• Team Fortress 2 General Chat - Oh Shit Edition
    5,002 replies, posted
[QUOTE=Totenkreuz;48385403]Unboxing an unusual is 1% not .47%[/QUOTE] I thought it was possibly approximately 1%?
[QUOTE=Zakkin;48385152]The weapon's supposed to be high damage for the drawback of self damage and [I]only one hit.[/I] Fuck, I'd be able to handle the nerf more if they let it be replaced by large ammo kits too. But nope. Lockers only.[/QUOTE] Demoman is meant to suck in close combat. He has the [i]best[/i] arsenal for holding midrange with 12 lingering high-damage explosions to help him do so. He doesn't need something that can instantly-kill assailants by smacking the [I]floor[/I]. Yeah, they did overnerf it. But at the same time, you can't faithfully deny that prior to its nerf it was a completely imbalanced weapon. 1 hit is all you need for a slot that you never use.
slot that you never lose [I]lol[/I] if you're not a samurai-man, you should have the eyelander in pubs for maximum powercreep shitlord feeding.
Ay, it never instantly killed unless you stuck it with a shield. Which, funnily enough, makes him mid-close range. I used the Caber for suicide bombing. I deal my damage and then I get swarmed, and I then I kill myself to either finish off those I've weakened or to weaken people for my teammates. Smacking the floor is just what I did when I couldn't directly hit them. It wouldn't instakill, it'd just get them caught in the splash damage. You seem to underestimate the problem of only having one hit. [I]One.[/I] After that the backup weapon you switch to deals pathetic damage. The melee weapon is there so that even if you run out of ammo or are forced to switch to close range, you can still deal damage. The purpose of the caber is to stop you from being able to switch to a bottle or sword for prolonged melee combat and to go out in a bang. It's the last resort. It's the "fuck it, time to go out all shiny and chrome." And they nerfed it to the point where you can be low health and smack someone and then you're just standing there with something as powerful as a wet slap across the face. And then the guy whose face you just shoved a live damn [I]potato masher[/I] into just laughs at you and finishes you off.
[QUOTE=Zakkin;48385623]Ay, it never instantly killed unless you stuck it with a shield. Which, funnily enough, makes him mid-close range.[/quote] False, the weapon regularly dealt damage in the 145-160 range due to random damage spread. That's enough to instantly kill 5 of the 9 classes; a softening blow (even a near miss) from a pipe or sticky would put all classes but Heavy into the health range where a strike will kill them. [QUOTE=Zakkin;48385623]I used the Caber for suicide bombing. I deal my damage and then I get swarmed, and I then I kill myself to either finish off those I've weakened or to weaken people for my teammates.[/quote] Demoman has the highest burst damage in the game paired with superb mobility. He never has needed weapons that enhance his capacity to suicide into people when he already has ranged weapons that do the job better. The sore thumb being that it's in a slot that's meant to be a fallback, Demoman's weakest range. [QUOTE=Zakkin;48385623]Smacking the floor is just what I did when I couldn't directly hit them.[/quote] If you can't hit people with hitscan maybe you should stick with the exploding projectiles. You missed, the results should match the amount of skill it takes to hit a wall. [QUOTE=Zakkin;48385623]You seem to underestimate the problem of only having one hit. [I]One.[/I] After that the backup weapon you switch to deals pathetic damage. The melee weapon is there so that even if you run out of ammo or are forced to switch to close range, you can still deal damage.[/quote] Demoman is a wall-of-pain class. He controls the space where most players will reside in. It makes sense for him to get absolutely wrecked if someone bursts through that bubble. And you only ever need 1 hit anyway, to require more than 1 swing means that you're putting yourself into a situation you should never be in in the first place. [QUOTE=Zakkin;48385623]The purpose of the caber is to stop you from being able to switch to a bottle or sword for prolonged melee combat and to go out in a bang. It's the last resort. It's the "fuck it, time to go out all shiny and chrome."[/quote] Who ever said that that purpose was a good idea in the first place? [QUOTE=Zakkin;48385623]And they nerfed it to the point where you can be low health and smack someone and then you're just standing there with something as powerful as a wet slap across the face. And then the guy whose face you just shoved a live damn [I]potato masher[/I] into just laughs at you and finishes you off.[/QUOTE] I agreed with you about how it got over-nerfed. But that's not the subject of conversation here.
One time I remember this one pyro that instead of using he's flamethrower he would just shotgun people to death and let me tell you he was good at aiming that thing. He was like a fireproof scout just for the damage he was outputting with he's shotgun alone. I was playing soldier and decided to oblige. Fought him a few times he beat me most times I downed him some. He would use he's degreaser only to deflect my rockets never once he set me on fire. All in all it was a good little rivarly we had going for those couple of matches in Nucleus.
thats because the stock shotgun [I]ITS SO GOOD[/I].
Aren't all skins supposed to have something that makes them unique? Because I just got 3 stat track weapons and none of them have any blood or TF2 logos or spycrabs.
[QUOTE=MissingGlitch;48388120]Aren't all skins supposed to have something that makes them unique? Because I just got 3 stat track weapons and none of them have any blood or TF2 logos or spycrabs.[/QUOTE] there's a physical tracker model on the weapon that counts kills
[QUOTE=MissingGlitch;48388120]Aren't all skins supposed to have something that makes them unique? Because I just got 3 stat track weapons and none of them have any blood or TF2 logos or spycrabs.[/QUOTE] Sometimes, the 'unique' aspect is only in the slightly different color patterns and the placement of various scratches, lines and marks. Blood spatters, logos, spycrabs and baloonicorns are only occasionally added.
[IMG]http://www.speedtest.net/android/1398061899.png[/IMG] fucking finally jeez
I may not know how backpack.tf works (considering I never used it) But... Is this Black Rose price for real? [T]http://orig04.deviantart.net/5f01/f/2015/218/6/5/image_by_psyche_clops-d94fe6a.jpg[/T]
[QUOTE=PsycheClops;48390038]I may not know how backpack.tf works (considering I never used it) But... Is this Black Rose price for real? [T]http://orig04.deviantart.net/5f01/f/2015/218/6/5/image_by_psyche_clops-d94fe6a.jpg[/T][/QUOTE] looks like that's the price for a glitched stock-quality black rose, not an ordinary yellow-quality black rose
[QUOTE=TwoYearLurker;48390048]looks like that's the price for a glitched stock-quality black rose, not an ordinary yellow-quality black rose[/QUOTE] How does that even happen
[QUOTE=Blackavar;48390108]How does that even happen[/QUOTE] It's Valve's game, everything can happen, I'm suprised we don't have flying mercs on Valve servers already
I can never swap my shotgun for the gunboats So many Pyro's waiting to airblast me who get a face full of lead
[QUOTE=Hergan5;48390163]It's Valve's game, everything can happen, I'm suprised we don't have flying mercs on Valve servers already[/QUOTE] you mean i cannot fly as demostrations man anymore?
[QUOTE=Metaru;48391187]you mean i cannot fly as demostrations man anymore?[/QUOTE] That would also mean i cannot fly as Insane American Patriot man anymore. [B]Oh god.[/B]
I really hate what the recent update did with reloading after firing. Using the sticky launcher just feels too cumbersome now.
[QUOTE=Hergan5;48390163]It's Valve's game, everything can happen, I'm suprised we don't have flying mercs on Valve servers already[/QUOTE] Well, it was about 2 years ago, but there apparently were already flying mercs in Valve servers. By a mod, that is. [video=youtube_share;s0QhAywcvFM]http://youtu.be/s0QhAywcvFM[/video]
Okay I have a serious question for traders: Should I sell my Voodoo Juju? It can't really go back up in price, can it? It's currently slated to drop to 3.5 keys soon from 4 keys. That's a far cry from 20-30 keys, but it's still one of the most expensive unique hats, so should I just cut "losses" (still a profit from 2010) and sell it outright? Or just keep it for when the 10,000 of them there are become more and more rare? I have it listed at 5 keys right now just in case someone bothers, and maybe to help keep it from dropping more, but I don't have high hopes. Should I have higher hopes? [editline]6th August 2015[/editline] (I [I]never[/I] wear it, I don't like how it looks, so that's not a factor)
[QUOTE=Mbbird;48392645]Okay I have a serious question for traders: Should I sell my Voodoo Juju? It can't really go back up in price, can it? It's currently slated to drop to 3.5 keys soon from 4 keys. That's a far cry from 20-30 keys, but it's still one of the most expensive unique hats, so should I just cut "losses" (still a profit from 2010) and sell it outright? Or just keep it for when the 10,000 of them there are become more and more rare? I have it listed at 5 keys right now just in case someone bothers, and maybe to help keep it from dropping more, but I don't have high hopes. Should I have higher hopes? [editline]6th August 2015[/editline] (I [I]never[/I] wear it, I don't like how it looks, so that's not a factor)[/QUOTE] Why would you ever expect it to raise in price? It's only been dropping in price since the end of 2012. In fact, a couple hundred more of them exist since then. It's not every going to raise in price, there's slightly greater supply than there was before, and obviously a much, much lower demand, with no reason for that to change in a positive way.
[QUOTE=Mbbird;48392645]Okay I have a serious question for traders: Should I sell my Voodoo Juju? It can't really go back up in price, can it? It's currently slated to drop to 3.5 keys soon from 4 keys. That's a far cry from 20-30 keys, but it's still one of the most expensive unique hats, so should I just cut "losses" (still a profit from 2010) and sell it outright? Or just keep it for when the 10,000 of them there are become more and more rare? I have it listed at 5 keys right now just in case someone bothers, and maybe to help keep it from dropping more, but I don't have high hopes. Should I have higher hopes? [editline]6th August 2015[/editline] (I [I]never[/I] wear it, I don't like how it looks, so that's not a factor)[/QUOTE] Keep in mind desire dictates price, if no one wants it, you won't be seeing any raises.
I'm about to offer on a Stare from Beyond Ze Goggles and I want your guy's advice, doe sit look ghostbuster-ry enough?
[QUOTE=Mort Stroodle;48392762]Why would you ever expect it to raise in price? It's only been dropping in price since the end of 2012. In fact, a couple hundred more of them exist since then. It's not every going to raise in price, there's slightly greater supply than there was before, and obviously a much, much lower demand, with no reason for that to change in a positive way.[/QUOTE] No, I wasn't paying attention until now. I've been on off playing TF2 for years, but I hadn't been paying attention to trading values since before BP.tf. I expected it to raise in price, back in the primitive days of 2010, because limited items always were extremely valuable (Bills, Buds, Max's Head, etc). Obviously I would have sold it as soon as I saw it dropping from 25 keys back in 2011, but now I'm asking what happens to an item in the extremely long term. I don't have any huge desire for 4 keys right now; could you potentially wait out an item for ages? Surely rarity has something to do with price. Back in 2010-2011, I had actually thought rarity [B]= [/B]price outside of the first month of an item's existence, with how great the item was being almost completely irrelevant. That's obviously not true, given that the hat with the highest price:prettyness ratio (Voodoo Juju) has dropped so much. What if I gave it a couple years?
[QUOTE=Mbbird;48392645]Okay I have a serious question for traders: Should I sell my Voodoo Juju? It can't really go back up in price, can it? It's currently slated to drop to 3.5 keys soon from 4 keys. That's a far cry from 20-30 keys, but it's still one of the most expensive unique hats, so should I just cut "losses" (still a profit from 2010) and sell it outright? Or just keep it for when the 10,000 of them there are become more and more rare? I have it listed at 5 keys right now just in case someone bothers, and maybe to help keep it from dropping more, but I don't have high hopes. Should I have higher hopes? [editline]6th August 2015[/editline] (I [I]never[/I] wear it, I don't like how it looks, so that's not a factor)[/QUOTE] Coming from a guy who held on to an Ebenezer for a good two years, you should probably just sell it. Waiting isn't the only factor to an item rising in price. It also needs to be desired. And unless Valve does something crazy with that hat (i.e release a strangifier, but even then it shouldn't rise too much) you won't have the latter happening.
[QUOTE=Totenkreuz;48392787]Keep in mind desire dictates price, if no one wants it, you won't be seeing any raises.[/QUOTE] directed at this post too
[IMG]https://38.media.tumblr.com/20d288308418f8f4e2d2896e2c8483cc/tumblr_nsmhjbhkRE1r79ze4o2_250.gif[/IMG] That victory hug seems familiar...
Anyone know how to properly do the demoman jump across the bridge with the tider turner on 2fort?
I finally crafted a Collector's Holy Mackerel but I have no idea what I can sell it for. I wanna sell it to get keys for a friend who wants to buy Phantom Pain
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