[QUOTE=ZLightnin';48261768]What are the best TF2 improvement mods? I'm thinking improved textures and other such fixes.[/QUOTE]
TF2 TIP pack is worth checking. Don't download the version from the official website though as it's a bit outdated. The latest version of TIP pack can be found here: [url]https://dl.dropboxusercontent.com/u/31115055/TF2/HP_Players.rar[/url] (in the VPK that has TIP in its name).
[QUOTE=Sweater;48259123]The buffed Black Market set is nuts, it's very fun to use for each weapon.[/QUOTE]
I tell you Tomislav now feels more relevant in 1v1 duels against other classes since you can begin destroying them from further than usual.
[QUOTE=The Genie;48259928]What are some great Death Run maps?[/QUOTE]
aconian
[QUOTE=Sweater;48259123]The buffed Black Market set is nuts, it's very fun to use for each weapon.[/QUOTE]
I don't understand.
[QUOTE=Darth_Toast;48263028]I don't understand.[/QUOTE]
It's the Tomislav/Family Business/Eviction Notice set for Heavy.
I'm trying to remember the name of a TF2 Map I played years ago. It was the same premiss of 2Fort but on a large scale and snow with a big bridge in the middle a canyon under it, with the two building ether side having big towers on top. I think there could of been train tunnels on one side but can't be sure. Tried to Google but it threw up nothing.
Anyone any ideas?
So, anybody that's smart with crosshairs and such able to help me?
[t]http://images.akamai.steamusercontent.com/ugc/701784768888762854/3D7FCB785CA6FEF76E5A2D2262714753C16E3CC4/[/t]
I can't help but feel like the pink circle is off-center.
[QUOTE=Rajikaru;48264246]So, anybody that's smart with crosshairs and such able to help me?
[t]http://images.akamai.steamusercontent.com/ugc/701784768888762854/3D7FCB785CA6FEF76E5A2D2262714753C16E3CC4/[/t]
I can't help but feel like the pink circle is off-center.[/QUOTE]
It seems like the line gets thicker at the top, giving the illusion that it's off-center.
there is any mod that makes rainblower model smaller? it takes alot of screen on first person
[QUOTE=Hogie bear;48264355]It seems like the line gets thicker at the top, giving the illusion that it's off-center.[/QUOTE]
Is there any way to change that? I use EVE hud if that makes any difference.
[QUOTE=CaCtus_SaNdwi;48263176]I'm trying to remember the name of a TF2 Map I played years ago. It was the same premiss of 2Fort but on a large scale and snow with a big bridge in the middle a canyon under it, with the two building ether side having big towers on top. I think there could of been train tunnels on one side but can't be sure. Tried to Google but it threw up nothing.
Anyone any ideas?[/QUOTE]
arena_polar_final?
I'm not quite sure, but I think that's it, the description fits
I downloaded SFM to try out posing, and I wanted to make a scene showing how some friends and I feel when we keep failing the same MvM waves over and over :v:
[T]http://i.imgur.com/V7PFwt2.jpg[/T]
[editline]22nd July 2015[/editline]
(I noticed my horrible use of AO after but this was a 3 hour job done at 2am)
[QUOTE=Flash_Fire;48264748]I downloaded SFM to try out posing, and I wanted to make a scene showing how some friends and I feel when we keep failing the same MvM waves over and over :v:
[T]http://i.imgur.com/V7PFwt2.jpg[/T]
[editline]22nd July 2015[/editline]
(I noticed my horrible use of AO after but this was a 3 hour job done at 2am)[/QUOTE]
Couple of tips for posters.
Put the render settings to the highest with right click>render settings for the best looking results.
Zoom right in, then pull back with the camera. It just makes them look better in general.
Try using the aperture setting for the camera to blur the back of the subject slightly, and use the focaldistance slider to aim at the subject.
Use at least one spawned light. place it so it's angled to the side of where the camera is aiming, and adjust the intensity until it looks good to you (I personally add a tiny bit of color to look a bit more natural).
Hope they help!
[QUOTE=Flash_Fire;48264748]I downloaded SFM to try out posing, and I wanted to make a scene showing how some friends and I feel when we keep failing the same MvM waves over and over :v:
[T]http://i.imgur.com/V7PFwt2.jpg[/T]
[editline]22nd July 2015[/editline]
(I noticed my horrible use of AO after but this was a 3 hour job done at 2am)[/QUOTE]
Ayyy, i made this map <3
(Just feels fun that it's actually being used by someone. heh.)
[QUOTE=Flash_Fire;48259286]It is by far the best soldier MvM weapon now
You can solo the big robots when it gets near the later waves, just make sure you upgrade reload speed and buy lots of ammo refills
[editline]21st July 2015[/editline]
Does somebody want to explain why i'm wrong
I'm about to go play MvM with some friends and if there is a better strategy I'd like to know (We already have another soldier covering the buff banner) :v:[/QUOTE]
The beggars is objectively better in MvM, you can still do the massed rocket spam without any damage penalty.
[QUOTE=Anderan;48265457]The beggars is objectively better in MvM, you can still do the massed rocket spam without any damage penalty.[/QUOTE]
It also has random projectile deviation which can be a problem if you're anywhere but right up against the robot's back.
[QUOTE=Rajikaru;48265459]It also has random projectile deviation which can be a problem if you're anywhere but right up against the robot's back.[/QUOTE]
Considering there's so much shit to hit in MvM the projectile deviation hardly matters.
[QUOTE=Rajikaru;48265459]It also has random projectile deviation which can be a problem if you're anywhere but right up against the robot's back.[/QUOTE]
That deviation means very little when you're firing at large groups in tight corridors. Even giants are just a matter of being close enough. A crit boosted beggars that has been upgraded right will literally kill a giant in a single magazine.
What's the command to make damage numbers add up instead of just having a bunch of small numbers?
Like you know how if you ran into an enemy as Pyro you'd get a large number that adds up instead of a bunch of 3s and 5s or whatever. That. How do I do that.
[QUOTE=Fapplejack;48266363]What's the command to make damage numbers add up instead of just having a bunch of small numbers?
Like you know how if you ran into an enemy as Pyro you'd get a large number that adds up instead of a bunch of 3s and 5s or whatever. That. How do I do that.[/QUOTE]
hud_combattext_batching 1
is there any way to disable the use of mods through the console or some fom of config without removing them from the customs folder? I'd like to be able to do this when entering an sv_pure server so x or y mod doesnt break and cause issues
Anyone else having trouble refunding? I bought the Kick instead of the Heavy taunt and it says the kick isn't in my inventory.
Huh, I got advanced points for an assist where my ally killed an enemy with their shotgun in midair.
So my friend downloaded a UI that also included removing the black/scope texture from all sniper rifles so it's just a zoomed in thing with the snipers dot in the middle
I know it's really just a retexture or the removal of a texture and it's allowed on valve servers but doesn't that give people a slight advantage tho
anyways my question is: does anybody know if this is classified as a cheat or something vac will get shitty about
[QUOTE=Hogie bear;48264874]Couple of tips for posters.
Put the render settings to the highest with right click>render settings for the best looking results.
Zoom right in, then pull back with the camera. It just makes them look better in general.
Try using the aperture setting for the camera to blur the back of the subject slightly, and use the focaldistance slider to aim at the subject.
Use at least one spawned light. place it so it's angled to the side of where the camera is aiming, and adjust the intensity until it looks good to you (I personally add a tiny bit of color to look a bit more natural).
Hope they help![/QUOTE]
I did mess around with blurring the background but it was supposed to be an image I made for my friends (the heavy and the medic) and it felt a bit rude blurring out the medic guy in the background and focusing on me so I left it :v:
But thanks, I was sort of hoping somebody would post this, it's my first poster and I want to make more
[QUOTE=Kirillian;48265375]Ayyy, i made this map <3
(Just feels fun that it's actually being used by someone. heh.)[/QUOTE]
It perfectly suited what I wanted to do, TY for making it. (A little suggestion, the "cloth" thing on the table is floating a few cm off of it, no idea if that's part of the prop or a brush you added but it made posing a little awkward
Crossposting from the Steam General Thread out of desperation here, hoping someone has any idea how to remedy this.
[quote]I have a problem similar to .Greninja here and literally only just sent Eric (TF2 team) an email regarding it. Hoping someone can help me. I'll copy paste the email here:
Hi Eric,
I'm in need of some workshop help, by this point it's pretty desperate as I'm unable to play the game without it lagging FPS wise, and I run a pretty powerful computer to put it lightly.
Recently, I subscribed to some mods and I noticed that despite having them all downloaded successfully, something was still trying to download "0 bytes / 0 bytes". It starts and stops continuously.
I've done a google, searched numerous forum posts and tried more or less every solution I could find, but no matter what I do, I can't seem to shake it off. Those being like flushing steam, fiddling with the appworkshop_440.acf file (modifying it, making it read only, deleting it), verifying the game cache, simply booting the game, unsubscribing from all mods, resubscribing, changing my download region, switching from Steam beta and vice verse, reinstalling steam and TF2 .. but nothing works.
While it normally wouldn't be much of a problem, this 'update' to workshop content lags my TF2 ingame to hell and back, virtually making it unplayable.
I have a feeling that this may be related to some Workshop files that were removed from the workshop and TF2 is constantly trying to redownload it, but of course to no avail due to the files no longer existing on the Workshop. I've come to this conclusion from the actual text in the appworkshop_440.acf matching the errors in the TF2 console. Those errors being, for example:
[UGC] Error: Call appeared to succeed, but failed to pull results
[TF Workshop] Info lookup failed for workshop file 458174511 ( EResult 1 )
and the string in the appworkshop_440 being:
"458174511"
{
"manifest" "-1"
"timeupdated" "0"
"timetouched" "0"
"subscribedby" "87700768"
"ugchandle" "0"
For this example. If you actually use the ID and try to go to the workshop page it's trying to download from, you'll notice that it no longer exists. ([url]http://steamcommunity.com/sharedfiles/filedetails/?id=458174511[/url]) Of course though, a google search of that ID shows that it did at one point and google has even cached that webpage, showing that it was a Team Fortress 2 Workshop item.
This is one of many and I haven't a clue on what to do, I can't really do much else.
Reading what was said above, I also checked the logs/content_log.txt and this is what it's littered with:
[2015-07-22 19:36:35] Scheduler update appID 440: Priority Last, legacy=no, restore=""
[2015-07-22 19:36:35] AppID 440 update changed : Running,
[2015-07-22 19:36:35] AppID 440 update changed : Running,Reconfiguring,
[2015-07-22 19:36:42] AppID 440 update changed : Running,
[2015-07-22 19:36:42] AppID 440 update started : download 0/0, store 0/0, reuse 0/0, stage 0/0
[2015-07-22 19:36:42] No changes detected, active: target:
[2015-07-22 19:36:42] AppID 440 update changed : Running,Committing,
[2015-07-22 19:36:42] AppID 440 file commit : 0 updated, 0 moved, 0 deleted
[2015-07-22 19:36:42] AppID 440 update changed : Running,
[2015-07-22 19:36:42] AppID 440 update changed : None
[2015-07-22 19:36:42] AppID 440 scheduler finished : removed from schedule
[2015-07-22 19:36:42] Scheduler update appID 440: Priority Last, legacy=no, restore=""
[2015-07-22 19:36:42] AppID 440 update changed : Running,
[2015-07-22 19:36:42] AppID 440 update changed : Running,Reconfiguring,
[2015-07-22 19:36:49] AppID 440 update changed : Running,
[2015-07-22 19:36:49] AppID 440 update started : download 0/0, store 0/0, reuse 0/0, stage 0/0
[2015-07-22 19:36:49] No changes detected, active: target:
.. it goes on and on, but you get the point. Changing my download region didn't help as listed in the email I wrote above too.
Does anyone know how to fix this? Pretty desperate here. :([/quote]
[QUOTE=Power Glove;48266827]So my friend downloaded a UI that also included removing the black/scope texture from all sniper rifles so it's just a zoomed in thing with the snipers dot in the middle
I know it's really just a retexture or the removal of a texture and it's allowed on valve servers but doesn't that give people a slight advantage tho
anyways my question is: does anybody know if this is classified as a cheat or something vac will get shitty about[/QUOTE]
vac only detects cheats which involving modifying executable files, or the .dll's
so any cheat based on modifying textures or particles isn't really a cheat, valve wouldnt punish anyone for it they would just make the texture/file unmoddable on sv_pure 1
So apparently, there's a new exploit going on where you can get all your sniper rifles to charge while unscoped, pretty much like the classic. Seems adorable.
[QUOTE=Power Glove;48266827]So my friend downloaded a UI that also included removing the black/scope texture from all sniper rifles so it's just a zoomed in thing with the snipers dot in the middle
I know it's really just a retexture or the removal of a texture and it's allowed on valve servers but doesn't that give people a slight advantage tho
anyways my question is: does anybody know if this is classified as a cheat or something vac will get shitty about[/QUOTE]
VAC doesn't give a shit
It's banned in competitive leagues though
[QUOTE=Noxios;48266986]Crossposting from the Steam General Thread out of desperation here, hoping someone has any idea how to remedy this.[/QUOTE]
This has started happening to me but with Skyrim, and only after the latest Steam update (which shows you disk usage as a green line etc).
It's constantly downloading 0 bytes and I can't stop it (it thinks it's still downloading, but has a "play button" so I can't pause it).
Sorry I can't be any more help with it. Thought I'd let you know you're not the only one suffering from this, although on a different game and it's because of the latest update.
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