• VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
    4,608 replies, posted
[QUOTE=DoktorAkcel;52205462]I always thought it behaves like old castle doors. If it's friend - they open all the way down. If enemy - they close.[/QUOTE] But the whole thing is filled with "supports" in the back. Even if it opens, its absolutely not designed for any entering at all.
[QUOTE=95Navigator;52206560]But the whole thing is filled with "supports" in the back. Even if it opens, its absolutely not designed for any entering at all.[/QUOTE] Perhaps it's something to keep people out, but allow anyone to leave? Probably best not to think too much into it, as it is just obviously there for aesthetic
[QUOTE=95Navigator;52206560]But the whole thing is filled with "supports" in the back. Even if it opens, its absolutely not designed for any entering at all.[/QUOTE] if it's not designed for entering explain the detail in the back :> it's most likely a combine outpost/watchtower
[QUOTE=95Navigator;52206560]But the whole thing is filled with "supports" in the back. Even if it opens, its absolutely not designed for any entering at all.[/QUOTE] I mean it's pretty clear why they cut it, from what I'm reading.
ValveTime has just released a screenshot and info on a Team Fortress 2 tank model circa 1999: [IMG]https://pbs.twimg.com/media/C_aPrnqWAAAcxLH.jpg[/IMG] [IMG]https://pbs.twimg.com/media/C_aPsTXXoAI_eON.jpg[/IMG] Source: [url]https://twitter.com/ValveTime/status/862034387403145218[/url]
It seems like ValveTime is slowly releasing a collection of rare press assets? I wonder if any of these could be found in an old magazine.
[QUOTE=Gamer#1;52206877] [IMG]https://pbs.twimg.com/media/C_aPrnqWAAAcxLH.jpg[/IMG][/QUOTE] That Merkava almost looks better than the one from the Half-Life 2 beta, mostly because it's not brush based.
[QUOTE=Clatronix;52207110]That Merkava almost looks better than the one from the Half-Life 2 beta, mostly because it's not brush based.[/QUOTE] It certainly looks better, but I'd say the one the conscripts use has a bit more charm to it.
Sup my dudes here's a list of every site/page I have archived on VA for public viewing (as of writing). I have them organized by the game or thing they are related too. [B]Half-Life[/B] [URL]http://valvearchive.com/web_archive/gameslice.com/preview/half/[/URL] First online press preview of HL [URL]http://valvearchive.com/web_archive/pcgamer.com/p_halflife.html[/URL] 1997 PCG preview of HL by Michael Luton [URL]http://valvearchive.com/web_archive/pcgamer.com/p_worldcraft20.html[/URL] 1997 PCG preview of Worldcraft by Michael Luton [URL]http://valvearchive.com/web_archive/redwood.stomped.com/previews/halflife/[/URL] Redwood online preview of HL [URL]http://valvearchive.com/web_archive/shugashack.com/extras/editorial4_1.htm[/URL] Shugashack online preview of HL [URL]http://valvearchive.com/web_archive/sierra.com/info/press/0056.html[/URL] [URL]http://valvearchive.com/web_archive/sierra.com/info/press/0059.html[/URL] Sierra press releases about HL at E3 1997 [URL]http://valvearchive.com/web_archive/sierrastudios.com/games/half-life/lead-in.html[/URL] Mostly-restored version of the official Half-Life website by Sierra. [B]Gunman Chronicles[/B] [URL]http://valvearchive.com/web_archive/gunman.telefragged.com/[/URL] 1998 Gunman Chronicles website [URL]http://valvearchive.com/web_archive/planetquake.com/rust/brushcreate/brushes.htm[/URL] Quake 2 advanced brushes tutorial by Herbert Flower [URL]http://valvearchive.com/web_archive/rewolfsoftware.com/[/URL] Rewolf Software company website [B]TF2: Brotherhood Of Arms[/B] [URL]http://valvearchive.com/web_archive/sierrastudios.com/games/teamfortress/start.html[/URL] Fully-restored version of the official TF2:BOA website by Sierra. [B]blah[/B] If anyone has any saved webpages you'd like to submit, please message me on [URL="http://steamcommunity.com/id/Jackathantwo/"]Steam[/URL]! I have some more pages in the works, some archived by me and some not.
Would anyone be looking for a decent mapper? I'd be willing to help anyone in need.
[QUOTE=FreakMan2001;52207709]Would anyone be looking for a decent mapper? I'd be willing to help anyone in need.[/QUOTE] Not trying to sound rude here, but mind posting some of your creations?
That Q2-era Gunman website is sweet! Glad to see it won't rot and die in a forgotten hard drive. Are there any video demonstrations of how the weapons worked? I think only the Cannon-Rifle and Sniping Laser was fired in the old Q2-era trailer.
[QUOTE=FreakMan2001;52207709]Would anyone be looking for a decent mapper? I'd be willing to help anyone in need.[/QUOTE] Add me on Steam and we can chat if you want.
[QUOTE=Jackathan;52207310][URL]http://valvearchive.com/web_archive/pcgamer.com/p_worldcraft20.html[/URL] 1997 PCG preview of Worldcraft by Michael Luton[/QUOTE] [quote][img]http://valvearchive.com/web_archive/pcgamer.com/images/previews/worldcraft20/wc05.jpg[/img][/quote] A fraction of those textures are in alpha 0.52, but as seen by the screenshot, there are at least twice as much as we know about. [img]http://i.imgur.com/LNgutgw.png[/img]
Power kitten put the entire valve archive on archive.org! [url]https://archive.org/download/ValveArchiveFull[/url] Very cool.
- Well, we'll have to reveal one secret, some lost textures taken from "[B][u]Team Fortress 2: Brotherhood of Arms[/u][/B]" (Not [B][u]E3 1999[/u][/B] and [B][u]ECTS 1999[/u][/B] Builds): [url]http://imgur.com/a/Yg5oN[/url] , "[B][U]sample.wad[/U][/B]" ([B]01-18-2001[/B]): [url]https://mega.nz/#!08RygQpD!6QmjEQ_yc7KPPSpboTBPTPyyS9nhKdazboEj0QKcLac[/url] [IMG]http://i.imgur.com/sQmIkMQ.jpg[/IMG] - Structure "[B][U]TF2 Engine[/U][/B]": [CODE]tf2/cfg/hw/3Dfx.cfg tf2/cfg/hw/3DfxVoodoo1.cfg tf2/cfg/hw/3DfxVoodoo2.cfg tf2/cfg/hw/3Dlabs.cfg tf2/cfg/hw/ATIRage128.cfg tf2/cfg/hw/ATIRage128d3d.cfg tf2/cfg/hw/d3d.cfg tf2/cfg/hw/geforce.cfg tf2/cfg/hw/Matrox.cfg tf2/cfg/hw/nvidiad3d.cfg tf2/cfg/hw/pcx2.cfg tf2/cfg/hw/PowerVRSG.cfg tf2/cfg/hw/riva128.cfg tf2/cfg/hw/rivatnt.cfg tf2/cfg/hw/rivatntd3d.cfg tf2/cfg/config.cfg tf2/cfg/language.cfg tf2/cfg/skill1.cfg tf2/cfg/skill2.cfg tf2/cfg/skill3.cfg tf2/cfg/valve.rc tf2/cl_dlls/client.dll tf2/cl_dlls/GameUI.dll tf2/dlls/tf2.dll tf2/gfx/shell/btns_main.bmp tf2/gfx/shell/cb_checked.bmp tf2/gfx/shell/cb_disabled.bmp tf2/gfx/shell/cb_down.bmp tf2/gfx/shell/cb_empty.bmp tf2/gfx/shell/cb_over.bmp tf2/gfx/shell/cls_d.bmp tf2/gfx/shell/cls_f.bmp tf2/gfx/shell/cls_n.bmp tf2/gfx/shell/colors.lst tf2/gfx/shell/dedicate.bmp tf2/gfx/shell/divider.bmp tf2/gfx/shell/dnarrowd.bmp tf2/gfx/shell/dnarrowf.bmp tf2/gfx/shell/dnarrowp.bmp tf2/gfx/shell/down.bmp tf2/gfx/shell/favorite.bmp tf2/gfx/shell/ff.bmp tf2/gfx/shell/gamma.bmp tf2/gfx/shell/head_advanced.bmp tf2/gfx/shell/head_advoptions.bmp tf2/gfx/shell/head_audio.bmp tf2/gfx/shell/head_config.bmp tf2/gfx/shell/head_controls.bmp tf2/gfx/shell/head_creategame.bmp tf2/gfx/shell/head_createroom.bmp tf2/gfx/shell/head_custom.bmp tf2/gfx/shell/head_customize.bmp tf2/gfx/shell/head_filter.bmp tf2/gfx/shell/head_gameopts.bmp tf2/gfx/shell/head_gore.bmp tf2/gfx/shell/head_inetgames.bmp tf2/gfx/shell/head_keyboard.bmp tf2/gfx/shell/head_lan.bmp tf2/gfx/shell/head_load.bmp tf2/gfx/shell/head_multi.bmp tf2/gfx/shell/head_newgame.bmp tf2/gfx/shell/head_readme.bmp tf2/gfx/shell/head_room.bmp tf2/gfx/shell/head_rooms.bmp tf2/gfx/shell/head_save.bmp tf2/gfx/shell/head_saveload.bmp tf2/gfx/shell/head_single.bmp tf2/gfx/shell/head_video.bmp tf2/gfx/shell/head_vidmodes.bmp tf2/gfx/shell/head_vidoptions.bmp tf2/gfx/shell/larrowdefault.bmp tf2/gfx/shell/larrowflyover.bmp tf2/gfx/shell/larrowpressed.bmp tf2/gfx/shell/linux.bmp tf2/gfx/shell/listen.bmp tf2/gfx/shell/lock.bmp tf2/gfx/shell/min_d.bmp tf2/gfx/shell/min_f.bmp tf2/gfx/shell/min_n.bmp tf2/gfx/shell/nonfav.bmp tf2/gfx/shell/pcg.bmp tf2/gfx/shell/rarrowdefault.bmp tf2/gfx/shell/rarrowflyover.bmp tf2/gfx/shell/rarrowpressed.bmp tf2/gfx/shell/scrn.bmp tf2/gfx/shell/slider.bmp tf2/gfx/shell/sm_dnarf.bmp tf2/gfx/shell/sm_dnarw.bmp tf2/gfx/shell/splash.bmp tf2/gfx/shell/splash8bit.bmp tf2/gfx/shell/thumb.bmp tf2/gfx/shell/unlock.bmp tf2/gfx/shell/up.bmp tf2/gfx/shell/uparrowd.bmp tf2/gfx/shell/uparrowf.bmp tf2/gfx/shell/uparrowp.bmp tf2/gfx/shell/windows.bmp tf2/gfx/shell/won_logo.bmp tf2/gfx/palette.lmp tf2/maps/2fort.bsp tf2/maps/avanti2.bsp tf2/maps/dustblow2.bsp tf2/maps/hyper_001.bsp tf2/maps/owaka.bsp tf2/maps/rock3.bsp tf2/maps/speedway.bsp tf2/maps/t0a0.bsp tf2/maps/uptown.bsp tf2/maps/waterfield.bsp tf2/materials/launcher/background.dds tf2/materials/launcher/background.psd tf2/materials/launcher/background.tga tf2/materials/launcher/background.vtf tf2/materials/launcher/bullet-hit.dds tf2/materials/launcher/bullet-hit.psd tf2/materials/launcher/bullet-hit.tga tf2/materials/launcher/bullet-hit.vtf tf2/materials/sprites/bullet-hit.vtf tf2/materials/sprites/bullet-hit.dds tf2/materials/sprites/bullet-hit.psd tf2/materials/sprites/bullet-hit.tga tf2/materials/sprites/bullet-hit.vtf tf2/scripts/320_hud.txt tf2/scripts/640_hud.txt tf2/scripts/barney.sch tf2/scripts/citizen.sch tf2/scripts/default.sch tf2/scripts/dsp_presets.txt tf2/scripts/dialog_charedit tf2/scripts/dialog_configuratio tf2/scripts/dialog_configuration tf2/scripts/dialog_internet tf2/scripts/dialog_lan tf2/scripts/dialog_loadgame tf2/scripts/dialog_main tf2/scripts/dialog_multiplayer tf2/scripts/dialog_newgame tf2/scripts/game.txt tf2/scripts/kb_act.lst tf2/scripts/kb_def.lst tf2/scripts/kb_keys.lst tf2/scripts/kungfu_owen.sch tf2/scripts/launcher.txt tf2/scripts/launcherscheme.res tf2/scripts/lead_monster.sch tf2/scripts/liblist.gam tf2/scripts/materials.txt tf2/scripts/metro_police.sch tf2/scripts/npc_assassin.sch tf2/scripts/npc_barnacle.sch tf2/scripts/npc_barney.sch tf2/scripts/npc_bullsquid.sch tf2/scripts/npc_combine.sch tf2/scripts/npc_conscript.sch tf2/scripts/npc_headcrab.sch tf2/scripts/npc_manhack.sch tf2/scripts/npc_mortarsynth.sch tf2/scripts/npc_odell.sch tf2/scripts/npc_stalker.sch tf2/scripts/npc_vortigaunt.sch tf2/scripts/npc_wscanner.sch tf2/scripts/npc_zombie.sch tf2/scripts/odell.sch tf2/scripts/proto_sniper.sch tf2/scripts/rooms.lst tf2/scripts/sacktick.sch tf2/scripts/scanner.sch tf2/scripts/sentences.txt tf2/scripts/settings.scr tf2/scripts/sounds.txt tf2/scripts/talk_monster.sch tf2/scripts/tf2_scripts.dsp tf2/scripts/titles.txt tf2/scripts/weapon_ar1.txt tf2/scripts/weapon_ar2.txt tf2/scripts/weapon_binoculars.txt tf2/scripts/weapon_brickbat.txt tf2/scripts/weapon_flaregun.txt tf2/scripts/weapon_hmg1.txt tf2/scripts/weapon_iceaxe.txt tf2/scripts/weapon_ml.txt tf2/scripts/weapon_molotov.txt tf2/scripts/weapon_physgun.txt tf2/scripts/weapon_shotgun.txt tf2/scripts/weapon_slam.txt tf2/scripts/weapon_smg1.txt tf2/scripts/weapon_smg2.txt tf2/scripts/weapon_sniperrifle.txt tf2/scripts/weapon_stunstick.txt tf2/scripts/woncomm.lst tf2/sprites/bullet-hit.spr tf2/cached.wad tf2/decals.wad tf2/detail.vbsp tf2/fonts.wad tf2/gfx.wad tf2/hl2.wad tf2/motd.txt tf2/pak0.pak tf2/pak1.pak tf2/pak2.pak tf2/pak3.pak tf2/readme.txt tf2/sample.wad tf2/spectatormenu.txt tf2/spectcammenu.txt tf2/tf2.tmp tf2/tf2.wad tf2/lights.rad audio.dll engine.dll materials.dll platform.dll render3dfx.dll renderd3d.dll rendergl.dll renderpvr.dll tf2.exe vgui.dll vgui2.dll[/CODE] - Ancient console variable commands for "[B][U]Physics Cannon[/U][/B]": [CODE]physcannon_chargetime 2 physcannon_launch_multiplier .01 physcannon_lob_maxforce 650 physcannon_lob_maxweight 5[/CODE] - Rarity path to audio files "[B][U]Citizen 17[/U][/B]" and "[B][U]Metro-Police[/U][/B]": [CODE]npc/citizen/pain1.wav (scientist pain from HL1) npc/citizen/pain2.wav (scientist pain from HL1) npc/citizen/pain3.wav (scientist pain from HL1) npc/citizen/pain4.wav (scientist pain from HL1) npc/metropolice/alert1.wav npc/metropolice/alert2.wav npc/metropolice/alert3.wav npc/metropolice/alert4.wav npc/metropolice/alert5.wav npc/metropolice/alert6.wav npc/metropolice/die1.wav npc/metropolice/die2.wav npc/metropolice/die3.wav npc/metropolice/hit_by_vehicle1.wav npc/metropolice/hit_by_vehicle2.wav npc/metropolice/hit_by_vehicle3.wav npc/metropolice/knockout1.wav npc/metropolice/knockout2.wav npc/metropolice/knockout3.wav npc/metropolice/surprise1.wav npc/metropolice/surprise2.wav npc/metropolice/surprise3.wav[/CODE]
[QUOTE=QWERTERBERY;52210673]- long post [/QUOTE] Where is this from?
[QUOTE=QWERTERBERY;52210673] - Well, we'll have to reveal one secret, some lost textures [/QUOTE] One of your multiple personalities made you release that stuff? Tell him I said "thanks"!
Nice job finding the WAD, but where did the HL2 console commands and paths came from and when is that TF2 Engine structure thing dated? If the information is accurate, it'd be really helpful for understanding how much was already in HL2 by that point in time. Oddly enough, there's no Crowbar there but the Ice Axe and Stunstick is already in, and the Missile Launcher has yet to be replaced by the RPG (also, npc_combine instead of npc_combine_s and it looks like Odell/Owen had the fistfight system mentioned in GYFTVs too?).
[QUOTE=PikaCommando;52210907]Nice job finding the WAD, but where did the HL2 console commands and paths came from and when is that TF2 Engine structure thing dated? If the information is accurate, it'd be really helpful for understanding how much was already in HL2 by that point in time. Oddly enough, there's no Crowbar there but the Ice Axe and Stunstick is already in, and the Missile Launcher has yet to be replaced by the RPG (also, npc_combine instead of npc_combine_s and it looks like Odell/Owen had the fistfight system mentioned in GYFTVs too?).[/QUOTE] I think its well known there was a short bit of time Valve phased out the crowbar entirely. It made sense considering Half-Life was not a smash success yet and the crowbar meant jackshit.
[QUOTE=ichiman94;52209494 ]A fraction of those textures are in alpha 0.52, but as seen by the screenshot, there are at least twice as much as we know about. [/QUOTE] speaking of this; 0.52 Press Demo has this image preview of worldcraft (in lossless bmp) [t]https://cdn.discordapp.com/attachments/155492297490825216/311980710665650177/unknown.png[/t] so naturally, since the textures are 1:1, I ripped them out and made them usable in HL (back in 2015) [URL="https://cdn.discordapp.com/attachments/155492297490825216/311981355154145280/screenshot_rips.zip"]screenshot_rips.zip[/URL] I did not rip the ones that are in the 0.52 build already, or in the retail game WADs.
[QUOTE=Jackathan;52211601]speaking of this; 0.52 Press Demo has this image preview of worldcraft (in lossless bmp) [t]https://cdn.discordapp.com/attachments/155492297490825216/311980710665650177/unknown.png[/t] so naturally, since the textures are 1:1, I ripped them out and made them usable in HL (back in 2015) [URL="https://cdn.discordapp.com/attachments/155492297490825216/311981355154145280/screenshot_rips.zip"]screenshot_rips.zip[/URL] I did not rip the ones that are in the 0.52 build already, or in the retail game WADs.[/QUOTE] Youre a goddamn hero. Nice! BTW, you showed a couple of posts ago a port of an Alpha 0.52 map on the Source Engine. Any chance of that work being released? Even if its just to check the brushwork.
Assuming he didn't make it from scratch and there were map sources, you could just open the RMF in current Hammer, save as VMF, then compile it for Source.
It just occurred to me that the references to a "kungfu_owen" probably has to do with the fact that Odessa Cubbage / Odell was modeled after a martial arts instructor that isn't named in Raising The Bar.
[QUOTE=95Navigator;52211792]Youre a goddamn hero. Nice! BTW, you showed a couple of posts ago a port of an Alpha 0.52 map on the Source Engine. Any chance of that work being released? Even if its just to check the brushwork.[/QUOTE] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=362320727"]http://steamcommunity.com/sharedfiles/filedetails/?id=362320727 [/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=362320727"]http://steamcommunity.com/sharedfiles/filedetails/?id=387592742 [/URL] old stuff but aye
[QUOTE=PikaCommando;52210907]Nice job finding the WAD, but where did the HL2 console commands and paths came from and when is that TF2 Engine structure thing dated? If the information is accurate, it'd be really helpful for understanding how much was already in HL2 by that point in time. Oddly enough, there's no Crowbar there but the Ice Axe and Stunstick is already in, and the Missile Launcher has yet to be replaced by the RPG (also, npc_combine instead of npc_combine_s and it looks like Odell/Owen had the fistfight system mentioned in GYFTVs too?).[/QUOTE] I've been researching progression of Worldcraft map editor (and how Source Engine shaped up from HL1 engine, based on that). There was a considerable amount of time while the engine was still effectively HL1 engine, but it already had numerous source engine features (the material system, displacements support, a bunch of source engine features which became obsolete by the time of WC map leak). In fact, the HL1 SDK worldcraft (distributed for original Half Life!) has some remnants of source engine features that were already added to the engine at the time! They are revealed by some source-engine specific strings in the exe. I'll post more about this sometime.
[QUOTE=gmadador;52210795]Where is this from?[/QUOTE] The early prototypes builds of [B]Vampire: The Masquerade — Bloodlines[/B] (2001-2002, archival assemblies Activision), [B]Arx Fatalis 2[/B] (Dark Messiah Might and Magic, Arx Fatalis, 2002, Ubisoft FTP Archive).
I have finally upload Project_Zero's Beta Jalopy recreation to the Garry's Mod Workshop: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=923296482[/url] It runs off of the Simfphys Lua Vehicle Base. Matsilagi was the one who ported the models and textures to Simfphys.
[QUOTE=QWERTERBERY;52212435]The early prototypes builds of [B]Vampire: The Masquerade — Bloodlines[/B] (2001-2002, archival assemblies Activision), [B]Arx Fatalis 2[/B] (Dark Messiah Might and Magic, Arx Fatalis, 2002, Ubisoft FTP Archive).[/QUOTE] Are those other builds available to the public?
[QUOTE=livelong;52213131]Are those other builds available to the public?[/QUOTE] You seem stupid or something? Of course not, you HEAR MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!! If available, all youtubers and twitchers have made dull videos on footage. [highlight](User was banned for this post ("Shitpost" - Novangel))[/highlight]
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