• The WAR Items are pissing me off...
    90 replies, posted
Aye. It's almost like the Might Aura from Diablo 2. (an offensive passive ability used by the Paladin class which enhances the damage dealt by him and his allies) I can't wait to spread a storm of MCR's (mini-crit rockets) unto the enemy with a posse of Soldier boys.
im upset about the Scottish Resistance .. its completely useless unless you just do nothing but defend .. and that is boring as hell .. if i wanted to defence i'd be an engineer
Before we know it, we are playing world of warcraft, and not tf2.. ...but i gues change is the spice of life..
I think on the demo side of things Pyro has got it easy, i go pyro sometimes just with the sole intention of ruining any and all demo men i see before me, a heavy using Natasha with a medic fairs pretty well against a stupid sword wielding idiot, and of course so does the sentry. Every other class though is at a massive disadvantage to the lameness that is the demoman, there is no denying that once he has 4 heads he becomes a right pain the arse, it's too much effort required to kill him, the best you can do most of the time is deal enough damage to watch him targe of into the sunset to get health and be back soon enough to piss you off again. All the dodge him tactics go out the fucking window the moment you realise, you can't. Minicrits for all bullet based weapons when the sword is drawn, Melee is last ditch, not first point of call and it should bloody stay that way except for the spy for the obvious reason.
[QUOTE=cmanatlan;19502578]Well mostly it's that after a few heads, he's fast, got a lot of health, resistant to fire, and got a sword-shaped spear. Seriously that thing gets me from crazy distances. Puffing him away is only a temporary fix, as shotgun doesn't hurt him enough and flames aren't fast enough. Either I puff him until I miss or run out, or a team mate of either team comes and changes the tide.[/QUOTE] If he's already got a few heads, you won't beat him easily. The heads are an earned bonus, just like the Medic's ubercharge or Soldier's rage except a lot quicker and easier to get. In the case that he does have a few heads, you can't expect to beat him 1v1 as a Pyro all the time. Airblast to interrupt his charge, set him on fire, and either backtrack while airblasting his approaches or whip out your shotgun. You will generally need backup in this case. Axtinguisher can work, but if you're in an open area and he's smart, you generally won't get that hit in safely. And yes, the reach on the sword is terrible. It wouldn't be half as bad if the hit registration was accurate, but I've actually dodge a demo, watched him run by and then kill me. I've been hit by that thing around corners. Melee's always had bad hit detection but it's much more noticable with a longer ranged, more deadly weapon.
The problem with most Targe-countering suggestions is that they forget a very important fact: The Demo still has 'nades, and he barely takes any self-damage from them. You can talk about how most Targe Demoman can't aim grenades for shit or never bring them out, and you'd be right... but the fact that most suck is irrelevant because some are actually good. Airblast+Axtinguisher sounds easy enough, but then you try it and get blown to smithereens in 1.5 seconds. (I don't actually have a problem with the Targe, but I do think that more people need to realize that just because most people suck with it doesn't mean that everyone does or that you should balance around the assumption that everybody is bad at video games.)
Puff 'n shotty.
I don't mind the demomen at all but the soldier bother me a lottt
How to beat the Direct Hit: Stop trying to compression blast them back and dodge them
I play Pyro quite a bit and so far I've had little trouble with the DH or Targe. Also, get some friends and have a practice at reflecting and dodging the DH's rockets, the Targe is pretty much just a matter of using your weapons properly.
[QUOTE=Taggart;19504919]How to beat the Direct Hit: Stop trying to compression blast them back and dodge them[/QUOTE] That's how to not get hit, where's the part where we win the fight?
[QUOTE=Empty_Shadow;19505124]That's how to not get hit, where's the part where we win the fight?[/QUOTE] You don't. It's alot easier to avoid Direct Hit Soldiers, unless you're a flukey son-of-a-bitch and can get some insane reflects on him. If you just dodge him, you can escape him and watch him chase you blindly into enemy fire.
I don't think the direct hit is overpowered at all, they sacrifice the explosive radius for damage, so you either dodge till they have to reload and then roast them or risk blasting it back. The targe as everyone else has said, compression blast him around a bit, use your shotgun if you have to, and then axtinguish them if all else fails
[QUOTE=Empty_Shadow;19505124]That's how to not get hit, where's the part where we win the fight?[/QUOTE] The part where you shoot them at a medium range with your shotgun/flare gun and win via attrition. Works better if he's got a banner, 'cause you can just count his rockets.
Demoman with a charging targe? One word: Axtinguisher
[QUOTE=sam2d2;19505994]Demoman with a charging targe? One word: Axtinguisher[/QUOTE] Axtinguisher? One word: Eyelander.
You're the reason I juggle pyros with the direct hit, the rage is amazing.
[QUOTE=fenwick;19502065]arghebargleraaaaage[/QUOTE] Okay. So. I've responded in like 6 of these threads in the past 2 weeks. If you haven't learned how to counter these guys yet maybe you should seriously consider that you may suck. From a pyro's perspective then. The targe's fire resistance doesn't cover the shotgun, which you should be using if you're having trouble with them, or the axestinguisher, which you should be using. Period. You can airblast them midcharge, too, so they can't really do much other than spamming nades or W+M1ing to you. It isn't all that hard to reflect a DH at close range, it's done the same way you do it at point blank with either launcher. [b]Prediction.[/b] If you can't reflect them at medium range, start dodging and use your shotgun/flaregun. The splash damage is about the size of a teleporter, and easy to avoid at that distance. Less than a third of the size of the regular rocket launcher's splash. If you're fighting them at long range... What's wrong with you, pyro? Quite frankly neither of these are OP. You just haven't learned how to counter them yet.
You can flame+push them into a wall+ axetinguish a demo or shotgun him...You have no real argument here.
[QUOTE=fenwick;19502065] I was playing TF2 today as Pyro, and I realized how much the Valve developers must hate the Pyro, [/QUOTE] Lol, you obviously haven't touched Heavy then. Compression Blast, [b]pray for no lag compensation[/b], then axtinguish if they're close enough. If not, shotgun and get out. Pills hurt. And they'll be busy looking for a health pack or medic. Direct Hit is another story. Get rid of mini-crits on mid-air folk and it's semi-okay. Being punished for being on stairs or two inches off the ground is just stupid. Then again, this is Valve we're talking about here.
[QUOTE=Taggart;19506307]Axtinguisher? One word: Eyelander.[/QUOTE] Too bad that the Axtinguisher > Eyelander. In my experience, those melee Demomen that I see running around are almost completely useless against me. Airblasting them makes them useless. Also, about Direct Hit Soldiers: I was playing against a pretty damn good Soldier as Pyro 1v1 on an open field where the Soldier had the Direct Hit. I probably had a 1-2 KDR on him, but that's okay because Soldier is SUPPOSED to be the Pyro's weakness. It is very possible to flare him to death and get at least a few reflects in. And he was halfway decent and he managed to mess with my predictions. However, against the average Soldier, predicting the rockets are easy so they aren't really that much of a problem.
[QUOTE=godfatherk;19508541]You can flame+push them into a wall+ axetinguish a demo or shotgun him...You have no real argument here.[/QUOTE] A Demoman who's good with his pipes will chew you up and spit you out as a broken pile of giblets, airblast or no. It's [i]possible[/i] to beat them, but if you think 'hurrdurr puff+sting' will win every fight you're just asking to get blown up.
TBH, I believe it all works out well in the end. The demo's have been kinda equalized with the Charge, and as pennywise said, his serious weapon is the stickies. I can easily kill an Eyelander as opposed to any type of sticky, and I must admit, these new weapons balance out almost every other problem I've encountered within my time playing.
Just step aside, quick puff + airblast the chargin' fucktard away, then pull out your Axtinguisher and BAM! I've done this a lot since the update, still works well
Direct hit is easy to reflect. Just predict and you win. Targe...just airblast him then shoot with shotgun. Rinse and repeat.
[img]http://tf2wiki.net/w/images/c/cd/Shotgun_IMG.png[/img] WOAAHHHHHHHHHH
[QUOTE=fenwick;19502065]Next, the Direct Hit. Okay folks, how can we make the rocket launcher just, well, better? Oh I know! Let's make it faster AND more powerful! Enter the Direct Hit. What does this mean for you, the friendly neighborhood Pyro? Remember that compression blast you were all excited about when it came out? You thought it would make you a formidable opponent against the Soldier? Well think again, my flame-loving friend! You'd need to be at least 20 yards away to honestly consider deflecting these.[/QUOTE] This paragraph really pisses me off.
If you would fucking use your brain for once you can light the demo on fire and kill him with your Axtinguisher, valve would NEVER make a class 50% invincible against another class.
[QUOTE=AustinM;19513542]If you would fucking use your brain for once you can light the demo on fire and kill him with your Axtinguisher, valve would NEVER make a class 50% invincible against another class.[/QUOTE] He's 10 meters away spamming nades, with brilliant accuracy. WHAT NOW?
-snip-
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