[QUOTE=Nick Mason;51692901]I encountered a strange glitch today, where my friend was a RED Engineer.
[t]http://images.akamai.steamusercontent.com/ugc/182794383466882838/8DB2115886457DD956A276391B1BDA7A2CE57E4B/[/t]
[I]No matter what class he chose.[/I][/QUOTE]
This reminded me of one Source Filmmaker video in which an Engineer borrowed a rifle from his fellow Sniper and killed an enemy Engineer with it.
Would be nice to remember what video was that.
[QUOTE=Game Zombie;51703722]Was it this one around 2:00?
[url]https://www.youtube.com/watch?v=7RYeKYj4vEY[/url][/QUOTE]
Yes, thank you, that was it.
[QUOTE=bulka96;51703706]This reminded me of one Source Filmmaker video in which an Engineer borrowed a rifle from his fellow Sniper and killed an enemy Engineer with it.
Would be nice to remember what video was that.[/QUOTE]
Was it this one around 2:00?
[url]https://www.youtube.com/watch?v=7RYeKYj4vEY[/url]
[IMG]https://puu.sh/tvcpl/92505ad693.jpg[/IMG]
Those are some sick moves, dude
[QUOTE=Nick Mason;51692901]I encountered a strange glitch today, where my friend was a RED Engineer.
[t]http://images.akamai.steamusercontent.com/ugc/182794383466882838/8DB2115886457DD956A276391B1BDA7A2CE57E4B/[/t]
[I]No matter what class he chose.[/I][/QUOTE]
[URL="https://youtu.be/2corRTbYZBA?t=35"]"Hey, quite a concept!"[/URL]
'tis a silly place
[t]https://i.imgur.com/pHpsc7U.png[/t]
[t]https://i.imgur.com/M2HTQm8.png[/t]
What ever happened to that picture of all the guys flying out of spawn like the matrix?
[QUOTE=EmilyVasquez;51739868][t]http://images.akamai.steamusercontent.com/ugc/94975006411920984/92C391548AFFA0EE41BE058D6D2DAFF29AFF4579/[/t][/QUOTE]
Scout learns a very important lesson on why you should never run with cleavers.
[QUOTE=Fillmore;51751595][t]http://images.akamai.steamusercontent.com/ugc/90471406789479566/72046737B078C8CD51AE89B85D28DD9B8ECC1B51/[/t][/QUOTE]
Rogue One (2016)
[QUOTE=lolvcrtape;51743630]How?[/QUOTE]
Can actually be a server mod, and I would bet it's [url]https://github.com/VoiDeD/sourcemod-sendproxy-manager[/url], faking teams to client, the scout and the heavy are actually in reds, and the bots on blue team. The faking client-side team must also only be done if the player/bot is alive look at the killfeed you can see a team kill, which is only possible if the bot is dead before the client receive the death message, yeah I'm not joking when you receive the death message the victim is either considered dead or alive by the server at that moment, hence why other kill msgs are fine.
Another hint that tells you it's a server mod is that the bomb isn't at robot's spawn, which means it has been carried, but the bomb can only be carried by blue team.
In other words here how the mod works:
What the server sees:
robot = blu, players = red
What the client sees:
robot = red, players =blu
So the gamemode still behaves correctly.
[QUOTE=Benoist3012;51755526]Can actually be a server mod, and I would bet it's [url]https://github.com/VoiDeD/sourcemod-sendproxy-manager[/url], faking teams to client, the scout and the heavy are actually in reds, and the bots on blue team. The faking client-side team must also only be done if the player/bot is alive look at the killfeed you can see a team kill, which is only possible if the bot is dead before the client receive the death message, yeah I'm not joking when you receive the death message the victim is either considered dead or alive by the server at that moment, hence why other kill msgs are fine.
Another hint that tells you it's a server mod is that the bomb isn't at robot's spawn, which means it has been carried, but the bomb can only be carried by blue team.
In other words here how the mod works:
What the server sees: | Pre sending to client | Post sending to client | What client sees
| | |
robot = blu, players = red | robot = blu, players = red | robot = red, players = blue | robot = red, players = blu
So the gamemode still behaves correctly.[/QUOTE]
This is so wrong it's hilarious.
[QUOTE=ThePro1234;51755535]This is so wrong it's hilarious.[/QUOTE]
Then if it's "wrong" as you said, it's still a server mod changing directly team of bots to red, and players to blus. Or it's a client-side mod. But nothing that actually happened legitimately(i.e not a bug).
Sorry to burst your bubble then.
It is a server mod that's the only thing you were right about, but not any fake client thing like you have said. What does this server mod do, you ask? Remove the restriction on the jointeam command so you can use it to jump to the robot/blu team. That's it.
[QUOTE=ThePro1234;51755547]Sorry to burst your bubble then.
It is a server mod that's the only thing you were right about, but not any fake client thing like you have said. What does this server mod do, you ask? Remove the restriction on the jointeam command so you can use it to jump to the robot/blu team. That's it.[/QUOTE]
Yeah so I was right it's a server mod, nothing legitimate, and using some faking tools wool be better, and if I'm not mistaken when you were in blue you were hearing blue robots footsteps? Which could also be prevented by faking some other properties.
And I was only suggesting the faking method first, because it avoids a lot of problems server-side and unnecessary stuff, I really thought the mod maker didn't use a brutal method :\
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