• VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
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[QUOTE=OddDoc;51729228]When we are have discovered this build, only two guys could run it - I am and XJR9000. One time XJR's build has stopped working with no any reason. Then my build after some time stopped working too and it got the same crash like others. Well, now I can't run it in both of my systems. And have no any idea how to fix this problem. :pudge:[/QUOTE] For starters date trick might help. Back around l4d2 demo times in order to play the unupdated demo you had to take the date back to exe time to play it. Same goes to csgo betas (10056/10058/10060) you had to take the date back to play the game or else it wouldn't pass the loading screen of the map. In vmware the guy who managed to run it had a russian winxp and steam to run it.Back in beta times beta would check for some windows system folders, steamcaches, steamclients,client.dll even the windows language to pass that bloody CEG and launch the game. So if you are missing a single folder you are not be able to play it.So beta integrate itself to your computer so you can play it. I like to help with some ideas wish i knew some programming stuff :/
I tried porting the ministrider to the SPB engine and now my game crashes whenever i spawn in the npc_hunter entity. How the fuck did you port it OddDoc?
Same version gameplay (10044 CSGO Beta) one of the turkish playtesters 10 minutes of gameplay. Shows dust and dust2 with every single equipment. (In case you wanted more gameplay to watch for that version) [url]https://youtu.be/_hwqIctwMnc[/url]
[QUOTE=BlackSnow;51729390]I tried porting the ministrider to the SPB engine and now my game crashes whenever i spawn in the npc_hunter entity. How the fuck did you port it OddDoc?[/QUOTE] It is long story with it. Common problem that all current official SDK studiomdl tool will compile model with version which not supported by SPB engine anymore. At first I tried to find pirate-SDK (from ep1 era) with working studiomdl in it. Then I edited a ministrider_animations.qci to get the sequence events work correctly under SPB engine. Compiled model and re-imported its VTF to version 7.0 (Actually SPB supports 7.0 and 7.1 only). And about CSGO. I figured out that this build that I've uploaded will NOT work anywhere and anymore. [B]client.dll[/B] have a special Valve's [B]CEG[/B] which autodetects your Steam ID and system hardware while first launch. Then, if you are will move it to another system it wouldn't run. Also, looks like it also have a timebomb, which not allow you to run the game if you are not updated it for a long time. Solution - remove CEG. Easy Peasy. :magic101: You you are also can try this version of zero build with original [B]untouched[/B] files: [URL="https://mega.nz/#!38BV3KxJ!O2cwkOZYUJlTaVsYkV-FFMaSOQ8AuemP9N18IffIo9w"]Click for AWP Dragon Lore Free[/URL]
[QUOTE=DoktorAkcel;51728710]About that CSGO build... Wasn't it the one shown on IgroMir back in 2011?[/QUOTE] (I've been trying to remember the name of that expo for days now!) Yes, a very similar build to the one (or ones) presented at PAX, Eurogamer and IEM was shown at IgroMir 2011. Some days after the expo, Buka uploaded an extensive series of videos demonstrating the weapons present in the build, and it's one of the best ways to see what the game looked like at that stage: [url]https://www.youtube.com/user/bukaentertainment/search?query=CS%3AGO[/url]
[QUOTE=.Vic;51729595](I've been trying to remember the name of that expo for days now!) Yes, a very similar build to the one (or ones) presented at PAX, Eurogamer and IEM was shown at IgroMir 2011. Some days after the expo, Buka uploaded an extensive series of videos demonstrating the weapons present in the build, and it's one of the best ways to see what the game looked like at that stage: [url]https://www.youtube.com/user/bukaentertainment/search?query=CS%3AGO[/url][/QUOTE] Hmm well while i don't have the model for the scout i do have its texture: [t]http://i.imgur.com/o2iU8Md.png[/t]
[QUOTE=OddDoc;51729560] And about CSGO. I figured out that this build that I've uploaded will NOT work anywhere and anymore. [B]client.dll[/B] have a special Valve's [B]CEG[/B] which autodetects your Steam ID and system hardware while first launch. Then, if you are will move it to another system it wouldn't run. Also, looks like it also have a timebomb, which not allow you to run the game if you are not updated it for a long time. Solution - remove CEG. Easy Peasy. :magic101: [/QUOTE] Thanks for the untouched version but the timebomb theory might be reversed with some ideas of mine since nobody could manage to remove the [B]CEG[/B] from the [B]client.dll[/B] completely. Might fool around with that vmware beta (which still works until this day and [B]might[/B] debunk the timebomb thingy) if i or somebody could make it work i'll report here :) At least the oldest version that we can play is 10053 and that is something rather than nothing for old cs players like me :) since i do keep the old versions of cs and play them sometimes Thanks OddDoc :)
[QUOTE=.Vic;51729595](I've been trying to remember the name of that expo for days now!) Yes, a very similar build to the one (or ones) presented at PAX, Eurogamer and IEM was shown at IgroMir 2011. Some days after the expo, Buka uploaded an extensive series of videos demonstrating the weapons present in the build, and it's one of the best ways to see what the game looked like at that stage: [url]https://www.youtube.com/user/bukaentertainment/search?query=CS%3AGO[/url][/QUOTE] I rememebr it because I got beta-testing codes for CSGO from it :v: Also played it a bit in there, but I was more interested in Postal 3... which was as broken in there, as it was in release.
[IMG]https://i.imgsafe.org/a59ea11c19.png[/IMG] Some nice wallpaper I made.
[QUOTE=OddDoc;51729560]It is long story with it. Common problem that all current official SDK studiomdl tool will compile model with version which not supported by SPB engine anymore. At first I tried to find pirate-SDK (from ep1 era) with working studiomdl in it. Then I edited a ministrider_animations.qci to get the sequence events work correctly under SPB engine. Compiled model and re-imported its VTF to version 7.0 (Actually SPB supports 7.0 and 7.1 only). And about CSGO. I figured out that this build that I've uploaded will NOT work anywhere and anymore. [B]client.dll[/B] have a special Valve's [B]CEG[/B] which autodetects your Steam ID and system hardware while first launch. Then, if you are will move it to another system it wouldn't run. Also, looks like it also have a timebomb, which not allow you to run the game if you are not updated it for a long time. Solution - remove CEG. Easy Peasy. :magic101: You you are also can try this version of zero build with original [B]untouched[/B] files: [URL="https://mega.nz/#!38BV3KxJ!O2cwkOZYUJlTaVsYkV-FFMaSOQ8AuemP9N18IffIo9w"]Click for AWP Dragon Lore Free[/URL][/QUOTE] Could you please give me the model so it could work with SPB. Im kinda getting annoyed of trying and failing a lot.
[QUOTE=Spor;51729047]About CSGO, and a bit off-topic. I played all of the main entries plenty, but how exactly can one see if one cs is shit when another is good? Despite playing it for 15 years, I'm a casual player and I don't see the difference. The gameplay is exactly the same. When people say that CSGO was terrible in the beginning, what do they mean exactly? I played the beta and to me it was the same game but with less content, naturally.[/QUOTE] iirc there were a lot of complaints initially because of subtle things rather than the whole thing just being terrible. Like the movement speed/acceleration was very high with most guns for a while till they reduced it a bit. In beta the recoil feedback was weird which some testers pointed out and valve had to change it. There is more that I can't remember but stuff like that.
[QUOTE=halflife_123;51731314]iirc there were a lot of complaints initially because of subtle things rather than the whole thing just being terrible. Like the movement speed/acceleration was very high with most guns for a while till they reduced it a bit. In beta the recoil feedback was weird which some testers pointed out and valve had to change it. There is more that I can't remember but stuff like that.[/QUOTE] Watching these old Pax build videos reminds me that Valve in 2011 had no idea what to do with recoil in CS:GO. The negev had only 5% of the recoil that the current day one has to offer.
[QUOTE=Mech Bgum;51725475]Man, this video reminded me how amazing Hunter sounds are. You just don't hear this high level of quality sound design in games very often. So much personality and emotion in these sounds.[/QUOTE] Gets the idea of Combine forces being synth across really well. Man, just looking at footage of still in-development Hunter makes me want to fight them in Ep2. Which is bittersweet for me, really, because Zombies are the only enemies I really enjoyed fighting in HL2 games
[QUOTE=Marphy Black;51727892]This was simply the screenshot sent by Valve as included with their original press release announcement for TFC, but you'll have a hard time finding any examples of such reports as all of the old Team Fortress websites that covered this event are long gone now. In fact, a practice Valve carried out back then was to send one or two exclusive TFC preview screenshots to several individual fan sites, thus each site had the opportunity to report something exclusive in regards to the upcoming release. None of those sites survived, and virtually none of them were captured by archive crawlers, so there are probably about a couple dozen TFC preview screenshots that are forever lost to the ravages of time. And on that note, here are some additional TFC preview shots just for funsies. Screenshots with the [url=http://i.imgur.com/sRcucJu.jpg]early Soldier model[/url] in an early version of Well (note the chain link fence and door texture): [url]http://i.imgur.com/YNv3XeF.jpg[/url] [url]http://i.imgur.com/d3LpxhZ.jpg[/url] HWGuy still using MP5 animations: [url]http://i.imgur.com/rgw4eL0.jpg[/url] Early Engineer skin using early level 3 Sentry: [url]http://i.imgur.com/M5ACY4J.jpg[/url] Early pickups, using HL1 placeholders and an old backpack model: [url]http://i.imgur.com/PASXpDd.jpg[/url] More early Soldiers in 2 Fortresses: [url]http://i.imgur.com/RkA6wBq.jpg[/url] [url]http://i.imgur.com/wrVev0m.jpg[/url][/QUOTE] Here some more previews Early soldier model again [img]http://i.imgur.com/HkQZi2y.jpg[/img] Early dispenser [img]http://i.imgur.com/CPjdjzr.jpg[/img]
god those dispensers and turrets look so out of place. :v:
Could those old sentry/dispenser models be from whatever version of TF2 was at that time?
They're very likely early placeholders created by Steve Theodore specifically for TFC before Chuck Jones had the opportunity to model them himself. Additional Team Fortress Classic trivia: As confirmed by Robin Walker and Garb Newell, Chuck Jones was creating female versions of all of the player classes, and these alternate models were planned to go out soon after the new models update. [url=http://web.archive.org/web/20000818031632/http://www.dailyradar.com/features/game_feature_page_952_5.html]http://www.dailyradar.com/features/game_feature_page_952_5.html[/url] [quote]Robin Walker: ... The new model pack will have a new model for every class and then, after that, female models for every class.[/quote] [url=http://web.archive.org/web/20010422004847/http://www.fortress2.com/valvechat.txt]http://www.fortress2.com/valvechat.txt[/url][quote]Jeh: What can we expect in teh way of updates to HL/TFC now? You've mentioned a new class but can we expect any other surprises? Robin: yep. lots of interface improvements. new class models, both male and female. ... Slick-PF: Word is Chuck Jones is creating new TF 1.5 models--both male and females for all classes, will these replace all the current models, or be an extra option? Robin: They'll be an option.[/quote] [url=http://web.archive.org/web/20001007075535/http://www.planetfortress.com/catacombs/interview_gabenewell.shtml]http://www.planetfortress.com/catacombs/interview_gabenewell.shtml[/url] [quote]Kastro: More rumors have it that there will be new teams in upcoming TFC patches. Is there any plans for a Russian team? An Arab team? Gabe Newell: I think a female team is our highest priority.[/quote] [url=http://web.archive.org/web/20000818032326/http://www.planetfortress.com/interviewsPF/robin053100.shtml]http://www.planetfortress.com/interviewsPF/robin053100.shtml[/url] [quote][NextWish] With TF2 wont including 2 sets of models for each class ( male and female ) increase the "minimun" system requirments? [LoveRatBaby] Well they *have* to have some good girlie models or us girlie gamers are going to get peed off =) [Robin Walker] LoveRatBaby: we'll actually be rolling out some female models for TF sometime too. [/quote] I still have faith that Robin will deliver on his promise and give us the Team Fortress girlies 17 years later.
Earlier in the thread some said something about an upcoming article about Gunman Chronicles - what's going on with that?
[QUOTE=tschumann;51733664]Earlier in the thread some said something about an upcoming article about Gunman Chronicles - what's going on with that?[/QUOTE] That was most likely Jackathan. He and a user called KPSGamer were writing a timeline on Gunman Chronicles' development.
i finally got the beta working, so made a crappy video of it (ignore my shit skills on video recording and editing lol :smile: ) [video=youtube;h_nTHQx-QX4]https://www.youtube.com/watch?v=h_nTHQx-QX4[/video]
[QUOTE=omgihtmalyf;51735445]i finally got the beta working, so made a crappy video of it (ignore my shit skills on video recording and editing lol :smile: ) [video=youtube;h_nTHQx-QX4]https://www.youtube.com/watch?v=h_nTHQx-QX4[/video][/QUOTE] What the fuck is wrong with that build..?
[QUOTE=BlackSnow;51735453]What the fuck is wrong with that build..?[/QUOTE] i have no clue, the maps look like shit for some reason i will try to fix that (if i can).
[QUOTE=omgihtmalyf;51735445]i finally got the beta working, so made a crappy video of it (ignore my shit skills on video recording and editing lol :smile: ) [video=youtube;h_nTHQx-QX4]https://www.youtube.com/watch?v=h_nTHQx-QX4[/video][/QUOTE] Nice! You managed to run it in vmware did you ? Those graphic glitches can be fixed through the program.. well some of them :) can you tell us how did you managed to launch it ? Did you port the old build to new one replacing the .pak files or messed around with the engine.dll and client.dll or all above ? Even so pretty decent job to see it working anyways now it needs a bit fixing :)
[QUOTE=nchardcore;51735812]Nice! You managed to run it in vmware did you ? Those graphic glitches can be fixed through the program.. well some of them :) can you tell us how did you managed to launch it ? Did you port the old build to new one replacing the .pak files or messed around with the engine.dll and client.dll or all above ? Even so pretty decent job to see it working anyways now it needs a bit fixing :)[/QUOTE] Haha yes it took a while, i fixed it by replacing both the bin folders, first the one in the "root" folder and then the one in th "csgo" folder with the one that came with the vm i could post both the vm and bin folders on mega if you need them. oh could you tell me how to fix those graphical issues and how to fix the console because all im getting is a transparent white screen and that is getting kind of annoying.
[QUOTE=omgihtmalyf;51735961]Haha yes it took a while, i fixed it by replacing both the bin folders, first the one in the "root" folder and then the one in th "csgo" folder with the one that came with the vm i could post both the vm and bin folders on mega if you need them. oh could you tell me how to fix those graphical issues and how to fix the console because all im getting is a transparent white screen and that is getting kind of annoying.[/QUOTE] Even if you share the bin files it won't work outside of vmware I'll pm you about the fix ;)
Anyone know which audio SFX CD VAlve used for weapons sound in HL2? I wanna check out the OICW's fire sound in its original quality.
[QUOTE=nchardcore;51735974]Even if you share the bin files it won't work outside of vmware I'll pm you about the fix ;)[/QUOTE] totally forgot about that lol sorry :P
[QUOTE=omgihtmalyf;51735445]i finally got the beta working, so made a crappy video of it (ignore my shit skills on video recording and editing lol :smile: ) [video=youtube;h_nTHQx-QX4]https://www.youtube.com/watch?v=h_nTHQx-QX4[/video][/QUOTE] The ragdoll when you switched teams was the best part
[QUOTE=Katatonic717;51736556]The ragdoll when you switched teams was the best part[/QUOTE] haha yeah they split in half with the t-pose for some reason, the terrorists have a weird flying torso and they have a floating head. :v:
so anyone knows how to fix this annoying console? [video=youtube;qbADnFO1ees]https://www.youtube.com/watch?v=qbADnFO1ees[/video]
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