[QUOTE=Inferno564;47326669]Strange festive buff banner has also dropped to 3 keys. Was 3.5 keys
People do know you CAN'T unbox this anymore?
Just because We now have a normal strange doesn't mean you have to take it out on the Limited festive one
And as for the wrangler.. Well,
[IMG]http://i.imgur.com/Qup0poC.png[/IMG][/QUOTE]
Festives always drop in price in Spring, because the Christmas hype is over, then they go back up around November/December time.
[QUOTE=Rajikaru;47327779]Or you could just airblast and then burst damage him with your secondary, taking off most of his health while staying out of his range.
Hell, if you wanna be a cool guy against another Pyro or Targe Demo, don't even airblast, if you're fast and accurate enough you'll still get the flare crit.[/QUOTE]
lol
if you're using scorch shot like I do, you can't flarecrit, so you stay in flamethrower range but you airblast when he gets to close. If you can drive him up a wall, pull out your backscratcher and land that final hit of 88 hp
[QUOTE=Metaru;47327357]any decent pyro with said 5 years of experience would be able to deal with a demoknight by easily driving him into the fire particles, outdamaging him and walking away unscratched. the only time a demoknight could kill you is by catching you by surprise or because you had to deal with other enemies firsts.
basically, the same strategy you would use agaisnt another pyro.[/QUOTE]
fun fact
valve added a really quiet feature to the targes about a year ago
a charge interrupted by an airblast does not lose its remaining charge bar. the demoman can usually recharge immediately after
not many people seem to know this. it's a gem with the splendid.
[QUOTE=Blackavar;47328024]lol
if you're using scorch shot like I do, you can't flarecrit, so you stay in flamethrower range but you airblast when he gets to close. If you can drive him up a wall, pull out your backscratcher and land that final hit of 88 hp[/QUOTE]
[QUOTE=Blackavar;47328024]if you're using [B]scorch shot[/B] like I do,[/QUOTE]
[QUOTE=Blackavar;47328024]pull out your [B]backscratcher[/B] [/QUOTE]
[QUOTE=Blackavar;47328024][B][I]lol[/I][/B][/QUOTE]
But backscratcher's pretty damn powerful.
backscratcher is my melee of choice for the fireman
I feel a pyro meta argument coming on.
[QUOTE=Anderan;47328763]I feel a pyro meta argument coming on.[/QUOTE]
followed by a picture of Gabe going "pyro was a mistake"
It just feels wrong for me to use degreaser reserve shooter powerjack, I feel like the worst scum of the earth. Nobody complains about the loadout I use even when I'm on a 20 killstreak
I always carry Homewrecker with me, no matter if there are any Engineers on my team or not. You'll never know when you'll need it.
[QUOTE=Anderan;47328763]I feel a pyro meta argument coming on.[/QUOTE]
I'll save everyone the trouble:
Flamethrower particles are too inconsistent. For how easy it is to get a grazing hit (which results in guaranteed damage via afterburn), the weapon suffers from pitiful range and damage potential, which stifles what could be attained with good aim. The Pyro is not an ambush class, it never was, never will be and never was intended to be. The Pyro is a disruption class, the flamethrower being able to affect multiple enemies at once and the lasting damage it puts on them is evident of that design. It's intent is to scramble and distract enemy forces while the Pyro's team capitalizes on it.
With the Pyro update, we are introduced to a more-selective style of Pyro. Backburner and Axtinguisher were both intended to boost Pyro's capacity to take out targets with a surprise attack instead of relying on the disruptive force that afterburn had at that time. Flare Gun was a harrassment tool, it took several updates before it became a crit-combo staple. But the biggest change was the addition of the compression blast. While it still fits that disruptive role the Pyro was meant for, it became the bread and butter of what will become the combo-centric playstyle that comes in future years.
All future unlocks seem to center around comboing and not disruption. While that shift isn't an issue, what I do have an issue with is the manner in which compression blast functions on a technical level.
It's not knockback, it's a fixed-stun. Having a stun that puts enemies in a predictable path makes them extremely easy to lock and punish with combo-oriented weapons. You'll notice that very few people will actually complain if you get a combo on them without once airblasting them. People used to and still do rag on how the Degreaser, Reserve Shooter, Flare Gun, and Axtinguisher are the problem, when each of them failed to notice that the key component was the compression blast's function. I'm alright with having some form of knockback as that takes some finesse and positioning to take advantage of, but pre-determined knockback is inexcusable.
Imagine how asinine it'd be if rockets all had fixed knockback regardless of where they hit you. It'd be pathetically easy to do a followup, and that's the exact problem the Pyro's got right now -- Pyro just happens to have more tools that are combo-centric (and also rely on crits) than Soldier. Yes there are still other problems, but that's the one that people love to complain about but no one has the fortitude to actually identify where the issue actually is by placing blame on the finishing blow and not the setup-enabler.
[QUOTE=LittleBabyman;47328558]But backscratcher's pretty damn powerful.[/QUOTE]
So is the Degreaser
The only situation in which Degreaser isn't the better option is Targe Demo, oddly enough.
Strange homewrecker or nothing.
No other melee actually exists for Pyro they are just illusions.
[QUOTE=yellowoboe;47329511]Strange homewrecker or nothing.
No other melee actually exists for Pyro they are just illusions.[/QUOTE]
You plebs can't even spell "Maul" correctly.
but what if i need to run at heavies 15% faster and die to them 20% faster too
It seems VALVe scrapped the Salvage Crates and turned normal crates into pseudo-Salvaged crates.
The AWP-per hand is still pretty expensive and rare even after a week+ of the crate being in circulation.
The Caber and Kritzkreig is the same.
[URL="http://steamcommunity.com/groups/trade_tf#announcements/detail/243531637584316208"]Source[/URL]
[QUOTE=Blackavar;47328797]It just feels wrong for me to use degreaser reserve shooter powerjack, I feel like the worst scum of the earth. Nobody complains about the loadout I use even when I'm on a 20 killstreak[/QUOTE]
And if you try to go with the trusty flamethrower most players will say "release the w+m1"
It seems that Degreaser+combo gets no hate, but using flames to kill someone is a crime worse than... Eh, Dead ringer and spy-cicle. Why some weapons are shunned by most players meanwhile others are not?
Oh oh oh and another one. I have been playing Rhythm Heaven, can you increase the timing of your reflects after playing some rhythm games?
[QUOTE=QUILTBAG;47329664]You plebs can't even spell "Maul" correctly.[/QUOTE]
At if it's rainy out that day, the Neon can be handy too.
can i beg for like, 4 #92 crates, i want to unbox shiz
[QUOTE=Zenamez;47329829]It seems VALVe scrapped the Salvage Crates and turned normal crates into pseudo-Salvaged crates.
The AWP-per hand is still pretty expensive and rare even after a week+ of the crate being in circulation.
The Caber and Kritzkreig is the same.
[URL="http://steamcommunity.com/groups/trade_tf#announcements/detail/243531637584316208"]Source[/URL][/QUOTE]
It took them far too long to realize that crate turnout has a harsh decline when they become old enough. There simply isn't enough incentive to keep unboxing crates other than unusuals (which you can get from any crate). Salvaged crates were another issue, they were rare and their contents were always worth unboxing for, but they were so infrequent that there simply weren't that many people in total actually opening the few that did drop.
Instead, now every crate is going to have a rare item other than an unusual. There is always an incentive to open the crate now. The rare item is tangible enough to gamble for. Plus it's specific to that particular crate series to ensure that [I]that[/I] crate gets opened in hopes of striking it big (albeit not as big as an unusual).
This is the best solution, to always give an incentive other than something that is true with literally every other crate series. Now if only they stuck with strangifiers, then we'd not have the issue that exists to stifle customization. They're a small step away from having the most-attractive option for strange-bearing crates.
[QUOTE=FalconHBFS;47329928]And if you try to go with the trusty flamethrower most players will say "release the w+m1"
It seems that Degreaser+combo gets no hate, but using flames to kill someone is a crime worse than... Eh, Dead ringer and spy-cicle.[/QUOTE]
This is the exact opposite of what I have seen, most people despise degreaser/reserve/flare/axtinguisher/powerjack
Most people only complain of wm1 if you're using backburner or phlogistinator, but honestly sometimes there's just no reason to airblast somebody
[QUOTE=FalconHBFS;47329928]And if you try to go with the trusty flamethrower most players will say "release the w+m1"
It seems that Degreaser+combo gets no hate, but using flames to kill someone is a crime worse than... Eh, Dead ringer and spy-cicle. Why some weapons are shunned by most players meanwhile others are not? \[/QUOTE]
You learn to play against the weapons instead of just arguing that they're garbage and make you scum of the earth. Some weapons are just better than others and there's no way around that. Can't have your cake and eat it too. If you can't beat them, join them.
That being said, I use either Flare Gun and Powerjack or Shotgun and Axtinguisher because I'm not a total dick.
[QUOTE=Blackavar;47330083]This is the exact opposite of what I have seen, most people despise degreaser/reserve/flare/axtinguisher/powerjack
Most people only complain of wm1 if you're using backburner or phlogistinator, but honestly sometimes there's just no reason to airblast somebody[/QUOTE]
It's my fault I think, when I catch a Spy or a Demo w/ shield, I will latch to them and flame 'em (Mostly with Spies, I don't like them, if they are good. Can be really bad to engineers or medics), generally using A/D and staying out of their melee. Or if it's a group of people just using flames can work better or at least inflict more spread damage if my attack fails. (I know Backburner works better, but I cannot manage the airblast consumption properly)
[QUOTE=Rajikaru;47330133]You learn to play against the weapons instead of just arguing that they're garbage and make you scum of the earth. Some weapons are just better than others and there's no way around that. Can't have your cake and eat it too. If you can't beat them, join them.
That being said, I use either Flare Gun and Powerjack or Shotgun and Axtinguisher because I'm not a total dick.[/QUOTE]
You are right about X weapon being better than Y. I think I will learn how to deal with some weapons or adapt my playstyle. (Still Dead Ringer keeps being a nuisance)
Stock + Shotgun and Backscratcher/Homewrecker most of the time, flares if I feel lucky (My prediction sometimes is really bad)
[QUOTE=Anderan;47328763]I feel a pyro meta argument coming on.[/QUOTE]
Jokes on you, i never left the room.
While we're on the topic of weapon metas, is it bad that I just dislike the puff, blast, slash combo of any flamethrower with airblast and axtinguisher? Two quick clicks, a weapon switch and a third click is enough to kill most classes predictably and reliably, and it's bothered me on so many levels since it was first possible. I feel like they tried making Pyros reliable killers in a few ways past the flamethrower other than [i]fixing the flamethrower itself[/i] which kinda makes the flame thrower an auxiliary tool geared towards making your melee or secondary of choice work better.
[editline]15th March 2015[/editline]
By fixing the flamethrower I mean how its flames work. It's like using a melee but in your primary, sometimes I'm well within the flame distance and can't even ignite someone, let alone keep them burning. Sometimes it works way out of range. It's just unreliable.
[QUOTE=HHBlackhawk;47330763]While we're on the topic of weapon metas, is it bad that I just dislike the puff, blast, slash combo of any flamethrower with airblast and axtinguisher? Two quick clicks, a weapon switch and a third click is enough to kill most classes predictably and reliably, and it's bothered me on so many levels since it was first possible. I feel like they tried making Pyros reliable killers in a few ways past the flamethrower other than [i]fixing the flamethrower itself[/i] which kinda makes the flame thrower an auxiliary tool geared towards making your melee or secondary of choice work better.
[editline]15th March 2015[/editline]
By fixing the flamethrower I mean how its flames work. It's like using a melee but in your primary, sometimes I'm well within the flame distance and can't even ignite someone, let alone keep them burning. Sometimes it works way out of range. It's just unreliable.[/QUOTE]
This may just be me, but the Axtinguisher isn't reliable enough now that I'd risk the longer switch time on the other flamethrowers. I've never been one to flare gun combo, but if I was I think that'd still do just fine.
My hitsounds decided to stop working and this is making it feel really weird when I play.
[QUOTE=_charon;47330846]This may just be me, but the Axtinguisher isn't reliable enough now that I'd risk the longer switch time on the other flamethrowers. I've never been one to flare gun combo, but if I was I think that'd still do just fine.[/QUOTE]
the default weapon swap speed its just enough time to burn someone, pin them to a wall and deliver a reliable last hit with any meelee the pyro has, provided you had some sort of awareness of how much damage you had made so far(wich in turn is a skill that any pyro main develops over time). the degreaser/axtinguisher combo just made this process so fucking easy, that you really did not needed any timming or knowledge at all as long as your meelee connected, knowing that at least you'd do between 195 and 230 damage, obliterating anything that wasn't a pyro or a heavy.
Having 1 ping produces some interesting reactions from people.
[img]http://puu.sh/gCmzE/41e3bf1fae.png[/img]
[img]http://puu.sh/gCmHN/f202372a50.png[/img]
[img]http://puu.sh/gCmJl/938a58c5ec.png[/img]
Seriously though, how DO you have 1 ping? Do you just live very close to the server's location or are you using some sort of wizard internet?
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