• Team Fortress 2 General Chat - Oh Shit Edition
    5,002 replies, posted
[QUOTE=Spectre1406;48302569]What's the most convincing reason to kick someone on a Valve server? The reason that brings people to hit F1[/QUOTE] idle
[QUOTE=LittleBabyman;48302575]idle[/QUOTE] Idle doesn't seem to work here, even the ones who are actually idle. But cheating kinda works.
it's so satisfying when someone is being a little pringus and spamming something and you successfully votekick them.
Doesn't the mute button also mute the person's chat?
The TF2 community has such great foresight: [t]http://puu.sh/jenW0.png[/t]
I really want the Iron Curtain so bad, Poker Night cockblocked me for the 5th time already.
[QUOTE=Spectre1406;48303383]I really want the Iron Curtain so bad, Poker Night cockblocked me for the 5th time already.[/QUOTE] Will it not start or something? You could always use SAM.
[QUOTE=TectoImprov;48303477]Will it not start or something? You could always use SAM.[/QUOTE] No, I always busted out for making a terrible bet and 2 characters got the buy-in first. I already got 3 items, this is the last one.
Getting a ticket at this point is probably pointless right?
[QUOTE=Spectre1406;48303487]No, I always busted out for making a terrible bet and 2 characters got the buy-in first. I already got 3 items, this is the last one.[/QUOTE] If you force quit the game before the hand ends the game won't record your progress and will pick back up where you were before that particular hand. Not that I ever abused this...
It's a shame that no one has made something similar to loadout.tf as mobile app, or the site itself as an app.
[QUOTE=Kierany9;48298053]Server will be up in about three hours (7 PM CET) and will be located in the EU. [video=youtube;7FTA0gxwpok]http://www.youtube.com/watch?v=7FTA0gxwpok[/video] Browsing the Original Weapon Ideas thread while sleep-deprived at 5 AM was apparently a good idea.[/QUOTE] MY IDEA IS ALIVE AND GLORIOUS [QUOTE=Bynine;48289970][img]http://i.imgur.com/lvqPQoK.png[/img] [B]Mann Co Combustible Shovel[/B] [I]Level 0 Shovel[/I] [img]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png[/img] While active: +10% move speed on wearer [img]http://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png[/img] While active: Wearer constantly screams [img]http://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png[/img] Wearer is ignited while active and for a short period after switching [img]http://wiki.teamfortress.com/w/images/thumb/f/fd/Pictogram_info.png/15px-Pictogram_info.png[/img] [I]Flames only do 1 damage per tick[/I] I wanted a Soldier weapon that can ignite the user without it taking too much health (looking at you, Cow Mangler) to be used with the Base Jumper's never-fall-while-burning thing. Then I thought of this comic, and here we are. I also happen to think regardless of which secondary you use, charging at someone with a shovel while screaming and on fire would be hilarious[/QUOTE]
[QUOTE=Bynine;48304839]MY IDEA IS ALIVE AND GLORIOUS[/QUOTE] " While active: Wearer constantly screams" how is this a downside at all i demand this be put on all weapons
[QUOTE=Larry'sNod;48306884]" While active: Wearer constantly screams" how is this a downside at all i demand this be put on all weapons[/QUOTE] You could argue that it tells the enemies that you're nearby.
[QUOTE=Larry'sNod;48306884]" While active: Wearer constantly screams" how is this a downside at all i demand this be put on all weapons[/QUOTE] *raises spork* Put the drowning sound on all your weapons too.
[QUOTE=TectoImprov;48307913]You could argue that it tells the enemies that you're nearby.[/QUOTE] [IMG]http://i.imgur.com/NLzot8n.png[/IMG]
Be vewwy vewwy quiet... I'm hunting hippies!
im pretty sure all of those tips were included in some pseudo mini community update just about all of them is cringy
thanks, spuf.
Not sure if this is worth 20 mins, but it's Quickiebomb [video=youtube;yVli9r_Ghhc]https://www.youtube.com/watch?v=yVli9r_Ghhc[/video]
[QUOTE=Jarokwa;48310818]Wish the sniper had a crossbow. Couldn't be too hard to make one as a huntsman reskin right? Still think its weird that they gave the medic a crossbow.[/QUOTE] For balance reasons, really. Sniper is balanced around having to temporarily immobilize himself in order to achieve his high-damage output. A crossbow can be fired from the hip, however. And would allow him to pull off some annoying bullshit if he were capable. Or you remove his high damage via headshots and....we'll you basically have a squishy, immobile, splash-lacking Soldier with faster projectiles.
[QUOTE=Spectre1406;48310617]Not sure if this is worth 20 mins, but it's Quickiebomb [video=youtube;yVli9r_Ghhc]https://www.youtube.com/watch?v=yVli9r_Ghhc[/video][/QUOTE] well, he's a lot better with it than i am whenever i use the quickiebomb, i always feel like i'd do five times better if i just used grenades or the loose cannon instead and then i switch to grenades or the loose cannon and proceed to do five times better i don't know, i've never gotten the appeal of sticky spamming, it just feels a lot weaker than landing grenades
[QUOTE=TwoYearLurker;48310951]well, he's a lot better with it than i am[/QUOTE] [sp]it's me[/sp]
Darn it. I've been hit with a mildly interesting and rather annoying bug with decals- for some reason, whenever I use a decal tool it duplicates an older decal onto the newer item I'm decal-ing, but transferring the items to an alt and applying them [I]works just fine.[/I] [IMG]http://i.imgur.com/i21f8Ml.png[/IMG] It doesn't just duplicate the decal either; the cloned decals literally point to the same image on the UGC servers. Anyone else have this problem (or come across a fix other than trading things to alts?)
[QUOTE=QUILTBAG;48307997][IMG]http://i.imgur.com/NLzot8n.png[/IMG][/QUOTE] "As a Soldier,..." *goes Demo*
The more I play powerhouse with gibbus teams, the less I'm thinking it's a fun map. That last zone enables the sniper, spy, engineer powerhouse of terrible, but bad teams can't advance and the map doesn't have a time limit. So welcome to hell, you're here forever.
[QUOTE=Psychopath12;48310918]For balance reasons, really. Sniper is balanced around having to temporarily immobilize himself in order to achieve his high-damage output. A crossbow can be fired from the hip, however. And would allow him to pull off some annoying bullshit if he were capable. Or you remove his high damage via headshots and....we'll you basically have a squishy, immobile, splash-lacking Soldier with faster projectiles.[/QUOTE] But it could be a hybrid of a Rifle and the Huntsman. Stick a scope on it and have it only be able to headshot and do more damage after being scoped for a bit. Make it like the normal rifle where it does something like 50 damage hip fired.
A scoped crossbow would be neat but I can't think of any interesting gimmick to make it unique enough to justify it existing. And quite frankly the huntsman is annoying enough so I really don't think the Sniper needs another projectile weapon.
[QUOTE=QUILTBAG;48307997][IMG]http://i.imgur.com/NLzot8n.png[/IMG][/QUOTE] I want a voiceline for the spy that only team-mates close to you can hear and basically goes "AAAAAAA GO AWAY FFS YOU ARE RUINING EVERYTHING"
I was wondering, why don't the valve servers have replay enabled?
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