QUOTE=Darth_Toast;48223821]Scout: Money. Don't die; get speed and resistances first. Use slow milk on super scouts. Fan o war giants ([B]only one is marked at a time[/B])[/QUOTE]
Since when is that a thing?
[QUOTE=Matihood1;48223938]Since when is that a thing?[/QUOTE]
Since always.
Honestly, just go Sandman. It takes longer, but the payoff (multiple marked targets at range instead of one in melee range) is much better.
Alright, and does anyone here actively play MvM? I'm guessing pubs isn't the way to go from what I've heard previously
[QUOTE=Rajikaru;48223952]Since always.
Honestly, just go Sandman. It takes longer, but the payoff (multiple marked targets at range instead of one in melee range) is much better.[/QUOTE]
I disagree. Using FoW lets you save 1000 on multiple balls and mark, is more reliable since aiming isn't necessary and you're expected to be in the cluster of bots, and isn't limited by the recharge meter.
Also for a few tips for engie coming from an mvm engie main:
Recommended loadout is Rescue Ranger, Wrangler/SC, and non slinger melee of choice. Ranger allows for Engie to bait Busters from a distance as well as heal with you have no metal.
Wrangler and SC are interchangeable, and since you shouldn't upgrade either I'd recommend switching after each wave based on how useful the SC may be.
Focus on upgrading your buildings first. You're useless without a sentry on the front lines
Dispenser should be placed where it benefits your team the most and not you.
And what the above people said
The third sentry firing speed upgrade does nothing.
After dispenser range try to get building health as a priority.
ALWAYS have at least 2 upgrade canteens. If this means passing on building health so be it.
At least one Metal Capacity is critical. This lets you build a sentry and a dispenser in rapid succession, important for preserving upgrade canteens.
If a building is damaged, even if it's fully upgraded, an upgrade canteen will restore it to full HP. It's either eat the canteen now or your team loses its forward hold.
Never lead a Sentry Buster near your dispenser or teammates.
Try to always have enough metal for a rescue ranger save(100).
If your team gets pushed back and you have to choose between bringing your dispenser or your sentry with you, take the dispenser. It helps stop your teammates from stealing ammo drops if nothing else.
Hello. A while back, during the crazy glitch where you could craft a ton of shit, I crafted a stock shotgun. How much would it be worth, since according to [URL="http://stats.tf/item/199/Shotgun"]this[/URL] there are only 321 crafted shotguns in existence?
[QUOTE=Blackavar;48225451]Hello. A while back, during the crazy glitch where you could craft a ton of shit, I crafted a stock shotgun. How much would it be worth, since according to [URL="http://stats.tf/item/199/Shotgun"]this[/URL] there are only 321 crafted shotguns in existence?[/QUOTE]
There's only 25 [URL="http://steamcommunity.com/id/somekindofparasite/inventory/#440_2_3903761125"]crafted syringe guns[/URL] [URL="http://stats.tf/item/204/Syringe_Gun"]according to stats.tf[/URL], but shotgun is more viable, so I can't really say myself.
[QUOTE=Darth_Toast;48223821]Demo: Max sticky damage[/QUOTE]
Get reload/firing speed first. Max damage is utterly unnecessary for taking out uber-meds and you're better off getting the stickies set up quickly. Honestly it's perfectly viable to just get firing and reload speed on the sticky launcher and then just use/upgrade your pipe launcher, though this might be less viable now that the LnL lost it's damage increase.
[quote]Heavy: Use knockback rage on giants or to separate giant medic from patient.[/quote]
Knockback rage is terrible in my experience, you're literally making yourself do less damage by making the giant be further away and honestly there isn't much need to separate the giant medic from his patient in most situations if your team is doing well enough since they die pretty quickly with focused fire.
[QUOTE=Rajikaru;48223952]Since always.
Honestly, just go Sandman. It takes longer, but the payoff (multiple marked targets at range instead of one in melee range) is much better.[/QUOTE]
Sandman can't mark more than one target, it's literally the same attribute as the Fan O'War. You can even mark enemies using the actual melee attack even though it only says the ball does on the upgrade menu.
Hold on...
Wasn't there someone who CRAFTED an australium gun whilst the glitched crafting update was up?
[QUOTE=butilka4;48227511]Hold on...
Wasn't there someone who CRAFTED an australium gun whilst the glitched crafting update was up?[/QUOTE]
I heard rumors but never saw actual proof it happened. Stats.tf is outdated and doesn't properly update Australliums so I cant find a way to find out 100%.
[editline]17th July 2015[/editline]
Also Riki I dropped you an add if you need an easygoing but experienced MVM player to help you through a few Tours.
[img]http://i.imgur.com/ELsc63A.png[/img]
In honor of our fallen Long-shooting Aussie MvM comrades
how come nobody ever even tries to go for airshots
[QUOTE=comet1337;48227945]how come nobody ever even tries to go for airshots[/QUOTE]
Because source engine players are equipped with motherfucking wings and it's goddamn bullshit.
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