• VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
    4,608 replies, posted
[QUOTE=Juesto;52044232]it's a very complex issue. there's very few maps with zero issues. Problems about missing targets are residues of outland maps since they re-purposed them. harmless(?) I/O errors and unused keyvalues are very common here. Remember all those maps are in a WIP state without release plans.[/QUOTE] I know. I just warned that maybe game crash on map. [QUOTE=Gamer#1;52044086]We finally know the original name of the GoldSRC engine!: [url]https://www.reddit.com/r/HalfLife/comments/62urgr/apparently_the_original_name_of_the_goldsource/[/url][/QUOTE] Maybe Valve changed the name of the engine ... to be more original? [IMG]https://pp.userapi.com/c836536/v836536692/33bfc/WcvyYxaAwis.jpg[/IMG]
[QUOTE=Gamer#1;52044086]We finally know the original name of the GoldSRC engine!: [url]https://www.reddit.com/r/HalfLife/comments/62urgr/apparently_the_original_name_of_the_goldsource/[/url] [IMG]https://pp.userapi.com/c836536/v836536692/33bfc/WcvyYxaAwis.jpg[/IMG][/QUOTE] why it was registered in mid 2001 when it was published in nov 1998?
[QUOTE=Juesto;52044437]why it was registered in mid 2001 when it was published in nov 1998?[/QUOTE] Um...Magic? If seriously,i have no idea.
I feel a lot happier than I should knowing that valve once cared about Half Life after the release of episode 2... Even if it was just to toy with the idea of D0G getting upgrades during gameplay.
There's a map that tests point_camera which gives a real time view of the other side and a version that teleports a citizen. Mindblowing! [video]https://youtu.be/-cbXG2uTkio[/video] [video]https://youtu.be/TcGkq7SsTLo[/video] testroom_demo4 crashes hammer... Bonus: check video description. [video]https://youtu.be/57e3Mq5dRIo[/video]
[QUOTE=Cows Rule;52039193]I realize now the effect the advisor uses looks [I]very much[/I] like the one used in the Glados fight in Portal.[/QUOTE]It's even more like the Octobrains from Duke Nukem Forever. I'm sorry I reminded you of Duke Nukem Forever.
[QUOTE=En Ex;52043690]I'm glad people still find that post useful! I'd love to ask Valve/HPE about this stuff someday, but I don't know who to ask or how far I'd actually get.[/QUOTE]Thanks for posting it. It was a really cool read. It would be sweet to hear from a dev about CS:GO's early days, especially all of those cut maps. I wonder if they're still looking into a Vostok remake. They had a ton of shit made for it.
[QUOTE=Juesto;52043865]Oooh. i just stumbled upon some very interesting ep2 experiments: dog_gates_hub, dog_gates_canyon and dog_resource_gathering the first two are connected by at least one changelevel. in dog_gates_hub basically you first go through the puzzles to get weapons until you rescue dog, then you take him to dog_gates_canyon where dog gets a turret and then a laser sapper. with that we rescue alyx.[video=youtube;CYOULoRS1rQ]https://www.youtube.com/watch?v=CYOULoRS1rQ[/video][/QUOTE] Could you please tell me what's so crucial about [B][Battery Pickup][/B] and [B][Sprint On][/B] that you need to have closed captions on
ep2/maps/personal/ido/ep2_outland_12a_controlroom.vmf you gotta noclip out of the starting position and go to alyx. she then follows you into the control room. eli doesn't die, and you get to ride the helicopter! [video=youtube;lOvox7MHMgU]https://www.youtube.com/watch?v=lOvox7MHMgU[/video]
[QUOTE=redBadger;52046547]Could you please tell me what's so crucial about [B][Battery Pickup][/B] and [B][Sprint On][/B] that you need to have closed captions on[/QUOTE] That's not the reason why closed captions are enabled. Instead: 1) i could have used subtitles but they provide less text 2) there's a chance that a missing sound is in the CC/subtitles 3) helping others with sound disabilities PS: I could comment these lines in the closedcaptions file if it really bothers most people ~_~
[QUOTE=DONOTWANT;52045505]It's even more like the Octobrains from Duke Nukem Forever. I'm sorry I reminded you of Duke Nukem Forever.[/QUOTE] I just know the files are somewhere, and someday Gearbox is going to piss someone off enough to bypass their security.
[QUOTE=Megadave;52046749]I just know the files are somewhere, and someday Gearbox is going to piss someone off enough to bypass their security.[/QUOTE] Why? How? Who?
[QUOTE=JackYack13;52046568]ep2/maps/personal/ido/ep2_outland_12a_controlroom.vmf you gotta noclip out of the starting position and go to alyx. she then follows you into the control room. eli doesn't die, and you get to ride the helicopter! [video=youtube;lOvox7MHMgU]https://www.youtube.com/watch?v=lOvox7MHMgU[/video][/QUOTE] This ending alone would make the HL3 wait 10 times more bearable. No, they had to go and kill one of the most important characters. And into the cliffhanger we went.
[QUOTE=95Navigator;52048740]This ending alone would make the HL3 wait 10 times more bearable. No, they had to go and kill one of the most important characters. And into the cliffhanger we went.[/QUOTE] True, but they did have intentions to make another episode when Ep2 came out. The ending we got is much better in my opinion if we consider this, since it has a lot stronger emotional impact and leaves you thirsty for more (which wouldn't be a problem if valve delivered a sequel as they had promised).
[QUOTE=JackYack13;52048789]True, but they did have intentions to make another episode when Ep2 came out. The ending we got is much better in my opinion if we consider this, since it has a lot stronger emotional impact and leaves you thirsty for more (which wouldn't be a problem if valve delivered a sequel as they had promised).[/QUOTE] Yeah, what a shame they didn't work on anything else related episodes... it's preferable to leave the old ending in the game if there weren't going to be another episode. valve should be ashamed. or maybe half-life 3 could have been brought already...... i imagine orange box offering: half-life 2, half-life 3, portal and team fortress 2.
[QUOTE=Juesto;52043865]Oooh. i just stumbled upon some very interesting ep2 experiments: dog_gates_hub, dog_gates_canyon and dog_resource_gathering the first two are connected by at least one changelevel. in dog_gates_hub basically you first go through the puzzles to get weapons until you rescue dog, then you take him to dog_gates_canyon where dog gets a turret and then a laser sapper. with that we rescue alyx.[video=youtube;CYOULoRS1rQ]https://www.youtube.com/watch?v=CYOULoRS1rQ[/video][/QUOTE] I could imagine this getting used as a challenge or minigame type of map like something they did with the original Portal game where you basically play the same maps but there is a limit or some sort of puzzle you have to solve.
[QUOTE=95Navigator;52048740]This ending alone would make the HL3 wait 10 times more bearable. No, they had to go and kill one of the most important characters. And into the cliffhanger we went.[/QUOTE] Everyone dying right in that hangar would be more bearable.
Found another EP2 Beta Antlion Acid Worker that is in-development! It's actually almost done! All that's left is the leg that needs to be fixed: [IMG]https://steamuserimages-a.akamaihd.net/ugc/88225551832647852/6466E7AE1C95CFC09FAA8A7762A143DB444A8522/[/IMG]
[QUOTE=betalker;52043735]You're late, lot of people have already seen this accordion. P.S In Russian-language forums / social networks, "Accordion" means that most people have already seen and know. For example, a new fan of HL2 learned the information from Half-life 2 Beta, and began to tell everyone what kind of information (let's say the fact that Bullsquid could swim in the water, in the Canals). Everyone already knows this. This is called Accordion.Accordion since the time of the dinosaurs.Or for example a video that everyone has already seen.[/QUOTE] Why accordions?
[QUOTE=Gamer#1;52049074]Found another EP2 Beta Antlion Acid Worker that is in-development! It's actually almost done! All that's left is the leg that needs to be fixed: [T]https://steamuserimages-a.akamaihd.net/ugc/88225551832647852/6466E7AE1C95CFC09FAA8A7762A143DB444A8522/[/T][/QUOTE] Where did you find this exactly? Certainly they look like placeholders while the worker models were made.
[QUOTE=Juesto;52050763]Where did you find this exactly? Certainly they look like placeholders while the worker models were made.[/QUOTE] These are replicas that CutContentNetwork made for his EP2 beta trailer 01 recreation (it uses the leaked map with custom npcs and content): [video=youtube;RJmgNQAb2E0]https://www.youtube.com/watch?v=RJmgNQAb2E0[/video]
[QUOTE=Gamer#1;52050879]These are replicas that CutContentNetwork made for his EP2 beta trailer 01 recreation (it uses the leaked map with custom npcs and content): [video=youtube;RJmgNQAb2E0]https://www.youtube.com/watch?v=RJmgNQAb2E0[/video][/QUOTE] Interesting. that's actually similar to montage_antlions did you know that antlion ai are bugbait controllable as long you have notarget or they dont hate you? in montage_antlions stepping over grubs spawns antlions! and we have friendly antlions on the last part.... as far i could see
[QUOTE=Broguts;52050404]Why accordions?[/QUOTE] Never mind, i'm not trying to impart to you Russian Internet Сulture, abbreviation - "RU.NET". A place where naughty children and young people rioted (misbehaved) against the adults and the elderly. They arrange a real shitstorm (every day, every hour, every minute, second, milliseconds), write anything in buxom (bagged, drunk, plop, junked up, biological urge) condition, and in the morning they regret it severely (hopefully). In short a place where nothing and no one controls. Try playing some on-line and multi-player games to Russian server, make sure of my words. 1. "Accordion" [Аккордеон] (piano harmonic musical instrument to Russia) 2. "Bayan" [Баян] (button harmonic musical instrument to Russia) 3. "Harmonica" [Гармошка] (chromatic harmonic musical instrument to Russia) These words are distorted RU.NET. He incorrectly implemented the word "Accordion", actually there had to be "Bayan". In society of reduced social responsibility means that this is outdated information, repeat itself (over and over again), dupe, meme (mind viruses "Internet flashmob" - the spontaneous spread of what or phrases, media file, or other information in the Internet environment, and this information itself or phrase), deja moo (hackneyed story, chestnut anecdote). Antiquity of the word "Bayan" had a completely different object-matter, hmm-hmm subject-matter: Ancient Slav bard - hero ancientus. epic, story-teller, an itinerant singer. Remember in videogame "The Elder Scroll: Skyrim" there were bards in taverns? Same thing. Scandinavian culture had a great influence Slavic culture (Ancient Russian culture). Saddened by the fact, we have a lot of confusion about who is Russian or not Russian. If you study the history and read the ancient chronicles, manuscripts сome to such thoughts that the Russians - collective term that implies the population of Russia. In the narrow sense - the inhabitants and natives of the Russian Federation, "USSR" (Union of Soviet Socialist Republics), "Tsardom of Russia" (Russian Empire), Ruthenia (Русь)... territories of the present and former. Now the development of Half-Life, no one collected all the screenshots in the chronology of publication? Because this is the secret, zest. Adjusts screenshots & videos by date, you begin to differentiate amongst the true picture of what she looked like in a certain period. The same "hl1-dmc-css-hl2-ep1-ep2-portal-l4d-l4d2-wc-maps", adjusts levels, and how they have changed over the period or another.
Google Translate: Russian -> Shakespearean English -> English
[QUOTE=Mech Bgum;52051549]Afaik accordion was a punchline for a joke that's been posted all over ru-net or someting, it got old and people hated it. It's a russian meme word from 90s, so yeah.[/QUOTE] Yes, of "buried mother-in-law, tore two accordions".
[url]http://www.moddb.com/mods/shft-no-mercy/downloads/shaft-day-one-demo[/url] The April joke was not a success on the contrary exposed them with giblets. Among this feeble-minded cruft be founded very interesting model: - [B]zombie.mdl[/B] (Submodel №1 | №2) [t]http://i.imgur.com/x6CfKeE.png[/t][t]http://i.imgur.com/L6sPlL6.png[/t] It looks like a daub? If you look under the textures some familiar this sources: [url]https://facepunch.com/showthread.php?t=1521400&p=50954462&viewfull=1#post50954462[/url] But very different names and resolution, it seems the guys have something to hide from us. [QUOTE][B]attb[/B].bmp ([B]208x273[/B]): [t]http://i.imgur.com/1aYtQpy.png[/t] [B]att[/B].bmp ([B]208x273[/B]): [t]http://i.imgur.com/wBZeDcC.png[/t] [B]B_Bone1[/B].bmp ([B]36x77[/B]): [t]http://i.imgur.com/yLh1NF5.png[/t] [B]ZOM2_Teeth1[/B].bmp ([B]44x50[/B]): [t]http://i.imgur.com/MDSdAHl.png[/t] [B]SCIZOMB_ARM[/B].bmp ([B]128x194[/B]): [t]http://i.imgur.com/EdIt2Lc.png[/t] [B]att2[/B].bmp ([B]412x546[/B]): [t]http://i.imgur.com/ygYWCgl.png[/t] [B]atta[/B].bmp ([B]208x273[/B]): [t]http://i.imgur.com/LbMDRxU.png[/t] [B]SCIZOMB_PALM[/B] ([B]72x72[/B]): [t]http://i.imgur.com/DyQc6qy.png[/t][/QUOTE] The main thing is date for compilation [B]zombie01.mdl[/B], [B]zombie02.mdl[/B], [B]zombie03.mdl[/B]: [t]http://i.imgur.com/wsw6HiZ.png[/t] You see, the Zombie sources published in [B]27-AUG-2016[/B]. These files are compiled in [B]14-JUL-2016[/B]. Difference catch? Also strange gif, that is present in more high-quality textures, which are absent (missing, lost, scrapped, concealed) in the Zombie sources: [t]http://i.imgur.com/pSqkmhZ.gif[/t]
[QUOTE=Gamer#1;52049074]Found another EP2 Beta Antlion Acid Worker that is in-development! It's actually almost done! All that's left is the leg that needs to be fixed: [IMG]https://steamuserimages-a.akamaihd.net/ugc/88225551832647852/6466E7AE1C95CFC09FAA8A7762A143DB444A8522/[/IMG][/QUOTE] Uh, isn't that ƒlechette's Beta Antlion Worker? [editline]3rd April 2017[/editline] It defiantly needs more work done on the texture's colour. Look, here's a side by side comparison on them [IMG]https://cdn.discordapp.com/attachments/225273783974494209/298337635343007745/antlion.png[/IMG] The one on the left is the recreation and the right one is valve's one
[QUOTE=QWERTERBERY;52051818][url]http://www.moddb.com/mods/shft-no-mercy/downloads/shaft-day-one-demo[/url] The April joke was not a success on the contrary exposed them with giblets. Among this feeble-minded cruft be founded very interesting model: - [B]zombie.mdl[/B] (Submodel №1 | №2) [t]http://i.imgur.com/x6CfKeE.png[/t][t]http://i.imgur.com/L6sPlL6.png[/t] It looks like a daub? If you look under the textures some familiar this sources: [url]https://facepunch.com/showthread.php?t=1521400&p=50954462&viewfull=1#post50954462[/url] But very different names and resolution, it seems the guys have something to hide from us. The main thing is date for compilation [B]zombie01.mdl[/B], [B]zombie02.mdl[/B], [B]zombie03.mdl[/B]: [t]http://i.imgur.com/wsw6HiZ.png[/t] You see, the Zombie sources published in [B]27-AUG-2016[/B]. These files are compiled in [B]14-JUL-2016[/B]. Difference catch? Also strange gif, that is present in more high-quality textures, which are absent (missing, lost, scrapped, concealed) in the Zombie sources: [t]http://i.imgur.com/pSqkmhZ.gif[/t][/QUOTE] a r e y a s e r i o u s ?
[QUOTE=Mech Bgum;52052044]It looks like grub's texture projected onto antlion's body, I imagine it should be easy to get the colors right.[/QUOTE] Perhaps the grub material fits with that antlion mapping?
[QUOTE=QWERTERBERY;52051818][t]http://i.imgur.com/pSqkmhZ.gif[/t][/QUOTE] [img]http://2.bp.blogspot.com/-2fpELnwj13c/U3vETzIdpbI/AAAAAAAAA50/98Z96ZpLeIg/s1600/Mr+Clipboard.gif[/img]
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