• VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
    4,608 replies, posted
torrent(s) quickly
No need to worry either way half of this threads population already has the .7z downloaded and backed up somewhere.
[QUOTE=x8BitRain;52006755][I]hey lil momma lemme whisper in ya ear[/I][/QUOTE]I'm pretty sure that's a nostril.
[QUOTE=DONOTWANT;52007928]I'm pretty sure that's a nostril.[/QUOTE] The right man in the wrong place.
Damn i'm glad this is out, looks like I got the maps after all that drama with the jalopy. It might be better this way or we would never of got the ministrider also.
Wonder how this stuff was found/acquired. I love early Half-Life content as much as the next guy, but if acquiring it and releasing it is going to piss Valve off, it's probably not a good idea to do so.
Is that npc_rainbow blob monster thing scripted to do that only in that one map? Cause that would actually be really terrifying as a real enemy to fight, tho.
[QUOTE=Sam Za Nemesis;52008270]Thank you for making Valve's relations to the community, and to developers as well, even worse than it already is[/QUOTE] You mean the relations that were practically non-existent in the first place?
[IMG]https://i.imgur.com/At69fu4.png[/IMG]
Um, hate to be drama police, but don't start it plz. 30 pages of bitching isn't fun to read when your trying to find that cool beta thing you noticed.
[QUOTE=Sam Za Nemesis;52008270]Thank you for making Valve's relations to the community, and to developers as well, even worse than it already is[/QUOTE] By the community and developers you mean people who had it 'tight' with valve employees, right? Sorry your tap dried out
How does Valve's conflict with the community involve you if your project is under a company.
Anyone can send the new HL2-Episodes VMF maps converted to BSP? [editline]25th March 2017[/editline] [QUOTE=PikaCommando;51589541]That map reminds me of retail's d3_under maps more than the other airex maps. Did any of the "storyline" airex maps have a section like this?[/QUOTE] Is it airex_start?
[QUOTE=JackYack13;52007755][IMG]http://i.imgur.com/6YsnCfP.png[/IMG] looks like it's not :v[/QUOTE] I really hate to think of the specific meaning behind "going down..." :worried:
[QUOTE=Sam Za Nemesis;52008563]I am rebooting alongside a team of people that already work on the industry an old project that once was a HL2 mod, currently working on improvements on the graphics pipeline to be competitive with what's on the market today, and we were planning to license it to release on steam, we still have no deal because it's incredibly hard already to talk to Valve in regards to engine licensing, nor I have any easy tap inside Valve's chest or even need to. What kind of message do you think leaks of internal content like this brings to Valve in regards of handling their IP to the community, which was once one of their great pillars?[/QUOTE] good luck finding $250,000 to license Source, and they said they can't provide any support or answer questions. that's what they told us 4 years ago, and we had an "in" with valve.
[QUOTE=AymericHLX;52008671]Anyone can send the new HL2-Episodes VMF maps converted to BSP? [editline]25th March 2017[/editline] Is it airex_start?[/QUOTE] I'm currently working on converting them all to BSP Some maps are broken and don't convert propely, so I have to do some hammer magic.
[QUOTE=Foda;52008758]good luck finding $250,000 to license Source, and they said they can't provide any support or answer questions. that's what they told us 4 years ago, and we had an "in" with valve.[/QUOTE] I think this is why there's been... two? 'modern games' on source unaffiliated to valve? For a rich company they sure have a lemonade stand business ethic
[QUOTE=FreakMan2001;52008754]I really hate to think of the specific meaning behind "going down..." :worried:[/QUOTE]Then don't. Interpret the world the way I do: :sex101:
[QUOTE=DONOTWANT;52009098]Then don't. Interpret the world the way I do: :sex101:[/QUOTE] This post just made my day. :v:
Does rift_test have any gameplay?
Anyone mind posting a download for the Particle Benchmark? I tend to have difficulty in locating this sort of thing, due to the fact that a majority of the threads that I stumble upon are quite large, and it can take eons just to find something like this.
[url]https://mega.nz/#!Z0lGWSDQ!I5mMO01b3q-w5bo2wAFHzNtU4WEmz2axKZbkGj2PP78[/url] Thank XJR
[QUOTE=gmadador;52009247][url]https://mega.nz/#!Z0lGWSDQ!I5mMO01b3q-w5bo2wAFHzNtU4WEmz2axKZbkGj2PP78[/url] Thank XJR[/QUOTE] Well, this certainly helped. Thanks man.
[QUOTE=FreakMan2001;52008754]I really hate to think of the specific meaning behind "going down..." :worried:[/QUOTE] Ya we got emails from Valve's legal guys that asking that we remove an entire section of the archive, followed by potential legal action if that is not to be fulfilled etc. I've already removed that folder but hopefully they will reconsider if we don't host the more dubious stuff (basically anything we get off this forum).
Wouldn't mind telling us what stuff specifically? also on another note, anyone know how to compile these maps for the particle benchmark? it seems the benchmark wants an older BSP version and crashes trying to run anything that is compiled with modern hl2 executables.
I love the style guides so much. I remember spending a good chunk of time looking around the L4D2 style guide maps.
[QUOTE=Proj3ct_ZeRo;52009423]Wouldn't mind telling us what stuff specifically? also on another note, anyone know how to compile these maps for the particle benchmark? it seems the benchmark wants an older BSP version and crashes trying to run anything that is compiled with modern hl2 executables.[/QUOTE] They wanted us to remove the entire Game Files and Builds folder.
Gman sources were released by Iñaki in the discord [url]http://www.mediafire.com/file/yh250ii66studbj/gman_model_source.7z[/url] It contains the .smds of the Gman specific animations as well as the low quality and high quality Gman smds! I made a comparison with a decompiled version of Gman_high I had laying around. Keep in mind the polygons are probably messed up cause of the smd import [IMG]https://cdn.discordapp.com/attachments/271732900003708928/295065165789921282/2017-03-25_00_16_592017_03_25_00_14_29Blender.png_-_paint.net_4.0.11.png[/IMG]
[QUOTE=PikaCommando;52009171]Does rift_test have any gameplay?[/QUOTE] No gameplay it's just an aesthetics map i think. Are you also in Malaysia btw?
I wonder if more leaks will happen, I never imagined I'd see ep1 and ep2 maps during their dev cycles get leaked out in my lifetime.
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