VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
4,608 replies, posted
[QUOTE=ChubbyDash;52986589]OTA-RANGER.OWS.23378's been hit!
*sad music*
Patch him up and get him into the dropship as soon as he's stable!
Gordon Freeman? It's - [B][I]*GUNSHOT*[/I][/B][/QUOTE]
[URL="https://youtu.be/l1SvvagUGuU?t=262"]Wilson![/URL]
[QUOTE=Maestro Fenix;52987514]One of the things that it bothered me in HL2 games is that the voices of the Combine Soldiers are too distorted and low to heard what they say usually, most of the time you must be hidden to listen to their dialogs, is not like in GoldSrc which it was at least high.[/QUOTE]
I'm in the opposite camp, I love the Combine Soldier vocals, they're pretty unique in that nothing else I've heard sounds quite like them. I appreciate how you can understand what they're saying if you listen in on them. Reminds me of military radios where it sounds like gibberish but if you listen closely you can hear what they're saying, except with an alien twist due to their voices.
The Overwatch voice's bizarro newspeak is awesome too.
"All autonomous units, accept mandatory sector assimilation. Co-ordinate constriction underway. Debride and cauterize. Entering Phase nine, enhanced compliance. Deploy advisory control and oversight. Submit and be subsumed."
What the heck? It's awesome.
too bad ep1 ruined the radio chat beep sound
and they lost the overwatch announcer's filter in ep2
[QUOTE=Hell-met;52988061]and they lost the overwatch announcer's filter in ep2[/QUOTE]
In EP2 the overwatch voice is coming from combine helicopters flying overhead, that's why it sounds different.
[QUOTE=Hell-met;52988061]too bad ep1 ruined the radio chat beep sound
and they lost the overwatch announcer's filter in ep2[/QUOTE]
Your constant fucking negativity is pointless, dour, irritating, and borderline malicious. We get it. You think HL2 and its episodes aren't very good. What else is there to say? Valve isn't going to read your forum posts and then build a time machine and redesign the game to suite your tastes. You're just being a total downer for no reason whatsoever, man. You're not even creating interesting conversation.
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[QUOTE=The Fiend;52988557]Your constant fucking negativity is pointless, dour, irritating, and borderline malicious. We get it. You think HL2 and its episodes aren't very good. What else is there to say? Valve isn't going to read your forum posts and then build a time machine and redesign the game to suite your tastes. You're just being a total downer for no reason whatsoever, man. You're not even creating interesting conversation.
:\[/QUOTE]
Of all the times to go off on him you pick a time he's being tame
I never noticed any 'beep sounds' or what the filter was changed to, but people speaking negatively about Ep2 (or Ep1. Or HL2. Or Valve) elevates them in my eyes. Keep going, [B]Hell-met[/B]!
edit
Actually, I always assumed the Overwatch announcer was speaking directly through that console we activated, instead of coming from the Citadel and echoing thru large distance & the city, but, yeah, that was a sucky move.
Oh, wait. That also brings up the question of just what the hell the Overwatch annoucer [I]is[/I]. Didn't it (she?) go down with the Citadel? How's it still in Ep2? Is it just some omnipresent AI? I liked to assume it's a person, like the announcer in Dishonored was just an employee, but now Ep2 spoiled it for me.
Wait, were you guys talking about the announcer AI or the generic soldier's voice the whole time?
I don't understand why this is being brought to a personal level, lol. I don't know any of you.
i spent nearly three quarter of my life overplaying and adoring valve based games i'll sure as heck share my views if i wanna to. that includes both valve's good and bad moves throughout the years.
(and guess what, the bad moves have been steadily outnumbering the other side for years now even from a completely neutral point of view.)
[QUOTE=Cvoxalury;52988664]I never noticed any 'beep sounds' or what the filter was changed to, but people speaking negatively about Ep2 (or Ep1. Or HL2. Or Valve) elevates them in my eyes. Keep going, [B]Hell-met[/B]!
edit
Actually, I always assumed the Overwatch announcer was speaking directly through that console we activated, instead of coming from the Citadel and echoing thru large distance & the city, but, yeah, that was a sucky move.
Oh, wait. That also brings up the question of just what the hell the Overwatch annoucer [I]is[/I]. Didn't it (she?) go down with the Citadel? How's it still in Ep2? Is it just some omnipresent AI? I liked to assume it's a person, like the announcer in Dishonored was just an employee, but now Ep2 spoiled it for me.[/QUOTE]
Can't be a person - it constantly talks to metrocops about minor stuff like commanding to push forward onto the player. Improbable that it's just one lady doing everything from commanding insignificant CP squads all over the city, announcing every single death and also doing the PA announcements. Plus, her voice sounds a bit robotic.
I disliked the EP2 version because it sounded too much like GLaDOS, and the flavor of the text was a bit try-hard in terms of mentioned newspeak. But I don't think it's unrealistic to still have it after the citadel explosion. A body like that cannot function with just one big and dumb citadel. There has to be other government buildings with their respective functions. An AI tactical commander (or multiples) like that can just probably be launched on any advanced combine mainframe.
I love EP1's rendition, though. Even if there's no reason for the voice to be so slow and spooky.
I like to think that (in EP2) Advisors directly communicate to their soldiers in/through that voice.
[QUOTE=.:Niko Dash:.;52983254]the problem is that valve lock down the engine is loading tools due to the leak of source 2007 (see alien swarm you can load tool whit the command "loadtool" if i'm not wrong) so its not possible to use it in Source 2007/2013 has far a think.[/QUOTE]
Oh wait really? I see commedit.dll, pet.dll and vmt.dll are still in Half-Life 2 Deathmatch/bin/tools/ - do they not load at all now?
Is the -tools parameter meant to open the game in tools mode?
[QUOTE=notbarnik;52988805]Can't be a person - it constantly talks to metrocops about minor stuff like commanding to push forward onto the player. Improbable that it's just one lady doing everything from commanding insignificant CP squads all over the city, announcing every single death and also doing the PA announcements. Plus, her voice sounds a bit robotic.[/QUOTE]
A bunch of ladies, like in the end of DX Human Revolution.
Who's responsible for 'non-mechanical reproduction stimulation' mentioned in the announcements? There are ladies somewhere!
[QUOTE=Cvoxalury;52989301]A bunch of ladies, like in the end of DX Human Revolution.
Who's responsible for 'non-mechanical reproduction stimulation' mentioned in the announcements? There are ladies somewhere![/QUOTE]
You can always use this for non-mechanical reproduction stimulation
[IMG]https://tcrf.net/images/thumb/4/4a/Hl97_headcrab3.png/300px-Hl97_headcrab3.png[/IMG]
But it says right there in the name, non-mechanical reproduction [I]simulation[/I]. In other words they let you fantasize about sex for five minutes as a reward.
[QUOTE=JasonDave;52989348]But it says right there in the name, non-mechanical reproduction [I]simulation[/I]. In other words they let you fantasize about sex for five minutes as a reward.[/QUOTE]
It's "reproduction simulation" meaning it's not true reproduction (that's being supressed) but it's still sex. That doesn't result in reproduction, in this way it's 'simulating'.
Either that or you're right and it's like Demolition Man, where, in the future, they switched sex for weird VR/mind merge thingy.
If it's fantasising, why the 'non-mechanical' part? Why accentuate that?
If we go by your interpretation, it's [non-mechanical reproduction] [simulation]. So it simulates non-mechanical reproduction? Is there mechanical reproduction now? Or any?
By my interpretation, it's [non-mechanical] [reproduction simulation]. It's an actual process that simulates reproduction, and it doesn't involve some mechanical unit but an organic unit.
Nah I was just kidding. I've literally never ever put any thought into it because it's a complete throwaway line that you barely even hear in the game. Though now that you've mentioned it, the implications of your interpretation are at least a little fucked up.
[QUOTE=tschumann;52989128]Oh wait really? I see commedit.dll, pet.dll and vmt.dll are still in Half-Life 2 Deathmatch/bin/tools/ - do they not load at all now?
Is the -tools parameter meant to open the game in tools mode?[/QUOTE]
i mean new tools try to add a new tool and see if you can load it
EDIT: Add Quote From VDC
[QUOTE=Wiki;52989128]
[IMG]https://developer.valvesoftware.com/w/images/c/cb/Warning.png[/IMG] Warning:You are likely to encounter instability if you try to mix engine branches.
In [URL="https://developer.valvesoftware.com/wiki/Left_4_Dead_2"]Left 4 Dead 2[/URL] and later you can manage tool availability with the toolload and toolunload console commands or by editing the engine's bin/enginetools.txt file. There is a GUI window for this too but it's currently broken.
In earlier engine builds the tools system is locked down, probably to ensure that we don't run any of the tools that were leaked in 2007 from Valve in the initial [URL="https://developer.valvesoftware.com/wiki/Team_Fortress_2"]Team Fortress 2[/URL] beta. They can still be run by obtaining a less-than-legal copy of the beta but of course that restricts you to a [I]very[/I] old build of the game. [/QUOTE]
So I posted a few days ago about the combot from the leak and how I've recreated it in retail. Currently, I have the combot from the leak and the retail city scanner as two separate npcs (npc_combot and npc_cscanner). Should I keep it this way or should I just rework the retail npc_cscanner to be more like the combot? This would include model changes, slight behavior changes, and the gas attack that was cut from the city scanner in retail. What do you guys think?
Let's put it to a vote!
Vote "Zing" if he should keep them as two separate npcs
Vote "Useful" if he should rework the retail npc_cscanner
Make sure to vote on Milkyway M16's post above, not this one.
[QUOTE=CW3D;52991716]Let's put it to a vote!
Vote "Zing" if he should keep them as two separate npcs
Vote "Useful" if he should rework the retail npc_cscanner
Make sure to vote on Milkyway M16's post above, not this one.[/QUOTE]
The City Scanner is practically the final version's counterpart of the Combot, only without dispensing harmful gas or fire.
Why join both?
Arent there Elite Metrocops? Elite Overwatch? So why not Elite Scanners?
[QUOTE=Cvoxalury;52989358]It's "reproduction simulation" meaning it's not true reproduction (that's being supressed) but it's still sex. That doesn't result in reproduction, in this way it's 'simulating'.
Either that or you're right and it's like Demolition Man, where, in the future, they switched sex for weird VR/mind merge thingy.
If it's fantasising, why the 'non-mechanical' part? Why accentuate that?[/QUOTE]
I want to add that this is used as incentive to perform your (often deadly) mission better. Anyone can jack-off. Raping a real woman, on the other hand, is a big motivation.
edit: my friend says that women volunteer for extra rations, but personally I see no reason for combine (as a government system) to buy something they can take by force. They give rations for people becoming metrocops, for people snitching. But for using their bodies? That would be too generous/humane.
[QUOTE=Milkyway M16;52991698]So I posted a few days ago about the combot from the leak and how I've recreated it in retail. Currently, I have the combot from the leak and the retail city scanner as two separate npcs (npc_combot and npc_cscanner). Should I keep it this way or should I just rework the retail npc_cscanner to be more like the combot? This would include model changes, slight behavior changes, and the gas attack that was cut from the city scanner in retail. What do you guys think?[/QUOTE]
I have a thid solution: keep combot stuff within npc_cscanner (so it's one entity) but assign a switch for it (spawnflag, for example).
If you rework the cscanner, it'll basically be just skin replacement. Because they're neutral basically all the way thru Point Insertion & Red Letter Day, so that would be a waste, you won't be getting behaviour changes and combat changes becaues they don't engange in combat. And then you encounter just a couple of them in Route Canals and couple more in Water Hazard and that's it, but if you wanna change those w/o changing the maps, you can check for mapname in Spawn() and assign spawnflag on spawn and so they get changed. Otherwise, if you release it or use on your maps, you'll just be placing npc_cscanenr with that spawnflag.
[QUOTE=95Navigator;52876030]Since we are on the topic of TF2, has anyone, besides Team Gaben, really delved into the TF2 Invasion code? What can be told about it?
I personally have been studying the code, and theres a lot of interesting stuff going on there. Meteors, motorcycles, plasma rifles... it really is amazing to see what Robin and company were cooking up there.
It also seems, although there are no assets in the leaked files, some if not all entities had models done and associated with them.
Has anyone ever tried to port at least some code to SDK2013 MP? I dunno... it SEEMS doable, but there could be a lot of troubles. The assets could be temporarily replaced with HL2 Deathmatch stuff, or something.[/QUOTE]
I know this is old but I'll still reply
Yeah, somebody did port it over. You can find it [URL="https://github.com/TalonBraveInfo/InvasionSource"]here[/URL]
I'm also apart of a team of people that are trying to finish TF2 alpha/Invasion. Figured I would share some pictures of the models the owner and Sgt. Headcrab made.
[IMG]https://media.discordapp.net/attachments/387326551202463746/388033431373873154/unknown.png?width=537&height=413[/IMG]
(Model made for the Technician, picture for comparison:)
[IMG]https://images-ext-2.discordapp.net/external/fL4raa2aK2HE5NAlQIWa2oCZuJCw29s6qDfGSpYZyKM/https/cdn.discordapp.com/attachments/308781568942407680/387687152772972545/083.png?width=568&height=414[/IMG]
This one is made by Sgt Headcrab:
[IMG]https://images-ext-2.discordapp.net/external/MMdqrO3rZfXMsPr4Yo54UVJoO_8GmEZl2W0bfYwPr00/https/cdn.discordapp.com/attachments/359485395311919125/388559364857790484/unknown.png[/IMG]
There's also this new map the owner made called airexchange_2fort
[IMG]https://media.discordapp.net/attachments/387326551202463746/387713911647895552/1Working_airexchange_2fort0004.png?width=551&height=414[/IMG]
Two new HL1 beta screenshots just now released:
[video]https://twitter.com/ValveTime/status/943525542468440066[/video]
[QUOTE=CaptainZed;52992482]Two new HL1 beta screenshots just now released:
[video]https://twitter.com/ValveTime/status/943525542468440066[/video][/QUOTE]
As usual, been sitting in someones private little vault for 15 years, now finally the time to release the breadcrumbs. Maybe they were 'shared' many years ago, but ValveTime loves keeping stuff to themselves, because there's more profit this way.
Also forgot some other images. The owner is working on the shield.
[IMG]https://images-ext-1.discordapp.net/external/_tWBJswC2SCoX-InhfahOUX4PCSendT_Uyn7sDphDZ8/https/cdn.discordapp.com/attachments/308781568942407680/391334685130620928/Tf_concept_88.jpg?width=493&height=627[/IMG]
Model that he is making is based off of this:
[IMG]https://images-ext-2.discordapp.net/external/FiN2q5LGfdwn8hS4b-zYfl8l0me9zIeQ6_ajw8pkfGo/https/cdn.discordapp.com/attachments/308781568942407680/391363367585185809/unknown.png?width=816&height=628[/IMG]
We have a site but I'm not gonna share it because our host is really terrible and won't allow us to upload zip files to the FTP.
[QUOTE=Cvoxalury;52992575]As usual, been sitting in someones private little vault for 15 years, now finally the time to release the breadcrumbs. Maybe they were 'shared' many years ago, but ValveTime loves keeping stuff to themselves, because there's more profit this way.[/QUOTE]
Sven was contacted and posted the images today, hence the December 20th date in the linked directory to his domain.
I wouldn't have expected Sven to have such material, but then again, he was the host of [url=http://www.svencoop.com/nostalgia/ahl/]Atomic Half-Life[/url] back in the day. I suppose you only know if you ask.
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