• VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
    4,608 replies, posted
[QUOTE=FreakMan2001;51769241]Hate to be lazy at the moment, but has anyone compiled any sort of patch for the old 1.6 build of MI? I do realize that the mod will be receiving a full Steam release shortly, but all of the present missing textures are starting to "unnerve" me, as one may say. [editline]2nd February 2017[/editline] Let's just say, that I'm a lazy guy. :v:[/QUOTE] - Ahem - pay no mind to this post. I am sincerely sorry for wasting space with this pointless comment.
[QUOTE=FreakMan2001;51769428]- Ahem - pay no mind to this post. I am sincerely sorry for wasting space with this pointless comment.[/QUOTE] Hey don't be like that. It wasn't that bad of a post
[QUOTE=Katatonic717;51769878]Hey don't be like that. It wasn't that bad of a post[/QUOTE] Thank you, to be honest, I spaced out for a moment. :ohno:
[QUOTE=OfficialPCF;51769120]You probably already know this, and a lot of people are going to call this dumb, but did you know that this screenshot takes place in an early Borealis map?[/QUOTE] [quote][IMG]https://pp.vk.me/c626124/v626124216/2cdb8/c_gpE8nmTd4.jpg[/IMG][/quote] Well. Look at the stairs on this screenshot. You can notice - there is another ladder above connected with the third deck. In any known early versions with Borealis / Hyperborea you can not find the same place. Suspicious huh? The most believable version that this map with ship was created special for TF: 2 BoA and never was a 'Borealis' even if it is uses early hl2 textures.
[video=youtube;gx83b8IJnYY]https://www.youtube.com/watch?v=gx83b8IJnYY[/video] Got bored and ported the leak grub to EP2 and surprisingly it works well. The anims work alright but the ragdoll doesnt work since the antlion_grub_squashed is just a model with no collision.
[QUOTE=OddDoc;51771146]Suspicious huh? The most believable version that this map with ship was created special for TF: 2 BoA and never was a 'Borealis' even if it is uses early hl2 textures.[/QUOTE] Valve reuses content a [I]lot[/I]. Both of us know this. It's pretty likely that it could've originally been a Hyperborea map that was reworked for BoA.
Some people were complaining that the larger downloads from the Valve Archive were stopping mid way through and failing. So they suggested I make torrent files for some of the folders. Which means every time a new file is added to the archive a new torrent needs to be made, not a great solution. So I made this instead: [url]https://valvearchive.btr.pm/sync/[/url] Using this you can download the larger parts of the archives in full and if you want, the entirety of the archive which is ~50GB anything new added to the archive will automatically download also. It's the same system we use to sync new files to the archive, so why not allow everyone to use it? Let me know what you think of this system!
If anyone wants that grub as a replacement i made a [URL="https://mega.nz/#!BZkhgAxS!mt1jvzQXgaTVSNvytQ1H_Etk3nJHK5V66FwVdu0-3UM"]download[/URL] for it. Instructions are inside the zip if you dont know what to do.
[QUOTE=BlackSnow;51775587]If anyone wants that grub as a replacement i made a [URL="https://mega.nz/#!BZkhgAxS!mt1jvzQXgaTVSNvytQ1H_Etk3nJHK5V66FwVdu0-3UM"]download[/URL] for it. Instructions are inside the zip if you dont know what to do.[/QUOTE] Cool. I might try this later on!
Anyone else see the humor in the name canals_current?
[QUOTE=FreakMan2001;51769241]Hate to be lazy at the moment, but has anyone compiled any sort of patch for the old 1.6 build of MI? I do realize that the mod will be receiving a full Steam release shortly, but all of the present missing textures are starting to "unnerve" me, as one may say. [editline]2nd February 2017[/editline] Let's just say, that I'm a lazy guy. :v:[/QUOTE] Make sure that you have gcfscape installed. Go into Half-Life 2: Episode Two's files, open the ep2_pak_dir vpk file. Extract the models and materials folders to your desktop, then transfer merge those models and materials folders with your Missing Information files, and your copy will no longer have those annoying missing textures/models (errors)! It will finally feel complete!
I guess I'll post this here, since Kat seemed to enjoy it. [URL="http://gamebanana.com/skins/152707"]Beta Items & Crates skin pack[/URL] [T]http://files.gamebanana.com/img/ss/srends/5896e919e6017.jpg[/T]
[QUOTE=Clatronix;51783402]I guess I'll post this here, since Kat seemed to enjoy it. [URL="http://gamebanana.com/skins/152707"]Beta Items & Crates skin pack[/URL] -image-[/QUOTE] This was a pack I've always wanted to make myself but kept being too lazy to.
[IMG]https://cdn.discordapp.com/attachments/271732900003708928/278338380851314699/unknown.png[/IMG] Another little thing im working on. Gotta make it colored more like it is here: [IMG]https://cdn.discordapp.com/attachments/271732900003708928/278331779302031361/unknown.png[/IMG]
[QUOTE=Gamer#1;51783352]Make sure that you have gcfscape installed. Go into Half-Life 2: Episode Two's files, open the ep2_pak_dir vpk file. Extract the models and materials folders to your desktop, then transfer merge those models and materials folders with your Missing Information files, and your copy will no longer have those annoying missing textures/models (errors)! It will finally feel complete![/QUOTE] Although I may remain well-versed in many aspects of the Source Engine, this certainly helped; thank you! :smile:
Thread is dying, someone leak new stuff.
[QUOTE=Spor;51793533]Thread is dying, someone leak new stuff.[/QUOTE] I'll leak you in a second m8
Shall we summarize on the first page what stuff has been found? Let's see... the recreated HL2 Beta Bullsquid, shaped more like a crocodile... and then some other things... Maybe a download link to each one of them?
[QUOTE=BenjaminTennison;51793634]Shall we summarize on the first page what stuff has been found? Let's see... the recreated HL2 Beta Bullsquid, shaped more like a crocodile... and then some other things... Maybe a download link to each one of them?[/QUOTE] Yeah, I made a summary of last thread in this post: [url]https://facepunch.com/showthread.php?p=51506064#post51506064[/url]
Haven't visited since the last thread, now back and had to read through all 17 pages. Woo. Anyway, if you folks have any suggestions for these last 4 images, I'd appreciate hearing them [url]http://www.moddb.com/mods/dark-interval/images/arcade-exit-wip#imagebox[/url]
Alright, since the thread is getting kinda dry might as well post more stuff: MagicalFruitBasket on the VCC Discord made [URL="https://mega.nz/#F!ZJt2HBrK!ta1dGoJIIioiEP12MAFVIw"]this[/URL] a while ago. Originally it was supposed to be a thing for a OICW swep i made for Garry's Mod. Since i wanted a custom scope for it i asked Magical to do one for me. Sadly i didn't finish the scope code (due to me being lazy and overall retarded) so i left it out in my collection. Today i said fuck it and i released these. (Note some of these aren't .pngs since i lost the source files for them. Only the first attempts are .pngs). (P.S Magical if you see this and don't like me publishing these message me on discord or steam and i'll snip this out one for ya.)
working on csgo 10044 and 10053 betas :) as soon as i reverse the ceg (which is so complicated) i'll post them here :)
Some 'Beta 17' stuff I've been working on: [IMG]http://media.moddb.com/images/members/4/3795/3794831/City0008.jpg[/IMG] [IMG]http://media.moddb.com/images/members/4/3795/3794831/City0007.jpg[/IMG] [IMG]http://media.moddb.com/images/members/4/3795/3794831/City0010.jpg[/IMG] Still early and underdetailed of course.
Just a little thing I whipped after opening hammer for the first time this decade. Trying to go for that industrial nightmare, brush based feel of some of the old maps. Sorry about the editor view but I have a feeling this will never be compiled. [t]http://i.imgur.com/5JprEDw.jpg[/t]
[IMG]https://scontent.ford1-1.fna.fbcdn.net/v/t1.0-9/16640920_1389528604446057_7331762061886809743_n.png?oh=b9ff0ec286df2480a815f7dafc06515f&oe=590501AF[/IMG] [url]https://www.facebook.com/ValveTime/photos/a.298708160194779.71671.274276235971305/1389528604446057/?type=3&theater[/url] [QUOTE=ValveTime.net]Also, here is an exclusive screenshot of the Borealis from our archives, circa 2001. #halflife[/QUOTE]
[QUOTE=Megadave;51801550][IMG]https://scontent.ford1-1.fna.fbcdn.net/v/t1.0-9/16640920_1389528604446057_7331762061886809743_n.png?oh=b9ff0ec286df2480a815f7dafc06515f&oe=590501AF[/IMG] [url]https://www.facebook.com/ValveTime/photos/a.298708160194779.71671.274276235971305/1389528604446057/?type=3&theater[/url][/QUOTE] Why is the map name de_dust, then?
[QUOTE=RaraKnight;51801643]Why is the map name de_dust, then?[/QUOTE] They say in the comments it was supposed to hide the fact that it was Half-Life 2.
[QUOTE=OddDoc;51771146]In any known early versions with Borealis / Hyperborea you can not find the same place. Suspicious huh? The most believable version that this map with ship was created special for TF: 2 BoA and never was a 'Borealis' even if it is uses early hl2 textures.[/QUOTE] Hey, wait a minute, I just read [url=http://combineoverwiki.net/wiki/Borealis_(cut_ship)#Team_Fortress_2]something[/url] about this today. [quote=Marc Laidlaw (November 14, 2014)]Yeah it looks like [url=http://combineoverwiki.net/wiki/Borealis_(cut_ship)#Other_2]they used[/url] some Borealis interiors that were around at the time. Badly lit ones! That pipe![/quote] Looks like you just got [i]laid[/i] down the [i]law[/i]! By Laidlaw, that is. Marc Laidlaw. The Half-Life writer guy who corrected you.
[QUOTE=Mech Bgum;51801899]He doesn't sound too confident in that quote, beginning with "yeah it looks like" and all. Everybody who seen these thought exactly that. I don't think him repeating that is credible enough for obsessive bsp detectives around here.[/QUOTE] And therein lies the paradox of beta archeology: the only certainty is uncertainty itself. Anywho, I suppose the Borealis is a book that can soundly be closed now. What more could there to be discover about our fine seafaring friend? Hey, wait a minute, what the hell are those? [t]http://i.imgur.com/NGjhVBi.jpg[/t] [img]http://combineoverwiki.net/images/c/cd/Papersigns_avdet.png[/img] Those things on the wall look familiar. Could it be... [t]http://i.imgur.com/QNoono8.jpg[/t] [t]http://i.imgur.com/0UG0tRb.jpg[/t] [i]Oh my goooooooooood![/i]
[QUOTE=Megadave;51801550][IMG]https://scontent.ford1-1.fna.fbcdn.net/v/t1.0-9/16640920_1389528604446057_7331762061886809743_n.pn g?oh=b9ff0ec286df2480a815f7dafc06515f&oe=590501AF[/IMG] [url]https://www.facebook.com/ValveTime/photos/a.298708160194779.71671.274276235971305/1389528604446057/?type=3&theater[/url][/QUOTE] - Firstly, always spectator mode ([B]GoldSRC engine and HLTV.exe[/B]) to present real name of map (without names format -> *******.bsp). This picture it shows map is called "de_dust.bsp". - Second, large-borders (color black) in two side for screen, transparency of 80 percent. What do we see [B]now[/B]? (Little brightening to borders screen): [IMG]http://i.imgur.com/ADm0JRe.png[/IMG] - de_dust.bsp part? - Exactly, [B]FAKE AGAIN, LIVING!!![/B] Now we need to understand that "Valve Time" often speaks not the truth. Do not even hesitate and recognizing their incompetence. [B]So check your sources - perhaps it is not true and we go Gehenna and the eternal delusion in themselves.[/B] For non-believers i give both high resolution versions screens (400x200 -> 2000x1200 | pixel to pixel): [t]http://i.imgur.com/YWd7u7l.png[/t][t]http://i.imgur.com/h4TL3Y9.png[/t] - Thirdly, i did not want to say, but the spectator mode in 2001 (Counter-Strike v1.3) looks like this: [video=youtube;FJWAEIgP59A]https://www.youtube.com/watch?v=FJWAEIgP59A[/video]
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