• Arms Race 2: Decide The Winners
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that solution isn't as good as copying over the correct lightwarp tbh, the lightwarp affects how the weapon looks when light hits it...
[QUOTE=NeoDement;48872740]that solution isn't as good as copying over the correct lightwarp tbh, the lightwarp affects how the weapon looks when light hits it...[/QUOTE] Maybe it is a dumb question, but where do I extract the correct lightwarp from? In the .vpk file that I have there are only two standart folders: materials and models. And I can not locate the specific "lightwarp file" for the main texture, there is only "c_coillauncher_copper_lightwarp.vtf". [IMG]https://dl.dropboxusercontent.com/u/63720038/1/sreen.png[/IMG]
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\tf2_textures_dir.vpk is the one you want, not the downloaded vpk. It's a texture that exists in the latest build of TF2, but Valve hasn't officially copied the files over to the SFM build yet.
[QUOTE=NeoDement;48872862]C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\tf2_textures_dir.vpk is the one you want, not the downloaded vpk. It's a texture that exists in the latest build of TF2, but Valve hasn't officially copied the files over to the SFM build yet.[/QUOTE] Got it, added it, changed the .vmt. Thank you!
Mortar Enemy seems to be textureless.
[QUOTE=FLOOPtRON;48873161]Got it, added it, changed the .vmt. Thank you![/QUOTE] Be sure to keep the copper lightwarp on the copper to keep the look the same. Also it seems like SFM really does not like the glass shader on the Coil Launcher's sight. It barely shows up in your render and the winning render as well.
So Many Workshop Cool Weapons I Play TF2 Ya' Know
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