• Team Fortress 2 General Chat - Oh Shit Edition
    5,002 replies, posted
holy shit, my voice's inaudible in that video, i just realize that
[QUOTE=bigmansham;48313436]I was wondering, why don't the valve servers have replay enabled?[/QUOTE] replays take up a shitload of webspace and assuming valve goes by something [URL="http://steamcommunity.com/stats/TF2/achievements/?group=replay"]like[/URL] this not enough people use them
[QUOTE=DrVincentWolf;48312963]I want a voiceline for the spy that only team-mates close to you can hear and basically goes "AAAAAAA GO AWAY FFS YOU ARE RUINING EVERYTHING"[/QUOTE] Nothing like Cloak and Daggering slowly up to a sentry and having a teammate run behind you and you both die. :v:
[QUOTE=Spectre1406;48310617]Not sure if this is worth 20 mins, but it's Quickiebomb [video=youtube;yVli9r_Ghhc]https://www.youtube.com/watch?v=yVli9r_Ghhc[/video][/QUOTE] What is that thing that shows which class you damaged last in the bottom right corner?
captions. although as you noticed, they're not that realiable.
[QUOTE=Konkey Dong;48313958]replays take up a shitload of webspace and assuming valve goes by something [URL="http://steamcommunity.com/stats/TF2/achievements/?group=replay"]like[/URL] this not enough people use them[/QUOTE] To be fair that could be so low due the fact that they aren't enabled on Valve servers.
[QUOTE=Psychopath12;48310918]For balance reasons, really. Sniper is balanced around having to temporarily immobilize himself in order to achieve his high-damage output. A crossbow can be fired from the hip, however. And would allow him to pull off some annoying bullshit if he were capable. Or you remove his high damage via headshots and....we'll you basically have a squishy, immobile, splash-lacking Soldier with faster projectiles.[/QUOTE] At the very least it could work reverse of bow - you fire the arrow, then as you reload you hold down the mouse button to wind back while being slowed, storing more charge. Although that's not really doing anything against just cutting a corner and scoring a lame headshot off the hip. Huntsman tap is the same at point blank, but that's not good design either. Huntsman really should have inverse of flare gun's old attribute, no crits at point blank. It's the best melee in the game atm.
I've been studying MvM bots for a few hours now, and have come across quite a few interesting behaviors: Bots will try to distinguish their class from other classes, I.E. Soldiers will stick with soldiers, scouts with other scouts etc. Non-support bots will almost always try to form pairs, and if given a a fork in the road, have a chance of splitting up (do not have the % chance currently). Huntsman snipers are an odd exception to this rule, and usually just beeline for the bomb. Smaller robots will form a semicircular perimeter around giants. in observed cases, the robots that have spawned before the giant will stick to the front of the giant if they are not currently assigned an escort role, and bots that have spawned after will gang up behind. The closer the bomb gets to the hatch the more aggressive any escort will be. Perhaps the most interesting behavior is that even in large clusters, bots will try to form a triangular shape out of their group. This is most apparent when the bots have just moved into an area and then stopped, or when they are acting as escorts for the bomb carrier. However. this rabbit hole goes much deeper: Human players also seem to use this method of positioning, where strong player movements and defenses are triangular shaped, and weak player movements and positionings seem scattered and irregular. Bots seem to follow this behavior much more rigidly, (with the exception of when the bomb is not currently picked up, of which they just beeline) whereas players are more fluidic. (rectangular shapes have been seen, however they seem more attributed to reorganization on both sides)
Apparently geel9 is [URL="http://www.reddit.com/r/tf2/comments/3exjyq/geel9_owner_of_scraptf_mass_banning_people/"]banning a bunch of /tf2g/ regulars from scrap.tf[/URL] because... I'm not sure. Anyone here understand what's going on or is it more dumb drama & reasons nobody should use scrap.tf?
[QUOTE=QUILTBAG;48317860]more dumb drama[/QUOTE]
Who cares, if you see that scrap.tf is not giving you a hard time, use it. If you see some prices etc are all scam\silly and it's not working then don't use it. All i'm reading is boring repetitive drama.
[QUOTE=Shirt.;48317650]I've been studying MvM bots for a few hours now, and have come across quite a few interesting behaviors: Bots will try to distinguish their class from other classes, I.E. Soldiers will stick with soldiers, scouts with other scouts etc. Non-support bots will almost always try to form pairs, and if given a a fork in the road, have a chance of splitting up (do not have the % chance currently). Huntsman snipers are an odd exception to this rule, and usually just beeline for the bomb. Smaller robots will form a semicircular perimeter around giants. in observed cases, the robots that have spawned before the giant will stick to the front of the giant if they are not currently assigned an escort role, and bots that have spawned after will gang up behind. The closer the bomb gets to the hatch the more aggressive any escort will be. Perhaps the most interesting behavior is that even in large clusters, bots will try to form a triangular shape out of their group. This is most apparent when the bots have just moved into an area and then stopped, or when they are acting as escorts for the bomb carrier. However. this rabbit hole goes much deeper: Human players also seem to use this method of positioning, where strong player movements and defenses are triangular shaped, and weak player movements and positionings seem scattered and irregular. Bots seem to follow this behavior much more rigidly, (with the exception of when the bomb is not currently picked up, of which they just beeline) whereas players are more fluidic. (rectangular shapes have been seen, however they seem more attributed to reorganization on both sides)[/QUOTE] specific formations are done on purposes with the help of a squad modifier in the population file (i.e groups that wait for eachother) beeline to hatch / taking side routes is also a pre-defined behavior (infact that's the only special behavior that they haven't managed to break yet) circling around the bomb carrier is also perfectly normal and applies to all AI (a certain % will however go and look for players) the perfect "space" between each robot is actually the same system as the push aura that teammates do to you, but in gigantic form. (it's done automatically) bots really don't acknowledge as much as you think they do. infact they are pretty much completely oblivious of other robots with the one big exception of medic bots (no they don't coordinate attacks. when they do, it's just one big lucky coincidence)
[QUOTE=Psychopath12;48310918]Or you remove his high damage via headshots and....we'll you basically have a squishy, immobile, splash-lacking Soldier with faster projectiles.[/QUOTE] Lower headshot damage by 16/20%, maybe? The first option would make it possible to still 1-shot 125 health classes, but be unable to kill Medics, making him incapable of effectively dealing with them. The second would just allow him to 2-shot 8 out of 9 classes.
Is this reanimator glitch actually normal in MvM? It's been a long time since I've played this mode. Have I been missing a lot this whole time? [T]http://img11.deviantart.net/959f/i/2015/209/a/1/2015_07_28_00004_by_psyche_clops-d938n7j.jpg[/T] [T]http://img07.deviantart.net/a0a3/i/2015/209/e/8/2015_07_28_00005_by_psyche_clops-d938n7c.jpg[/T]
Mvm is broken as shit. If you see a glitch odds are it's been there for months or years and is completely normal.
angled reanimators only happens on self kills And I'm really really curious who exactly worked on developing MvM, cause they sure haven't been hanging around in a long while. The other coders at valve just really don't understand what they're dealing with.
Would this thread be a good place to show off a piece of artwork of mine? :3
Are there any Scout, Pyro, or Sniper weapons that I should look out for? I just got back into playing and these are my three main classes.
[QUOTE=SirJakeJenkin;48319469]Would this thread be a good place to show off a piece of artwork of mine? :3[/QUOTE] Try TF2 Media.
Holy shit, I don't like generalizing people by nation, but at 3 AM when there's a ton of Chinese people online, avg skill level seems to drop through the floor.
[QUOTE=Mbbird;48321482]Holy shit, I don't like generalizing people by nation, but at 3 AM when there's a ton of Chinese people online, avg skill level seems to drop through the floor.[/QUOTE] I was in China about 1.5 years ago. Not that I spent a lot of time playing TF but when I did I literally couldn't find anything that wasn´t a trade server.
My game keeps crashing 50% of the time when i want to join a server. Please send help!
So the Splendin Screen + Eyelander + 4 Heads = 170 Damage Shield bashes. A Killstreak of 26, it was on a valve server, yeah, still. These are nothing to joke around with.
[QUOTE=Cosmicmeet;48319508]Are there any Scout, Pyro, or Sniper weapons that I should look out for? I just got back into playing and these are my three main classes.[/QUOTE] I am no professional at any of the classes you are maining, but i guess i can recommend stuff i am using. Scout: Boston Basher+Mad Milk+Stock Primary Pyro: Stock Primary+Stock Secondary+Powerjack (Or Homewrecker if your team has an engie that builds things other than mini sentries) Sniper: Stock+Smg/Jarate+Tribalman's Shiv/Bushawhacka This will probably help a ton, probably.
alternatively: everything works and everything is viable. go nuts.
Anyone know a fun server with mostly Valve maps where people... you know, play actual Team Fortress 2 without too much bullshit and sv_pure 0, that actually gets played on? All I've played for the last couple of months is Vs Saxton Hale and it's getting boring.
There's this skial badwater server I go to that's pretty much full at any given time of the day, people actually play there.
Always funny to remind people that weapons exist. Ubered as Pyro with a revved heavy blocking the way. He sees this and swaps to Fists of Steel expecting to tank through the Uber with his medic healing him. I swap to third degree and crit both of them dead and continued on my way. Cue the Medic losing his shit in the chat.
Can someone tell me the purpose of The Classic? It says you can fire independent of charge. But.....you could always do that?
Anyone know if they ever patched the untradeable items bug if you make a killstreak kit using market cooldown items?
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