• VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
    4,608 replies, posted
My buddy who's been perma'd on FP hexed Proj3ct Zero's leak of the ministrider for GMod if that's your kind of thing [url]http://steamcommunity.com/sharedfiles/filedetails/?id=852916403[/url]
[t]http://i.imgur.com/XoVITy4.png[/t] [t]http://i.imgur.com/y8Kdb9x.png[/t] Holy crap the beta SSG 08 looked horrible.
[QUOTE=ficool2;51746802][t]http://i.imgur.com/XoVITy4.png[/t] [t]http://i.imgur.com/y8Kdb9x.png[/t] Holy crap the beta SSG 08 looked horrible.[/QUOTE] Please dont tell me you used the retail SSG model with the beta SSG texture.
[QUOTE=BlackSnow;51746855]Please dont tell me you used the retail SSG model with the beta SSG texture.[/QUOTE] The model and texture were taken from the beta (I hope). On another note, I got Scout's beta animations working onto the current CSGO arm models. [t]http://i.imgur.com/B8ZSwei.png[/t]
[QUOTE=ficool2;51746881]The model and texture were taken from the beta (I hope). On another note, I got Scout's beta animations working onto the current CSGO arm models. [t]http://i.imgur.com/B8ZSwei.png[/t][/QUOTE] Does the left hand actually grip the gun or does it just float like retail's animations.
[QUOTE=gk99;51746906]Does the left hand actually grip the gun or does it just float like retail's animations.[/QUOTE] It grips the gun but its clipping into it a bit instead. [t]http://i.imgur.com/pkiJPFo.png[/t]
[QUOTE=gmadador;51744698]been working on this all day, heres an early odell model i made [t]https://cdn.discordapp.com/attachments/271732900003708928/275169058826092555/unknown.png[/t] [t]https://cdn.discordapp.com/attachments/271732900003708928/275169078463954944/unknown.png[/t] [t]https://cdn.discordapp.com/attachments/271732900003708928/275163468389285889/unknown.png[/t] please let me know what you think[/QUOTE] That's nice!! Idk if is my mind playing tricks but it looks like some parts of the body need to be resized to make the texture fit perfectly or maybe resize the texture itself, this parts being the arms and mostly the torso. But dude nice job man
[QUOTE=BlackSnow;51745228]Gearbox did a modification to the houndeye AI so that they would be better for OP4 and BS.[/QUOTE]Oh, thanks. I never would have figured that one out if you hadn't told me .
Hey snood, back again with another question on how your beta antlion worker is going? Hopefully you didn't forget about it again :cat:
[QUOTE=CW3D;51748444]Hey snood, back again with another question on how your beta antlion worker is going? Hopefully you didn't forget about it again :cat:[/QUOTE] In response, I'm also quite curious. How's the project holding up?
I have a leaked half-life beta for dreamcast kicking around somewhere in my basement. Anyone interested in me uploading it?
[QUOTE=Zombie_2371;51748892]I have a leaked half-life beta for dreamcast kicking around somewhere in my basement. Anyone interested in me uploading it?[/QUOTE] If you're talking about [URL="http://combineoverwiki.net/wiki/Half-Life_(Dreamcast_port)"]this[/URL], then it's already widely available AFAIK.
[QUOTE=Zombie_2371;51748892]I have a leaked half-life beta for dreamcast kicking around somewhere in my basement. Anyone interested in me uploading it?[/QUOTE] Katana Build or Windows CE (DirectX 6) version?
[QUOTE=Gamer#1;51746602]Found this on youtube. I have no words. [video=youtube;KB-4NeQJcGA]https://www.youtube.com/watch?v=KB-4NeQJcGA[/video] EDIT: I KNOW IM LATE. I apparently missed the original download link[/QUOTE] when you need to open fire towards missing texture smoke, barney has different voice commands
I'd love to see more 2000-2001 era HL2 stuff to get leaked, I love those older concepts but the 2003 leak barely has any of it remaining.
[QUOTE=Kuro.;51749284]I'd love to see more 2000-2001 era HL2 stuff to get leaked, I love those older concepts but the 2003 leak barely has any of it remaining.[/QUOTE] Yeah, that's where the real goldmine is. Unfortunately, Valve doesn't seem the careful type when dealing with "old junk", like what happened to the Goldsrc source code.
[QUOTE=Kuro.;51749284]I'd love to see more 2000-2001 era HL2 stuff to get leaked, I love those older concepts but the 2003 leak barely has any of it remaining.[/QUOTE] Very unlikely unfortunately. Valve uses a version control system for their stuff, which generally means they have a full history of all the various versions of code, art, models, etc. However, they switched version control systems after HL2 shipped, so in most cases they no longer have access to the history prior to December of 2004. All of that old stuff would be on Valve's old control system. I assume that somewhere deep in backups at Valve there are historical copies of every state of every version of the engine, using VSS or Perforce or whatever system was in place at the time, but these are completely off limits to the public (including modders) and very hard to access even if you are at Valve. My hope is that someday Valve will hire an archivist/custodian to organize and maintain its records and files and figure out what sort of access makes sense for modders and students of game history. But right now, no such thing exists.
[QUOTE=7931doomer;51745030][video=youtube;2MYqsQTk33M]https://www.youtube.com/watch?v=2MYqsQTk33M[/video] Opposing Force and Blue Shift source code is leaked?[/QUOTE] [B]Boooooo! FAKE YOUR ASS BITCH, SUCKER-R-R! WHERE LMAO THINKING, A-A??? TRULY FAKE. TRULL FAKE. TRU FAKE. TU FAKE PEOPLE AROUND HERE. [I]Where are you hiding liar, liars!!! Don't be cry on my hecking shoulder!!! Remember that!!! You played with fire.[/I][/B] Blank "hokey" code "[B]Geneworm.cpp[/B]": [img]http://i.imgur.com/vKYIpZX.png[/img] What actually was supposed to be: [img]http://i.imgur.com/xLmfbJ9.png[/img] [CODE]class COFGeneWorm : public ********** class COFGeneWormSpawn : public ********** class COFGeneWormCloud : public ********** class COFTriggerGeneWormHit : public ********** monster_geneworm env_genewormspawn env_genewormcloud trigger_geneworm_hit[/CODE] Blank "decimal" list "[B]entity[/B]": [IMG]http://i.imgur.com/xdnviJM.png[/IMG] What actually was supposed to be: [IMG]http://i.imgur.com/bIDUWlF.png[/IMG] [CODE]aiscripted_sequence ambient_generic ammo_357 ammo_556 ammo_762 ammo_9mmAR ammo_9mmbox ammo_9mmclip ammo_ARgrenades ammo_buckshot ammo_crossbow ammo_eagleclip ammo_egonclip ammo_gaussclip ammo_glockclip ammo_mp5clip ammo_mp5grenades ammo_rpgclip ammo_spore beam bmortar bodyque button_target charged_bolt cine_blood controller_energy_ball controller_head_ball crossbow_bolt ctf_hudicon cycler cycler_prdroid cycler_sprite cycler_weapon cycler_wreckage displacer_ball eagle_laser env_beam env_beverage env_blood env_blowercannon env_bubbles env_debris env_electrified_wire env_explosion env_fade env_funnel env_genewormcloud env_genewormspawn env_global env_glow env_laser env_lightning env_message env_render env_rope env_shake env_shooter env_smoker env_sound env_spark env_sprite env_spritetrain fireanddie func_breakable func_button func_conveyor func_door func_door_rotating func_friction func_guntarget func_healthcharger func_illusionary func_ladder func_monsterclip func_mortar_field func_op4mortarcontroller func_pendulum func_plat func_platrot func_pushable func_recharge func_rot_button func_rotating func_tank func_tank_of func_tankcontrols func_tankcontrols_of func_tanklaser func_tanklaser_of func_tankmortar func_tankmortar_of func_tankrocket func_tankrocket_of func_trackautochange func_trackchange func_tracktrain func_train func_traincontrols func_wall func_wall_toggle func_water game_counter game_counter_set game_end game_player_equip game_player_hurt game_player_team game_score game_team_master game_team_set game_text game_zone_player garg_stomp gibshooter gonomeguts grapple_tip grenade hornet hvr_blkop_rocket hvr_rocket info_bigmomma info_ctfdetect info_ctfspawn info_ctfspawn_powerup info_displacer_earth_target info_displacer_xen_target info_intermission info_landmark info_node info_node_air info_null info_pitworm info_pitworm_steam_lock info_player_deathmatch info_player_start info_target info_teleport_destination infodecal item_airtank item_antidote item_battery item_ctfaccelerator item_ctfbackpack item_ctfbase item_ctfflag item_ctflongjump item_ctfportablehev item_ctfregeneration item_generic item_healthkit item_longjump item_nuclearbomb item_nuclearbombbutton item_nuclearbombtimer item_security item_sodacan item_suit item_vest laser_spot light light_environment light_spot momentary_door momentary_rot_button monster_ShockTrooper_dead monster_alien_babyvoltigore monster_alien_controller monster_alien_grunt monster_alien_slave monster_alien_slave_dead monster_alien_voltigore monster_apache monster_assassin_repel monster_babycrab monster_barnacle monster_barney monster_barney_dead monster_bigmomma monster_blkop_apache monster_blkop_osprey monster_bloater monster_bullchicken monster_cine2_hvyweapons monster_cine2_scientist monster_cine2_slave monster_cine3_barney monster_cine3_scientist monster_cine_barney monster_cine_panther monster_cine_scientist monster_cleansuit_scientist monster_cleansuit_scientist_dead monster_cockroach monster_drillsergeant monster_fgrunt_repel monster_flyer monster_flyer_flock monster_furniture monster_gargantua monster_generic monster_geneworm monster_gman monster_gonome monster_gonome_dead monster_grunt_ally_repel monster_grunt_repel monster_headcrab monster_hevsuit_dead monster_hfgrunt_dead monster_hgrunt_dead monster_houndeye monster_houndeye_dead monster_human_assassin monster_human_friendly_grunt monster_human_grunt monster_human_grunt_ally monster_human_grunt_ally_dead monster_human_medic_ally monster_human_torch_ally monster_ichthyosaur monster_leech monster_male_assassin monster_massassin_dead monster_medic_ally_repel monster_miniturret monster_mortar monster_nihilanth monster_op4loader monster_osprey monster_otis monster_otis_dead monster_penguin monster_pitdrone monster_pitworm monster_pitworm_up monster_rat monster_recruit monster_satchel monster_scientist monster_scientist_dead monster_sentry monster_shockroach monster_shocktrooper monster_shocktrooper_repel monster_sitting_cleansuit_scientist monster_sitting_scientist monster_skeleton_dead monster_snark monster_tentacle monster_tentaclemaw monster_torch_ally_repel monster_tripmine monster_turret monster_vortigaunt monster_zombie monster_zombie_barney monster_zombie_soldier monster_zombie_soldier_dead monstermaker mortar_shell multi_manager multisource nihilanth_energy_ball node_viewer node_viewer_fly node_viewer_human node_viewer_large op4mortar path_corner path_track pitdronespike pitworm_gib pitworm_gibshooter player player_loadsaved player_weaponstrip rope_sample rope_segment rpg_rocket scripted_sentence scripted_sequence shock_beam soundent spark_shower speaker spore squidspit streak_spiral target_cdaudio test_effect testhull trigger trigger_auto trigger_autosave trigger_camera trigger_cdaudio trigger_changelevel trigger_changetarget trigger_counter trigger_ctfgeneric trigger_endsection trigger_geneworm_hit trigger_gravity trigger_hurt trigger_kill_nogib trigger_monsterjump trigger_multiple trigger_once trigger_playerfreeze trigger_push trigger_relay trigger_teleport trigger_transition trigger_xen_return weapon_357 weapon_9mmAR weapon_9mmhandgun weapon_crossbow weapon_crowbar weapon_displacer weapon_eagle weapon_egon weapon_gauss weapon_glock weapon_grapple weapon_handgrenade weapon_hornetgun weapon_knife weapon_m249 weapon_mp5 weapon_penguin weapon_pipewrench weapon_python weapon_rpg weapon_satchel weapon_shockrifle weapon_shockroach weapon_shotgun weapon_snark weapon_sniperrifle weapon_sporelauncher weapon_tripmine weaponbox world_items worldspawn xen_hair xen_hull xen_plantlight xen_spore_large xen_spore_medium xen_spore_small xen_tree xen_ttrigger[/CODE]
[QUOTE=QWERTERBERY;51750137][B]Boooooo! FAKE YOUR ASS BITCH, SUCKER-R-R! WHERE LMAO THINKING, A-A??? TRULY FAKE. TRULL FAKE. TRU FAKE. TU FAKE PEOPLE AROUND HERE. [I]Where are you hiding liar, liars!!! Don't be cry on my hecking shoulder!!! Remember that!!! You played with fire.[/I][/B][/QUOTE] We know it's you restel!
[QUOTE=bw1119;51750182]We know it's you restel![/QUOTE] [IMG]http://i.imgur.com/ERvBIyx.gif[/IMG] [QUOTE=gmadador;51744698]been working on this all day, heres an early odell model i made [t]https://cdn.discordapp.com/attachments/271732900003708928/275169058826092555/unknown.png[/t][t]https://cdn.discordapp.com/attachments/271732900003708928/275169078463954944/unknown.png[/t][t]https://cdn.discordapp.com/attachments/271732900003708928/275163468389285889/unknown.png[/t] please let me know what you think[/QUOTE] Highclassed boom-bang (Lowpolygon rock). Let's rock! [highlight](User was banned for this post ("Reaction image" - Craptasket))[/highlight]
i'm so fucking confused
In before: restell's second account banned for macro, will make third one. Now to something relevant: Been re-remaking Quarrytown for quite a while, will hopefully record and post a result tonight/tomorrow. DSN is in stasis so v2.0 is postponed until it's done.
[QUOTE=a-cookie;51750552]i'm so fucking confused[/QUOTE] [QUOTE=LemurVladimir;51750691]In before: restell's second account banned for macro, will make third one. Now to something relevant: Been re-remaking Quarrytown for quite a while, will hopefully record and post a result tonight/tomorrow. DSN is in stasis so v2.0 is postponed until it's done.[/QUOTE] [IMG]http://i.imgur.com/0stbWPn.gif[/IMG] R-E-ALLY? So it's me. Elvis Is Back! More than ever and please not contact me anymore ([I]phone, mail, social network, steam, reddit[/I]). I'm tired of this, bills just swooped down everyday, jesus. OK. I'm preparing a song (build), little song, I call it "[B]Tutti Frutti[/B]" - quite personal build. [CODE]Protocol version 2 Exe version 1.0.0.0 (cstrike) Exe build: 16:08:34 Aug 9 2004 (2102)[/CODE]
Elvis is alive and he loves Half-life
[QUOTE=FlamingBlizza;51750752]Elvis is alive and he loves Half-life[/QUOTE] We live in amazing times.
In order to understand what is at stake being: [url]http://gamebanana.com/skins/125316[/url] [url]http://www.moddb.com/games/counter-strike-source/addons/2004-pre-release-weapons-textures[/url]
[QUOTE=QWERTERBERY;51750850]In order to understand what is at stake being: [url]http://gamebanana.com/skins/125316[/url] [url]http://www.moddb.com/games/counter-strike-source/addons/2004-pre-release-weapons-textures[/url][/QUOTE]Seriously what the fuck are you saying sometimes.
[QUOTE=CW3D;51748444]Hey snood, back again with another question on how your beta antlion worker is going? Hopefully you didn't forget about it again :cat:[/QUOTE] I didn't forget, I had D&D at the weekend so didn't have any time to work on it. The Worker is a very minor project that I'm working on whenever I have the inclination really. So the status is 'done when it's done'.
[QUOTE=Doctor_Lazlo;51750909]Seriously what the fuck are you saying sometimes.[/QUOTE] He is compiling a build of CSS presumably the pre-release one, called Frutti Tutti and it's a personal thing for him.
[QUOTE=bw1119;51749823]My hope is that someday Valve will hire an archivist/custodian to organize and maintain its records and files and figure out what sort of access makes sense for modders and students of game history. But right now, no such thing exists.[/QUOTE] First of all, can we even convince Valve that they need an archivist, or is it something that they'll have to realize themselves some decades in the future?
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