• VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
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Here's a playlist containing a bunch of Orange Box videos from the Console version (Xbox 360) [url]https://www.youtube.com/playlist?list=PLMFw_dCaXe_903MJXMGijMXrhxpCIoMGa[/url] Here's one from the list: [video=youtube;tbHtIlgtpN0]http://www.youtube.com/watch?v=tbHtIlgtpN0[/video][URL="https://www.youtube.com/playlist?list=PLMFw_dCaXe_903MJXMGijMXrhxpCIoMGa"] [/URL]
[QUOTE=Bitl;51543876]Here's a playlist containing a bunch of Orange Box videos from the Console version (Xbox 360) [url]https://www.youtube.com/playlist?list=PLMFw_dCaXe_903MJXMGijMXrhxpCIoMGa[/url] Here's one from the list: [video=youtube;tbHtIlgtpN0]http://www.youtube.com/watch?v=tbHtIlgtpN0[/video][URL="https://www.youtube.com/playlist?list=PLMFw_dCaXe_903MJXMGijMXrhxpCIoMGa"] [/URL][/QUOTE] Is that the beta scout skin in the video you linked?
Interesting how there's a depth of field effect. I don't think it's even available on the PC version of orangebox engine.
[img]http://i.imgur.com/oAsoFg0.png[/img] This texture, found in the CS:GO beta textures, is really familiar to the hud shown in the video, just W/O the character. [video=youtube;dCDTOLv4l5A]https://www.youtube.com/watch?v=dCDTOLv4l5A[/video]
[QUOTE=BlackSnow;51544579][img]http://i.imgur.com/oAsoFg0.png[/img] This texture, found in the CS:GO beta textures, is really familiar to the hud shown in the video, just W/O the character. [video=youtube;dCDTOLv4l5A]https://www.youtube.com/watch?v=dCDTOLv4l5A[/video][/QUOTE] I had no idea a 2011 CS:GO video existed. Got any more from that era? this is fucking awesome btw [video=youtube;yTfSQZBybkw]https://www.youtube.com/watch?v=yTfSQZBybkw[/video]
[QUOTE=i_speel_good;51544686][video=youtube;yTfSQZBybkw]https://www.youtube.com/watch?v=yTfSQZBybkw[/video][/QUOTE] Game devs don't know how guns work - The Movie.
[QUOTE=purvisdavid1;51544759]Game devs don't know how guns work - The Movie.[/QUOTE] And by the looks of it, he's playing with a controller.
I could have sworn that was a video about L4D2 without the video description. L4D2 gun FOV looks equally retarded, how come they didn't do this experiment earlier, but the results look the same?
[QUOTE=Wormy;51544551]Well I'm guessing they used SFM to make that video, from the looks of it.[/QUOTE] there's that gross cutoff at the beginning of each audio clip, so i'd assume so
[QUOTE=i_speel_good;51544686] [video=youtube;yTfSQZBybkw]https://www.youtube.com/watch?v=yTfSQZBybkw[/video][/QUOTE] 1:22 huh i wonder where I've seen that before [img]http://i.imgur.com/TTbFDXh.gif[/img]
[QUOTE=Gee-Boie;51555111]1:22 huh i wonder where I've seen that before [img]http://i.imgur.com/TTbFDXh.gif[/img][/QUOTE] Oh wow. You must have a great memory to remember that exact part of that exact demo video. That wasn't sarcasm. I'm being honest. :P
[QUOTE=Gee-Boie;51555111]1:22 huh i wonder where I've seen that before [img]http://i.imgur.com/TTbFDXh.gif[/img][/QUOTE] -SNIP I'M DRUNK-
[QUOTE=jmazouri;51557284]Looks closer to the CSS USP equip animation imo: [url]https://www.youtube.com/watch?v=tvxdXJNovVM[/url][/QUOTE] That's not even the stock CSS model or anims.
I've been re-working on the vortigaunt charple texture sheet because it's an ugly mother fucker. Here's what I come up with. [IMG]http://i.imgur.com/PvIdDiK.png[/IMG]
[QUOTE]This series of videos covers the wildly popular session organized by Softimage with the gracious support of ATI and Valve at GDC 2004. This session explores the entire character creation and build process, from choreography and character layout using the dedicated Valve Source Engine tools, to the deployment of the resulting character in a sample environment. Instruction includes modeling, texturing, enveloping, animation, and the all important export pipeline. Hosted by John Morello (DoD animator/designer, Valve) and Michael Isner (Softimage Special Projects).[/QUOTE] [URL]https://valvearchive.btr.pm/archive/Game Media Archive/Half-Life 2/Videos/Softimage XSI Tutorial/PART1.wmv[/URL] ([B]04.03.2004 10:28[/B]) [QUOTE]Antlion "Old" Thumbnail[/QUOTE] [QUOTE][B]00:39-02:38[/B][/QUOTE] [T]http://i.imgur.com/4jXfAcX.png[/T] Closeup [T]http://i.imgur.com/hBzueU4.png[/T] [QUOTE]Alyx "Scenes" Sources[/QUOTE] [QUOTE][B]06:46-07:03[/B][/QUOTE] [T]http://i.imgur.com/JLAO8th.png[/T] Closeup [T]http://i.imgur.com/ckuhzuu.png[/T] [QUOTE]Antlion 2003 "Scenes" Sources[/QUOTE] [QUOTE][B]14:02-14:03[/B], [B]14:15-14:32[/B], [B]14:37-14:41[/B][/QUOTE] [T]http://i.imgur.com/Pnqfncy.png[/T] [T]http://i.imgur.com/fOe5fZ5.png[/T] [T]http://i.imgur.com/veFcdn8.png[/T] [T]http://i.imgur.com/vCSzr9T.png[/T] Closeup [T]http://i.imgur.com/pZPVx88.png[/T] [T]http://i.imgur.com/EgZMAAP.png[/T] [T]http://i.imgur.com/OxoTFE4.png[/T] [T]http://i.imgur.com/p7bFCq4.png[/T] [QUOTE]Directories[/QUOTE] [QUOTE][B]14:54-14:56[/B][/QUOTE] [T]http://i.imgur.com/kyU4Tm6.png[/T] Closeup [T]http://i.imgur.com/HpNvfIb.png[/T] [QUOTE]Antlion 2003 "XSN Presets" Sources ([I][B]02-25-2003[/B][/I])[/QUOTE] [QUOTE][B]14:57-17:08[/B][/QUOTE] [T]http://i.imgur.com/z3jvLqH.png[/T] [T]http://i.imgur.com/tSVYKwk.png[/T] Closeup [T]http://i.imgur.com/AIU9i5e.png[/T] [T]http://i.imgur.com/MkW7DTb.png[/T] [URL]https://valvearchive.btr.pm/archive/Game%20Media%20Archive/Half-Life%202/Videos/Softimage%20XSI%20Tutorial/PART2.wmv[/URL] ([B]04.03.04 10:33[/B]) [QUOTE]Last directories[/QUOTE] [QUOTE][B]03:22[/B][/QUOTE] [T]http://i.imgur.com/xooSvZl.png[/T] Closeup [T]http://i.imgur.com/mbT7P6N.png[/T] [QUOTE]Mossman "XSN Presets" Sources[/QUOTE] [QUOTE][B]03:22-03:25[/B][/QUOTE] [T]http://i.imgur.com/IJkuN59.png[/T] Closeup [T]http://i.imgur.com/AHsB2ww.png[/T] [QUOTE]Mossman QC Eyes[/QUOTE] [QUOTE][B]08:51-09:22[/B][/QUOTE] [T]http://i.imgur.com/VtgJtl4.png[/T] [T]http://i.imgur.com/3QDhkeJ.png[/T] Closeup [T]http://i.imgur.com/TgtiRkH.png[/T] [T]http://i.imgur.com/xZgVQbk.png[/T]
[IMG]http://i.imgur.com/ckuhzuu.png[/IMG] Alyx_Yummy makes me very uncomfortable
[QUOTE=That Robot;51568227][IMG]http://i.imgur.com/ckuhzuu.png[/IMG] Alyx_Yummy makes me very uncomfortable[/QUOTE] "Here's that cheese I was looking for... tasty!"
Do any old textures for early HL2 exist in Masquerade: Bloodlines? They shared the same engine/development cycle, so there might have been stuff that was put in there accidentally, from like the Americana/World Traveling/Jacob's Ladder thing they were doing, and since Bloodlines branch is reputably bad and incomplete, maybe there's scraps of code there or something. Sorry for being stupid, I'm trying not to shitpost, and I'm an idiot with no skills so I can't do anything.
[QUOTE=BillnTedison;51569150]Do any old textures for early HL2 exist in Masquerade: Bloodlines? They shared the same engine/development cycle, so there might have been stuff that was put in there accidentally, from like the Americana/World Traveling/Jacob's Ladder thing they were doing, and since Bloodlines branch is reputably bad and incomplete, maybe there's scraps of code there or something. Sorry for being stupid, I'm trying not to shitpost, and I'm an idiot with no skills so I can't do anything.[/QUOTE] I did a quick check through many of the assets, and nothing really stood out as something from HL or Valve. It's kind of a pain to dig through the game, as all of the assets use a proprietary format different from what Valve was using at the time.
[QUOTE=BlackSnow;51568260]"Here's that cheese I was looking for... tasty!"[/QUOTE] "Alyx! That's not cheese! That's a Xen borderworld specimen!"
[QUOTE=i_speel_good;51569381]"Alyx! That's not cheese! That's a Xen borderworld specimen!"[/QUOTE] mmm yum
[QUOTE]HALF Dynamic Buggy Movie ([B]12-05-2003[/B])[/QUOTE] [QUOTE]A small movie by the HL2 Mod \"HALF\" shows an example of how a buggy would react in the source engine.[/QUOTE] [URL="https://gamefront.online/files/1502177/dynamicbuggy.zip"]https://gamefront.online/files/1502177/dynamicbuggy.zip[/URL] [T]http://i.imgur.com/hD8VTB0.png[/T] Closeup [T]http://i.imgur.com/ETRcTYv.png[/T]
[IMG]http://images.akamai.steamusercontent.com/ugc/105104935045117439/F35D03ABDEA0464B70DB79298386C4E645BB43FF/[/IMG] This came out looking sort-of generic, but it's supposed to be conscripts in a industrial-type room. I wanted to avoid slapping a Combine poster or a masked citizen on it, so this is what I got.
[QUOTE=Thevaultkid;51571959][IMG]http://images.akamai.steamusercontent.com/ugc/105104935045117439/F35D03ABDEA0464B70DB79298386C4E645BB43FF/[/IMG] This came out looking sort-of generic, but it's supposed to be conscripts in a industrial-type room. I wanted to avoid slapping a Combine poster or a masked citizen on it, so this is what I got.[/QUOTE] don't like the tarp on the floor, in real life that could be a tripping hazard :/
Since stuff relating to HL2 beta have been searched for ages now, I am guessing these are known? These are from Sin Episodes: Emergence. Most of the textures have SE1_ prefix on them, some are without it. [IMG]http://i.cubeupload.com/th9tPi.png[/IMG]
[QUOTE=nask;51572346]Since stuff relating to HL2 beta have been searched for ages now, I am guessing these are known? These are from Sin Episodes: Emergence. Most of the textures have SE1_ prefix on them, some are without it.[/QUOTE] You might upload that stuff. Even if we already have it, it is better to have a duplicate than none.
[QUOTE=nask;51572346]Since stuff relating to HL2 beta have been searched for ages now, I am guessing these are known? These are from Sin Episodes: Emergence. Most of the textures have SE1_ prefix on them, some are without it. [IMG]http://i.cubeupload.com/th9tPi.png[/IMG][/QUOTE] We want those
[QUOTE=Sally;51576538]We want those[/QUOTE] Here are the metalcombine textures: metalcombine001m: [IMG]https://i.imgur.com/qcOQ7G3.png[/IMG] metalcombine001o: [IMG]https://i.imgur.com/9YyldM7.png[/IMG] metalcombine001n: [IMG]https://i.imgur.com/9flpeLN.png[/IMG] I have no doubt that these textures are modified by Ritual themselves, rather than cut textures from retail HL2.
How can you be so sure, Has Ritual modified retail textures before while using the valve naming scheme? Turtlerock avoided it in Counter Strike Source, it wouldn't surprise me if Ritual did it under the same reasons.
[QUOTE=bw1119;51577254] I have no doubt that these textures are modified by Ritual themselves, rather than cut textures from retail HL2.[/QUOTE] While the metalcombine textures may be in that state, I feel like it is at least worth considering that the other textures are unreleased alternative variations of ones seen in the retail/leak. In particular, metalwall068b and metalwall068c. I also made a chart of them, comparing between the default retail/leak ones and SIN: Episode's variations. [IMG]http://i.imgur.com/JGFqYZY.png[/IMG]
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