VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
4,608 replies, posted
[QUOTE=Snood_1990;51750930]D&D[/QUOTE]
This is a little off topic for this thread but holy shit I just imagined a Half-Life universe variation of D&D and man that sounds like a fun-ass time.
[QUOTE=gk99;51752551]This is a little off topic for this thread but holy shit I just imagined a Half-Life universe variation of D&D and man that sounds like a fun-ass time.[/QUOTE]
Someone [I]needs[/I] to make this.
[QUOTE=OfficialPCF;51753845]Someone [I]needs[/I] to make this.[/QUOTE]
I'd imagine the DM's would take the position of Gman, it'd fit with the theme of subtly directing the characters and manipulating things behind the scenes
Apparently there are some scenes that are used in stridertest.bsp and are present but not used in retail Ep1. You need to edit the bsp and change all scene paths starting with ./../episodic by removing this prefix to get them to play properly.
you can see at 8:55 and 10:07
[video]https://youtu.be/0UpbYiuBMr4[/video]
I have no idea whats going on with Restel.
[URL="http://i.imgur.com/HaNdqMc.gifv"]Anyways here take a gif i made while being bored.[/URL]
BlackSnow, your version looks almost [url=https://www.youtube.com/watch?v=cVHt2zSvTx0#t=3m49s]as professional as my one![/url]
[QUOTE=gk99;51752551]This is a little off topic for this thread but holy shit I just imagined a Half-Life universe variation of D&D and man that sounds like a fun-ass time.[/QUOTE]
A headcrab has latched onto your face, make a constitution saving throw to avoid the poison!
[QUOTE=LambdaCore 21;51756042]BlackSnow, your version looks almost [url=https://www.youtube.com/watch?v=cVHt2zSvTx0#t=3m49s]as professional as my one![/url][/QUOTE]
That would scare the shit out of me if i would be playing this for the first time.
A bit offtopic, but can anyone link me that Plaza video with Filthy Frank? Back from drama days.
[QUOTE=DoktorAkcel;51756516]A bit offtopic, but can anyone link me that Plaza video with Filthy Frank? Back from drama days.[/QUOTE]
[url]https://www.youtube.com/watch?v=yiJwkd3kpOk[/url]
My recreation of the old plasterwall011 series (circa 2000-2001):
[url]https://mega.nz/#!D0AGUQxb!9socfgCgWJE49ck-nrMl7uXiif7OiWH7x6jDQYtCGeo[/url]
Just drag n' drop into materials.
[B]Based off the old plasterwall011 textures shown in the c17_04_23 env map:[/B]
[IMG]https://cdn.discordapp.com/attachments/234223075057598464/255601939885064192/based.PNG[/IMG]
[QUOTE=QWERTERBERY;51749062]Katana Build or Windows CE (DirectX 6) version?[/QUOTE]
The dreamcast version of Half Life is basically a Windows CE port correct? Also, what's the Katana Build?
Procrasting as ever.
WIP V2 of my Quarrytown rebuild for DSN.
[video]https://youtu.be/q-sMDMQIV0U[/video]
Still figuring out what to do with everything there so I'm open for suggestions.
[QUOTE=LemurVladimir;51761900]Procrasting as ever.
WIP V2 of my Quarrytown rebuild for DSN.
[video]https://youtu.be/q-sMDMQIV0U[/video]
Still figuring out what to do with everything there so I'm open for suggestions.[/QUOTE]
The map itself looks good, the atmosphere is pretty spot on, the video quality looks pixelated though.
Also I see you used Snood's own favourite gas mask citizen model :quotes:
[QUOTE=Clatronix;51762016]The map itself looks good, the atmosphere is pretty spot on, the video quality looks pixelated though.
Also I see you used Snood's own favourite gas mask citizen model :quotes:[/QUOTE]
Yeah, this was one of the things to change for the next mod revision. I guess our main dev doesn't love it big and thick after all. :v:
About video: blame OBS. And maybe laptop.
Also, what about the ending? I kinda want to get rid of explosions and do it retail-ish style, with wooden catwalks. And yeah, there will be two map transitions there. The door that I opened in the end of the video will take you through mines. Door to the right a bit earlier will take you to the city.
Tsk. Tried to restore the loading screen name tags for each individual character seen in Left 4 Dead into Left 4 Dead 2.
[t]http://www.mobygames.com/images/shots/l/342326-left-4-dead-windows-screenshot-loading-screen.jpg[/t][t]http://i1.ytimg.com/vi/xEX6hI-giAw/maxresdefault.jpg[/t]
Compared to Left 4 Dead 2 simplifying it as a single 'Starring: Coach, Ellis, Nick Rochelle' at the very bottom of the screen.
Looking through the missions scripts I found these for the Left 4 Dead campaigns
[CODE]
"bill_player_name_x" "118"
"bill_player_name_y" "-195"
"zoey_player_name_x" "-124"
"zoey_player_name_y" "-210"
"louis_player_name_x" "-53"
"louis_player_name_y" "-205"
"francis_player_name_x" "31"
"francis_player_name_y" "-200"
[/CODE]
Where as in the Left 4 Dead 2 campaigns...
[CODE]
"gambler_player_name_x" "9999"
"gambler_player_name_y" "9999"
"producer_player_name_x" "9999"
"producer_player_name_y" "9999"
"coach_player_name_x" "9999"
"coach_player_name_y" "9999"
"mechanic_player_name_x" "9999"
"mechanic_player_name_y" "9999"
[/CODE]
Figured it would just be a simple edit, since they would seemingly be punted off-screen. Looking further into it, name tags are completely scrapped in L4D2, defunct and still lying about in the L4D2 campaign mission scripts as broken left overs that weren't removed.
That sucks.
[QUOTE=LemurVladimir;51761900]Procrasting as ever.
WIP V2 of my Quarrytown rebuild for DSN.
[video]https://youtu.be/q-sMDMQIV0U[/video]
Still figuring out what to do with everything there so I'm open for suggestions.[/QUOTE]
I seem to recall in some iteration of the quarry you'd actually go through an actual quarry (after some caves, which came after the canals) and then take one of those elevated minecarts up to the town
[QUOTE=Mech Bgum;51764304]Why did they even make such a downgrade. This feature was such a fun little touch.[/QUOTE]
Wasn't L4D2 rushed as shit because the wanted to release a sequel without taking years to do it because they thought that's what the fans wanted
[QUOTE=x8BitRain;51761405]The dreamcast version of Half Life is basically a Windows CE port correct? Also, what's the Katana Build?[/QUOTE]
- Half-Life Dreamcast (v1.0.1.3, Build 1672, Beta, Debug) - Сompiled under "Windows CE":
[url]http://sega.wikia.com/wiki/Half-Life[/url]
It is very difficult to explain only one proposal: [B]Two kinds code compilation. One supports all features of "Windows CE" OS and code identical С++ (slight difference to specific CE). Second written under original API hardware Dreamcast (codenamed "Katana") without support "Windows CE" (DirectX 6) and code does not compatible with С++ (completely different architecture based on x86)[/B].
- Microsoft Windows CE Toolkit (v1.0, v1.1, v2.0, v2.1) for Dreamcast:
[url]http://www.angelfire.com/hero/herculesdc/DCWinCE.html[/url]
- Sega Katana Development Software (r2, r3, r4, r4.01, r6, r7, r8, r9, r10, r11, r11b):
[url]http://segaretro.org/Dreamcast_Dev.Box[/url]
[QUOTE][B]Half-Life Dreamcast 11/09/00 (Katana Build)[/B]
"The real jewel in the crown here, is the special very VERY rare in-development version (different to what was leaked onto the internet) of Half-Life - a game that was never officially released on Dreamcast":
[url]http://www.ebay.co.uk/itm/Half-Life-Virtua-Tennis-2-System-Disc-2-Dreamcast-GDR-GD-R-GD-ROM-Orange-/321188651114?pt=UK_PC_Video_Games_Video_Games_JS&hash=item4ac855e06a[/url][/QUOTE]
[QUOTE=Mech Bgum;51764900]That doesn't make sense to me, that's why it baffles me.
If they were rushing it, how come they scrapped existing system out of the game to replace it with another? Just because they didn't have time to put some coordinates (braindead 10 min job at most)? That sounds fishy.[/QUOTE]
I'd be surprised if it's because pointing out where the names should be displayed was too much effort.
…But then again, they didn't even bother re-rigging the L4D1 arms or models for L4D2 so animation errors would be fixed. First Zoey uses Nick's skeleton in The Passing (which gets fixed), then she uses Rochelle's animations and the original Survivors lack all appropriate responses for L4D2 Specials attacking, then only until Death Toll does Zoey have her animations restored!
And they still haven't fixed the fall-to-incap animations or transition errors in The Passing's ending, lazybones. The Modified Talker was also made to fix the lazy programming of response rules in The Sacrifice because there are so many "ThenAny" conditions that break interesting convos.
[QUOTE=BenjaminTennison;51765443]I'd be surprised if it's because pointing out where the names should be displayed was too much effort.
…But then again, they didn't even bother re-rigging the L4D1 arms or models for L4D2 so animation errors would be fixed. First Zoey uses Nick's skeleton in The Passing (which gets fixed), then she uses Rochelle's animations and the original Survivors lack all appropriate responses for L4D2 Specials attacking, then only until Death Toll does Zoey have her animations restored!
And they still haven't fixed the fall-to-incap animations or transition errors in The Passing's ending, lazybones. The Modified Talker was also made to fix the lazy programming of response rules in The Sacrifice because there are so many "ThenAny" conditions that break interesting convos.[/QUOTE]
Ignoring the L4D2 mistakes still lying around (No running animations for pistols, pistols have incorrect firing sounds when dual wielded, Nick and Coach have several broken animations)
I get very ticked off about all the little errors in Left 4 Dead 2. Ignoring any problems with the base game (There's a lot), L4D survivors lack the following
No Melee weapons on backs
Lots of missing idle animations on new items
Missing Pistol holster attachment on Zoey
Bad first person rigging errors on most items (Hand doesn't grasp Adrenaline, entire hand clips through Magnum)
And then a big nice list for dialogue.
While they DO have a single line for each new SI "Charger!" "Spitter!" "Jockey!" they still lack the following:
Also note, for any of the lines below, ignoring the very lazily replaced 'Grabbed / Teammate grabbed by Charger / Jockey / Spitter', the L4D1 survivors are silent and do not relay important information to each other.
[✔] See a Charger / Spitter / Jockey (Only one or two lines of Dialogue per SI. L4D2 cast have approx 10 each.)
[✖] Heard a Charger / Spitter / Jockey
[✖] Spotted Uncommon Infected
[✖] Grappled by Charger / Jockey
[✖] Teammate grappled by Charger / Jockey[B][highlight]***[/highlight][/B]
[✖] Acid incoming
[✖] Hurt by acid
[✖] Spotted Boomer Bile
[✖] Taking Boomer Bile
[✖] Throwing Boomer Bile
[✖] Found Adrenaline
[✖] Taking Adrenaline
[✖] Using Adrenaline
[✖] Found Defib Unit
[✖] Taking Defib Unit
[✖] Using Defib Unit
[✖] Revived by Defib Unit
[✖] Found Ammo Upgrades / Laser Sights
[✖] Using Ammo Upgrades / Laser Sights
[✖] Found specific melee weapons ("Guitar here!" "I dunno, some sort of bat?")
[✖] Taking specific melee weapons ("Taking the night stick." "Spang!")
[✖] Found Grenade Launcher
[✖] Taking Grenade Launcher
[✖] Found Chainsaw
[✖] Taking Chainsaw
[✖] Found M60 LMG
[✖] Taking M60 LMG
[✖] Plenty of other dialogue that I don't recall at this time.
[B][highlight]***[/highlight][/B] This one shits me off. Say Nick gets grabbed by a Jockey.
Nick: Get this thing off my back! Jockey! Jockey!
Coach: JOCKEY GOT HIM!
Ellis: Man where is that thing goin' with him?
Rochelle: That thing's riding him!
And then if Zoey gets grabbed by a Jockey.
Zoey: GET IT OFF! GET THE [B][U]HUNTER[/U][/B] OFF ME!
Louis: [Laughter]
Bill: You are an idiot.
Francis: Whoa.
It's very very lazy. They reuse Crushed By Tank lines for the charger, and "Hurry!" lines for hurt by Spitter acid. Valve had plenty of time to do this.
Because seriously hear me out. They wrote HOURS of dialogue for 'The Sacrifice'. Yet they couldn't record approximately 50 additional lines each. And this is assuming they only recorded a single line for each thing, compared to L4D2 having up to 10 lines per thing.
It's not even like making the L4D1 crew playable was a rushed afterthought so they didn't properly set up the audio. They ported every original campaign, as well like I said, recorded hours of new dialogue for The Sacrifice which features the L4D1 crew in action.
Hopefully the (once again) rumored Left 4 Dead 3 supposedly slated for 2017 will be on point.
[QUOTE=SlickBlade;51765817]*long ass text*[/QUOTE]
*snip*
[QUOTE=SlickBlade;51765817]Ignoring the L4D2 mistakes still lying around (No running animations for pistols, pistols have incorrect firing sounds when dual wielded, Nick and Coach have several broken animations)
I get very ticked off about all the little errors in Left 4 Dead 2. Ignoring any problems with the base game (There's a lot), L4D survivors lack the following
No Melee weapons on backs
Lots of missing idle animations on new items
Missing Pistol holster attachment on Zoey
Bad first person rigging errors on most items (Hand doesn't grasp Adrenaline, entire hand clips through Magnum)
And then a big nice list for dialogue.
While they DO have a single line for each new SI "Charger!" "Spitter!" "Jockey!" they still lack the following:
Also note, for any of the lines below, ignoring the very lazily replaced 'Grabbed / Teammate grabbed by Charger / Jockey / Spitter', the L4D1 survivors are silent and do not relay important information to each other.
[✔] See a Charger / Spitter / Jockey (Only one or two lines of Dialogue per SI. L4D2 cast have approx 10 each.)
[✖] Heard a Charger / Spitter / Jockey
[✖] Spotted Uncommon Infected
[✖] Grappled by Charger / Jockey
[✖] Teammate grappled by Charger / Jockey[B][highlight]***[/highlight][/B]
[✖] Acid incoming
[✖] Hurt by acid
[✖] Spotted Boomer Bile
[✖] Taking Boomer Bile
[✖] Throwing Boomer Bile
[✖] Found Adrenaline
[✖] Taking Adrenaline
[✖] Using Adrenaline
[✖] Found Defib Unit
[✖] Taking Defib Unit
[✖] Using Defib Unit
[✖] Revived by Defib Unit
[✖] Found Ammo Upgrades / Laser Sights
[✖] Using Ammo Upgrades / Laser Sights
[✖] Found specific melee weapons ("Guitar here!" "I dunno, some sort of bat?")
[✖] Taking specific melee weapons ("Taking the night stick." "Spang!")
[✖] Found Grenade Launcher
[✖] Taking Grenade Launcher
[✖] Found Chainsaw
[✖] Taking Chainsaw
[✖] Found M60 LMG
[✖] Taking M60 LMG
[✖] Plenty of other dialogue that I don't recall at this time.
[B][highlight]***[/highlight][/B] This one shits me off. Say Nick gets grabbed by a Jockey.
Nick: Get this thing off my back! Jockey! Jockey!
Coach: JOCKEY GOT HIM!
Ellis: Man where is that thing goin' with him?
Rochelle: That thing's riding him!
And then if Zoey gets grabbed by a Jockey.
Zoey: GET IT OFF! GET THE [B][U]HUNTER[/U][/B] OFF ME!
Louis: [Laughter]
Bill: You are an idiot.
Francis: Whoa.
It's very very lazy. They reuse Crushed By Tank lines for the charger, and "Hurry!" lines for hurt by Spitter acid. Valve had plenty of time to do this.
Because seriously hear me out. They wrote HOURS of dialogue for 'The Sacrifice'. Yet they couldn't record approximately 50 additional lines each. And this is assuming they only recorded a single line for each thing, compared to L4D2 having up to 10 lines per thing.
It's not even like making the L4D1 crew playable was a rushed afterthought so they didn't properly set up the audio. They ported every original campaign, as well like I said, recorded hours of new dialogue for The Sacrifice which features the L4D1 crew in action.
Hopefully the (once again) rumored Left 4 Dead 3 supposedly slated for 2017 will be on point.[/QUOTE]
And what's Valve's excuse? The Sacrifice originally being only made for Left 4 Dead 1? Talk about taking a shit on L4D1 players years after the L4D2 boycott.
Here's my recreation of a texture on a ship from TF2:BOA:
[IMG]https://cdn.discordapp.com/attachments/271732900003708928/276875349030338560/unknown.png[/IMG]
Here's what I used as reference.
[IMG]https://cdn.discordapp.com/attachments/271732900003708928/276874018639052801/mwall001a.png[/IMG]
Feel free to use in whatever you'd like.
[IMG]https://cdn.discordapp.com/attachments/271732900003708928/276875277978828800/mwall001a.jpg[/IMG]
[QUOTE=omgihtmalyf;51766719]Speaking of L4D, has anyone gotten their hands on the Original Left 4 Dead build with the
"diffrent looking survivors and zombies"?
EDIT: i realize now how bad im at english :ohno:
but here's what i mean with "diffrent looking survivors"
[IMG]https://cabboge.files.wordpress.com/2009/11/left-4-dead_bil_character.jpg[/IMG][/QUOTE]
Not yet but expect the 2008 survivors but it's a broken fix. There's a project called L4D Zero that aims to restore TRS's vision of L4D.
[QUOTE=gmadador;51768697]Here's my recreation of a texture on a ship from TF2:BOA:
[IMG]https://cdn.discordapp.com/attachments/271732900003708928/276875349030338560/unknown.png[/IMG]
Here's what I used as reference.
[IMG]https://cdn.discordapp.com/attachments/271732900003708928/276874018639052801/mwall001a.png[/IMG]
Feel free to use in whatever you'd like.
[IMG]https://cdn.discordapp.com/attachments/271732900003708928/276875277978828800/mwall001a.jpg[/IMG][/QUOTE]
You probably already know this, and a lot of people are going to call this dumb, but did you know that this screenshot takes place in an early Borealis map?
[QUOTE=OfficialPCF;51769120]You probably already know this, and a lot of people are going to call this dumb, but did you know that this screenshot takes place in an early Borealis map?[/QUOTE]
Yeah, but I highly doubt that screenshot took place in Hyper.
The textures feels like Deleted scenes rather than early Half life 2.
Hate to be lazy at the moment, but has anyone compiled any sort of patch for the old 1.6 build of MI? I do realize that the mod will be receiving a full Steam release shortly, but all of the present missing textures are starting to "unnerve" me, as one may say.
[editline]2nd February 2017[/editline]
[QUOTE=FreakMan2001;51769241]Hate to be lazy at the moment, but has anyone compiled any sort of patch for the old 1.6 build of MI? I do realize that the mod will be receiving a full Steam release shortly, but all of the present missing textures are starting to "unnerve" me, as one may say.[/QUOTE]
Let's just say, that I'm a lazy guy. :v:
[QUOTE=OfficialPCF;51769120]You probably already know this, and a lot of people are going to call this dumb, but did you know that this screenshot takes place in an early Borealis map?[/QUOTE]
Yep, that's why I did it in the first place. I'm working on a project with some of my friends related to that kind of 1999-2000 era.
[editline]2nd February 2017[/editline]
[QUOTE=Dindex;51769127]Yeah, but I highly doubt that screenshot took place in Hyper.
The textures feels like Deleted scenes rather than early Half life 2.[/QUOTE]
I agree, however the dates do coincide. TF2:BoA was in 1999-2000, and hyper was in the same kind of time period. Either way, we have (from what I've heard) almost nothing left over from that era except a couple of maps from 2000
[QUOTE=Dindex;51769127]Yeah, but I highly doubt that screenshot took place in Hyper.
The textures feels like Deleted scenes rather than early Half life 2.[/QUOTE]
Oh. I read somewhere that it did. Maybe I'm just mistaken.
[editline]2nd February 2017[/editline]
[QUOTE=gmadador;51769259]Either way, we have (from what I've heard) almost nothing left over from that era except a couple of maps from 2000[/QUOTE]
That's really a shame. A lot of the most interesting things were conceptualized during that time period.
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