• VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
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[QUOTE=Aarone2004;51669868]You guys know that metal wall texture part of airexchangeset001a we didn't have? ([url]https://cdn.discordapp.com/attachments/232078738584502282/269797495796662284/unknown.png[/url] [I]I'd insert it as an image but it doesn't load[/I]) Now we do. [U][I][B]Bun/bw1119 found out[/B][/I][/U] it was metalroof002a, but with a different color: [IMG]https://cdn.discordapp.com/attachments/232078738584502282/269797825120960512/unknown.png[/IMG] So I've tried to recolor metalroof002a to look like the metal texture shown in the composite. [IMG]https://i.imgur.com/hgWNr5i.png[/IMG] i'mnotgoodatimageeditingpleasedon'tkillme[/QUOTE] Her'es my texture for those walls. It's kind of accurate. [IMG]http://i.imgur.com/sFan4I7.png[/IMG]
[QUOTE=BlackSnow;51671745]The CSGO Beta has loads of materials that didnt make it to the final game (Like [I]Sprays[/I]). Newer builds from around 2015 had a early version of the R8 revolver icon, back then simply known as the Magnum. [img]http://i.imgur.com/l7BUiPN.png[/img] EDIT: Tac-21 is making development too... Somewhat, altho these are old its still interesting to see how that gun will work: [CODE] sound\weapons\tac21\tac21_shelleject_02.wav sound\weapons\tac21\tac21_shelleject_03.wav sound\weapons\tac21\tac21_shelleject_04.wav sound\weapons\tac21\tac21_shelleject_05.wav sound\weapons\tac21\tac21_shelleject_06.wav sound\weapons\tac21\tac21_shelleject_07.wav sound\weapons\tac21\tac21_shelleject_08.wav sound\weapons\tac21\tac21_shelleject_09.wav sound\weapons\tac21\tac21_shoot.wav sound\weapons\tac21\tac21_shoot_distant.wav sound\weapons\tac21\tac21_shoot_fail.wav sound\weapons\tac21\tac21_shoot_silenced.wav sound\weapons\tac21\tac21_shoot_silenced_distance.wav sound\weapons\tac21\tac21_shoot_success.wav sound\weapons\tac21\tac21_zoom_in.wav sound\weapons\tac21\tac21_zoom_out.wav[/CODE] Source: [URL="http://counterstrike.wikia.com/wiki/TAC-21"]CS:GO Tac-21 Wiki Page[/URL][/QUOTE] Oh man, still kind of salty that my model viewer doesnt work with the csgo models
[QUOTE=omgihtmalyf;51672334]Oh man, still kind of salty that my model viewer doesnt work with the csgo models[/QUOTE] Decompile the model you want to view and compile it for any game you want, should work i think. (Just make sure to use the newest version of crowbar)
[QUOTE=BlackSnow;51672351]Decompile the model you want to view and compile it for any game you want, should work i think. (Just make sure to use the newest version of crowbar)[/QUOTE] Ill try that, thanks.
Not sure if this is well known, but do you know what this is? [IMG]https://images.discordapp.net/.eJwFwUsOhCAMANC7sJeWyq_ehiBBExViO6vJ3H3e-5rPe5nNHKpTNoD9lDre3YqOt_Rm-xj9amWeYuu4oaiWetztUQFyTDG55FfmHDNTBorMHFwKxOgTekQQIXRxQb-QK4rJhmBXtPPp5vcHDBElHQ.hqG-DtYAHT-VXuNqes3amT5xN5M[/IMG]
Reminds me of Doom 3 for some reason.
[QUOTE=Dindex;51672721]Not sure if this is well known, but do you know what this is? [IMG]https://images.discordapp.net/.eJwFwUsOhCAMANC7sJeWyq_ehiBBExViO6vJ3H3e-5rPe5nNHKpTNoD9lDre3YqOt_Rm-xj9amWeYuu4oaiWetztUQFyTDG55FfmHDNTBorMHFwKxOgTekQQIXRxQb-QK4rJhmBXtPPp5vcHDBElHQ.hqG-DtYAHT-VXuNqes3amT5xN5M[/IMG][/QUOTE] That's a Gargantuan concept. [img]http://vignette2.wikia.nocookie.net/half-life/images/d/d4/Garg_concepts.jpg/revision/latest?cb=20100220013939&path-prefix=en[/img]
[QUOTE=Dindex;51672721]Not sure if this is well known, but do you know what this is? [IMG]https://images.discordapp.net/.eJwFwUsOhCAMANC7sJeWyq_ehiBBExViO6vJ3H3e-5rPe5nNHKpTNoD9lDre3YqOt_Rm-xj9amWeYuu4oaiWetztUQFyTDG55FfmHDNTBorMHFwKxOgTekQQIXRxQb-QK4rJhmBXtPPp5vcHDBElHQ.hqG-DtYAHT-VXuNqes3amT5xN5M[/IMG][/QUOTE] It's a model render of an extremely early Gargantua
It's from the uncorrected Raising the Bar book
Is there anyone who can port the model [I]combine_gate.mdl[/I] to retail. [IMG]http://i.imgur.com/okeyFwd.jpg[/IMG]
Hey Snood_1990, I know I didn't ask you too long ago (about a week ago) about that beta antlion worker you're working on. Well, I was wondering how that is going so far and if you can, would you be able to show some screenshots of what it looks like so far? :cat:
My concept of Rollergrub, a bit ugly,my idea of being a snail that rolls and attacks the player. [IMG]http://i.imgur.com/EkhP5g0.png[/IMG]
[IMG]http://i.imgur.com/4TMAVCq.gif[/IMG]
[QUOTE=Trawy2000;51673051]Is there anyone who can port the model [I]combine_gate.mdl[/I] to retail. [IMG]http://i.imgur.com/okeyFwd.jpg[/IMG][/QUOTE] Have you ever worked with source models before? It's pretty easy and I think you could do it yourself if you have any experience.
[QUOTE=DankParrot;51526531]New Source 2 Video: [media]https://youtu.be/w2eR8yFXbwA[/media] [/QUOTE] This is so cool man, I can watch this video forever.
[QUOTE=Trawy2000;51673051]Is there anyone who can port the model [I]combine_gate.mdl[/I] to retail. [IMG]http://i.imgur.com/okeyFwd.jpg[/IMG][/QUOTE] Sure: [url]http://www.mediafire.com/file/i6x0j0iras2rl5x/combine_gate.rar[/url] I've also included the decompiled version. I didn't include textures since you can take them from the leak and use them in retail without fixing. Also is mega broken for anyone else?
[QUOTE=BillnTedison;51644046]Does this look beta-y?[/QUOTE] [T]https://dl.dropboxusercontent.com/u/1745437/source/getyourtv.jpg[/T] Oh shit, I forgot a TV :/
[QUOTE=gargamel9000;51674422][T]https://dl.dropboxusercontent.com/u/1745437/source/getyourtv.jpg[/T] Oh shit, I forgot a TV :/[/QUOTE] The exclusive offer must have ran out.
[QUOTE=Trawy2000;51673051] Is there anyone who can port [I]WHATEVER YOU WANT[/I] to retail. [/QUOTE] In case you want to give a different model a try in the future: [url]http://www.mediafire.com/file/ub502szzbbl8zow/v37_HL2_Leak_ModelViewer_Decompiler.rar[/url]
[QUOTE=CW3D;51673096]Hey Snood_1990, I know I didn't ask you too long ago (about a week ago) about that beta antlion worker you're working on. Well, I was wondering how that is going so far and if you can, would you be able to show some screenshots of what it looks like so far? :cat:[/QUOTE] Thanks for reminding me (again :v:). Did a little bit more work on it, not 100% happy with it yet though. [img]http://puu.sh/tn8Zq/285952b954.png[/img] [t]http://images.akamai.steamusercontent.com/ugc/106232967014182513/05B532CDA34E0CC5548F72E6C6248C22961F4F3A/[/t] (Oops glow-in-the-dark teeth)
You take my earlier suggestion into account? I'm quite curious as to how the finished texture will look.
[QUOTE=FreakMan2001;51675872]You take my earlier suggestion into account? I'm quite curious as to how the finished texture will look.[/QUOTE] Yeah may do, I think I need to edit the normal map a bit anyway.
Might be old news, again, but there are leftovers in CSGO* from L4D(?) and the cancelled zombie Halloween event gamemode that was promised by valve in 2013. -snippin this part out because im dumb af lmao- [T]http://i.imgur.com/CqCCIZN.png[/T]
[QUOTE=BlackSnow;51676201]Might be old news, again, but there are leftovers in CSGO* from L4D(?) and the cancelled zombie Halloween event gamemode that was promised by valve in 2013. There was also a zombie playermodel fully made but it doesn't seems to exist anymore. [T]http://i.imgur.com/CqCCIZN.png[/T] EDIT: Talking about this fella: [T]http://i.imgur.com/B4waxPE.jpg[/T][/QUOTE] Oh right i saw his texture when i was looking trough the game files, Cool!
[QUOTE=BlackSnow;51676201]Might be old news, again, but there are leftovers in CSGO* from L4D(?) and the cancelled zombie Halloween event gamemode that was promised by valve in 2013. There was also a zombie playermodel fully made but it doesn't seems to exist anymore. EDIT: Talking about this fella: [T]http://i.imgur.com/B4waxPE.jpg[/T][/QUOTE] Did they ever promised it? The only thing I remember was them making this zombie model to work with third-party zombie mods. [editline]15th January 2017[/editline] [url]http://blog.counter-strike.net/index.php/2012/08/4384/[/url]
[QUOTE=Starscre4M;51676377]Did they ever promised it? The only thing I remember was them making this zombie model to work with third-party zombie mods. [editline]15th January 2017[/editline] [url]http://blog.counter-strike.net/index.php/2012/08/4384/[/url][/QUOTE] Whoops sorry my bad :v:
[QUOTE=Starscre4M;51676377]Did they ever promised it? The only thing I remember was them making this zombie model to work with third-party zombie mods. [editline]15th January 2017[/editline] [url]http://blog.counter-strike.net/index.php/2012/08/4384/[/url][/QUOTE] yes it was functional for ages. only recently (SAS update?) did they break the zombie model and it's been left for dead since then.
God, excuse me for trailing off to another topic here, but, I'm still trying to search for the [Base] Gas-Mask citizen model that was [previously] created by a banned Facepunch user ( I cannot recall his given name.) This, is the current base reference: [url]https://steamcommunity.com/sharedfiles/filedetails/?id=691422631[/url] ; Anyone willing to help a brother out here? [editline]15th January 2017[/editline] I must be an idiot. I didn't notice that the original creator provided a link to the original post. My bad! :smile:
[QUOTE=BlackSnow;51676201]Might be old news, again, but there are leftovers in CSGO* from L4D(?) and the cancelled zombie Halloween event gamemode that was promised by valve in 2013. There was also a zombie playermodel fully made but it doesn't seems to exist anymore.[/QUOTE] Oh, I thought that was so the people who made the inevitable CSGO zombie mod wouldn't have to port HL2 models over [del]glad it turns out Valve added it to do something with it but never bothered which resulted in it getting removed so we're back at square 1[/del] so it [I]was[/I] for thirdparty mods? [del]Then why is it gone?[/del] [t]http://i.imgur.com/TIKUWcF.png[/t] It's there for me.
[QUOTE=LambdaCore 21;51674926]In case you want to give a different model a try in the future: [url]http://www.mediafire.com/file/ub502szzbbl8zow/v37_HL2_Leak_ModelViewer_Decompiler.rar[/url][/QUOTE] Dude,the decompiler does not work and I do not know how to use.
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