VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
4,608 replies, posted
[QUOTE=That Robot;51964091]Where was that excerpt on the Citadel being a giant laser cannon? Kinda reminds me of the Overwatch Nexus Suppressor..
Uncanny, eh?[/QUOTE]
I imagine the Citadel itself has like hundreds of those things on its exterior, or some more powerful version of them, to fend off sieges
[QUOTE=Exploders;51968109]last time I checked it didn't have a massive skyscraper tall building.[/QUOTE]
[img_thumb]http://i.imgur.com/W6X9bGn.jpg[/img_thumb]
It's Ravenholm. There is no question about it. The texture itself was probably used for C17 at one point, because the church tower is obviously not that tall, but it's Ravenholm.
I've made a "niggas whomst" variant with this supposed "Citadel" on the left ("Niggas who think this is the Citadel"+the pic) and the tiny brain on the right, since I can't post memes here, you'll have to use your Imagination engine to recreate the image. Good day.
I was bored so i started looking around for CS:GO Beta related shit, i found some not-so rare but interesting stuff:
[T]http://i.imgur.com/HhkSYCe.jpg[/T]
[T]http://i.imgur.com/r4JQJQO.jpg[/T]
More stuff can be found on [URL="http://www.mattikaarts.com/danikawright/portfolio.html"]this site[/URL].
It has some more interesting things like HL2 related renders and such. I might be late but whatever.
[QUOTE=ficool2;51949924]Anyone know where I can find the original CS:GO Beta MP5 textures, sounds, models and animations?
I looked around on the web but only found it with either a different model, different texture or custom animations. Or it only containing scripts and not the files for the MP5.[/QUOTE]
Bumping this again as I need the MP5.
[QUOTE=ficool2;51970304]Bumping this again as I need the MP5.[/QUOTE]
I don't have the files right now but one thing is - the MP5 didn't come with any sounds. It had references in the script files but the sound folders didn't exist for it.
Oh ok, the giant tower in composite set 05 threw me off, and I didn't notice it on a previous playthrough. Thanks tho guys, I'm dumb.
[QUOTE=BlackSnow;51970380]I don't have the files right now but one thing is - the MP5 didn't come with any sounds. It had references in the script files but the sound folders didn't exist for it.[/QUOTE]
Well I can just use the CSS sounds then.
There are 3 sets of assault rifle fire sounds in the leak, ar2_fire1/2/3 in sounds/weapons/ar2, ar1_1/2/3 and ar1_fire1/2/3 in sounds/weapons. Currently, AR1 is using ar2_fire1/2/3 and AR2 is using ar1_1/2/3. So where does that leave the third set of sounds?
More HLVR stuff was found in the latest Dota 2 Update (I know it isn't technically cut content, but it's Valve-related so why not?): [url]https://www.reddit.com/r/HalfLife/comments/5zqkx7/more_hlvr_stuff_in_latest_dota_2_update/[/url]
[QUOTE=BlackSnow;51968260]More stuff can be found on [URL="http://www.mattikaarts.com/danikawright/portfolio.html"]this site[/URL].
It has some more interesting things like HL2 related renders and such. I might be late but whatever.[/QUOTE]
Thanks for sharing, there's some great stuff in there. Worth noting is the unused T knife has a Damascus steel blade. It's a shame the default knives don't have skins, because it looks pretty good here.
Also, the unused CS:GO CT knife she created is based on one from Gabe's collection:
[T]http://www.mattikaarts.com/danikawright/images/csgo_knives02.jpg[/T]
[T]http://i.imgur.com/ioo0cE0.jpg[/T]
I really hope we get this with one of the future cases/operations.
[QUOTE=BlackSnow;51968260]I was bored so i started looking around for CS:GO Beta related shit, i found some not-so rare but interesting stuff:
[T]http://i.imgur.com/HhkSYCe.jpg[/T]
[T]http://i.imgur.com/r4JQJQO.jpg[/T]
More stuff can be found on [URL="http://www.mattikaarts.com/danikawright/portfolio.html"]this site[/URL].
It has some more interesting things like HL2 related renders and such. I might be late but whatever.[/QUOTE]
[t]http://www.mattikaarts.com/danikawright/images/mansion.jpg[/t]
[t]http://www.mattikaarts.com/danikawright/images/mansion_facade.jpg[/t]
[quote]Part of my work at Valve has been working on internal R&D projects. The mansion shown above was part of a project to push rendering limits. We decided to up-res a part of an existing map from Left4Dead 2. As a team we collaboratively chose this mansion facade, since it is rich in architectural detail. In these images I was responsible for creating the windows and doors shown above, the ornate railings, the large center dormer (roof window).[/quote]
Those Source 2 slides, right?
[QUOTE=halfer;51971559]Those Source 2 slides, right?[/QUOTE]
[t]http://www.valvetime.net/attachments/l4d2-highres-jpg.24680/[/t]
[t]http://www.mattikaarts.com/danikawright/images/mansion.jpg[/t]
Gonna say that's a strong yes.
[QUOTE=PikaCommando;51971240]There are 3 sets of assault rifle fire sounds in the leak, ar2_fire1/2/3 in sounds/weapons/ar2, ar1_1/2/3 and ar1_fire1/2/3 in sounds/weapons. Currently, AR1 is using ar2_fire1/2/3 and AR2 is using ar1_1/2/3. So where does that leave the third set of sounds?[/QUOTE]
Nowhere. Sounds from main weapons folder are not used at all, probably used in one of the earliest builds.
[QUOTE=PikaCommando;51971240]There are 3 sets of assault rifle fire sounds in the leak, ar2_fire1/2/3 in sounds/weapons/ar2, ar1_1/2/3 and ar1_fire1/2/3 in sounds/weapons. Currently, AR1 is using ar2_fire1/2/3 and AR2 is using ar1_1/2/3. So where does that leave the third set of sounds?[/QUOTE]
[QUOTE=DoktorAkcel;51972621]Nowhere. Sounds from main weapons folder are not used at all, probably used in one of the earliest builds.[/QUOTE]
- "anon-hl2\hl2\scripts\game_sounds_weapons.txt":
[CODE]"Weapon_AR1.Single"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "95,105"
"wave" "weapons/ar2/ar2_fire1.wav"
}
"Weapon_AR1.NPC_Single"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "95,105"
"wave" "weapons/ar2/npc_ar2_fire1.wav"
}[/CODE]
[CODE]"Weapon_AR2.Single"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "95,105"
"rndwave"
{
"wave" "weapons/ar1_1.wav"
"wave" "weapons/ar1_2.wav"
"wave" "weapons/ar1_3.wav"
}
}
"Weapon_AR2.NPC_Single"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "95,105"
"wave" "^weapons/ar2/npc_ar2_fire1.wav"
}[/CODE]
- "[B]anon-hl2\hl2\sound\weapons\ar1_1.wav[/B]", 22khz, Stereo, 16-bit (Slow, 25%)
- "[B]anon-hl2\hl2\sound\weapons\ar1_2.wav[/B]", 22khz, Stereo, 16-bit (Slow, 25%)
- "[B]anon-hl2\hl2\sound\weapons\ar1_3.wav[/B]", 22khz, Stereo, 16-bit (Slow, 25%)
- "[B]anon-hl2\hl2\sound\weapons\ar1_fire1.wav[/B]", 44khz, Stereo, 16-bit (Unchanged, 0%)
- "[B]anon-hl2\hl2\sound\weapons\ar1_fire2.wav[/B]", 44khz, Stereo, 16-bit (Unchanged, 0%)
- "[B]anon-hl2\hl2\sound\weapons\ar1_fire3.wav[/B]", 44khz, Stereo, 16-bit (Unchanged, 0%)
[QUOTE=QWERTERBERY;51972932]- "anon-hl2\hl2\scripts\game_sounds_weapons.txt":
[/QUOTE]
I don't think I'm seeing ar1_fire1/2/3 in game_sounds_weapons.txt.
Also, is it just me, or is ar1_fire2 really a duplicate of ar1_fire1 for whatever reason?
[QUOTE=PikaCommando;51973253]I don't think I'm seeing ar1_fire1/2/3 in game_sounds_weapons.txt.
Also, is it just me, or is ar1_fire2 really a duplicate of ar1_fire1 for whatever reason?[/QUOTE]
[QUOTE=BlackPhoenix;51844967]I've previously extracted all metadata from the HL2: Beta sounds
[URL]https://paste.ee/p/5g3lP[/URL]
I think not all sound editors properly pick up on this metadata. I just used a tool that searches for a variety of different metadata tags (there are about 15 different variations of how files are tagged)[/QUOTE]
[QUOTE=QWERTERBERY;51972932]- "[B]anon-hl2\hl2\sound\weapons\ar1_fire1.wav[/B]", 44khz, Stereo, 16-bit (Unchanged, 0%)
- "[B]anon-hl2\hl2\sound\weapons\ar1_fire2.wav[/B]", 44khz, Stereo, 16-bit (Unchanged, 0%)
- "[B]anon-hl2\hl2\sound\weapons\ar1_fire3.wav[/B]", 44khz, Stereo, 16-bit (Unchanged, 0%)[/QUOTE]
It AKM shots in [B]02-NOV-2000[/B], it was later replaced lower quality, fire rate problems (muffles):
[QUOTE=QWERTERBERY;51972932]- "anon-hl2\hl2\sound\weapons\ar1_1.wav", 22khz, Stereo, 16-bit (Slow, 25%)
- "anon-hl2\hl2\sound\weapons\ar1_2.wav", 22khz, Stereo, 16-bit (Slow, 25%)
- "anon-hl2\hl2\sound\weapons\ar1_3.wav", 22khz, Stereo, 16-bit (Slow, 25%)[/QUOTE]
There are thoughts, perhaps the test "placeholder" models was made only in [B]2002[/B]:
[T]http://i.imgur.com/qP2v04q.png[/T]
And these were made in [B]2001[/B]:
[T]http://i.imgur.com/ztpAn4p.jpg[/T][T]http://i.imgur.com/P9rZt1B.jpg[/T][T]http://i.imgur.com/N84Kc2Y.jpg[/T][T]http://i.imgur.com/2d5gtBh.png[/T][T]http://i.imgur.com/FMDDNzS.jpg[/T][T]http://i.imgur.com/sMVVTpB.jpg[/T][T]http://i.imgur.com/dEtLrLG.jpg[/T]
[B]2000[/B]:
[T]http://i.imgur.com/AdpxH6O.jpg[/T][T]http://i11.pixs.ru/storage/2/8/8/aG1vnKAUlN_4512532_22814288.jpg[/T][T]http://i.imgur.com/AT9fD7l.jpg[/T][T]http://i.imgur.com/UdnSVtx.jpg[/T][T]http://i.imgur.com/zAdULNV.jpg[/T]
[B]1999[/B]:
[T]http://i.imgur.com/YwgEn6G.jpg[/T][T]https://u.cubeupload.com/Subw2e.jpg[/T][T]http://i.imgur.com/uNBygOo.jpg[/T][T]http://i.imgur.com/V9o3BGM.jpg[/T]
[B]1998[/B]:
[T]http://i.imgur.com/myUMFOM.png[/T]
[QUOTE=ficool2;51970892]Well I can just use the CSS sounds then.[/QUOTE]
Collected this through all of my trash. There might be missing files but that's all i have for now.
[url]https://mega.nz/#!5Flj0IKQ!QBjJf-0X70zUJR14ZPF4853VIxx7SNlDRRljTag5bh8[/url]
[QUOTE=QWERTERBERY;51973589]
[B]2000[/B]:
[T]http://i.imgur.com/AdpxH6O.jpg[/T][/QUOTE]
Hold on. Surely, the AR1 can't be from 2000? 1) it's v37, which is the newest model format for the leak,2) It references the v_hand_sheet material - the newer, yellowish arms, even if on the model, the texture is broken - as opposed to the old red arms, and 3) it uses Valve.Biped as opposed to Bip01, which is also related to the newer format. It doesn't seem like such an old model.
[QUOTE]The March 15, 2017 update, saw the addition of outline, HUD and kill icons added to the game files (iconlib.swf), suggestion it may appear in the future Operation.[/QUOTE]
[img]http://i.imgur.com/Q9J7Pc7.png[/img]
[img]http://i.imgur.com/B23uMvr.png[/img]
[QUOTE=En Ex;51971404]Thanks for sharing, there's some great stuff in there. Worth noting is the unused T knife has a Damascus steel blade. It's a shame the default knives don't have skins, because it looks pretty good here.
Also, the unused CS:GO CT knife she created is based on one from Gabe's collection:
[T]http://www.mattikaarts.com/danikawright/images/csgo_knives02.jpg[/T]
[T]http://i.imgur.com/ioo0cE0.jpg[/T]
I really hope we get this with one of the future cases/operations.[/QUOTE]
Hey hi hello:
[img]http://i.imgur.com/z3hdIJG.png[/img]
[img]http://i.imgur.com/JmHZ9ye.png[/img]
[img]http://i.imgur.com/efM4LjK.png[/img]
[img]http://i.imgur.com/3ffuSzh.png[/img]
EDIT: Not sure when the knife icons were added but these are definitely new to me atleast. Found in the same iconlib.swf file.
[QUOTE=QWERTERBERY;51973589]It AKM shots in [B]02-NOV-2000[/B], it was later replaced lower quality, fire rate problems (muffles):
[/QUOTE]
So you're saying that ar1_1/2/3 are lower quality versions of ar1_fire1/2/3? But that can't be the case if ar1_fire1 and ar1_fire2 are duplicates of each other.
[QUOTE=BlackSnow;51974403]
[t]http://www.mattikaarts.com/danikawright/images/csgo_knives02.jpg[/t]
Hey hi hello:
[img]http://i.imgur.com/z3hdIJG.png[/img]
[img]http://i.imgur.com/JmHZ9ye.png[/img]
[img]http://i.imgur.com/efM4LjK.png[/img]
[img]http://i.imgur.com/3ffuSzh.png[/img]
EDIT: Not sure when the knife icons were added but these are definitely new to me atleast. Found in the same iconlib.swf file.[/QUOTE]
But these aren't the same knife at all...
[QUOTE=Cvoxalury;51975524]But these aren't the same knife at all...[/QUOTE]
I know i know. I just decided to post these since the guy mentioned knives.
[QUOTE=PikaCommando;51975089]But that can't be the case if ar1_fire1 and ar1_fire2 are duplicates of each other.[/QUOTE]
It seems you can not distinguish the sound spectrum (frequency, pitch, amplitudo). Where to see the match?
- "[B]anon-hl2\hl2\sound\weapons\ar1_fire1.wav[/B]":
[t]http://i.imgur.com/eUKGBjf.png[/t]
- "[B]anon-hl2\hl2\sound\weapons\ar1_fire2.wav[/B]":
[t]http://i.imgur.com/HKvFu3a.png[/t]
I do not see coincidence, why they decided that the sounds of the shot should be so different, that they do not resemble each other. Each sound is a separate composition of Mozart and Salieri. There are beginnings when a bullet exits outside "booming", then hear opening "breechblock" (chamber), frees empty cartridge (brass, cases, shells), closing "breechblock" (chamber), charging a new cartridge (ammo, bullet). Every action it distorts the sound. To test this theory, try shooting a rifle with bolt-action.
[QUOTE=Cvoxalury;51973956]Hold on. Surely, the AR1 can't be from 2000? 1) it's v37, which is the newest model format for the leak,2) It references the v_hand_sheet material - the newer, yellowish arms, even if on the model, the texture is broken - as opposed to the old red arms, and 3) it uses Valve.Biped as opposed to Bip01, which is also related to the newer format. It doesn't seem like such an old model.[/QUOTE]
Already in 2003, HL2 was already shown on "E3 2003" and September demonstration of "DirectX9 & HDR" But for some reason it was not dopiled and left so for a long time, even without animation reload, hand textures were not even applied. Why? and nowhere much more tied to the events of hl2-wc-maps.
The latest screenshots dated (allegedly by sources) 2000-2002, confirm this thoughts. There are people who somehow resist in these facts, I think we do not know much. I'm not trying to build something perfect, just want to go to some kind of logical chain "Why?", "When?". A lot of things are not clear, lost, discarded. We are trying to collect something from the rest of this puzzle.
[QUOTE=QWERTERBERY;51977148]There are people who somehow resist in these facts, I think we do not know much. I'm not trying to build something perfect, just want to go to some kind of logical chain "Why?", "When?". A lot of things are not clear, lost, discarded. We are trying to collect something from the rest of this puzzle.[/QUOTE]
That's pretty deep, but I agree...A lot of this work can be pretty hypothetical and I don't think that we'll stop looking at things like that. Sometimes the truth is not what we want to hear. Some of us deny the truth believing what we want to believe, while the rest of us are willing to accept the truth as it is. This war between the two factions: those that believe what they see and/or hear and those that refuse to believe what they see and/or hear will never truly end, just as we will never truly get everything. Not only do I speak on the behalf of the matter where Valve doesn't own the entire history of Half-Life 1, but chances are there is more cut content just like it that has since been lost to the taunting bastard that is time. Nothing can last forever and sadly this is a large dilemma for the cut content community. But, nonetheless, we are still getting cut content slowly, but surely, and I am positive that while we won't get everything, we will get a lot to satisfy the even the most dedicated members of this community.
Hmm, any good reason for Valve to replace them with lower quality versions? Or for the AR1 to use AR2-named sounds and the AR2 to use AR1-named sounds in the first place.
Fellas, you remember [URL="https://vk.com/hl2oldschoolstory"]Oldschool Story[/URL]?
Well. Here's their new name and new look. Grandious!
[t]https://pp.userapi.com/c638017/v638017485/2cfde/CwY7h89WoY8.jpg[/t]
[t]https://pp.userapi.com/c626518/v626518802/56e0f/NYBx-uoeq64.jpg[/t]
[QUOTE=Cvoxalury;51979127]Fellas, you remember [URL="https://vk.com/hl2oldschoolstory"]Oldschool Story[/URL]?
Well. Here's their new name and new look. Grandious!
[t]https://pp.userapi.com/c638017/v638017485/2cfde/CwY7h89WoY8.jpg[/t]
[t]https://pp.userapi.com/c626518/v626518802/56e0f/NYBx-uoeq64.jpg[/t][/QUOTE]
Surely they will have learned from their past wrongs and mistakes, will remove the unnecessary STALKER and tree props and will actually stay faithful to the source material. /s
[QUOTE=Cvoxalury;51979127]Fellas, you remember [URL="https://vk.com/hl2oldschoolstory"]Oldschool Story[/URL]?
Well. Here's their new name and new look. Grandious! [/QUOTE]
[URL="https://steamcommunity.com/sharedfiles/filedetails/?id=886188991"]Now it's on Steam Greenlight![/URL]
[QUOTE=Cvoxalury;51979127]Fellas, you remember [URL="https://vk.com/hl2oldschoolstory"]Oldschool Story[/URL]?
Well. Here's their new name and new look. Grandious!
-images-[/QUOTE]
As an experienced graphic designer: :disgust:
Sorry, you need to Log In to post a reply to this thread.