That speed boost on the Powerjack is hilarious.
Most of my kills as Pyro now are melee ones.
[QUOTE=yellowoboe;47490013]That speed boost on the Powerjack is hilarious.
Most of my kills as Pyro now are melee ones.[/QUOTE]
not to mention it feels like it crits as often as engi or medic melee does
[QUOTE=Punchy;47490038]not to mention it feels like it crits as often as engi or medic melee does[/QUOTE]
melees crit the same m8
Medic/engie melees crit more often due to healing counting towards damage done and sentry damage being astronomical.
[QUOTE=geel9;47490191]melees crit the same m8[/QUOTE]
sentries frequently deal damage (even without killing) which provides engineer with a more frequently raised wrench critrate, medics frequently heal which also applies to raising critrate.
I played for the first time (online vs real humans) in over 5 months now and man. This may sound weird but I miss that little rage you get when your team is shit / the other team is better.. kinda motivation to get gud
[QUOTE=bobxrawks;47490845]I played for the first time (online vs real humans) in over 5 months now and man. This may sound weird but I miss that little rage you get when your team is shit / the other team is better.. kinda motivation to get gud[/QUOTE]
Not really because when you do git gud you still die because every single member of the other team is sitting at your spawn because your team sucks and one good or even great player cannot carry under those conditions without at least a little bit of help. And let me tell you, 4 snipers and 3 spies on a 10-player team just isn't gonna cut it.
Not to mention all the stupid bs that happens on pubs.
[QUOTE=Punchy;47490219]sentries frequently deal damage (even without killing) which provides engineer with a more frequently raised wrench critrate, medics frequently heal which also applies to raising critrate.[/QUOTE]
Sure but engies and medics do not inherently crit more often with their melees.
[QUOTE=geel9;47491819]Sure but engies and medics do not inherently crit more often with their melees.[/QUOTE]
you're wrong on two levels
1. they obtain crit chance by healing AND dealing damage
2. medic is faster than most other classes so he can catch up to a spy easily and murderize them with their melee
[QUOTE=LittleBabyman;47492195]you're wrong on two levels
1. they obtain crit chance by healing AND dealing damage
2. medic is faster than most other classes so he can catch up to a spy easily and murderize them with their melee[/QUOTE]
yes, but that's not inherent to the class. That's them doing work that every other class can do -- attaining crit chance
well yes, the class doesnt have an inherent increased crit chance.
but the class's mechanics inherently raise the crit chance far easier than the rest of the team.
[QUOTE=Metaru;47492370]well yes, the class doesnt have an inherent increased crit chance.
but the class's mechanics inherently raise the crit chance far easier than the rest of the team.[/QUOTE]
He's trying to say that in a control group where nobody is doing ANYTHING, nobody has a greater crit chance. And of course, that is a fact.
[QUOTE=geel9;47492299]yes, but that's not inherent to the class. That's them doing work that every other class can do -- attaining crit chance[/QUOTE]
As metaru said, each class posseses an ability that makes crit chance much more notable than on other classes. While they might not have any specific coding to inherently get more crits, their basic actions essentially grants them higher crit chance under the assumption an engineer properly supports and a medic properly heals, as is standard for their gameplay.
In other words, the powerjack feels like it crits as often as classes with notoriously more regular crit chances despite he himself not necessarily being a class to posess the same notoriety.
[editline]10th April 2015[/editline]
[QUOTE=Blackavar;47492454]He's trying to say that in a control group where nobody is doing ANYTHING, nobody has a greater crit chance. And of course, that is a fact.[/QUOTE]
Nobody is arguing against that, they're saying in any NORMAL uncontrolled environment you'll find those two classes critting more.
Entire conversation is pointless.
Was literally nothing until geel went "muh facts."
we all went "muh facts".
stupid raffle alert
rate hearts, prize is a spooky mystery
Finally found a nice full time job for myself (for three months anyway).
Time to get back on the MvM wagon.
Trying to get in whatever time I can spend with TF2, now with MKX on the horizon.
It'll be nice to finally have a good chunk of away time and any actual major updates will come as a pleasant surprise when I return.
In the span of 3 days, my best friend accused me of only playing tf2 with my "e-girlfriend", unadded me and went on a mission to try and ruin my reputation, then readd me and apologize because he was only mad i didnt take him seriously
I called him a dipshit
i love my salmon tosslecap so much i just let anyone kill me with a sword/knife/kukri so i can just simply make a circumcision joke
The 'not being able to joining valve servers' has been narrowed down to the luxemurg servers only. Still no idea why it wont let me join.
I think the most annoying thing about the rising price of keys is that I had to double-click 60 fucking refs to be able to just buy 3 of them. Jaysus!
Since I have't played TF2 is almost 3 years, I'm planning on selling (most of) my backpack
Can anyone give me a good estimate of how much it's worth in actual money?
Link below, it's just the first two pages:
[url]http://www.tf2items.com/profiles/76561198027175418[/url]
Backpack.tf gives me ~$49, but as always, things change.
[QUOTE=Jitters;47496516]Since I have't played TF2 is almost 3 years, I'm planning on selling (most of) my backpack
Can anyone give me a good estimate of how much it's worth in actual money?
Link below, it's just the first two pages:
[url]http://www.tf2items.com/profiles/76561198027175418[/url][/QUOTE]
Your backpack (as a whole):-
[B]Paypal: $47[/B]
[B]Steam Market: $37[/B]
[url]http://backpack.tf/profiles/76561198027175418[/url]
Keep in mind that people generally don't pay that price if buying backpacks, so you'd likely get in the ballbark of ~$35.
[QUOTE=Dom Pyroshark;47496342]I think the most annoying thing about the rising price of keys is that I had to double-click 60 fucking refs to be able to just buy 3 of them. Jaysus![/QUOTE]
Wait a minute. You can double-click items to add them during trade? I've always drag-and-dropped them...
Had another bot add me today to send another shady link >.> funny enough, the bot that added me registered that retarded domain today.
So I've been digging through my files and found a very very good sniper-spray, it even moves.
[t]http://cloud-4.steamusercontent.com/ugc/28486987234233801/6484313497C149653CB66089AC58C537C5365F64/[/t]
Decided to have some fun with it.
[IMG]http://puu.sh/h93xD/beb30cab82.png[/IMG]
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