• What annoys you the most about the people who play tf2?
    289 replies, posted
There's no "dirty work" or "easy kills" involved, but you can't expect a Spy to go after the Scouts. Heavies, Medics and Snipers, yes, but everybody has to work.
More than 1 Spy is harmful in Arena mode. I understand your point. But the point bonus was added as a whole to fairly distribute points between the classes, which affects random crits on the servers that have it enabled. So to keep it fair, the point bonus was necessary.
[QUOTE=Tabarnaco;24061688]There's no "dirty work" or "easy kills" involved, but you can't expect a Spy to go after the Scouts. Heavies, Medics and Snipers, yes, but everybody has to work.[/QUOTE] Spies are bad at killing people without the help of their teammates, and unlike all the other classes who aren't good at killing enemies unless aided by their teammates they can't defend very well or aid their teammates in combat. One Spy on arena is okay, if he's good he can take out obstacles such as Heavies, Medics and Engineers... however he is a serious nerf to the entire team unless he's a very good player and there isn't anyone else playing Spy. [editline]06:05PM[/editline] A bad Spy is on arena as useful as an Engineer who camps the entire round just outside spawn. 2 Spies is like 2 Engineers camping the entire round by spawn. If one of those 2 Spies are good, it's like having 2 sentries in spawn but one of the Engineers is running around the map with his shotgun.
[QUOTE=EvilShadow777;24055000]Honestly, these vanilla melees have a very situational advantage, it's not enough of an advantage to be considered balanced though. There's my 2 cents.[/QUOTE] I see your points, as I use these weapons from time to time. But you don't see mine, as you can't accept it when somebody tells you that you're wrong. Faster melee speed just makes it easier to kill a strafing/circling opponent, whom you cant otherwise aim your primary at. We are both at fault here. I don't like how you call the the faster swinging speed/the fire axe "situational", as survival is always priority. And you don't like how I say they aren't upgrades, seeing as though slower firing speed makes a difference more than you think. Agree to disagree.
[QUOTE=GastricTank;24062032]I see your points, as I use these weapons from time to time. But you don't see mine, as you can't accept it when somebody tells you that you're wrong. Faster melee speed just makes it easier to kill a strafing/circling opponent, whom you cant otherwise aim your primary at. We are both at fault here. I don't like how you call the the faster swinging speed/the fire axe "situational", as survival is always priority. And you don't like how I say they aren't upgrades, seeing as though slower firing speed makes a difference more than you think. Agree to disagree.[/QUOTE] I pointed out your points and showed their advantages, but considering you have guns outside of melee weapons it is situational by definition unless you are in a melee only server. You can continue using them if you'd like, but they don't supply enough advantage to be practical in most situations.
[QUOTE=Simski;24061768]Spies are bad at killing people without the help of their teammates, and unlike all the other classes who aren't good at killing enemies unless aided by their teammates they can't defend very well or aid their teammates in combat.[/quote] Backstabbing a Medic with an Übercharge ready/a Heavy accompanied by a Medic is pretty damn helpful, you just don't realize it because you don't see it, or because they die before being able to do any damage. If the Spy is bad, then that's something else entirely. Bad Soldiers, Scouts, Pyros, Medics, Demomen, Engineers, Heavies and Snipers suck too.
People who don't recognize the power of Vanilla, and people who think a death by 1 charged sticky bomb is demospam.
[QUOTE=Tabarnaco;24062090]Backstabbing a Medic with an Übercharge ready/a Heavy accompanied by a Medic is pretty damn helpful, you just don't realize it because you don't see it, or because they die before being able to do any damage.[/QUOTE] However these moments along with Engineer's with sentries are really the only thing you might need a Spy for. He's useless unless he's good at taking out these priority targets, and he's useless if the enemy team don't let themselves be distracted enough by combat not to be alert of Spies. He's a lot more situational than all the other classes, and the team will therefor in the majority of the cases benefit from having him choose another class that puts his own team at less disadvantage. When he is alone as a Spy on his team he isn't a major disadvantage unless the team is very small, but he's useless once there's more than one of him on your team. [QUOTE=Tabarnaco;24062090]If the Spy is bad, then that's something else entirely. Bad Soldiers, Scouts, Pyros, Medics, Demomen, Engineers, Heavies and Snipers suck too.[/QUOTE] True, I'll drop that argument. I will however say that a team with more than one Spy is always at disadvantage on Arena, even if those Spies are professionals they are still leaving their team outnumbered in combat and are not of use if the enemy team is alert enough.
[QUOTE=EvilShadow777;24062087]they don't supply enough advantage to be practical in most situations.[/QUOTE] They do so. You're re-using your argument, but I don't feel like repeating myself. All weapons are situational. The end.
[QUOTE=EvilShadow777;24062087]You can continue using them if you'd like, but they don't supply enough advantage to be practical in most situations.[/QUOTE] Every melee weapon ever made. Aside from the obvious upgrade Equalizer which is more of a tool than a melee, and Demoman's weapons with the melee enhancing Targe.
When you are healing a soldier/demoman and they jump away and leave you to rot.
When people write [B]premium[/B] in vanilla servers. ARGH LEARN HOW TO READ ASSHOLES
[QUOTE=GastricTank;24062667]They do so. You're re-using your argument, but I don't feel like repeating myself. All weapons are situational. The end.[/QUOTE] Using your logic, balance changes happen when weapons are far too or not situational enough. See where I'm going with this?
1. Lack of team work/plan 2. Kids 3. "OMG GUYZ LOLOLO CHK MAH SPREY LULZ LULZ" 4. Admins who decide to fuck with server cvars 5. When I require assistance, people just walk straight pass not giving 1 fuck 6. Music and when the player doesn't stop 7. Too many fucking snipers.
[QUOTE=EvilShadow777;24062875]Using your logic, balance changes happen when weapons are far too or not situational enough. See where I'm going with this?[/QUOTE] Are you implying that they don't happen because of this? The original melee weapons are situational. If the new weapons are too situational, it usually means it's underpowered. This is usually fixed by adding a new upside. If the new weapons are not situational enough, it's usually a straight upgrade. This is usually fixed by enhancing the downside.
[QUOTE=Simski;24063041]Are you implying that they don't happen because of this? The original melee weapons are situational. If the new weapons are too situational, it usually means it's underpowered. This is usually fixed by adding a new upside. If the new weapons are not situational enough, it's usually a straight upgrade. This is usually fixed by enhancing the downside.[/QUOTE] His logic was trying to disprove my logic, and I show how his logic doesn't stack up well and thus we get nowhere.
[QUOTE=plack213;24061453]Of course Spies do have their best moments to shine, but in total I think them as more useless.[/QUOTE] That's because his objective is to take out key targets. An uber-ready Medic for example. If you want to shine by killing loads of defenseless enemies, i suggest a Heavy+Medic combo. Tf2 isn't Mw2, after all.
Spy is the Most enjoyable class in the whole game Just when you get a backstab you feel like like.... Pure Awesome.
Heavy + Medic buttbuddies.
People who don't understand teamwork, the guy above me.
anyone whit pro or 1337 in their name
Equalizer soldiers who think they can be healed with their melee out. Worst part? A fuckin' primeval warrior did it once. Worster part? He had a mic. MEEEEDIC HEAL ME, C'MON! I HAVE LIKE 30 HEALTH LEFT! *equalizer blocks healing* WHAT THE HELL IS WRONG WITH YOU, HEAL MEEEE
the gunslinger on the oppisite. team. i had the intel, and was running out, and an engineer had set up a minisentry outside. by the time i noticed, i was dead. and kids who start swearing at you and ban you for using a teleporter before them...
[QUOTE=latin_geek;24065411]Equalizer soldiers who think they can be healed with their melee out. Worst part? A fuckin' primeval warrior did it once. Worster part? He had a mic. MEEEEDIC HEAL ME, C'MON! I HAVE LIKE 30 HEALTH LEFT! *equalizer blocks healing* WHAT THE HELL IS WRONG WITH YOU, HEAL MEEEE[/QUOTE] When you equip it, it should say -speed/dmg increases the lower your hp -cannot be healed by medic with it out Because seriously, the only time the soldier will know of this if he's played medic before and saw a soldier with it out.
[QUOTE=Blueridge;24066340]When you equip it, it should say -speed/dmg increases the lower your hp -cannot be healed by medic with it out Because seriously, the only time the soldier will know of this if he's played medic before and saw a soldier with it out.[/QUOTE] Which any player with moderate experience should find out. Unless they play Soldier 100% of the time, but then they're doing it wrong.
Forgot one thing, Axtingisher pyro's.
[QUOTE=Lt Kyle;24066715]Forgot one thing, Axtingisher pyro's.[/QUOTE] Thats like posting "Backstabbing spies" in this thread. Why waste more all ammo when you can instakill with meele?
Just wanted to give my two cents on a few items I've seen a lot of people bashing in this thread, the Backburner, Sandman, and FaN. Everyone knows that the Sandman was a great weapon at first, but it got nerf after nerf after nerf. Me and a lot of my friends use it for one reason, it's [b]FUN[/b]. We all know it's practically useless, but trying to get moonshots and just hitting people is a fun thing to do. With the FaN, I can see why people hate this gun, it is pretty OP. However, in the right situation, it can be a useful weapon. For this weapon, I'll use Doublecross as an example. Someone running across the train tracks with the intel? Shoot them twice and they're blown off the bridge and their team has lost the intel. Another Doublecross example is that, at the beginning of a round, you can easily get the intel in the first minute by FaN jumping from the bridge to the enemy teams Sniper Deck, grabbing the intel, and just going back. With the Backburner, while it's not as much of a help to the team as the airblast can be, it's still a pretty useful weapon. It makes ambushing, one of the Pyro's main biggest advantages, even better. You could easily stop an offensive push on 2fort, or a Payload map, and eradicate almost everyone there. Balanced? Not exactly. Helpful? Yes. But still, if you're not ambushing as a Pyro and you're using the Backburner, you're an idiot. Well, that's my opinion on that topic.
Scouts that don't do shit, wait, I think the more proper term for this is: [b]All Scouts[/b]
[QUOTE=Cheesedragon;24067632]Scouts that don't do shit, wait, I think the more proper term for this is: [b]All Scouts[/b][/QUOTE] ITT: Every Scout sucks, no exceptions.
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