Just got back in to TF2 due to a few friends getting their first proper PC's and playing it
feels like I never left :dance:
Did at one point the Medi guns charge at their full rate during set up and its no longer the case or am I just crazy and it was never the case?
[QUOTE=Steel & Iron;47415555]Did at one point the Medi guns charge at their full rate during set up and its no longer the case or am I just crazy and it was never the case?[/QUOTE]
It was, and still is.
I find it strange that there are still plenty of people that don't know that, it's super annoying when some Soldier is blowing himself up against a wall then calling for a Medic because he thinks he's helping, but I just want to overheal the whole team.
[QUOTE=_charon;47415596]It was, and still is.
I find it strange that there are still plenty of people that don't know that, it's super annoying when some Soldier is blowing himself up against a wall then calling for a Medic because he thinks he's helping, but I just want to overheal the whole team.[/QUOTE]
It's something to do with the 1 minute of time doing nothing. Also he is getting you more points that way, because you now have health to heal (600 of which contributes to a point). Healing someone who's uninjured hardly counts toward that heal value.
Easy way to get him to stop is to just not heal him, though. He'll wise up and then you can top him off in the last 5 seconds.
[QUOTE=Steel & Iron;47415555]Did at one point the Medi guns charge at their full rate during set up and its no longer the case or am I just crazy and it was never the case?[/QUOTE]
Someone mentioned this, i think it was Hell-met, but it's odd how mediguns go full speed yet engineer buildings don't.
It would make sense for them to be auto level 3 similar to MvM, but even worst case they should at least build at full speed (so, instead of having to whack it with a wrench, it will go at the max rate full time). The thing about setting up as engi is that you can either commit to a certain building or you can set up everything and have 1 building, 2 tops RUNNING at level 1 by the time gates open. Let them build full speed, engis can then focus on getting everything down rather than making a dispenser and sentry then waiting 10 minutes to make a teleporter.
Here's why insta sentries is a bad thing.
While both red and blu can build uber, only red can take advantage of the quick build, since they both have (more) spots to put down sentrys and in (more) strategic positions. This can result in red making a giant full-power sentry base right outside blu's spawn, and blu doesn't have an advantage to supplement that. It would break balance and give a huge early game advantage to red.
Blu can be completely locked down in their spawn right when the round begins because there's 2 sentries covering every opening, while if that was tried currently it would be a disjointed mess of level 1s and 2s because of the limited ammo.
Build speed might be more feasible.
A lot of maps seem to be balanced around having scarce resources for an Engie nest. Changing building priority then becomes a calculated risk.
The most prominent example is Gravel Pit, especially Point B (and the last point to a lesser extent). Insta-buildings will have more Engies building on the roof with a full strongly-fortified and hard-to-assault setup. Previously this would be limited to people who mastered bullet jumping or have building timing down pat.
However, I wouldn't mind a mechanic or at least a reminder about building an entrance Teleporter at spawn. Placing one down and running back to the cabinet always seems clunky, unstreamlined, and inelegant while interfering with the pacing of rollout.
But there are few worse feelings than forgetting to put one down in the first place while already on the battlefield. It happens a lot to experienced players with newer ones being even more likely to leave useless orphan Teleporters around.
[QUOTE=Punchy;47416279]Someone mentioned this, i think it was Hell-met, but it's odd how mediguns go full speed yet engineer buildings don't.
It would make sense for them to be auto level 3 similar to MvM, but even worst case they should at least build at full speed (so, instead of having to whack it with a wrench, it will go at the max rate full time). The thing about setting up as engi is that you can either commit to a certain building or you can set up everything and have 1 building, 2 tops RUNNING at level 1 by the time gates open. Let them build full speed, engis can then focus on getting everything down rather than making a dispenser and sentry then waiting 10 minutes to make a teleporter.[/QUOTE]
Clearly this would never result in 10 people on red going engie and then blu having to deal with 10 level threes right out of spawn right at the start of the match.
Seriously, red already has an advantage in being able to build during set up with a few exceptions I don't see why they need such a huge increase in advantage instead of just learning building priority.
[QUOTE=Punchy;47416279]it's odd how mediguns go full speed yet engineer buildings don't.[/QUOTE]
This is why at the beginning of every match I look around checking for an engi, if there is one, I go engi to help upgrade his teleporter to lvl3. It's annoying when he sees me too and decides he's going to do the same thing and we end up staring at each other waiting for the other to put his teleporter down. I appreciate what he's trying to do but I kinda hate playing engineer so I get frustrated that he's not putting his tele down, hence why I started to just wait until he puts his teleporter down before I switch to engi.
[QUOTE=SoftHearted;47415045]I don't really mind having no items to be honest. I never wore much the few cosmetics I had anyway. I all I really need are weapons that I can easily get by drop and my own game knowledge.[/QUOTE]
Hey Suttles.
But seriously, I actually quite like Flies too. Reason why I don't have an all class flies Hat is because Flies is now considered high price because it's first gen, so there's the typical "FIRST GEN NOT ACCEPTING ANYTHING BELOW 30 BUDS!" trades.
I never understood the whole 1st, 2nd and 3rd gen trademarks. I like all unusual effects, even nuts n bolts. I just happen to like some more than others, like Flies.
By far my favorite is Cloud 9 though. It's noticeable, but subtle and sweet, in my opinion.
[QUOTE='[ToRn];47416492']But seriously, I actually quite like Flies too. Reason why I don't have an all class flies Hat is because Flies is now considered high price because it's first gen, so there's the typical "FIRST GEN NOT ACCEPTING ANYTHING BELOW 30 BUDS!" trades.
I never understood the whole 1st, 2nd and 3rd gen trademarks. I like all unusual effects, even nuts n bolts. I just happen to like some more than others, like Flies.
By far my favorite is Cloud 9 though. It's noticeable, but subtle and sweet, in my opinion.[/QUOTE]
Most Flies unusuals I've seen have been rather cheap. At least the ones I like. I'm trying to get a bud so I can buy a Massed Flies One-Man Army.
[QUOTE=SoftHearted;47415045]I don't really mind having no items to be honest. I never wore much the few cosmetics I had anyway. I all I really need are weapons that I can easily get by drop and my own game knowledge.[/QUOTE]
I feel like TF2 isn't a game you can easily get into anymore. It's either very rich people or veterans nowadays, it doesn't seems like there is any room for newcomers now. I mean I have this alt where I just play the game with what I drop and getting stuff is awfully hard.
I also can't seem to get any fun from the game anymore, and it bothers me greatly because TF2 was the shit back when I first played it. I just left the Gamecube/Wii for PC gaming and it felt like I had missed an entire world of games.
Now it's just okay-ish. There's also the fact that I'm the only one left on my friendlist who plays TF2 anymore, I guess.
[QUOTE=SLBros.;47416766]I feel like TF2 isn't a game you can easily get into anymore. It's either very rich people or veterans nowadays, it doesn't seems like there is any room for newcomers now. I mean I have this alt where I just play the game with what I drop and getting stuff is awfully hard.
I also can't seem to get any fun from the game anymore, and it bothers me greatly because TF2 was the shit back when I first played it. I just left the Gamecube/Wii for PC gaming and it felt like I had missed an entire world of games.
Now it's just okay-ish. There's also the fact that I'm the only one left on my friendlist who plays TF2 anymore, I guess.[/QUOTE]
I introduced 2 people to TF2 the other day and they're hooked, I keep getting messages asking me to play :v:
I think it's a matter of perspective, looking at the game as a new player is completely different, everything is new and exciting, you don't know why that engineer has a shotgun that shoots lasers but you sure as hell want to try it yourself. If you want to fight new players go on the valve servers, you might occasionally run into somebody smurfing with 3 unusuals but you can just swap servers if that happens
I like to go on the valve servers and give out my backlog of random weapons to new players because I hate deleting things
i have never given out a free weapon to a beggar.
if anything, i had them to any new player that seems to be interested in improving and getting into the fight.
[QUOTE=Metaru;47417217]i have never given out a free weapon to a beggar.
if anything, i had them to any new player that seems to be interested in improving and getting into the fight.[/QUOTE]
Who mentioned begging
I just hand them out to people who I notice don't have any hats or weapons to get them started
[QUOTE=Metaru;47417217]i have never given out a free weapon to a beggar.
if anything, i had them to any new player that seems to be interested in improving and getting into the fight.[/QUOTE]
I've got one of every weapon so all my drops are just dupes, so i'll give out a weapon or so whenever i'm with new players that aren't asking for stuff and just enjoying the game.
i find it unbelievably rude when new players have the nerve to surf my inventory and ask for one of my dupes. i mean, i know where they're coming from and i'm sure i did it once too, but i understand why it probably never worked.
Hell, you've got no idea how many people added me because they liked that saxophone video i made, only to ask if i would give them a free taunt.
The main complaint that I see with people giving hats/weapons away that posts here is that the giftee usually ends up trading the hat/weapons for a botkiller or more weapons. In the case of hats, though, nobody seems to ever tell the person how much that hat is worth, and if they are a new premie, why the hell are you getting angry at what they did with the item you just gave them? Unless if you properly warn them of the value of the items you're giving them, they're going to treat said items like pennies.
that should explain how i got this.
[img]http://i.imgur.com/xA19LlK.png[/img]
[QUOTE=Metaru;47417217]i have never given out a free weapon to a beggar.
if anything, i had them to any new player that seems to be interested in improving and getting into the fight.[/QUOTE]
I have a small stock of Tsarbooshs I keep to give to newcomer heavies whom show some promise. I also keep a couple weapons and give them a choice of which ones they want.
Though I know a lot of people don't care for it, the main thing that kept me from uninstalling TF2 was doing comp. It's routine, it has you actually think about the game and what you're doing, and it actually is good for establishing some longer term relations with others. Your average pub play doesn't usually net you a lot of friends or close relations. Lots of passerbys who are usually pissy that you're better than them or jerking themselves off that they can beat you with their four pocket medics.
Surprisingly, contrary to popular opinion, comp players are very modest and easy to get along with. That's why I've played it for as long as I have.
Yes, there's a small vocal minority who can be egotistical pricks, but ironically they're all from the lower 20-40% of comp teams in terms of skill. Their egos draw them up to be the best of the best, but in reality they're crap. I think the reason that people get the perception of those people being the image of comp is because they're the only ones who brag about it. Most your high end players keep quiet about it in public play. You wouldn't know it by looking at them or by how they talk.
Honestly I feel like comp is kind of preventing me from enjoying the rest of the game now. A lot of pubs are dead or have shitty plugins, and Valve servers are full of people who don't understand an eff-pee-ess game. The whole randomness element being a big chunk of gameplay just ruins a lot of the fun for me. The whole "think about how you died" thought process becomes bullshit: "I died to a random rocket that arbitrarily decided to do three times its normal damage without falloff. How can I prevent that from happening?" You [I]can't[/I]. Skill becomes meaningless in a pub situation.
I did pick up my team's Engineer from Dustbowl on a pub the other day though, so I can't complain.
[QUOTE=QUILTBAG;47420024]Honestly I feel like comp is kind of preventing me from enjoying the rest of the game now. A lot of pubs are dead or have shitty plugins, and Valve servers are full of people who don't understand an eff-pee-ess game. The whole randomness element being a big chunk of gameplay just ruins a lot of the fun for me. The whole "think about how you died" thought process becomes bullshit: "I died to a random rocket that arbitrarily decided to do three times its normal damage without falloff. How can I prevent that from happening?" You [I]can't[/I]. Skill becomes meaningless in a pub situation.
I did pick up my team's Engineer from Dustbowl on a pub the other day though, so I can't complain.[/QUOTE]
You should find community pubs instead. Surely those exist in America?
1% unbox chance for Salvaged Stranges
then what's the point of re-releasing it
[QUOTE=Spectre1406;47421292]1% unbox chance for Salvaged Stranges
then what's the point of re-releasing it[/QUOTE]
What makes more sense from the following:
Don't rerelease them at all. The rare crates that contained the item are no longer being opened because they don't exist anymore and hardly any of them existed in the first place. No more keys purchased to open said non-existent crates.
Rerelease them in common crates. Every common crate now has an allure to opening that specific crate series in the form of the rare strange. Unusuals are in every crate series, but the payout of getting a Strange Kritz is tempting enough to get people to unbox that common crate until it's no longer active instead of having unbox rate having a harsh dropoff after the first 2 weeks of hype wear off. Now there's a constant and persistent draw to unbox other than unusuals.
It's just as deceptive as any other holy grail of unboxing, but this time it's actively giving people what they wanted all along without screwing with traders that would complain like a flock of banshees if it had been common. It just so happens that the rare unboxes are a re-issuance of the caber and kritz. The Bison and AWP are on a similar echelon, they just lack the legacy rarity from salvageds past.
[QUOTE=Kalan Yamato;47420598]You should find community pubs instead. Surely those exist in America?[/QUOTE]
I would assume the "are dead or have shitty plugins" part refers to community pubs.
[QUOTE=QUILTBAG;47420024]Honestly I feel like comp is kind of preventing me from enjoying the rest of the game now. A lot of pubs are dead or have shitty plugins, and Valve servers are full of people who don't understand an eff-pee-ess game. The whole randomness element being a big chunk of gameplay just ruins a lot of the fun for me. The whole "think about how you died" thought process becomes bullshit: "I died to a random rocket that arbitrarily decided to do three times its normal damage without falloff. How can I prevent that from happening?" You [I]can't[/I]. Skill becomes meaningless in a pub situation.
I did pick up my team's Engineer from Dustbowl on a pub the other day though, so I can't complain.[/QUOTE]
Don't blame competitive for the shitty servers. Blame shitty server owners for shitty servers. Also, blame the masses for flocking to them.
I used to play on a community server. 24 slot, good rotation, no shit plugins (like rtd) and no tolerance of idiotic bigotry/racism etc.
It used to be filled. 25/24 every night (even the reserve got filled). People waited for hours to get in. The skill level was higher than the average pub, too. Many of the players actually did competitive later on and were entry level at steel/silver HL. Some even made it to gold, and to date, one in platinum. Unfortunately, given time, some crap server owners at the time, and a general fallout of TF2, the server died.
Since then, the server ownership changed hands to a better owner and he allowed me privilege to lead admin it. Unfortunately, it's harder to pool a good community when the previous owner burned it to shit. Nonetheless, I have scheduled weekly routine "game nights" for the community, and even just doing that has given the server a sense of life again. Though it's only one night a week, it'll be 25/24 for 5-6 hours straight. All I need is a larger community establishment to make it more than just the one night.
[QUOTE=Gamemaster1379;47421868]Don't blame competitive for the shitty servers. Blame shitty server owners for shitty servers. Also, blame the masses for flocking to them.
I used to play on a community server. 24 slot, good rotation, no shit plugins (like rtd) and no tolerance of idiotic bigotry/racism etc.
It used to be filled. 25/24 every night (even the reserve got filled). People waited for hours to get in. The skill level was higher than the average pub, too. Many of the players actually did competitive later on and were entry level at steel/silver HL. Some even made it to gold, and to date, one in platinum. Unfortunately, given time, some crap server owners at the time, and a general fallout of TF2, the server died.
Since then, the server ownership changed hands to a better owner and he allowed me privilege to lead admin it. Unfortunately, it's harder to pool a good community when the previous owner burned it to shit. Nonetheless, I have scheduled weekly routine "game nights" for the community, and even just doing that has given the server a sense of life again. Though it's only one night a week, it'll be 25/24 for 5-6 hours straight. All I need is a larger community establishment to make it more than just the one night.[/QUOTE]
Mind giving us the IP? I'd love to try this server out.
Hell, If it's good enough, I might even make it my regular.
[QUOTE=The Yiffy Fox;47421872]Mind giving us the IP? I'd love to try this server out.
Hell, If it's good enough, I might even make it my regular.[/QUOTE]
68.232.183.15:27015
Public IP, no pass. Chicago based. If there's some activity going, regulars might hop on. As a word of warning, leave your racist terms at home (administration will kick/ban).
Friday night has most regulars, may get kicked for reserve. Free reserves for regular players.
At present, tight knit community that's a sub of "Overclocked ReMix". Due to our distance from the actual OCR, we are undergoing a reestablishment under a new community. Custom web software is being written for it at the moment.
[QUOTE=Spectre1406;47421292]1% unbox chance for Salvaged Stranges
then what's the point of re-releasing it[/QUOTE]
Look at it this way.
Previous to the rerelease it took 19 keys to get a salvaged crate #30+ 1 key to open it, so 20 keys
There's about 20% chance of unboxing the kritz, meaning on average you'd get 1 kritz per 100 keys spent
The new crates are 1 scrap each, but it takes 1 key to open
So therefore, you're getting 1 kritz per 100 keys.:tinfoil:
All this did was remove the fact that there will only ever be a finite amount of S. Kritz. It still takes a good chunk of resources to get one, but now the price won't spike like crazy because only x amount will ever exist.
What about the AWPer Hand? Its price went up again few days ago.
[QUOTE=SLBros.;47416766]There's also the fact that I'm the only one left on my friendlist who plays TF2 anymore, I guess.[/QUOTE]
Yeah I know that feeling.
I used to be a high-tier trader so the only people who still play TF2 on my list are people I've done trades with. But actual friends that I used to hop in a game with and have a good ol' time are all gone. I've been solo TF2'ing since 2012.
It really does knock out a lot of the fun. I wanna get into competitive because it seems like teams can bond by weekly scrims, discussions, matches etc.. So it seems like a good place to meet people. But most comp players I come across are
"lol Highlander is glorified pub scrubs lol 6s FTW, I'm l337 coz I play comp lel ( ͡° ͜ʖ ͡°)"
It really really puts me off competitive. I've done two seasons of UGC in HL but I honestly wanna participate in every season, win or lose, I just want to find a good team who doesn't rage about losing, who are friendly and who just purely enjoy the competitive scene.
I want a team that [I]does[/I] take it seriously by organizing scrims and what not, but won't blame and hate each other due to a loss. Basically a team with a good attitude. I don't know where to find one, or how.
[editline]30th March 2015[/editline]
FacePunch won't let me edit my post for some reason.
But anyway,
[QUOTE=Gamemaster1379;47419056]
Surprisingly, contrary to popular opinion, comp players are very modest and easy to get along with. That's why I've played it for as long as I have.
Yes, there's a small vocal minority who can be egotistical pricks, but ironically they're all from the lower 20-40% of comp teams in terms of skill.[/QUOTE]
Maybe I just don't know about them then because like you said, they don't say much. I guess I'll start looking for teams.
[editline]30th March 2015[/editline]
[QUOTE='[ToRn];47422250']Yeah I know that feeling.
I used to be a high-tier trader so the only people who still play TF2 on my list are people I've done trades with. But actual friends that I used to hop in a game with and have a good ol' time are all gone. I've been solo TF2'ing since 2012.
It really does knock out a lot of the fun. I wanna get into competitive because it seems like teams can bond by weekly scrims, discussions, matches etc.. So it seems like a good place to meet people. But most comp players I come across are
"lol Highlander is glorified pub scrubs lol 6s FTW, I'm l337 coz I play comp lel ( ͡° ͜ʖ ͡°)"
It really really puts me off competitive. I've done two seasons of UGC in HL but I honestly wanna participate in every season, win or lose, I just want to find a good team who doesn't rage about losing, who are friendly and who just purely enjoy the competitive scene.
I want a team that [I]does[/I] take it seriously by organizing scrims and what not, but won't blame and hate each other due to a loss. Basically a team with a good attitude. I don't know where to find one, or how.
[editline]30th March 2015[/editline]
Maybe I just don't know about them then because like you said, they don't say much. I guess I'll start looking for teams.[/QUOTE]
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