VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
4,608 replies, posted
[QUOTE=Solomon;53090998]Sure, but I still need to /finish/ the comic. I can't put something up that isn't finished. It just aint right.[/QUOTE]
(put it on steam early access)
Is blackhole01a.vtf used anywhere? I think it might be the Combine Guard's muzzle effect for its gun instead of the strider_blackball.vtf used in mods (unless the source code mentions strider_blackball.vtf and my copy of the leak just isn't playing it right).
[QUOTE=Solomon;53090539]Do you think one would even succeed?[/QUOTE]
I learned a valuable lesson not too long ago: don't overthink or second-guess. Just do it, make it happen, and see where it goes! If you start to doubt yourself or your work, you've already lost. So don't think about it. Just do it. :flex:
Comics is good and art is also good.
Gonzo/Kralich from the PB team here (although not actually here on behalf of PB, just wanted to point out where I'm coming from).
After six months of hard-working tinkering, here is a fully-compiled, feature-packed build of the leaked HL2 Beta from 2003!
[url]https://mega.nz/#!WBxnCSJI!3ZtZ_waQGcKWIWbFjPRve2QWTnhD13dMNpvb6oZF1wo[/url]
Within the zip is a readme.txt and credits.txt that are worth a read. There's over 1500 maps here, developed from 1999 all the way up until late 2003. A fair few are playable, although many of them are just flat compiles of the .vmfs from the WC Map Pack.
In the wake of Epistle 3, I thought it might be about time that as many people as possible were able to access this. No installation required - download the zip, extract, and then dig in with the first .exe shortcut you come across.
My hope is this motivates people who might be more skilled than me to do more map fixups like what some of those listed in the credits have done.
I'm not gonna say much more here as the readme.txt file explains more and I encourage you to dive in by yourself. Seeing as I know it's one of the first things people will want to try, the four properly playable Borealis maps are demo_arctic , e3_ship , devtest , and nov_bor_001 .
Most maps need loading via the console, but I assume you guys know that. There's a menu screen too with the cut air exchange chapter (fully fixed up) on it, as well as the E3 2003 maps from TAP.
I hope you enjoy! I certainly did :)
Speaking of 2003 leak stuff - I transcribed the Axel Gembe FBI logs a while back. They don't offer much in the way of the beta, but they are very informative in regards to Axel and even include most of his email exchange with Gabe pre-arrest.
[url]http://vcc.wikia.com/wiki/The_2003_Leak/FBI_Logs[/url]
Poor Alfred, he went through so much shit.
[QUOTE=ToyokaX;53099165]Poor Alfred, he went through so much shit.[/QUOTE]
Fuck Alfred, man. He's part of the reason why the current Steam version of HL1 is such a wreck, comparatively.
I remember him doing and saying stuff like that removing overbright was a good thing because "it hurt my eyes"
[QUOTE=RaraKnight;53099652]Fuck Alfred, man. He's part of the reason why the current Steam version of HL1 is such a wreck, comparatively.
I remember him doing and saying stuff like that removing overbright was a good thing because "it hurt my eyes"[/QUOTE]
Give the man some credit, he is trying to do his job without doing any real work.
Half-Life: Source still doesn't get any love, either. (Obviously) Black Mesa the standalone game is the focus now.
Will you all forgive Alfred if he ever releases the source code for the cut HL1 enemies?
[QUOTE=PikaCommando;53099945]Will you all forgive?[/QUOTE]
Tell me about that Daikatana reference, friends. In a HL2 Port of the Hazard Course, a security guard stopped you from entering the pipe because Superfly Johnson wasn't with you.
Was that carried over into Black Mesa? Was it reiterated for the guard who doesn't let you pass without the HEV suit? Because, Daikatana was already out before Half-Life 2 was, so Valve took the liberty of making a jab at that game and Superfly's dreadful navigation.
You guys all forget that he was the sole one working on the fixes, and ( highly likely if we consider as true the rumours of how is working at Valve ) with a limited time to do and test bug fixes.
If any of us alone would be given a max time of only one week to fix all the bugs that one can, you can expect new bugs like it happened.
If Valve would let the community push fixes, or assign more time/personnel to fix them, the situation would be way better.
Can somebody explain who Alfred is? All I got from this thread are bits and pieces
[QUOTE=halfer;53101563]Can somebody explain who Alfred is? All I got from this thread are bits and pieces[/QUOTE]
He’s been at Valve for a while, he worked on HL2 back in the day as a programmer
[QUOTE=halfer;53101563]Can somebody explain who Alfred is? All I got from this thread are bits and pieces[/QUOTE]
He was the last valve employee who used to give a little shit about old valve games, now no one cares.
He is also one of the creators of the famous [URL="http://www.adminmod.org/v1.0/"]admin mod[/URL]!
[QUOTE=Maestro Fenix;53100479]You guys all forget that he was the sole one working on the fixes, and ( highly likely if we consider as true the rumours of how is working at Valve ) with a limited time to do and test bug fixes.
If any of us alone would be given a max time of only one week to fix all the bugs that one can, you can expect new bugs like it happened.
If Valve would let the community push fixes, or assign more time/personnel to fix them, the situation would be way better.[/QUOTE]
See I'd forgive this if it wasn't for the fact he's such an obnoxious cunt in some of his responses to github requests. He's clearly one of those insufferable pricks who decides that his interpretation and opinion of the engine is the [B]only[/B] opinion, ignorant of the fact he is [I]fixing a product for customer consumption[/I]. Because he worked on a Half-Life product officially, he is the one and only true voice on Half-Life and CS now. Utter, utter arrogance.
[QUOTE=Maestro Fenix;53100479]You guys all forget that he was the sole one working on the fixes, and ( highly likely if we consider as true the rumours of how is working at Valve ) with a limited time to do and test bug fixes.
If any of us alone would be given a max time of only one week to fix all the bugs that one can, you can expect new bugs like it happened.
If Valve would let the community push fixes, or assign more time/personnel to fix them, the situation would be way better.[/QUOTE]
That reminds me, has anyone heard of the old saying "If you want something done right, you've got to do it yourself?"
[QUOTE=jackfu;53102247]That reminds me, has anyone heard of the old saying "If you want something done right, you've got to do it yourself?"[/QUOTE]
Ah yes, that memorable quote from Soldier of Fortune (1999).
Also, what are the original HL team members even doing at Valve right now? Maintaining Steam/TF2/CSGO/Dota2? Making new prototypes like Artifact?
[QUOTE=PikaCommando;53102311]Ah yes, that memorable quote from Soldier of Fortune (1999).
Also, what are the original HL team members even doing at Valve right now? Maintaining Steam/TF2/CSGO/Dota2? Making new prototypes like Artifact?[/QUOTE]
Either dead or retired from valve i assume.
[QUOTE=Big Snake Bos;53102396]Either dead or retired from valve i assume.[/QUOTE]
Either a new generation of talented, passionate developers arise, or I very much fear for the future of our franchise.
[QUOTE=Big Snake Bos;53102396]Either dead or retired from valve i assume.[/QUOTE]
I mean the ones still remaining at Valve, like Dario Casali.
Hey, anyone know what's up with mouse being completely busted in the beta? Never had this problem before, but recently in every copy of the beta I have, the mouse will skip around hard at certain intervals, and mouse releases won't get registered half of the time until you press the mouse again.
Can't find anything about this anywhere, kind of desperate.
Alfred had me chosen to be one of the ‘hand-selected’ people to receive the Steam Machine prototype. Pretty nice guy, I'd say. Too bad I never actually got it.
[QUOTE=Nukedrabbit95;53102635]Hey, anyone know what's up with mouse being completely busted in the beta? Never had this problem before, but recently in every copy of the beta I have, the mouse will skip around hard at certain intervals, and mouse releases won't get registered half of the time until you press the mouse again.
Can't find anything about this anywhere, kind of desperate.[/QUOTE]
I'm experiencing the same thing and I've been unable to track it down. It's related to the Creators Update, that's all I know so far. I've looked into it with Jasper (who is experiencing the same thing).
It happens in all Source games except CSGO. Happens in Half-Life 1 as well. I've seen reports of people experiencing it in Overwatch as well.
ALien Swarm is abandonware comrade.
Its source code (IIRC) is also available in the SDK, so if you want something fixed. Well... you know the rest :P
[video=youtube;uvRiV39s1JM]https://www.youtube.com/watch?v=uvRiV39s1JM[/video]
watch the first strider's legs, his spikes dissapeared i dont think is a lod problem because the second strider didnd had the same thing going on,soooooo what is this somesort of new shaving method?
[QUOTE=ProZak;53102839]I'm experiencing the same thing and I've been unable to track it down. It's related to the Creators Update, that's all I know so far. I've looked into it with Jasper (who is experiencing the same thing).
It happens in all Source games except CSGO. Happens in Half-Life 1 as well. I've seen reports of people experiencing it in Overwatch as well.[/QUOTE]
Hmm, I haven't experienced it outside of the beta. Good to know it's probably not some obscure driver issue on my machine only though.
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