• VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
    4,608 replies, posted
[QUOTE]VALVE CUT CONTENT V2+1: Half-Life 2 copied Garry's Mod Edition[/QUOTE] Other than that, I had the thoughts of recreating, or atleast trying to recreate the EP2 trailer/s now that we have the map sources. Is it worth trying? Y/N?
[QUOTE=Tuskin;52019736][/QUOTE] [QUOTE=1/4 Life;52019144]The comments on that video gave me a degenerative disease.[/QUOTE] Oh come on it cant be that- [img]http://i.imgur.com/ED1nN9u.png[/img] EUGH [IMG]http://i.imgur.com/sTXx3U1.png[/IMG] AAAAAAAA [img]http://i.imgur.com/8jyoSuH.png[/img] *flatline*
[QUOTE=95Navigator;52019911]Oh come on it cant be that- [img]http://i.imgur.com/ED1nN9u.png[/img] EUGH [IMG]http://i.imgur.com/sTXx3U1.png[/IMG] AAAAAAAA [img]http://i.imgur.com/8jyoSuH.png[/img] *flatline*[/QUOTE] Oh my god this would fit the expanding brain meme so well.
[QUOTE=BlackSnow;52019804]Other than that, I had the thoughts of recreating, or atleast trying to recreate the EP2 trailer/s now that we have the map sources. Is it worth trying? Y/N?[/QUOTE] How do you mean recreate? Like, making them work properly or make them work more like the way they worked in the trailers?
[QUOTE=BlackSnow;52019919]Oh my god this would fit the expanding brain meme so well.[/QUOTE] [img_thumb]https://i.imgur.com/ecZ7fxn.png[/img_thumb] [editline]How could I forget JB Mod?[/editline] [URL="http://i.imgur.com/357WTjM.png"]Original Image[/URL]
[IMG]http://i1383.photobucket.com/albums/ah289/reggiethegiantemail/basically%20me_zpsoibhbrgm.png[/IMG] Basically what I'm going to say at every map. [IMG]http://i1383.photobucket.com/albums/ah289/reggiethegiantemail/kill%20me_zps3fxtstww.png[/IMG] Bitch plz. EDIT: FACT CHECK: Half Life 2 Release Date: November 16, 2004 Garry's Mod Release Date: December 24, 2004. You can't kill me any harder because I'm dead inside, all these pppl are terrible.
Wow, it's like I'm really on AOL again! [I]... help[/I]
[QUOTE=BillnTedison;52020835][IMG]http://i1383.photobucket.com/albums/ah289/reggiethegiantemail/basically%20me_zpsoibhbrgm.png[/IMG] Basically what I'm going to say at every map. [IMG]http://i1383.photobucket.com/albums/ah289/reggiethegiantemail/kill%20me_zps3fxtstww.png[/IMG] Bitch plz. EDIT: FACT CHECK: Half Life 2 Release Date: November 16, 2004 Garry's Mod Release Date: December 24, 2004. You can't kill me any harder because I'm dead inside, all these pppl are terrible.[/QUOTE] Ok, but what gmod map is it?
My soul died when I was looking through these comments... :hammered:
[I]why would you ever ready youtube comments on any video[/I]
[IMG]https://i.imgur.com/dBHiFp3.png[/IMG]
holy shit im downloading it and its slow as fuck and it says i'll have it in the next 12-16 hours /its getting real gentlemen/
I hope people will continue to share the files, this stuff is too important to be lost
I don't have much time right now, but here's a few highlights from the map pack. episodic/maps/personal/gautam/styleguide_ravenholm_01 [t]https://dankparrot.xyz/i/dFdoc.png[/t] The missing textures are actually supposed to be snow. ep2/maps/styleguide_radiotower [t]https://dankparrot.xyz/i/b1bwb.jpg[/t] Totally different from the final version. Has some npc_ministriders in it too. ep2/maps/styleguide_farmyard [t]https://dankparrot.xyz/i/WcId8.jpg[/t] Contains an early advisor barn, and copies of both farmhouse1 and farmhouse2 (both of which I don't recognize) These farm maps have a different sort of terrain type to ep2 I think. ep2/maps/styleguide_bunkers [t]https://dankparrot.xyz/i/cZOdm.jpg[/t] There's also a really shitty brush version of the silo in this map. episodic/maps/personal/dario/rift_test [t]https://dankparrot.xyz/i/dbccb.jpg[/t] This one is really cool and I have no clue where it would've gone. Dario's folder also has a bunch of other maps like canyon_test and wasteland_test too. There's loads more than this, but I can't really cover them right now.
[QUOTE=En Ex;51741783]Thanks for sharing this! It's fascinating digging through this stuff.[/QUOTE] Error 404.
Just a small fix) [video=youtube;BJc6iPu3fb4]https://www.youtube.com/watch?v=BJc6iPu3fb4&lc=z23yt5h4qt3aexqy404t1aokgdh0ygy4a0h13rhhrpidbk0 h00410[/video]
[QUOTE=DankParrot;52022469] episodic/maps/personal/dario/rift_test [t]https://dankparrot.xyz/i/dbccb.jpg[/t] This one is really cool and I have no clue where it would've gone. Dario's folder also has a bunch of other maps like canyon_test and wasteland_test too.[/QUOTE] Its interesting to point out that in this map, we basically have the blueprint for the whole Beta intro trainride. Im looking to repurpose it.
[QUOTE=bw1119;52022309][IMG]https://i.imgur.com/dBHiFp3.png[/IMG][/QUOTE] Does Valve even communicate on why exactly this has become a no-no suddenly after 13 years? I understand the Episodes leak, but old stuff, or even just the general archive of pictures and articles? I really hope that there is an open line between them and the archive guy to sort everything out. Edit: Wow. I grabbed that link in the last second.
"sky_ep01_00" as shown on VDC: [t]https://developer.valvesoftware.com/w/images/9/96/Sky_ep01_00.jpg[/t] And the actual version from game files: [t]http://i66.tinypic.com/aemtky.png[/t] Where did the other texture come from?
So um the torrent link got snipped... I really wanted to download the torrent, anyone got the link saved? [editline]28th March 2017[/editline] [QUOTE=1/4 Life;52020665][img_thumb]http://i.imgur.com/357WTjM.png[/img_thumb][/QUOTE] I'm sorry but i think you forgot to include the most important one; JBMod
For anyone interested in map versioning, it's probably well known but you can get the map version from a compiled BSP at offset 0x408 (= the "mapversion" field inside VMFs), might be useful for comparing released maps against these leaked ones. I wrote a small tool that can do this for you here: [url]https://mega.nz/#!aUdwiT4L!--LytUb9l6LEcNQ0XQ7EAMvZUGJTGUMDBumczC9j52g[/url] (requires .NET 2.0, which hopefully everyone has by now) Source can be found here: [url]https://gist.github.com/emoose/309fd3a870bd6af60258284eaa316f3d[/url] Just copy the exe + bat file to a folder full of BSPs and run the bat, and it'll output the mapversion of each map to a versions.txt file. (note that the exe is a command-line tool, if you run the exe directly without being in a command-prompt it'll probably just flash the output at you quickly before closing, so run the bat file instead) Hopefully should work with any Source engine BSP you throw at it, also should work with big-endian BSPs too (only tested with PC/X360 BSPs so far, but I guess PS3 ones should work fine too) Already made some neat discoveries with it, eg. the leaked devtest_03/04/05/07 VMFs from EP1 have the same version # as the leaked BSPs from the HL2 android port Seeing as those devtest maps are also mentioned in [URL="https://pastebin.com/7vTZrLDn"]HL2's mapautocompile.txt[/URL] file I quickly moved them to my HL2 VMFs folder instead :v: -- On a different note I tried fixing up ep1_c17_03 but didn't really get anywhere, no matter what I tried Alyx just wouldn't follow, and because she won't follow you can't really do much... Hopefully someone else can figure it out since it'd be sweet to get working, especially since afaik the full game still has all the vcds needed for it, maybe even the sounds too. EDIT: If anyone wants to take a crack at it, I've upped a semi-fixed VMF here: [url]https://mega.nz/#!bU8l3DJa!5N6pRiE50vfd0_3_LA0D-p9E1Ekn1tag76hkk6g1Mcg[/url] Didn't really change much, only enough to get it to build (all listed in the changes.txt file), also included 2 missing textures the map uses.
[QUOTE=ChubbyDash;52008778]I'm currently working on converting them all to BSP Some maps are broken and don't convert propely, so I have to do some hammer magic.[/QUOTE] I'm really impatient to try them. Please contact me when you're ready! ;) [url]http://steamcommunity.com/id/AymericTheNightmare[/url] [editline]28th March 2017[/editline] [QUOTE=ChubbyDash;52015281][url]http://www.mediafire.com/file/d1z22vdd3uf3okd/HL2EP2EP1WCMAPPACKCOMPILED.zip[/url] Compiled all the EP1/EP2 WC Mappack maps. Or, most of them... Two or three of them won't compile, but you're welcome to try yourself. Enjoy![/QUOTE] Thanks OMG!!!!!
[QUOTE=Nicknine;52018997]Turns out there's a demo of HL2:EP2 for Xbox 360: [url]https://www.youtube.com/watch?v=aIE0gH1i35U[/url] [/QUOTE] This video is unavailable now
[QUOTE=VXP;52023730]This video is unavailable now[/QUOTE] We memed it to hell
[QUOTE=1/4 Life;52020665][img_thumb]http://i.imgur.com/357WTjM.png[/img_thumb][/QUOTE] This whole thing just reminded me how Freeman's Mind still had people asking "what game is this" and "is this gmod", with similar retarded misinformation being replied to them, up until the last episodes. Sometimes even today, people will ask if it's Gmod. [editline]28th March 2017[/editline] We should really make an effort to paste the same explanation to all of those poor lost souls. Y'know, turn them into the death threat sending, beta-craving crackheads we are.
[QUOTE=95Navigator;52016296]I was talking about the labs, mainly. The labs had really some cool, futuristic architecture in them.[/QUOTE]I'm still really not seeing what you're talking about.
Anyone have the whatever thing Bw1119 snipped? I wanna see it, can send me a PM, on either facepunch or on Discord, if you're in the VCC one.
[QUOTE=DONOTWANT;52023856]I'm still really not seeing what you're talking about.[/QUOTE] [url]http://combineoverwiki.net/wiki/File:C1a0_early01.jpg[/url] This for example.
[QUOTE=AymericHLX;52023482]I'm really impatient to try them. Please contact me when you're ready! ;) [url]http://steamcommunity.com/id/AymericTheNightmare[/url] [editline]28th March 2017[/editline] Thanks OMG!!!!![/QUOTE] You're most welcome
[QUOTE=emoose;52023401] For anyone interested in map versioning, it's probably well known but you can get the map version from a compiled BSP at offset 0x408 (= the "mapversion" field inside VMFs), might be useful for comparing released maps against these leaked ones. [/QUOTE] What exactly does the number tell me? I run your .bat in the HL2 Leak maps folder, but each map just has a (what seems to me random) number, there is no comparison-value whatsoever
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