• VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
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[QUOTE=Lambdafox;52336731]Helicopter stuff[/QUOTE] I think if I have time at the weekend, I'll have a play around with that helicopter and see if I can get the turret/bombs working.
[QUOTE=Snood_1990;52358973]I think if I have time at the weekend, I'll have a play around with that helicopter and see if I can get the turret/bombs working.[/QUOTE] Thanks cause of being new to decompiling and compiling, I'm not fully sure how to fix the bad command - 90. If you run into that same problem and manage to fix it, let me know please.
[QUOTE=Lambdafox;52359602]Thanks cause of being new to decompiling and compiling, I'm not fully sure how to fix the bad command - 90. If you run into that same problem and manage to fix it, let me know please.[/QUOTE] Will do. Give me an add on Steam if you want.
When I was looking at the Hl2 teaser posters, something is a little off when it comes to the citizens It appears to be one of the E3 2004 citizens but when I glanced at it, It didn't have the straps on the back and it had a name tag on their front shirt. Not to mention, it looks like they had an facemap of some puerto rican guy that might of been cut from the game, not only that but there's a female version of the early 2004 citizen model and an unused idle animation. [url]http://imgur.com/a/ireRX[/url] It might of just been pose that was never made in the game, But I'm gonna tell you it's pretty interesting that there might of been another version of the citizens that we havn't known yet.
[QUOTE=Dindex;52360051]When I was looking at the Hl2 teaser posters, something is a little off when it comes to the citizens It appears to be one of the E3 2004 citizens but when I glanced at it, It didn't have the straps on the back and it had a name tag on their front shirt. Not to mention, it looks like they had an facemap of some puerto rican guy that might of been cut from the game, not only that but there's a female version of the early 2004 citizen model and an unused idle animation. [url]http://imgur.com/a/ireRX[/url] It might of just been pose that was never made in the game, But I'm gonna tell you it's pretty interesting that there might of been another version of the citizens that we havn't known yet.[/QUOTE] Huh I never seen those before, thanks. True but it looks like concept or promo art so we may never know if they did or didn't. [editline]14th June 2017[/editline] [QUOTE=Snood_1990;52359613]Will do. Give me an add on Steam if you want.[/QUOTE] Sent you a friend request.
[QUOTE=Lambdafox;52358205]I said it was a RECREATION. Idk how to model, that's why I used the BETA REBELS as the model.[/QUOTE] Apply texture to burned corpse, headhack, handhack, and foothack the retail (or beta) heads, duckfin hands, and shoes onto the burned corpse, there should be a headhacking tutorial on facepunch somewhere, works the same for the rest more or less. Bonus: Just model it from the ground up.
[QUOTE=Exploders;52360572]Apply texture to burned corpse, headhack, handhack, and foothack the retail (or beta) heads, duckfin hands, and shoes onto the burned corpse, there should be a headhacking tutorial on facepunch somewhere, works the same for the rest more or less. Bonus: Just model it from the ground up.[/QUOTE] I wanted to do that but when I tried finding tutorials but they're outdated. If you can send me a link to an up to date tutorial that is for current software versions, I would really appreciate it.
Howdy peeps! Considering this place is beginning to gather dust, I supposed I'd show off my reiteration of Eli's Den! [IMG]http://i.imgur.com/glFARGR.jpg[/IMG] [IMG]http://combineoverwiki.net/images/d/d7/Maxwell_lab_concept.jpg[/IMG] Lighting's gonna be a bitch.
[QUOTE=That Robot;52361199]Lighting's gonna be a bitch.[/QUOTE] Worse comes to worst, you could always look at how the lighting was done in Ravenholm. Pretty much every area that you encounter Grigori where you can't reach him has him backlit fairly similarly to this.
[QUOTE=That Robot;52361199]Howdy peeps! Considering this place is beginning to gather dust, I supposed I'd show off my reiteration of Eli's Den! [IMG]http://i.imgur.com/glFARGR.jpg[/IMG] [IMG]http://combineoverwiki.net/images/d/d7/Maxwell_lab_concept.jpg[/IMG] Lighting's gonna be a bitch.[/QUOTE] Wow, looks cool so far!
[QUOTE=Dindex;52360051]When I was looking at the Hl2 teaser posters, something is a little off when it comes to the citizens It appears to be one of the E3 2004 citizens but when I glanced at it, It didn't have the straps on the back and it had a name tag on their front shirt. Not to mention, it looks like they had an facemap of some puerto rican guy that might of been cut from the game, not only that but there's a female version of the early 2004 citizen model and an unused idle animation. [url]http://imgur.com/a/ireRX[/url] It might of just been pose that was never made in the game, But I'm gonna tell you it's pretty interesting that there might of been another version of the citizens that we havn't known yet.[/QUOTE] snipped
Woah sixty pages of VCC. Happy sixty page anniversary guys.
The same guy that made the BS2PC converter for HL PS2 maps told me how you can open some of the 'unopenable' HL PS2 PAK files, like VALVE.PAK and SYSTEM.PAK, turns out they are regular PAK files compressed with zlib. How you do it: Remove the first 4 bytes from the PAK in a HEX editor so that the file now starts with an 'x'. [IMG]https://cdn.discordapp.com/attachments/148434721922220032/324928410403209218/unknown.png[/IMG] [IMG]https://cdn.discordapp.com/attachments/148434721922220032/324928478409523210/unknown.png[/IMG] Then use zlib to decompress the file, not sure about windows but you can make a python scrip with the [U]zlib.decompress[/U] function to do it, on linux you can use [U]zlib-flate -uncompress < DECAY.PAK > DECAYextract.PAK.[/U] Then just open the file in GCFScape. I found the Gordon model used in the PS2 save screen, he does a little jig. [IMG]https://cdn.discordapp.com/attachments/148434721922220032/324933606092963840/unknown.png[/IMG] [url]https://gfycat.com/PlayfulSarcasticBantamrooster[/url] Also the Lambda model used in the PS2 Config save screen. [IMG]https://cdn.discordapp.com/attachments/148434721922220032/324933882376093699/unknown.png[/IMG] In FRONTEND.PAK there's a text file that sets the HUD layout and includes a reference to weapon called skull?? [IMG]https://images.discordapp.net/attachments/117890857700556805/324896148148191233/unknown.png[/IMG] Then there was "[B]TITS.PSI[/B]". [IMG]https://cdn.discordapp.com/attachments/117890857700556805/324910760679702532/unknown.png[/IMG] There's like zero mention of PS2 PSI files on google so I just imported it as raw photo data in GIMP and it turned out to be this. [IMG]https://cdn.discordapp.com/attachments/117890857700556805/324913551313469440/unknown.png[/IMG] Disappointingly: [IMG]https://cdn.discordapp.com/attachments/117890857700556805/324914333022683146/unknown.png[/IMG]
The d_skull icon is in the sprite list for the PC version as well. It's the generic icon for when the player kills themselves, dies by an NPC, by a weapon a mod added without a sprite for it, ect.
Well, its official: John Gutrie has left Valve. Thanks for all the variations of c17_01.
[QUOTE=95Navigator;52363839]Well, its official: John Gutrie has left Valve. Thanks for all the variations of c17_01.[/QUOTE] Jesus Christ they're really just beginning to drop like flies aren't they
[QUOTE=Marcolade;52363891]Jesus Christ they're really just beginning to drop like flies aren't they[/QUOTE] I hope they all meet up again to create the next hotness in the game development world under the name 'Evlav'.
[QUOTE=OfficialPCF;52361722]Woah sixty pages of VCC. Happy sixty page anniversary guys.[/QUOTE] A little pro tip for you: look at the very bottom of the first post on this thread
I wonder why they are all leaving. Is it related? Is it really as bad as it seems? How macabre.
[QUOTE=Snood_1990;52364410]I hope they all meet up again to create the next hotness in the game development world under the name 'Evlav'.[/QUOTE] They'll make a game called Flah-Efil where you play as someone named Nodrog Nameerf who's working at his job at a top secret research facility called Kcalb Asem when suddenly aliens invade from a border world called Nex because he pushed some cheese into a laser and blew up a casserole that some guy named Dr. Nossungam was gonna eat.
[QUOTE=revan740;52364686]I wonder why they are all leaving. Is it related? Is it really as bad as it seems?[/QUOTE] I'm sure it's not nearly as bad as we think. I mean, it's not like the former Valve employees are celebrating the ruination of the company. [img]http://i.imgur.com/KHHPbCG.png[/img] [i]Oh my god, the former Valve employees are celebrating the ruination of the company![/i]
[QUOTE=revan740;52364686]I wonder why they are all leaving. Is it related? Is it really as bad as it seems? How macabre.[/QUOTE] It was our emails, wasn't it?
[QUOTE=95Navigator;52363839]Well, its official: John Gutrie has left Valve.[/QUOTE] RIP Valve (1996-2017) 21 years of fun
[IMG]https://images.discordapp.net/attachments/302232072284798977/325294900834729984/cguard10011.jpg[/IMG] I got tired of seeing the combine guard's moldy cheese cannon so I tried making the gun look a little less fugly by messily re-UV'ing it to guardgun_uvw. The front end's pretty fucked up still but the back came out alright
Looks pretty nice, especially considering the rather low-quality of the model of the Guard Gun that the beta Combine Guard wields. One more thing: that improved Combine Guard Gun texture makes the Combine Guard look a little more like something straight out of Quake 2 or Quake 3. :D [sp]for the record, the Combine Guard's face has always looked like an unused Quake 2 enemy texture to me[/sp]
[QUOTE=CaptainZed;52367305]Looks pretty nice, especially considering the rather low-quality of the model of the Guard Gun that the beta Combine Guard wields. One more thing: that improved Combine Guard Gun texture makes the Combine Guard look a little more like something straight out of Quake 2 or Quake 3. :D [sp]for the record, the Combine Guard's face has always looked like an unused Quake 2 enemy texture to me[/sp][/QUOTE] Out of curiosity, I wonder what it'd look like using the world model version of the view model.
[QUOTE=Gamer#1;52365930]RIP Valve (1996-2017) 21 years of fun.[/QUOTE] Not too much fun. But only a little more and there finally be no more people to further break mods and tools!
[QUOTE=Snood_1990;52367539]Out of curiosity, I wonder what it'd look like using the world model version of the view model.[/QUOTE] As in, the combine guard model's version of it? [img_thumb]https://cdn.discordapp.com/attachments/302232072284798977/325373610703323137/mcm2_testingroom0014.jpg[/img_thumb] kinda poo poo
Noes anyone know where I can find all of the portal 1 beta leaked vmf files? Need them for a portal 1 beta mod i'm making...
[QUOTE=Sergeant Stacker;52368075]As in, the combine guard model's version of it? [img_thumb]https://cdn.discordapp.com/attachments/302232072284798977/325373610703323137/mcm2_testingroom0014.jpg[/img_thumb] kinda poo poo[/QUOTE] I meant the other way round, mate. Haha
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