VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
4,608 replies, posted
What the fuck was wrong with valve making the ministriders so OP.
[URL="http://i.imgur.com/Hj5zExc.gif"]Okay valve.[/URL]
[QUOTE=BlackSnow;51725246]What the fuck was wrong with valve making the ministriders so OP.
[URL="http://i.imgur.com/Hj5zExc.gif"]Okay valve.[/URL][/QUOTE]
Well they made them not OP for the final release.
Things get cut a for a reason and all that
Don't forget they were also meant to be bulletproof & have a 360° field of view. Because fuck you, that's why.
[QUOTE=TruE.TriPs;51725110]If i remember correctly. (not going to point fingers.) Wasn't there somebody that had 2 builds of Counter-Strike Global Offensive? One around 2012? (Or even later, Pardon my Alzheimer's..) and another build that had "a lot" more then we though it had? (PAX 2011 if i recall?) eh.[/QUOTE]
One build is dated as from 30 November 2011 (First closed beta build with limited access for Steam users), second is from 21 June 2012 (with the cut MP5 model in it).
PAX 2011 build was never appeared in open public space.
[QUOTE=OddDoc;51725591]One build is dated as from 30 November 2011 (First closed beta build with limited access for Steam users), second is from 21 June 2012 (with the cut MP5 model in it).
PAX 2011 build was never appeared in open public space.[/QUOTE]
Question is, does the PAX build have those models.
[img]http://i.imgur.com/F19VbHF.png[/img]
[img]http://i.imgur.com/WdNUmRf.png[/img]
[T]http://i.imgur.com/SD9Xjmd.png[/T] [T]http://i.imgur.com/ktohUcX.png[/T] [T]http://i.imgur.com/20Knjqn.png[/T]
[QUOTE=BlackSnow;51725611]Question is, does the PAX build have those models.
[I]bunch of images here[/I][/QUOTE]
The most complete presentation of weapon models from PAX 2011 (at least that I found):
[I]Glock
P2000
Tec-9
UMP-45
P90
AK
M4A4
Steyr AUG
Galil AR
Sawed Off
Mag-7
AWP
SCAR-20
G3SG/1
Negev[/I]
[video=youtube;VteZwJDbu0I]https://www.youtube.com/watch?v=VteZwJDbu0I[/video]
[QUOTE=OddDoc;51725716]The most complete presentation of weapon models from PAX 2011 (at least that I found):
[video=youtube;VteZwJDbu0I]https://www.youtube.com/watch?v=VteZwJDbu0I[/video][/QUOTE]
One thing i've noticed in that and other videos was that almost all pistols shared the same animation. (Except the Tec-9). Other than that the Galil has a scope which we all know. The G3 looks the same only uses different textures and the AK-47 went through a complete re-make because it looked like a fucking airsoft gun.
EDIT:
The scoped Galil was completely functional and was used in one of the first competitive CS:GO matches shown [URL="https://www.youtube.com/watch?v=LWs-IhA4avQ"]here[/URL]. It was obviously removed for balancing reasons.
Weren't early versions of cs:go like really really bad?
[QUOTE=Katatonic717;51725749]Weren't early versions of cs:go like really really bad?[/QUOTE]
They were. If you want to see it for yourself switch to the demo_viewer branch on steam and then regret installing it.
[QUOTE=Katatonic717;51725749]Weren't early versions of cs:go like really really bad?[/QUOTE]
Look by yourself.
[quote][video=youtube;OXgdSktJ6hI]https://www.youtube.com/watch?v=OXgdSktJ6hI[/video][/quote]
The bots stayed retarded to this day.
But if the previous versions were so shit, why would you want them?
Cut weapon models and generally anything asset wise.
(Atleast for me)
[QUOTE=Mech Bgum;51725475]I don't mind occasional "fuck you". Makes for a good catharsis.[/QUOTE]
I don't know. What I've seen about the development of the hunter makes it seem like they didn't really have any idea what they were doing. I mean, I understand the experimentation, trying a bunch of different ideas just to see what sticks, but I still don't really understand why it was created in the first place. What role is it meant to fulfill? Did they start with the design for the hunter & work from there? What was the plan? Why another tripod? The beginning of their creative process is a mystery to me.
[QUOTE=DONOTWANT;51725961]I don't know. What I've seen about the development of the hunter makes it seem like they didn't really have any idea what they were doing. I mean, I understand the experimentation, trying a bunch of different ideas just to see what sticks, but I still don't really understand why it was created in the first place. What role is it meant to fulfill? Did they start with the design for the hunter & work from there? What was the plan? Why another tripod? The beginning of their creative process is a mystery to me.[/QUOTE]
You probably forgot the way they've come up with Gonarch's design.
lil' update.
I've got our [I]Junkie[/I] work under SPB engine with a authentical smoke instead of orange lights.
Still two things left - make a bones and attachments for Alyx's seat and this exhaust smoke.
[quote][IMG]https://pp.vk.me/c638829/v638829690/181a6/24F7BiZfG34.jpg[/IMG]
[IMG]https://pp.vk.me/c638829/v638829690/1819c/Vd4cygwbxBs.jpg[/IMG]
[/quote]
[QUOTE=Marphy Black;51722292]To be clear, these are the original internal name of Team Fortress Classic's maps, not unreleased maps.
"Doublemint" is [URL="https://wiki.teamfortress.com/wiki/Epicenter_(Classic)"]Epicenter[/URL].
"War" is [URL="https://wiki.teamfortress.com/wiki/Flagrun_(Classic)"]Flagrun[/URL], but this TF2 wiki article is wrong as [URL="http://i.imgur.com/K2UGtYQ.jpg"]the level is actually called "War" in-game[/URL]. Those hack wiki frauds!
"Italy" is [URL="https://wiki.teamfortress.com/wiki/Avanti_(Classic)"]Avanti[/URL], and the map itself is indeed based on the Italy map that was being created for Team Fortress 2. Apart from both obviously using the same textures and map geometry, we know the TF2 map was called Italy by the released screenshot names, such as [URL="http://web.archive.org/web/20010613062442/http://www.gamespot.com/features/btg_y2k/screens/tf2_italy.jpg"]this screenshot[/URL] from [URL="http://web.archive.org/web/20000612230445/http://www.gamespot.com/features/btg_y2k/p15_01.html"]this old Gabe interview[/URL].[/QUOTE]
Ah right you are - stuff like dblmint_team_capped_flag in the entdata of epicenter.bsp makes it obvious now.
And yeah I was pretty sure that Italy was a map in Brotherhood of Arms.
Where did you find the screenshot of proto 2fort in Team Fortress Classic by the way?
[QUOTE=BlackSnow;51724642]Ok well im sorry.[/QUOTE]
I was joking. You don't have to be sorry. I probably just worded the joke wrong.
[QUOTE=BlackSnow;51725848]The bots stayed retarded to this day.[/QUOTE]
As did the weapon select menu. Not sure why they kept it and currently make you swap out vanilla guns if you want ones from the updates like the M4A1-S and the CZ.
[QUOTE=OddDoc;51726324]lil' update.
I've got our [I]Junkie[/I] work under SPB engine with a authentical smoke instead of orange lights.
Still two things left - make a bones and attachments for Alyx's seat and this exhaust smoke.[/QUOTE]
What about the radar and mag holder (can't be bothered finding how to spell the whole name properly)? You'll probs also need to see if the fast zombie animations work on that model as well
[QUOTE=OddDoc;51725228]Just recorded a video... All descriptions inside.
*gabe newell drinking angry tears*[/QUOTE]
Wow, that looks like a nightmare to fight. How did you know about their original behavior anyway? The bullet invulnerability and plasma bullets is public knowledge, but I never knew about the prop disintegration ability.
[QUOTE=tschumann;51726593]Where did you find the screenshot of proto 2fort in Team Fortress Classic by the way?[/QUOTE]
This was simply the screenshot sent by Valve as included with their original press release announcement for TFC, but you'll have a hard time finding any examples of such reports as all of the old Team Fortress websites that covered this event are long gone now. In fact, a practice Valve carried out back then was to send one or two exclusive TFC preview screenshots to several individual fan sites, thus each site had the opportunity to report something exclusive in regards to the upcoming release. None of those sites survived, and virtually none of them were captured by archive crawlers, so there are probably about a couple dozen TFC preview screenshots that are forever lost to the ravages of time.
And on that note, here are some additional TFC preview shots just for funsies.
Screenshots with the [url=http://i.imgur.com/sRcucJu.jpg]early Soldier model[/url] in an early version of Well (note the chain link fence and door texture):
[t]http://i.imgur.com/YNv3XeF.jpg[/t] [t]http://i.imgur.com/d3LpxhZ.jpg[/t]
HWGuy still using MP5 animations:
[t]http://i.imgur.com/rgw4eL0.jpg[/t]
Early Engineer skin using early level 3 Sentry:
[t]http://i.imgur.com/M5ACY4J.jpg[/t]
Early pickups, using HL1 placeholders and an old backpack model:
[t]http://i.imgur.com/PASXpDd.jpg[/t]
More early Soldiers in 2 Fortresses:
[t]http://i.imgur.com/RkA6wBq.jpg[/t] [t]http://i.imgur.com/wrVev0m.jpg[/t]
[QUOTE=OddDoc;51725770]Look by yourself.[/QUOTE]
Still, i dont understand why only you can get the version you leaked working.. anyone got any ideas?
About that CSGO build...
Wasn't it the one shown on IgroMir back in 2011?
About CSGO, and a bit off-topic. I played all of the main entries plenty, but how exactly can one see if one cs is shit when another is good? Despite playing it for 15 years, I'm a casual player and I don't see the difference. The gameplay is exactly the same. When people say that CSGO was terrible in the beginning, what do they mean exactly? I played the beta and to me it was the same game but with less content, naturally.
[QUOTE=omgihtmalyf;51728707]Still, i dont understand why only you can get the version you leaked working.. anyone got any ideas?[/QUOTE]
He probably has his own client.dll for that specific beta and everything that is needed to pass the CEG to play the game and he created a .bat file to make it launch like it's being launched by steam like the beta times. So i think even if he share that .bat or .batch file i don't suppose we make it work because we don't have the client.dll of our own of that beta and other stuff to make it work
I guess :)
[QUOTE=nchardcore;51729119]He probably has his own client.dll for that specific beta and everything that is needed to pass the CEG to play the game and he created a .bat file to make it launch like it's being launched by steam like the beta times. So i think even if he share that .bat or .batch file i don't suppose we make it work because we don't have the client.dll of our own of that beta and other stuff to make it work
I guess :)[/QUOTE]
When we are have discovered this build, only two guys could run it - I am and XJR9000.
One time XJR's build has stopped working with no any reason. Then my build after some time stopped working too and it got the same crash like others.
Well, now I can't run it in both of my systems. And have no any idea how to fix this problem. :pudge:
[QUOTE=Spor;51729047]About CSGO, and a bit off-topic. I played all of the main entries plenty, but how exactly can one see if one cs is shit when another is good? Despite playing it for 15 years, I'm a casual player and I don't see the difference. The gameplay is exactly the same. When people say that CSGO was terrible in the beginning, what do they mean exactly? I played the beta and to me it was the same game but with less content, naturally.[/QUOTE]
Some people are dumb enough to judge a game by its graphics and/or by its player base. Honestly I don't care if a game is being hated on. Only thing that matters is the content the game has to offer to everyone.
EDIT:
[QUOTE=OddDoc;51729228]When we are have discovered this build, only two guys could run it - I am and XJR9000.
One time XJR's build has stopped working with no any reason. Then my build after some time stopped working too and it got the same crash like others.
Well, now I can't run it in both of my systems. And have no any idea how to fix this problem. :pudge:[/QUOTE]
Oh wow fuck thats weird. Maybe the game has some system specific shit going on?
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