• Team Fortress 2 General Chat - Oh Shit Edition
    5,002 replies, posted
[QUOTE=wauterboi;48608429]Think I'm done with TF2 for a while now. My skill has been steadily deteriorating simply because I don't play TF2 as much as I used to. I don't play TF2 as much as I used to because I've grown incredibly tired of pubs. I don't play competitive because I don't want to immerse myself within that level of gameplay. I'm in a weird position where I'm in between competitive and casual, but don't want to deal with the restrictiveness of competitive nor the carelessness of casual. Since there's no middle-man between both (which I see as a Valve-supported competitive gamemode with levels similar to CS:GO), I've got no real reason to play. It's really not an assessment of skill so much as it is how little skill or how little your team cares. And if I play with family, it's a royal devastation of the opposing team. It sucks when you want to enjoy a game but can't - especially when you don't care about any other games.[/QUOTE] You might want to consider Lobbies. It's still a big step up from pubs but you don't have to like, train to be decent in them like you would for proper comp.
[QUOTE=wauterboi;48609612]I'd love to do a Facepunch server but it wouldn't be populated enough and [B]you'd see the same players all the time[/B].[/QUOTE] arguably the very best part of any community server.
I mean there's a pretty big TF2 FP community though. Surely we have enough people to at least keep 10-25 players on regularly.
[QUOTE=Mort Stroodle;48609680]You might want to consider Lobbies. It's still a big step up from pubs but you don't have to like, train to be decent in them like you would for proper comp.[/QUOTE] I have. I wasn't big on the restrictiveness.
[QUOTE=Mort Stroodle;48609736]I mean there's a pretty big TF2 FP community though. Surely we have enough people to at least keep 10-25 players on regularly.[/QUOTE] I seem to remember there being a Facepunch server for a little while. You could probably guess what happened to it. But who knows? Maybe things have changed.
I recall a small TF2 server from FP. Its name had "tea" in it, that's all I can remember. Nice place. I usually just stick around duel servers now, endless deathmatches. Fun places to rack up kills on stranges. Contracts are having me enjoying pubs more, even though I'm mostly shit. I have a brain thing what affects fine motor controls, meaning I'm a clumsy fuck IRL and it means I'm never gonna be the best shot in game. So I'd rather not do servers with good people, heh. I'm planning on somehow getting a factory new strange Carpet Bomber so I can slap this name and desc. on: [t]http://i.imgur.com/9VIhslA.png[/t] So far I've sold a bunch of stranges and other stuff and I've not breached £2. The thing is a little over £10, but that's better than when I last saw it at £15. I'm gonna gamble and take what I've got and buy a mettle key. I hope I get something worth trading. Edit: Battle scarred king of the jungle. Welp.
[QUOTE=Mort Stroodle;48609736]I mean there's a pretty big TF2 FP community though. Surely we have enough people to at least keep 10-25 players on regularly.[/QUOTE] I think the main issue is that a lot of the people who post here are spread out across the world. Even though there's some US players you can also see EU and SA flags around here. Also there's the problem that when it starts up it's not going to have people, so people won't join when they see 0 players, and then it continues from there.
[QUOTE=Zakkin;48609891]I recall a small TF2 server from FP. Its name had "tea" in it, that's all I can remember. Nice place.[/QUOTE] Bitter Taste of Tea, took the place of Facepunch UK TF2 server, after that died due to some thick-elbow drama.
Speaking of Brit servers, cut the number of expected players in half because if the server's located in America, Eurasian players wouldn't be able to get a good connection and vice versa. Like I want to join the server of that one guy who posts in the fresh meat thread but I can't play the game with 130+ ping.
We've had a variety of FP TF2 that were active for a week or so and then die after a month.
[QUOTE=Metaru;48609723]arguably the very best part of any community server.[/QUOTE] Arguably indeed. Regulars tend to stack against random players. [QUOTE=bobxrawks;48609648]I wish I was around when there were enough FP members to fill a tf2 server on a regular basis[/QUOTE] This thread was definitely more active back when it was more of a chat thread than a TF2 thread. If you want chat today, go to WAYT. Being able to host MVM games was fun. However, looking back, the chat was awful (including myself at the time) and filled with drama.
this discussion reminded me that i met most of my steam friends through a FP-hosted nonserious TF2 server from ages ago, and most of the friends i didn't meet there, i met through people who i did i have fond memories of that server, but it died after a while like the rest but if another FP server gets set up i'd love to be a part of it! [editline]4th September 2015[/editline] i think i was an admin on it actually?
How did my backpack [I]raise[/I] in USD value after I lost an entire key to an accidental flip-flops "scam"?
You should be able to choose in rock paper scissors instead of having the game randomly do it for you.
FP tf2 server pls.
[QUOTE=Mbbird;48611506]How did my backpack [I]raise[/I] in USD value after I lost an entire key to an accidental flip-flops "scam"?[/QUOTE] skins have raised in value significantly in the last week or so.
I don't own any skins :o
I'd only be down for making a Facepunch server if people genuinely had intentions of playing on it. It would also be password protected.
[QUOTE=wauterboi;48612818]I'd only be down for making a Facepunch server if people genuinely had intentions of playing on it. It would also be password protected.[/QUOTE] Password is how you get nobody to play on it.
Wasn't there a FP server with one day of the week dedicated to not playing properly and generally dicking about I remember playing on it before I even knew what FP was
I don't want random people to jump on and votekick everyone off of the server for their super friendly adventures - I want to reserve it to people who actually want to play.
[QUOTE=wauterboi;48612885]I don't want random people to jump on and votekick everyone off of the server for their super friendly adventures - I want to reserve it to people who actually want to play.[/QUOTE] There is/was a FP server that thrived before quickplay due to randoms and died after quickplay due to no randoms. I'm 80% certain it is no more. You get 4-5 regulars at most, you can't keep a server populated without randoms.
And that's why I won't do a TF2 server, and that's also why I'm not going to play TF2. It's a random number generator for stacking teams - you have no idea who's going to be on your team or who's going to be on the other team.
The answer is nobody. Hooray for quickplay :downs: [editline]4th September 2015[/editline] Seriously though, if we pretend quickplay doesn't funnel 99% of people onto Valve servers and the remaining 0.99% onto skial/saigns, you wouldn't get potatoes if you turn off random crits and pellet spread. Reddit EU server has that and it works out well. The server is empty except for weekend evenings, but the people are solid when it comes to skill. Pretty much everybody who plays there is a regular, though.
[QUOTE=bobxrawks;48609648]I wish I was around when there were enough FP members to fill a tf2 server on a regular basis[/QUOTE] Makes me miss FPUK That's also how I discovered Fortwars, and damn if that wasn't fecking fun
[QUOTE=_charon;48608475]I've been playing less and less because the death of small community servers meant the death of players at my skill level; better than those potatoes who try to heal with the syringe gun, but worse than comp players and the better pubstompers. Also because sv_pure 1 is crap. Also because my laptop has some weird issues with TF2 that aren't as bad in any other game where my GPU acts like it's overheating at oddly low temperatures and I develop cancerous growths on my viewmodels and eventually crash [t]http://images.akamai.steamusercontent.com/ugc/422565397052612682/E73D1B3602C8305DD3A9B4CA97C68BB0A0DAC5DE/[/t] [I]​why[/I][/QUOTE] I don't think the viewmodel stretching errors are part of overheating. I've been getting those lately on Valve servers and I don't know why. The only playermodel mod I use is TIP.
[QUOTE=wauterboi;48613211]And that's why I won't do a TF2 server, and that's also why I'm not going to play TF2. It's a random number generator for stacking teams - you have no idea who's going to be on your team or who's going to be on the other team.[/QUOTE] then dont.
i don't see how uneven teams has anything to do with TF2 specifically if you expect other things in other videogames then you're in for a ride
[QUOTE=Hell-met;48613658]i don't see how uneven teams has anything to do with TF2 specifically if you expect other things in other videogames then you're in for a ride[/QUOTE] It doesn't matter about what's standard for video games. (I also don't play other video games, so I don't really care.) What matters is what's good for the gameplay. I wish TF2 had an over-all levelling system based on how well you do as each individual class, i.e. a level 30 Scout, a level 5 Engineer, and what not. Based on those levels, you get assigned to each team. The variety would then come from what levels are playing what classes. You could have a level 10 soldier, level 5 medic, and a level 15 scout in one arrangement, and then a level 5 soldier, a level 15 medic, and a level 10 scout in another arrangement. And, of course, layering classes work as well: a level 15 medic, a level 10 soldier, and a level 5 soldier. The levels would merely be a method of separating people based on tracked skill. I don't really blame TF2 for the unbalancing of teams, but what I am saying is that the game suffers immensely as a result. If I win, it's often because the opposing team was ridiculously underpowered versus our stacked team. If I lose, it's often because I'm stuck with people who are playing as friendlies or are new to the game. I honestly don't think the public games are balanced from that conceptual level that doesn't even enter the realm of weapons. Levelling up also means that the game becomes incrementally more challenging and you weed out the people who aren't playing seriously for the most part. I dunno. That's just a wish. I just try to imagine what would make TF2 fun without getting into competitive, because I have no intentions of ever playing that seriously and with the weapon restrictions either.
well for starters, you accidently explained the very reason why comp bans specific guns. If pubs become a terrible and stale experience for you, you need to befriend good players and play with them. Ignorant players call this "stacking", but playing with friends makes all the difference in the world. This isn't about winning, it's about wandering around with a buddy you know you can count on. It's been a long time since I reached this milestone. Your "level" suggestion is bad. Everyone has bad or good days. It's also easy to exploit by playing terrible on purpose and then unleashing hell once you're placed with newbies. And finally, in my opinion 100% balanced games aren't actually fun. They just stall in the same area the same way hydro does for half an hour.
Sorry, you need to Log In to post a reply to this thread.