• Team Fortress 2 General Chat - Oh Shit Edition
    5,002 replies, posted
And so on, so on, and on
You can always leave but you can never retire completely.
Tf2's wild ride The ride never ends
The ride never works
The ride makes you unnecessarily angry.
Anyone else hoping that with the MM update, valve public servers will be used for the competitive enviroment while quickplay will only scan for community servers? Am I being waaay too optimist?
[QUOTE=PijamaFisH;47824732]Anyone else hoping that with the MM update, valve public servers will be used for the competitive enviroment while quickplay will only scan for community servers? Am I being waaay too optimist?[/QUOTE] It's absurdly optimistic to imply they would remove all public valve servers and replace them with competitive
I'd rather deal with the clueless players of Valve servers than the !premium benefits, unskippable ads and other stupid stuff of community servers.
[QUOTE=QUILTBAG;47825701]I'd rather deal with the clueless players of Valve servers than the !premium benefits, unskippable ads and other stupid stuff of community servers.[/QUOTE] Also, absolutely every server I see that doesn't have those are all "FAST RESPAWN" servers. I fucking hate fast respawn servers. They unbalance the game so bad.
[QUOTE=Moustacheman;47820824]IIRC Stabby Stabby retired[/QUOTE] I saw the bastard on a server just yesterday, dontcha know Might have been an impersonator, but he had some incredibly expensive items, as well as a Hale's Own Your Eternal Reward, so who knows
[QUOTE=Lolkork;47826200] Someone has to organize a game with those rules and only allow people to play scout.[/QUOTE] Wait, they don't already have those rules? Could have fooled me.
I'm speaking of the 24 slot servers with default spawn timers of course. There are plenty of those servers, but sadly they're all empty, because why the hell waste time populating a server when you can just go on some random Valve server, right? I believe that those 24/7 maps, Instant Spawn and 32 slots Servers still attract players because of the options, that are not to be found on Valve servers. About the infamous "premium servers", which are pretty much at fault for the death of community servers, it was pretty easy getting rid of those through the Blacklist tool. At least a few of the good servers still manage to get some trafic during the evening. The play experience is much more challenging as you're facing regulars, as opposed to really clueless players; this factor has made the game enjoyable for me again. Topping the scoreboard without any effort does get really stale after a while. What hurts me the most is that the small communities of these servers are pretty much gone and dead. Now it feels like you're playing with souless anonymous players that you'll probably never ever encounter ever again. But hey, it's just my personal opinion, maybe I should just remove my nostalgia goggles.
[QUOTE=PijamaFisH;47826387]I'm speaking of the 24 slot servers with default spawn timers of course. There are plenty of those servers, but sadly they're all empty, because why the hell waste time populating a server when you can just go on some random Valve server, right? I believe that those 24/7 maps, Instant Spawn and 32 slots Servers still attract players because of the options, that are not to be found on Valve servers. About the infamous "premium servers", which are pretty much at fault for the death of community servers, it was pretty easy getting rid of those through the Blacklist tool. At least a few of the good servers still manage to get some trafic during the evening. The play experience is much more challenging as you're facing regulars, as opposed to really clueless players; this factor has made the game enjoyable for me again. Topping the scoreboard without any effort does get really stale after a while. What hurts me the most is that the small communities of these servers are pretty much gone and dead. Now it feels like you're playing with souless anonymous players that you'll probably never ever encounter ever again. But hey, it's just my personal opinion, maybe I should just remove my nostalgia goggles.[/QUOTE] That being said but I have noticed that some players only play on specific Valve servers, kind of leading to a mini community on that server.
I specifically join low populated comunity servers because i know people eventually joins them.
I would still play Team Fortress 2 actively if the community servers I frequented were still alive. They had their own communities, everyone kind of knew each other. But now the servers are just dead. And I'm too terrible at the game to get into competitive, 6v6 or anything outside of just joining a pub server from the server browser.
[QUOTE=ProtoMob;47830522]I would still play Team Fortress 2 actively if the community servers I frequented were still alive. They had their own communities, everyone kind of knew each other. But now the servers are just dead. And I'm too terrible at the game to get into competitive, 6v6 or anything outside of just joining a pub server from the server browser.[/QUOTE] I know that feel man. We should seek out those who feel the same and add eachother, so to start a small community and populate some servers all together!
As someone who hasn't played since around the End of the Line update, are there any significant changes aside from the new weapons, balance nerfs, "upcoming" matchmaking mode, and weird beta game modes? Did the new weapons create an extremely annoying new loadout for the classes. Does Scotland now rule the world with the slightly altered Demoknights? Do people use the new Bomb Launchers? How long have I been asleep? [editline]29th May 2015[/editline] Are my hats no longer trendy and fashionable?
Of the new guns I would say I see the new grenade launcher the most, but people would rather run Loch+shield+Eyelander over the new weapons.
technically quickie is more versatile. gives a wider action range with the charging, removes enemy stickies, and asesses threats faster with the arm time. the problem is nobody has uses for 30 damage bombs. it came with a bad nerf on the base gun so it's just yuck. and it's not even that good for spam because clip is reduced. stock just does it all better (outside of the specific gimmicks)
I really think Panic Attack takes the spot for worst new weapon. No- worst weapon period. There is absolutely no reason to use it and stock Shotgun/other unlocks are always superior. It doesn't even qualify as much of a weapon, compared to some of the typical "bad" unlocks.
Sun on a Stick would like to have a word with you. Seriously though this game has shittons of underpowered weapons compared to overpowered and balanced combined.
[QUOTE=Lolkork;47832431]I think the classic is much worse. You can be somewhat effective with the panic attack with aggro engie, backburner pyro and rocketjumper soldier. With the classic you are almost completely useless.[/QUOTE] at least it ends up with fun results
Quickie bombs should deal increased damage on airburst hits or have larger explosión radius. Still its fun to snipe people with Long range stickies
I like iron bomber because it fits my niche of grenade-jumping chargin' targe demoknight perfectly
I like the classic for airshot sniping. You can charge and still have full view of the battlefield and above it. If someone jumps it's far easier to hit them out of scope rather than in, and the fact they blow up mid-air makes it all the more appealing. Sniper is a support class, after all. And the Classic is good for anti-air support. I just wish there was a minicrit on an airborne bodyshot. Would make it so much easier. You have to rely on the soldier's rocket or the demoman's stickybomb to damage them enough for you so that a fully charged shot could get them.
The Classic isn't terrible; it puts you at a disadvantage versus other Snipers since you can't do uncharged headshots, but it's handy to have a view of the whole battlefield when there's a lot going on. That said, it could really use a buff.
Played mannpower yesterday, decided to try a few different silly classes. Strength enforcer spy: 96 damage potshots no matter how far away you are, and can one-shot light classes if you're close enough. Half zatoichi soldier: like katana demo except you don't have the demoknight nerfs, but you can't charge either. The grappling mobility makes charging moot, especially when you're able to grapple onto people. Three run blade scout with regen: not really terribly OP, but hilarious to run around and kill people with a sword that no one ever sees.
[QUOTE=Pvt. Martin;47822295]The ride makes you unnecessarily angry.[/QUOTE] I want to get off Mr Eric's Wild Ride.
I've spent the last 2 hours on one of the Mannhattan levels (the one with 6 waves) and had a pretty hard time. Even tho I had 2 friends with me, we just were rusty and bad at Mvm. People got fed up and left, Then this player joined. He was a demo, His name was Iron and had only 11 tours, wasn't an elitist or hardheaded or anything like that. He lead us to victory and we praised the all mighty Iron "Iron is life" "Iron is love" we were on wave 6/6. Iron said "guys, I hope you all get that australium or killstreak you want" You too Iron, you too. Last wave we did pretty okay, of course we did, we had Iron! SO we beat the wave and everyone got their rewards. Me and my friends were 2/4 so we didn't get anything special. Our engi got 3 boxes.. Boom. Professional Blackbox kit. Iron of course went "Whoa, Nice engi"Then it was Iron's turn. I'm guessing everyone saw the 4 boxes he got first because we all squaled the moment we realized.. He got his Australium RL Then we conga'd till the server kicked us out. MvM, sometimes its not a total lost. Also I believe that was Gaben rewarding Iron for putting up with a rusty ass, not great at all team.
Fun fact: Telefragging someone fully charges Soldier's banners. edit: also I just lost a game because I got caught on a friendly teleporter on the stairs to Dustbowl's first stage final cap
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