• VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
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[QUOTE=ToyokaX;52628611]I wonder what ever happened to this demo. It was done around the time that Valve was still working on Ep3 content before it was cut. I wonder if there were any more tests/demos that never went public but had interesting features like this. [video=youtube;NZQwnjjNZ8w]https://www.youtube.com/watch?v=NZQwnjjNZ8w[/video][/QUOTE] Looks like a batman game. but it's a really nice concept, beautiful. and that upgraded Dog looks like a contraption from "War of the servers".
So I wrote up an article answering most of the questions that I've got about Aftermath, article here: [url]http://www.moddb.com/mods/hl2aftermath/news/hl2aftermath-qna-1[/url] Should answer OddDoc's question
I might be very dumb but any chance that the Borealis could be the Particle Storm? "[I]but if you ask me, there's an intelligence in there, somewhere[/I]"
[QUOTE=Jackathan;52629388]So I wrote up an article answering most of the questions that I've got about Aftermath, article here: [url]http://www.moddb.com/mods/hl2aftermath/news/hl2aftermath-qna-1[/url] Should answer OddDoc's question[/QUOTE] These answers don't address the question of what these maps have to do with Episode Three or Half-Life 3, and make no mistake that these are very specifically being called the "Half-Life 3 Maps". At face value, these VMFs are described as "experiment" maps that were built within Episode Two. And ultimately, that's literally all they appear to be. The only real justification being used to call these maps for Half-Life 3 (a vastly bold claim over just Episode Three) is the extrapolated dates putting two of the VMFs at 2013. However, if you look at [url=http://i.imgur.com/wPenuO0.png]the overall dates of the entire leaked VMF set[/url], you can see there's not much going on after 2007, which is to be expected. The activity in 2012/2013 comes from a very small number of maps which you can verify with [url=https://pastebin.com/Ci8q2q4R]the raw data set[/url] were all last edited on only two specific days. This doesn't indicate any active or ongoing map development, rather more likely a batch process which happened to affect these experiments/instances and nothing else. Despite the "2012/2013" dates potentially being accurate, this greatly calls into question whether the recent last map edits are reflective of any actual map development at that time. There are no certainly no references to Ep3 or HL3 in the VMFs, and we know many of the Ep3-specific entities Valve had been prototyping over time thanks to other leaks. Valve is no stranger to carrying out elaborate design experiments alongside (and, most importantly, unrelated to) the development of other games, plenty of which was seen back in the original WC map pack. There's some mention of these leaked VMFs being made in a "Half-Life IP" as evidence to support a HL3 connection, but that's meaningless. Valve uses whatever existing assets they have available when they build their experiments, the most famous being the [url=http://combineoverwiki.net/wiki/Directed_Design_Experiments]Directed Design Experiments[/url] which are all entrenched in existing Valve IPs yet not actually being related to any of the games. The famed F-STOP only became a Portal possibility after a suggestion afterwards.
Maybe they can be consider more as HL2 Episode 2 "Beta" in the end. Random usual ideas of gameplay scrapped because VALVe don't want "good" but "the best". Perhaps the original final battle of Ep 2 involved you and that upgraded D0G to save that radio antenna for whatever stuff it was supposed to do.
[QUOTE=Marphy Black;52629647]These answers don't address the question of what these maps have to do with Episode Three or Half-Life 3, and make no mistake that these are very specifically being called the "Half-Life 3 Maps". At face value, these VMFs are described as "experiment" maps that were built within Episode Two. And ultimately, that's literally all they appear to be. The only real justification being used to call these maps for Half-Life 3 (a vastly bold claim over just Episode Three) is the extrapolated dates putting two of the VMFs at 2013. However, if you look at [url=http://i.imgur.com/wPenuO0.png]the overall dates of the entire leaked VMF set[/url], you can see there's not much going on after 2007, which is to be expected. The activity in 2012/2013 comes from a very small number of maps which you can verify with [url=https://pastebin.com/Ci8q2q4R]the raw data set[/url] were all last edited on only two specific days. This doesn't indicate any active or ongoing map development, rather more likely a batch process which happened to affect these experiments/instances and nothing else. Despite the "2012/2013" dates potentially being accurate, this greatly calls into question whether the recent last map edits are reflective of any actual map development at that time. There are no certainly no references to Ep3 or HL3 in the VMFs, and we know many of the Ep3-specific entities Valve had been prototyping over time thanks to other leaks. Valve is no stranger to carrying out elaborate design experiments alongside (and, most importantly, unrelated to) the development of other games, plenty of which was seen back in the original WC map pack. There's some mention of these leaked VMFs being made in a "Half-Life IP" as evidence to support a HL3 connection, but that's meaningless. Valve uses whatever existing assets they have available when they build their experiments, the most famous being the [url=http://combineoverwiki.net/wiki/Directed_Design_Experiments]Directed Design Experiments[/url] which are all entrenched in existing Valve IPs yet not actually being related to any of the games. The famed F-STOP only became a Portal possibility after a suggestion afterwards.[/QUOTE] People just use HL3 and hl2 ep 3 interchangeably. Most of the community treating both terms as the same thing. Makes me angry to see titles like "Hl3 plot leaked" when it was not a leak nor hl3.
[QUOTE=YuriNikolai;52629799]People just use HL3 and hl2 ep 3 interchangeably. Most of the community treating both terms as the same thing. Makes me angry to see titles like "Hl3 plot leaked" when it was not a leak nor hl3.[/QUOTE] No they don’t. Everybody just assumed HL3 after Gabe said episodic was a failure in 2011. Note Marc’s reaction to being asked about HL3.
Obscure, but cool: [video]https://twitter.com/ValveTime/status/902886318501482496[/video]
[QUOTE=chipsnapper2;52630245]No they don’t. Everybody just assumed HL3 after Gabe said episodic was a failure in 2011. Note Marc’s reaction to being asked about HL3.[/QUOTE] This, plus the staff list leaks having Half-Life 3 on them and an inactive Episode Three group probably helped. It's kind of funny in retrospect how everyone was getting really worked up over that when it all likelihood the HL3 group was just a mostly inactive listing from some point in the past and the actual sequel's group was dead, reflecting the real situation at the time. :v: I do have to wonder about L4D3 though, since it was in the listing around the same time and had more people on board than HL3 did. I guess it just never got the necessary traction behind it for it to turn from a cool little pet project to a serious product they wanted to release?
[QUOTE=JasonDave;52630487]This, plus the staff list leaks having Half-Life 3 on them and an inactive Episode Three group probably helped. It's kind of funny in retrospect how everyone was getting really worked up over that when it all likelihood the HL3 group was just a mostly inactive listing from some point in the past and the actual sequel's group was dead, reflecting the real situation at the time. :v: I do have to wonder about L4D3 though, since it was in the listing around the same time and had more people on board than HL3 did. I guess it just never got the necessary traction behind it for it to turn from a cool little pet project to a serious product they wanted to release?[/QUOTE] I thought that there were two leaks, and the second one showed more people assigned to HL3 than the previous?
[QUOTE=Marphy Black;52629647]lots of words[/QUOTE] Yeah, but those 2 dates don't mean the exact day they were last edited. It just means when the build of Hammer they used to make them was last compiled. So theoretically they could've been modified at [I]any[/I] point past November 2012 and June 2013, and just used a build of Hammer from those dates. But that still places them way after anything related to any released Half-Life game.
[QUOTE=Hideyoshi;52630662]I thought that there were two leaks, and the second one showed more people assigned to HL3 than the previous?[/QUOTE] hl3 had development back then. strings about stuff were appearing in source 2 games. now only things that are appearing are hl vr stuff
[QUOTE=Jackathan;52630956]But that still places them way after anything related to any released Half-Life game.[/QUOTE] Which is irrelevant as far as associating them unequivocally as being Episode Three or Half-Life 3 maps. That's akin to concluding that Whistler must be a cut Half-Life 2 map because it was created after the original game. The mod is very brazen and direct about presenting these levels unambiguously as "Half-Life 3 Maps", and again, I must ask what substantiates that judgment? The maps are merely identified as "experiments" which is rather self-explanatory in and of itself. There are no Ep3 or HL3 references present in the VMFs, which would be a simple and telltale sign to go by. The extrapolated dates are both questionable and irrelevant to determining what project, if any, they're for. The use of Episode Two as a base for these maps is also inconsequential as we have a corroborated history of Valve simply using existing IPs as the bases for their internal development experiments, a logical deduction to make even if we didn't know that. This isn't a matter of questioning the existing evidence. This is a matter that calls into question if there's even [i]any[/i] single shred of evidence to begin with. Calling these "Half-Life 3 Maps" is deceitful at best and an outright lie at worst.
[QUOTE=Marphy Black;52631247]Calling these "Half-Life 3 Maps" is deceitful at best and an outright lie at worst.[/QUOTE] "Valve employee jerk-off maps" wouldn't make as much ad revenue on Youtube.
Not like he's making any money anyway since YouTube demonetized it for no reason [editline]30th August 2017[/editline] [QUOTE=Marphy Black;52631247]even more words oh my god[/QUOTE] Yeah that's a good point. Honestly in future releases I might rebrand that folder to "2012 Experiments" or something. I wonder if the rest of the team would sign off on that. Either way it's too late to fix the current release and have anybody notice. Future releases might have those maps branded differently as I said, however I dunno what the rest of the team would think.
[QUOTE=Gamer#1;52630298]Obscure, but cool: [video]https://twitter.com/ValveTime/status/902886318501482496[/video][/QUOTE] Oh, how glad I am that you found this. AT LAST!!! How long I've waited for these bunches to finally go the right way. Well I'll tell you a little hint point, look for old Taiwanese, South Korean, Japanese... forums and sites for creating pirated images of disks. Perhaps you can find the merged images of the disk for early versions on HALF-LIFE 1997-1998 and Half-Life: Opposing Force.
[QUOTE=Gentleman Cat;52622798]And have it be raided with shitposts and vandalism? No thanks.[/QUOTE] We already made a vcc wiki long back, me and a couple vcc users made the wiki and came up with it link to the wiki: [url]http://valve-cut-content.wikia.com/wiki/Valve_Cut_Content_Wiki[/url]
[QUOTE=ToyokaX;52628611]I wonder what ever happened to this demo. It was done around the time that Valve was still working on Ep3 content before it was cut. I wonder if there were any more tests/demos that never went public but had interesting features like this. [video=youtube;NZQwnjjNZ8w]https://www.youtube.com/watch?v=NZQwnjjNZ8w[/video][/QUOTE] Found another showreel I remember seeing a long time ago - only found it because I remember the song that was playing in the background. [media]https://youtu.be/rL0H8WZlUAw[/media]
[URL="https://www.youtube.com/watch?v=Z1Bv9y1rnrY"]Kept you waiting, huh?[/URL] [video=youtube;Nk6moHI00UI]https://www.youtube.com/watch?v=Nk6moHI00UI[/video] [video=youtube;KC0tFrnrHq4]https://www.youtube.com/watch?v=KC0tFrnrHq4[/video]
[URL=http://www.valvetime.net/threads/dr-rosenbergs-cut-appearance-in-half-life-blue-shift.257877/]Apparently, there are remnants of a cut appearance of Dr. Rosenberg in Half-Life: Blue Shift![/URL]
[QUOTE=halfer;52632091]Found another showreel I remember seeing a long time ago - only found it because I remember the song that was playing in the background. [media]https://youtu.be/rL0H8WZlUAw[/media][/QUOTE] I just remembered how from 1:17 we hyped because it contained stuff from the ( then recently discovered later to be known as being cancelled ) space game SOB, and how I wondered if a possible HL3 could be set/happen in space. I feel now sad after knowing what happened with both games.
[QUOTE=halfer;52632091]Found another showreel I remember seeing a long time ago - only found it because I remember the song that was playing in the background. [media]https://youtu.be/rL0H8WZlUAw[/media][/QUOTE] Advisors sure like to fly through garbage.
Any news on that old fire effects?
[QUOTE=Gentleman Cat;52634392]Any news on that old fire effects?[/QUOTE] Nope sorry, I've been busy with a move and I've been out of commission for like a month. Once things settle down, I'll get back to modding.
[QUOTE=Milkyway M16;52605723]Are you proficient at character animation?[/QUOTE] Well here's a video demonstration for the synth's animations. [video=youtube;bGnz-24ouBI]https://www.youtube.com/watch?v=bGnz-24ouBI[/video] [QUOTE=OfficialPCF;52608049]The textures kind of remind me of Telltale games for some reason.[/QUOTE] Yeah that's just because I'm using the original concept art as the texture. I'm not exactly skilled at UV mapping. [QUOTE=Matsilagi;52612327]Would love to have a Download link for it.[/QUOTE] All of the stuff I've made will be eventually released onto the steam workshop (or at least stuff that's actually good.).The main problem with releasing this SNPC is that I have put events in the .qc file to play footstep sounds, and the VJ base (which I'm using) does not have a feature to use qc events for footstep sounds. In the video I'm using a code here from someone else to make them work, so I can't actually upload it how it is in the video. Sorry for the late replies everyone, the problem is that I wanted to completely finish the project before making a video on it but with my very limited knowledge on making physics models (as you can see by the synth's ragdoll in the video having absolutely no set joint constraints) it wasn't really possible to do so. EDIT: It now has a fully functional physics model.
I have the maps up here on my webzone
[QUOTE=Xanatos;52636781]I have the maps up here on my webzone[/QUOTE] Did you post this in the right thread? [editline]rawrawr[/editline] [media]https://youtu.be/2kaD5QqJY78[/media] I've been working on a thing that uses Alien Assassin animations. The character in this video started out as just a stronger fast zombie reskin before I gave the NPC the ability to use weapons. Having an enemy that is quick and agile, being able to jump over your cover and all that is pretty cool imo. I think once I'm finished with it it'll be a good way to reimplement the Alien Assassin.
[QUOTE=20sentryfox;52635480]Well here's a video demonstration for the synth's animations. [video=youtube;bGnz-24ouBI]https://www.youtube.com/watch?v=bGnz-24ouBI[/video] Yeah that's just because I'm using the original concept art as the texture. I'm not exactly skilled at UV mapping. All of the stuff I've made will be eventually released onto the steam workshop (or at least stuff that's actually good.).The main problem with releasing this SNPC is that I have put events in the .qc file to play footstep sounds, and the VJ base (which I'm using) does not have a feature to use qc events for footstep sounds. In the video I'm using a code here from someone else to make them work, so I can't actually upload it how it is in the video. Sorry for the late replies everyone, the problem is that I wanted to completely finish the project before making a video on it but with my very limited knowledge on making physics models (as you can see by the synth's ragdoll in the video having absolutely no set joint constraints) it wasn't really possible to do so. EDIT: It now has a fully functional physics model.[/QUOTE] Hit me up if you need any help with uv mapping or owt.
Someone did a model of the Sacktick [url]http://steamcommunity.com/sharedfiles/filedetails/?id=1122537440[/url]
[QUOTE=Maestro Fenix;52637071]Someone did a model of the Sacktick [url]http://steamcommunity.com/sharedfiles/filedetails/?id=1122537440[/url][/QUOTE] WTF Since when did Sackticks grow to the size of Crabs?! [IMG]https://steamuserimages-a.akamaihd.net/ugc/843717733507529517/6C1D9D2310DC09E160A435B816AE439C15A53453/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to%3D%2A%2C%2A%7C637%3A358&background-color=black[/img]
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