• VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
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[QUOTE=pepper314;51931401]It looks more like one of the smaller item_item_crate entities, rather.[/QUOTE] Doesn't look like it's a cube, though, looks more elongated.
[QUOTE=FreakMan2001;51946951]Aside from rewriting file names, how did you manage to port the Leak's HUD into the Goldsrc engine? [editline]11th March 2017[/editline] May I ask, how is this an idiotic question?[/QUOTE] I don't know what I was talking about...
[QUOTE=FreakMan2001;51948415][/QUOTE] That screenshot VXP took was not done in the GoldSrc engine. And while that HUD was ported into the GoldSrc, it wasn't done by VXP, either (I don't remember who did it, but it's somewhere on the web).
[QUOTE=Cvoxalury;51948423]That screenshot VXP took was not done in the GoldSrc engine. And while that HUD was ported into the GoldSrc, it wasn't done by VXP, either (I don't remember who did it, but it's somewhere on the web).[/QUOTE] Source codes have long been lost and unavailable to the network. [editline]12th March 2017[/editline] [QUOTE=Sally;51947445]Because we can archive both lol[/QUOTE] [QUOTE=Gamer#1;51947540]FINALLY! Someone who understands![/QUOTE] Maybe you both get married to get closer PelPix. Another option is to find a sacrifice for this ritual.
[QUOTE=QWERTERBERY;5194842]Maybe you both get married to get closer PelPix. Another option is to find a sacrifice for this ritual.[/QUOTE] What
[QUOTE=QWERTERBERY;51948427] Maybe you both get married to get closer PelPix. Another option is to find a sacrifice for this ritual.[/QUOTE] Ummmmm... what the fuck are you saying? "Sacrifice for this ritual"? What
Honor thy beta
Unique art of Hunter which was shown in "NAG" magazine (Feb 2007). [quote][IMG]https://pp.userapi.com/c836527/v836527216/28db9/fveQPCOUBn8.jpg[/IMG][/quote] This art was discovered by [URL="https://www.youtube.com/user/NationalPepper"]VadimM[/URL].
[QUOTE=OddDoc;51948883]Unique art of Hunter which was shown in "NAG" magazine (Feb 2007). This art was discovered by [URL="https://www.youtube.com/user/NationalPepper"]VadimM[/URL].[/QUOTE] That is really terrifying to me
[QUOTE=OddDoc;51948883]Unique art of Hunter which was shown in "NAG" magazine (Feb 2007). This art was discovered by [URL="https://www.youtube.com/user/NationalPepper"]VadimM[/URL].[/QUOTE] Definitely looks a bit more carapaced, less fleshy bits exposed. I agree in it being more intimidating. I think it's the "eyes" being dark instead of light really.
[QUOTE=Cvoxalury;51948423]That screenshot VXP took was not done in the GoldSrc engine. And while that HUD was ported into the GoldSrc, it wasn't done by VXP, either (I don't remember who did it, but it's somewhere on the web).[/QUOTE] Yes, I'm conscious of this fact. I do believe that the "HUD" was ported into the Goldsrc engine by a user who is commonly referred to as "Maxim Molodikov." As I recall, the HUD was used for his cancelled Half-Life mod, "Half-Life: Dissident." Correct me if I'm wrong. [editline]12th March 2017[/editline] [QUOTE=OddDoc;51948883]Unique art of Hunter which was shown in "NAG" magazine (Feb 2007). This art was discovered by [URL="https://www.youtube.com/user/NationalPepper"]VadimM[/URL].[/QUOTE] Y'all need Jesus to kill that sort of thing. :v:
Actually it looks more like the mini-strider in episode 1.
[QUOTE=FreakMan2001;51948980]Yes, I'm conscious of this fact. I do believe that the "HUD" was ported into the Goldsrc engine by a user who is commonly referred to as "Maxim Molodikov." As I recall, the HUD was used for his cancelled Half-Life mod, "Half-Life: Dissident." Correct me if I'm wrong.[/QUOTE] Ayy. It was me. :P But it's not a correct port of the old HUD tbh. It is just a sprite texture replacement. [quote][IMG]http://media.moddb.com/images/downloads/1/18/17126/xray_icebreaker0002.jpg[/IMG][/quote]
[QUOTE=QWERTERBERY;51948427] Maybe you both get married to get closer PelPix. Another option is to find a sacrifice for this ritual.[/QUOTE] I would sacrifice pelpix
[QUOTE=QWERTERBERY;51948427]Source codes have long been lost and unavailable to the network.[/QUOTE] Kave be damned for hosting those on some temporary filehost solution! [QUOTE]Maybe you both get married to get closer PelPix. Another option is to find a sacrifice for this ritual.[/QUOTE] Finally someone who has any idea on how to get things done!
Don't know if I'm late, but I don't really care. Stacker posted some early HL1 screenshot in the VCC discord, and I recognized the outfit of an early NPC [IMG]http://media.moddb.com/images/groups/1/3/2535/half-lifequake.jpg[/IMG] [IMG]https://i.imgur.com/YTkYAa0.png[/IMG] Then I compared it with the concept art that Valvetime released of the Headcrab Zombie. [IMG]https://i.imgur.com/wmXoN0j.png[/IMG] At the very least, it gives some insight on when this concept art was made.
[QUOTE=OddDoc;51949376]Ayy. It was me. :P But it's not a correct port of the old HUD tbh. It is just a sprite texture replacement.[/QUOTE] I see. It may not be a direct port, but it's pleasing to the eyes. :v:
Anyone know where I can find the original CS:GO Beta MP5 textures, sounds, models and animations? I looked around on the web but only found it with either a different model, different texture or custom animations. Or it only containing scripts and not the files for the MP5.
[QUOTE=gmadador;51949739]Don't know if I'm late, but I don't really care. Stacker posted some early HL1 screenshot in the VCC discord, and I recognized the outfit of an early NPC At the very least, it gives some insight on when this concept art was made.[/QUOTE] The real question here is; is that Barney or is that a HGrunt? It looks like it's using alpha Barney's walk animation, but I can't tell what gun it's holding.
[QUOTE=Cvoxalury;51949697]Kave be damned for hosting those on some temporary filehost solution![/QUOTE] I have HUD sources that are reliably stored in my rare DVD backups. While there is no desire on anyone to share. Causes all know "Disillusioned with Beta Community (Imbeciles from Discord, TW, FB, VK, North American Forums) and all games & developers on world". Everyone does not care about your work. [QUOTE=FreakMan2001;51949854]I see. It may not be a direct port, but it's pleasing to the eyes. :v:[/QUOTE] Not only he was engaged in this business. Once I also ported, some bits sprite textures of HL2Beta on GoldSRC: [url]https://web.archive.org/web/20140714153236/http://www.moddb.com/mods/unknown-half-life-15[/url] [url]http://piccy.info/view3/4654718/fb153596de1348503e76868c8c807ed7/[/url] Also who owns my sources "Unknown Half-Life 1" (by LovErL0ΛDrivE), know that among this junk stuff is have that some code allows to run "HL2 Alpha HUD on HL1" (by SiPlus) (Readme file mentioning this fact). [QUOTE=gmadador;51949739]Don't know if I'm late, but I don't really care. Stacker posted some early HL1 screenshot in the VCC discord, and I recognized the outfit of an early NPC [IMG]http://media.moddb.com/images/groups/1/3/2535/half-lifequake.jpg[/IMG] [IMG]https://i.imgur.com/YTkYAa0.png[/IMG] Then I compared it with the concept art that Valvetime released of the Headcrab Zombie. [IMG]https://i.imgur.com/wmXoN0j.png[/IMG] At the very least, it gives some insight on when this concept art was made.[/QUOTE] [url]https://vk.com/wall-4692901_2140[/url] [url]https://vk.com/wall-4692901_3396[/url] [QUOTE=BlackSnow;51948535]What[/QUOTE] [QUOTE=CaptainZed;51948768]Ummmmm... what the fuck are you saying? "Sacrifice for this ritual"? What[/QUOTE] [QUOTE=Exploders;51948775]Honor thy beta[/QUOTE] DISPORNORED Accoppiamento non corretto o erotico stabilirsi, perdita di maturità. In breve lezione ottuso, quando si sta cercando di tagliare su tutti i lati, si esporre a completare presa in giro. [QUOTE=Cvoxalury;51949697]Finally someone who has any idea on how to get things done![/QUOTE] I'm tired of discussing about this man, nothing sensible not only brought another distemper time. I'm last summer more confused "Who is who?", "Who is playing with us?", "Someone has more advantages?", "Who are the sponsors of certain citizens?"... I'm tired of guessing the coffee grounds. Everywhere there were some bright and incomprehensible events, eg "same time repealed leak source code of the canceled add-on Gothic 1 (2001)". In short, we were in the time of a solar storm called "drain plum awkward spooney". [B]The initial origin of sounds weapon_smg1 (H&K MP5K)[/B]: [url]http://www.sounddogs.com/sound-effects/gun-machine-foley-mp5-278749[/url] (hl2\sound\weapons\smg1_dryfire.wav) [url]http://www.sounddogs.com/sound-effects/gun-machine-foley-mp5-278748[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-foley-mp5-278747[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-foley-mp5-278746[/url] (hl2\sound\weapons\smg1_boltback.wav) [url]http://www.sounddogs.com/sound-effects/gun-machine-foley-mp5-278745[/url] (hl2\sound\weapons\smg1_clipin.wav) [url]http://www.sounddogs.com/sound-effects/gun-machine-foley-mp5-278744[/url] (hl2\sound\weapons\smg1_clipout.wav) [url]http://www.sounddogs.com/sound-effects/gun-machine-foley-mp5-278743[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-278594[/url] (hl2\sound\weapons\smg1_supr_3rounds_1.wav) [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-278593[/url] (hl2\sound\weapons\smg1_supr_1.wav) [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-278592[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-278591[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-278590[/url] (hl2\sound\weapons\smg1_3rounds_2.wav) [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-278589[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-278588[/url] (hl2\sound\weapons\smg1_3rounds_1.wav) [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-278587[/url] (hl2\sound\weapons\smg1_3rounds_4.wav) [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-278586[/url] (hl2\sound\weapons\smg1_3rounds_3.wav) [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-278585[/url] (hl2\sound\weapons\smg1_2.wav) (hl2\sound\weapons\smg1_3.wav) [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-278584[/url] (hl2\sound\weapons\smg1_1.wav) [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-219627[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-219626[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-219625[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-219624[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-219623[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-219622[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-219621[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-mp5-219620[/url] [B] The initial origin sounds weapon_ar1 (AKM)[/B]: [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135099[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135098[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135097[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135096[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135095[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135094[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135093[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135092[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135091[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135090[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135089[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135088[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135087[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135086[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135085[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135084[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135083[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135082[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135081[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135080[/url] (hl2\sound\weapons\ar1_dryfire.wav) [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135079[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135078[/url] (hl2\sound\weapons\ar1_clipout.wav) [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135077[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135076[/url] (hl2\sound\weapons\ar1_boltback.wav) [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135075[/url] [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135074[/url] (hl2\sound\weapons\ar1_clipin.wav) [url]http://www.sounddogs.com/sound-effects/gun-machine-gun-47-135073[/url]
On the topic of comparisons, I'm gonna bring up one that I can see. Take a gander at Eli Maxwell: [IMG]http://combineoverwiki.net/images/4/4c/Concept_art_eli_gordon_alyx_skitch.jpg[/IMG] Now at the Citizen17 torso texture: [IMG]http://combineoverwiki.net/images/6/65/Citizen_17_torso.png[/IMG] Too abstract? More than likely.
all things considered we're pretty lucky to even have the synth scanners in retail hl2. they look like something destined for the trash can like the rest. the fun part is they're hard-coded to replace the normal scanner only in bsp names starting with d3_c17_
[QUOTE=OddDoc;51948883]Unique art of Hunter which was shown in "NAG" magazine (Feb 2007). This art was discovered by [URL="https://www.youtube.com/user/NationalPepper"]VadimM[/URL].[/QUOTE] Hunter got swole
-snip, terrible idea and i am an idiot- Does anyone know why [I]HL2: Survivor[/I] of all things has a Combine Assassin that's more accurate to the concept art than the actual leak model?
[QUOTE=Kaleidescoop;51951692]-snip, terrible idea and i am an idiot- Does anyone know why [I]HL2: Survivor[/I] of all things has a Combine Assassin that's more accurate to the concept art than the actual leak model?[/QUOTE] I was going to google to see what you mean, but... [IMG]https://i.imgur.com/IR8NBHD.png[/IMG] Anyway, I don't see much difference aside from the vest she wears and the thigh-highs. Wouldn't say it's more accurate though.
[QUOTE=QWERTERBERY;51951024]I have HUD sources that are reliably stored in my rare DVD backups. While there is no desire on anyone to share. Causes all know "Disillusioned with Beta Community (Imbeciles from Discord, TW, FB, VK, North American Forums) and all games & developers on world". Everyone does not care about your work.[/QUOTE] Ah. [QUOTE]I'm last summer more confused "Who is who?", "Who is playing with us?", "Someone has more advantages?", "Who are the sponsors of certain citizens?"... I'm tired of guessing the coffee grounds. Everywhere there were some bright and incomprehensible events, eg "same time repealed leak source code of the canceled add-on Gothic 1 (2001)". In short, we were in the time of a solar storm called "drain plum awkward spooney".[/QUOTE] I see.
[QUOTE=That Robot;51951036] ... [IMG]http://combineoverwiki.net/images/4/4c/Concept_art_eli_gordon_alyx_skitch.jpg[/IMG] [/QUOTE] Also, you can notice a absolutely similarity between this and this picture: [QUOTE][IMG]https://pp.userapi.com/c836527/v836527216/290a9/0EIG0uCvYM8.jpg[/IMG][/QUOTE] This picture was drawn by [URL="http://www.sijun.com/dhabih/portfolio/images/arbiter.html"]Dhabih Eng[/URL] around 2000.
[QUOTE=Hell-met;51951245]all things considered we're pretty lucky to even have the synth scanners in retail hl2. they look like something destined for the trash can like the rest. the fun part is they're hard-coded to replace the normal scanner only in bsp names starting with d3_c17_[/QUOTE] I had the exact same thought a few days ago! They look like they belong to the beta and valve didn't have time to think of a stupid reason to cut them in time.
I like the synth scanners, I think they're cute :(
[QUOTE=OddDoc;51948883]Unique art of Hunter which was shown in "NAG" magazine (Feb 2007). This art was discovered by [URL="https://www.youtube.com/user/NationalPepper"]VadimM[/URL].[/QUOTE] Vadim decided to take a break from GTA beta videos, and switched on HL?
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