VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
4,608 replies, posted
somebody better archive that stuff before it could be taken down
[QUOTE=Gsilverleaf;51701438]How's this? Whipped it up fairly quickly.
[T]http://i.imgur.com/QmJqZJq.png[/T][/QUOTE]
Thats great, thanks
[QUOTE=FlamingBlizza;51703405]somebody better archive that stuff before it could be taken down[/QUOTE]
Doubt they will be, most of this stuff (like the TF2 and DOTA character resources) are stuff Valve gave to the community so they could use them to make their own content for the games.
What is de_nuke_ve?
[QUOTE=gk99;51705121]What is de_nuke_ve?[/QUOTE]
Volcano edition, as in volcano the ex CS pro / level designer.
[QUOTE=QWERTERBERY;51703345]...[/QUOTE]
[B]lmao, all of the files there, every single one, are already publicly available. This is not a leak.[/B]
For example, all of the DotA 2 Hero sources are publicly available, by Valve. You can download just comic art of TF2 comics from teamfortress.com.
[URL]https://steamcommunity.com/sharedfiles/filedetails/?id=189242754[/URL]
Here you can find the publicly available CSGO UV sheets, used by people to make weapon skins.
[B]Same for everything else - publicly available and made by Valve. Not sure why everyone's getting all worked up over it.[/B]
Why are you even posting it here? Is not new content or something interesting that we havent seen yet
[QUOTE=msalinas2877;51705750]Why are you even posting it here? Is not new content or something interesting that we havent seen yet[/QUOTE]
Neither is complaining about it but you seem perfectly content with that.
Even if it's all publicly released content it's neat to have it all in one post with dates.
[QUOTE=tschumann;51701921]How do you know these are real?[/QUOTE]
Possibly some of the leaked items are real, but some seem a little suspicious.
ep2_intro.vmf has "comment" "Decompiled by BSPSource v1.3.20 from ep1_c17_06" on line 37.
ep2_outland_01_1010.vmf, ep2_outland_06a_0912.vmf and ep2_outland_06a_1010.vmf have "editorbuild" "6412" which is the same version of Hammer used to make the above. The Source 2009 version of Hammer in the Source SDK is build number 5439.
styleguide_riverbed2.vmf has "editorbuild" "6440" which also seems much too new.
They could of been 'resaved' as some dumb way of gaining anonymity
[QUOTE=Sally;51706492]They could of been 'resaved' as some dumb way of gaining anonymity[/QUOTE]
Maybe, but the other ones have editorbuild values in the 3000 range.
[QUOTE=Snaiper;51705612][B]lmao, all of the files there, every single one, are already publicly available. This is not a leak.[/B]
For example, all of the DotA 2 Hero sources are publicly available, by Valve. You can download just comic art of TF2 comics from teamfortress.com.
[URL]https://steamcommunity.com/sharedfiles/filedetails/?id=189242754[/URL]
Here you can find the publicly available CSGO UV sheets, used by people to make weapon skins.
[B]Same for everything else - publicly available and made by Valve. Not sure why everyone's getting all worked up over it.[/B][/QUOTE]
You don't understand - most of the links changed/blocked/removed and technical support ended, he moved to a new host: [url]http://cdn.steamstatic.com/[/url]
[QUOTE=tschumann;51706253]Possibly some of the leaked items are real, but some seem a little suspicious.
ep2_intro.vmf has "comment" "Decompiled by BSPSource v1.3.20 from ep1_c17_06" on line 37.
ep2_outland_01_1010.vmf, ep2_outland_06a_0912.vmf and ep2_outland_06a_1010.vmf have "editorbuild" "6412" which is the same version of Hammer used to make the above. The Source 2009 version of Hammer in the Source SDK is build number 5439.
styleguide_riverbed2.vmf has "editorbuild" "6440" which also seems much too new.[/QUOTE]
ep2_intro map is a remake, it's not original file so you can find post with it in previous thread.
outland_01/06a was leaked not in original condition (you also can find a history of their appearance in prev. thread)
does anyone have any working code for the hl2 2002 hud that i can put in a source mod?
i really want to add it and i haven't found anything anywhere
Random question, i've downloaded the nuke_ve zip that QWERTERBERY linked us to, and there is a de_nuke_ve.kv file in the zip, what is that for?
[QUOTE=BlackSnow;51709142]Random question, i've downloaded the nuke_ve zip that QWERTERBERY linked us to, and there is a de_nuke_ve.kv file in the zip, what is that for?[/QUOTE]
its a type of script file [url]https://developer.valvesoftware.com/wiki/.kv_file[/url]
[QUOTE=OddDoc;51708200]ep2_intro map is a remake, it's not original file so you can find post with it in previous thread.[/QUOTE]
Wasn't there a debate about the poster trying to pass the original map off as their own work, though?
[QUOTE=Hideyoshi;51709489]Wasn't there a debate about the poster trying to pass the original map off as their own work, though?[/QUOTE]
The poster was stating it was a remake and got blasted for stealing valves work
[QUOTE=Hideyoshi;51709489]Wasn't there a debate about the poster trying to pass the original map off as their own work, though?[/QUOTE]
[QUOTE=Sally;51709706]The poster was stating it was a remake and got blasted for stealing valves work[/QUOTE]
To add to that it was confirmed by someone on V2 that he had some access to the repo by looking at his steam profile. Ehh its a long story and its best to leave it behind.
[QUOTE=Hideyoshi;51709489]Wasn't there a debate about the poster trying to pass the original map off as their own work, though?[/QUOTE]
[url]https://facepunch.com/showthread.php?t=1521400&page=38[/url]
[url]https://facepunch.com/showthread.php?t=1521400&page=39[/url]
[url]https://facepunch.com/showthread.php?t=1521400&page=40[/url]
[url]https://www.reddit.com/r/HalfLife/comments/4xx6ki/recent_facepunch_valve_leaks_full_timeline_mirrors/[/url] ([B]08-10-2016[/B])
[QUOTE][B]Half-Life "Lost 3DFX Acceleration Footage - Some Little Part - 1998":[/B][/QUOTE]
[url]https://www.youtube.com/watch?v=Q4EEzhX04XU&t=101[/url]
My interpretation of Palace, combined with elements of Vertigo.
[IMG]https://i.imgur.com/RGKAcqL.jpg[/IMG]
[IMG]https://i.imgur.com/Kfj4mU1.jpg[/IMG]
[IMG]https://i.imgur.com/WkeFIOg.jpg[/IMG]
[IMG]https://i.imgur.com/QJAwoqe.jpg[/IMG]
Thoughts?
[QUOTE=bw1119;51712860]My interpretation of Palace, combined with elements of Vertigo.
[I]Lots of images[/I]
Thoughts?[/QUOTE]
Looks a bit like an abandoned chapel with an underground parking :v:
But still nice one. Would've tagged as "Artistic" if I could.
Yeah, it does feel more like a mosque or something.
Not sure if it's been posted or not but in Team Fortress Classic's titles.txt there are titles for unreleased maps:
[QUOTE]// ======= Doublemint ======= //
dblmint_you_got_flag
{
You have the flag!
Take it to your APC.
}
dblmint_x_has_flag
{
%s has your team's flag.
}
dblmint_you_capped_flag
{
You escaped with your team's flag!
Good job!
}
dblmint_enemy_capped_flag
{
The enemy captured the flag!
}
dblmint_team_capped_flag
{
Your team captured the flag!
}
dblmint_flagcage
{
This cage will open within 45 seconds.
}[/QUOTE]
[QUOTE]// ======= War ======= //
war_u_stole_1
{
You stole flag 1!
Return it to your capture point!
}
war_tm_stole_1
{
Your team has stolen FLAG 1!
}
war_en_stole_1
{
The enemy has stolen FLAG 1!
}
war_u_stole_2
{
You stole flag 2!
Return it to your capture point!
}
war_tm_stole_2
{
Your team has stolen FLAG 2!
}
war_en_stole_2
{
The enemy has stolen FLAG 2!
}
war_u_stole_3
{
You stole flag 3!
Return it to your capture point!
}
war_tm_stole_3
{
Your team has stolen FLAG 3!
}
war_en_stole_3
{
The enemy has stolen FLAG 3!
}
war_u_stole_4
{
You stole flag 4!
Return it to your capture point!
}
war_tm_stole_4
{
Your team has stolen FLAG 4!
}
war_en_stole_4
{
The enemy has stolen FLAG 4!
}
war_uhave_flag_1
{
You have FLAG 1
Return it to your capture point!
}
war_uhave_flag1
{
You have FLAG 1
Return it to your capture point!
}
war_uhave_flag_2
{
You have FLAG 2
Return it to your capture point!
}
war_uhave_flag_3
{
You have FLAG 3
Return it to your capture point!
}
war_uhave_flag_4
{
You have FLAG 4
Return it to your capture point!
}
war_tmsec_flag1
{
Your team secured FLAG 1
}
war_tmsec_flag2
{
Your team secured FLAG 2
}
war_tmsec_flag3
{
Your team secured FLAG 3
}
war_tmsec_3
{
Your team secured FLAG 3
}
war_tmsec_flag4
{
Your team secured FLAG 4
}
war_usec_flag1
{
You secured FLAG 1
}
war_usec_flag2
{
You secured FLAG 2
}
war_usec_flag3
{
You secured FLAG 3
}
war_usec_flag4
{
You secured FLAG 4
}
war_uret_flag1
{
You returned FLAG 1
}
war_uret_flag2
{
You returned FLAG 2
}
war_uret_flag3
{
You returned FLAG 3
}
war_uret_flag4
{
You returned FLAG 4
}
war_tret_flag1
{
Your team returned FLAG 1
}
war_tret_flag2
{
Your team returned FLAG 2
}
war_tret_flag3
{
Your team returned FLAG 3
}
war_tret_flag4
{
Your team returned FLAG 4
}
war_eret_flag1
{
The ENEMY returned FLAG 1
}
war_eret_flag2
{
The ENEMY returned FLAG 2
}
war_eret_flag3
{
The ENEMY returned FLAG 3
}
war_eret_flag4
{
The ENEMY returned FLAG 4
}
war_esec_flag1
{
The ENEMY team secured FLAG 1!
}
war_esec_flag2
{
The ENEMY team secured FLAG 2!
}
war_esec_flag3
{
The ENEMY team secured FLAG 3!
}
war_esec_flag4
{
The ENEMY team secured FLAG 4!
}
war_avail
{
Neutral flags are now available!
}
war_removedflag
{
!!! You lost the flag because
you entered the spawn room !!!
}
war_cant_withflag
{
You can't enter the spawn
room while carrying the flag
}[/QUOTE]
[QUOTE]// ======= Italy ======== //
$color 0 225 0
italy_take_flag_to_1
{
Take this flag to Command Point 1.
}
italy_take_flag_to_2
{
Take this flag to Command Point 2.
}
italy_take_flag_to_3
{
Take this flag to Command Point 3.
}
italy_take_flag_to_4
{
Take this flag to the church.
}
$position -1 0.75
italy_yourflag_at_0
{
Your flag has returned to the bottom of the town.
}
italy_yourflag_at_1
{
Your flag has returned to Command Point 1.
}
italy_yourflag_at_2
{
Your flag has returned to Command Point 2.
}
italy_yourflag_at_3
{
Your flag has returned to Command Point 3.
}
italy_eflag_at_0
{
The enemy flag has returned to bottom of the town.
}
italy_eflag_at_1
{
The enemy flag has returned to Command Point 1.
}
italy_eflag_at_2
{
The enemy flag has returned to Command Point 2.
}
italy_eflag_at_3
{
The enemy flag has returned to Command Point 3.
}
$position -1 0.7
italy_you_secure_cp1
{
You secured Command Point 1!
Take the next flag to Command Point 2.
}
italy_team_secured_cp1
{
Your team secured Command Point 1!
Take the next flag to Command Point 2.
}
italy_lost_cp1
{
The enemy team secured Command Point 1!
Defend Command Point 2.
}
italy_you_secure_cp2
{
You secured Command Point 2!
Take the next flag to Command Point 3.
}
italy_team_secured_cp2
{
Your team secured Command Point 2!
Take the next flag to Command Point 3.
}
italy_lost_cp2
{
The enemy team secured Command Point 2!
Defend Command Point 3.
}
italy_you_secure_cp3
{
You secured Command Point 3!
Take the next flag to the church.
}
italy_team_secured_cp3
{
Your team secured Command Point 3!
Take the next flag to the church.
}
italy_lost_cp3
{
The enemy team secured Command Point 3!
Defend the church.
}
italy_you_secure_cp4
{
You secured the church!
Victory is yours!
}
italy_team_secured_cp4
{
Your team secured the church!
Victory is yours!
}
italy_lost_cp4
{
The enemy team secured the church!
You've lost control of the town!
}
italy_endround_win
{
Your team secured all 4 Command Points.
You now control the town!
Prepare for a counterattack. Defend the town!
}
italy_endround_lose
{
The enemy team secured all 4 Command Points.
You've lost control of the town!
Prepare to counterattack. Take back the town!
}
italy_attacker_1
{
You're on the attacking team.
Move uphill and capture Command Point 1!
}
italy_attacker_2
{
You're on the attacking team.
Move uphill and capture Command Point 2!
}
italy_attacker_3
{
You're on the attacking team.
Move uphill and capture Command Point 3!
}
italy_attacker_4
{
You're on the attacking team.
Move uphill and capture the church!
}
italy_defender_1
{
You're on the defending team.
Move downhill and defend Command Point 1!
}
italy_defender_2
{
You're on the defending team.
Move downhill and defend Command Point 2!
}
italy_defender_3
{
You're on the defending team.
Move downhill and defend Command Point 3!
}
italy_defender_4
{
You're on the defending team.
Move downhill and defend the church!
}
italy_hole_text
{
Command Point 4 has been breached!
}[/QUOTE]
War is different to warpath (there are separate titles for it) and possibly Italy was for Brotherhood of Arms - can't remember now.
You now, what this wood tewxture what benn removed forme texture its wood box of TV?
[IMG]https://s30.postimg.org/g7u9rhxv5/ministrider.jpg[/IMG]
[IMG]https://s29.postimg.org/6o4ojol0n/screens.jpg[/IMG]
[video=youtube;wu-euD6H-hw]http://www.youtube.com/watch?v=wu-euD6H-hw&feature=youtu.be[/video]
[URL="http://pastebin.com/Np5CiSS3"]http://pastebin.com/Np5CiSS3[/URL]
Now that I have your attention.
Shown above is 4 things, the early version of the ministrider model for ep2 (seen in early trailers) this model is genuine. The EP2 Jalopy, this is my remake I started a long time ago and is now finished (more on this soon) and finally a video and a pastebin list, the video shows in motion a genuine Episode 2 Beta based on particle benchmark code and early maps models and textures. The list shows all "compiled" episode 2 (hl2 and ep1 too) beta/alpha test maps and demo maps etc (there is definitely alot more of these that are not yet compiled possibly hundreds).
Now why am I showing this? well its simple. Last year I was commissioned privately to complete my Jalopy remake, in exchange I was offered the hl2 episode 2 beta for my collection I asked for proof of it obviously and this material is what I was sent.
I completed the commission but unfortunately when I asked for what I was promised in exchange I was jerked around and given excuse after excuse for about a year until now I explained that if I did not receive the beta that the deal was off.
I have not received any correspondence and as such I am releasing what I have publicly and telling everyone that yes a full on beta of ep2 (and possibly ep1) exists and is in the hands of at least 2 people who browse here and possibly many more this is being traded privately and as per usual the real fans of this content are being left out of the loop.
I am not going to incite any arguments and I wont respond to any inflammatory remarks or start any "drama" with this but I hope that at least one of these people sees it in themselves to share what they have and continue the interest in Half-lifes development. Its like gaming archaeology but someones hiding king tut, however I expect that people who have some sort of emotional attachment to these files will come up with any excuse not to, yet keep trading them privately.
Dont expect that video to stay up long but I have downloaded it in case we need to re-upload.
Regards all and keep up the good work!
Ministrider sources:
[URL="http://www.filedropper.com/ministrider"]http://www.filedropper.com/ministrider[/URL]
Jalopy compiled:
[URL="http://www.filedropper.com/betajalopy"]http://www.filedropper.com/betajalopy[/URL]
Wait, if that guy didn't pay you, then where did that genuine Ministrider come from?
Was given it while I was being strung along, it wasn't what we originally agreed on.
So in reference to [url]https://facepunch.com/showthread.php?t=1253345&p=47693347&viewfull=1#post47693347[/url], czero-kpt.rar is apparently just a repack.
[url]http://www.jeuxvideo.com/forums/1-5846-9014917-1-0-1-0-0.htm[/url] says
[quote]
la version la plus récente est : CZero-KPT.rar ( 670Mo) c´est une version repack de celle d´Anon qui fait 1,9 Go mais celà reste une version BETA.
[/quote]
Translated: the most recent version is: CZero-KPT.rar (670MB) it's a repacked version of Anon's 1.9GB release but it's still a beta.
[url]https://www.sos-death.com/forum/viewtopic.php?f=5&t=3209&start=15[/url] says
[quote]
Et puis t'as des mission d'infiltration vraiment po mal .. genre tu te deplace sans bruit avec juste une petite camera pour matter les terros .. un outil pour faire sauter les cadenas ,une radio pour garder les contact avec la base ou encore des charge explosives a placer et a faire peter a distance ... et surtout (evidement) toutes les armes de CS ...
Maintenant je me demande pkoi on peu po jouer en version terro !! ...
[/quote]
Translated: and also there's an infiltration mission that's not bad - you need to move around silently with just a small camera to see the terrorists ... a tool to pick locks, a radio to maintain contact with the base or even to arm placed explosives and detonate them from a distance ... and especially (apparently) all Counter-Strike weapons.
Clearly the second bit is talking about Deleted Scenes.
So it looks like the 2003 leak of Condition Zero was the only leak of Condition Zero.
[QUOTE=Proj3ct_ZeRo;51718594][IMG]https://s30.postimg.org/g7u9rhxv5/ministrider.jpg[/IMG]
[/QUOTE]
YES! we now have that damn ministrider! :joy:
Now all we need is it's beta sounds :cat:
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