VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
4,608 replies, posted
[QUOTE=Tuskin;52519772]Doesn't the gunship use its laser attack in the retail game? Could have sworn I remember it using it in a street level or something in a scripted event.
Its basically the strider laser.[/QUOTE]
it isnt allowed anywhere in valve levels. though it's super easy to make it activate in a custom map
Maybe I was thinking about a mod then.
I've read through the whole thread and saw the DMCA that was sent to the valve archives that got it shut down and it got me thinking.
Why not just host an onion site with all of the stuff on there? It has so far worked well for the people that leaked the PS4 SDK.
[QUOTE=Thunderysteak;52519977]I've read through the whole thread and saw the DMCA that was sent to the valve archives that got it shut down and it got me thinking.
Why not just host an onion site with all of the stuff on there? It has so far worked well for the people that leaked the PS4 SDK.[/QUOTE]
Well, any huge download (if we ever consider hosting restricted files like games' builds within the archive) will slow down an entire Tor network. That's why Tor Project strongly recommends against using torrents while connected to Tor.
Also, using Tor doesn't protect from consequences. We need someone who can hide their identity as much as possible because even the slightest hint can lead to bust. Yes, it's not an initial HL2 leak and I doubt Valve would hunt the host as much as Axel but still they've already shown us that they're dedicated to restrict public access to those files.
[QUOTE=LemurVladimir;52520010]Well, any huge download (if we ever consider hosting restricted files like games' builds within the archive) will slow down an entire Tor network. That's why Tor Project strongly recommends against using torrents while connected to Tor.
Also, using Tor doesn't protect from consequences. We need someone who can hide their identity as much as possible because even the slightest hint can lead to bust. Yes, it's not an initial HL2 leak and I doubt Valve would hunt the host as much as Axel but still they've already shown us that they're dedicated to restrict public access to those files.[/QUOTE]
There are plenty of less-than-scrupulous hosts, especially in Europe and China, that are willing to turn a blind eye, and whom accept Bitcoin.
[QUOTE=Thunderysteak;52519977]I've read through the whole thread and saw the DMCA that was sent to the valve archives that got it shut down and it got me thinking.
Why not just host an onion site with all of the stuff on there? It has so far worked well for the people that leaked the PS4 SDK.[/QUOTE]
Because we have a torrent.
What DMCA? Did I miss something?
[QUOTE=YuriNikolai;52519529]Question, why hasn't anyone ever tried expanding on the retail campaign to add beta stuff? I mean like, adding more maps & areas with cut enemies and mechanics, and occasionally inserting new chapters between 2 retail ones (for example, Wasteland after the canals before Black Mesa East; adding in those city 17 elements mixed in with what we already got, etc). It would obviously be filled with artistic freedom and not be a beta recreation per se, but it would still be a damn good mod, and to me it seems much more reasonable than attempting to rebuild a whole different game.
Also lemme know if i'm dumb and that is already a thing[/QUOTE]
I've always had an idea like that in mind! Glad I'm not the only one. Well I only know how to do reskins. My attempts at headhacking is meeting rigging issues and I don't have any familiarity with hammer. I should research more into the hammer editor.
[QUOTE=Lambdafox;52517885] He also made a new model but unfortunately he's running into rigging issues and since I'm also running into rigging issues with some of my own projects, I'm not much help but I thought that maybe someone on here could help.[/QUOTE]
I'd offer to help out with the rigging, but I'm reet busy at the moment. :(
[QUOTE=YuriNikolai;52519529]Question, why hasn't anyone ever tried expanding on the retail campaign to add beta stuff? I mean like, adding more maps & areas with cut enemies and mechanics, and occasionally inserting new chapters between 2 retail ones (for example, Wasteland after the canals before Black Mesa East; adding in those city 17 elements mixed in with what we already got, etc). It would obviously be filled with artistic freedom and not be a beta recreation per se, but it would still be a damn good mod, and to me it seems much more reasonable than attempting to rebuild a whole different game.
Also lemme know if i'm dumb and that is already a thing[/QUOTE]
I have had an idea for a mod which would expand a little on the retail game with new enemies (mostly cut ones), couple beta weapons and a new chapter which would take place after you teleport out of nova prospekt, but before you end up on kliener's lab.
The chapter was a wasteland chapter, set 20+ years in the future. Humanity has fallen, the earth has been mostly drained, and certain parts of the combine empire have fallen along with it. The player ends up here, because of another teleportaion accident which was caused by one of the new enemies (combine vortigaunt) which tries to stop you and alyx from porting away. Alyx gets sent to the lab, but you however get sent back to nova prospekt 20+ years later.
Also you meet a new companion for this chapter, a combine vortigaunt (the very same one who tried to stop you and alyx), but it has overgrown the
combine mechanisms (meaning that it is no longer fighting for the combine, the vort has returned to its previous state).
I could go on and on about my ideas for this mod, but I'd just ramble on and on about it too much. :pudge:
[QUOTE=Lambdafox;52517885]A buddy of mine on GB is currently recreating the E3 Gunship and it's very impressive.
He also made a new model but unfortunately he's running into rigging issues and since I'm also running into rigging issues with some of my own projects, I'm not much help but I thought that maybe someone on here could help.[/QUOTE]
Tell him to feel free to hit me up, I'm just curious what kind of problems he's having. I'm not guaranteeing that I can help, but I might be able to.
[QUOTE=YuriNikolai;52519529]Question, why hasn't anyone ever tried expanding on the retail campaign to add beta stuff? I mean like, adding more maps & areas with cut enemies and mechanics, and occasionally inserting new chapters between 2 retail ones (for example, Wasteland after the canals before Black Mesa East; adding in those city 17 elements mixed in with what we already got, etc). It would obviously be filled with artistic freedom and not be a beta recreation per se, but it would still be a damn good mod, and to me it seems much more reasonable than attempting to rebuild a whole different game.
Also lemme know if i'm dumb and that is already a thing[/QUOTE]
I've toyed with this idea for a long time. I totally agree, while also disagreeing. It would definitely be more plausible but I'm still kinda tied to the idea of a "full beta recreation." Using the retail voice acting, storyline, etc could be molded to "beta" stuff enough to get by but idk, it wouldn't really feel as satisfying to me.
On the flipside, I think it would be super fun to reshape the retail elements and story to fit in all of the cut content in some way.
[QUOTE=Thunderysteak;52519977]I've read through the whole thread and saw the DMCA that was sent to the valve archives that got it shut down and it got me thinking.
Why not just host an onion site with all of the stuff on there? It has so far worked well for the people that leaked the PS4 SDK.[/QUOTE]
VA's available again at [url]http://valvearchive.com/archive/[/url]. There isn't any current risk of another takedown, so the extra security won't be much needed.
[QUOTE=YuriNikolai;52519529]Question, why hasn't anyone ever tried expanding on the retail campaign to add beta stuff? I mean like, adding more maps & areas with cut enemies and mechanics, and occasionally inserting new chapters between 2 retail ones (for example, Wasteland after the canals before Black Mesa East; adding in those city 17 elements mixed in with what we already got, etc). It would obviously be filled with artistic freedom and not be a beta recreation per se, but it would still be a damn good mod, and to me it seems much more reasonable than attempting to rebuild a whole different game.
Also lemme know if i'm dumb and that is already a thing[/QUOTE]
Well, I am working on a remake of Sniper_029 in the retail theme and integrating it into Follow Freeman, as well as canals_02 (still a WIP).
[t]https://steamuserimages-a.akamaihd.net/ugc/852721946105279769/D2FE2B21046122072410E560BD325187FF44EA9F/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/852721946107365119/4F3A8515ECEAC35D09F54D21E478202D929CA7A7/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/852721946105279970/B5105BFC58920EF4AA16EBC27393136EA9CE4E0C/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/852721946105280228/F2AE6C861DC6C122798DD00A652780B07ECC2DE8/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/852721946105280349/C1A48B835760B90BB6C9BB989404C07D693AC8A4/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/852721946105280583/F94572A5D72F1352A129788E2173C6E615FDFA37/[/t]
I've noticed that whenever somebody posts an in-game screenshot in this thread, they never have anti-aliasing enabled. Is there some reason for that, or do you guys all happen to have 2007 PCs? Not trying to be rude, just something I've noticed.
[QUOTE=livelong;52521146]VA's available again at [url]http://valvearchive.com/archive/[/url]. There isn't any current risk of another takedown, so the extra security won't be much needed.[/QUOTE]
It's just a stub, though
[img]https://my.mixtape.moe/zqqhhu.png[/img]
[QUOTE=OfficialPCF;52521371]I've noticed that whenever somebody posts an in-game screenshot in this thread, they never have anti-aliasing enabled. Is there some reason for that, or do you guys all happen to have 2007 PCs? Not trying to be rude, just something I've noticed.[/QUOTE]
My main computer died along with all of my past mods, so I'm stuck using a laptop that isn't that great at handling games.
Okay, understandable.
[QUOTE=Kaleidescoop;52521251]Well, I am working on a remake of Sniper_029 in the retail theme and integrating it into Follow Freeman, as well as canals_02 (still a WIP).
[I]images[/I]
[/QUOTE]
Looks interesting. Always had a feeling that sniper_029 was kinda refurbished for the map in "Follow Freeman" where you need to save Barney. It has everything: rebels squad, snipers, the rotating sign, zombies in the corners and a dying rebel (though in a different situation).
[QUOTE=OfficialPCF;52521371]
they never have anti-aliasing enabled. Is there some reason for that
[/QUOTE]
Yes, VALVe does the same thing in their E3 videos
[QUOTE=Kaleidescoop;52521251]Well, I am working on a remake of Sniper_029 in the retail theme and integrating it into Follow Freeman, as well as canals_02 (still a WIP).
[t]https://steamuserimages-a.akamaihd.net/ugc/852721946105279769/D2FE2B21046122072410E560BD325187FF44EA9F/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/852721946107365119/4F3A8515ECEAC35D09F54D21E478202D929CA7A7/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/852721946105279970/B5105BFC58920EF4AA16EBC27393136EA9CE4E0C/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/852721946105280228/F2AE6C861DC6C122798DD00A652780B07ECC2DE8/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/852721946105280349/C1A48B835760B90BB6C9BB989404C07D693AC8A4/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/852721946105280583/F94572A5D72F1352A129788E2173C6E615FDFA37/[/t][/QUOTE]
Holy shit it looks like it is actually part of the Uprising maps. Well done there, can't wait to see it finished!
[QUOTE=LambdaCore 21;52521864]Yes, VALVe does the same thing in their E3 videos[/QUOTE]
Hm, never noticed that.
[QUOTE=notbarnik;52521383]It's just a stub, though
[/QUOTE]
VA's been reorganized since it changed hosts. Most of the files that don't fall under the game folders are now in "Other Files".
[QUOTE=YuriNikolai;52519529]Question, why hasn't anyone ever tried expanding on the retail campaign to add beta stuff? I mean like, adding more maps & areas with cut enemies and mechanics, and occasionally inserting new chapters between 2 retail ones (for example, Wasteland after the canals before Black Mesa East; adding in those city 17 elements mixed in with what we already got, etc). It would obviously be filled with artistic freedom and not be a beta recreation per se, but it would still be a damn good mod, and to me it seems much more reasonable than attempting to rebuild a whole different game.
Also lemme know if i'm dumb and that is already a thing[/QUOTE]
Because then you would turn out with a mishmash of designs and gameplay styles that in no way connect properly with each other.
How would you integrate the Airex, for example, when theres no sign whatsoever of pollution in the retail game?
Yes its a lot of work rebuilding a whole different game, but then you end up with something minimally cohesive.
[QUOTE=95Navigator;52522309]
How would you integrate the Airex, for example, when theres no sign whatsoever of pollution in the retail game?
[/QUOTE]
The AirEx actually cleans the air now.
[QUOTE=LambdaCore 21;52521864]Yes, VALVe does the same thing in their E3 videos[/QUOTE]
I remember reading from an interview at the time that the E3 vids had no anti-aliasing or anisotropic filtering due to engine issues (possibly related to their then-current implementation of HDR which IIRC was incompatible with both), which certainly explains it. I think the presentation ran at some oddball resolution too, 1360x768 or something, which is kinda funny in retrospect since it was the most common res for cheap laptops for a long time well afterwards.
Are you referring to the HL2 vids? If so, please take a look at their Portal 2 vids: [url=https://www.youtube.com/watch?v=DOH6BprN9FI]example #1[/url] [url=https://www.youtube.com/watch?v=yFRbGppLaUI]example #2[/url]
The Portal 2 vids seem pretty low-res though. Are you sure they're not just captured from the console versions for whatever reason? I mean, even the shadows look like they're stuck on low or something.
That said it wouldn't surprise me at all if whoever recorded the video just forgot about anti-aliasing but still.
[QUOTE=LambdaCore 21;52522469]Are you referring to the HL2 vids? If so, please take a look at their Portal 2 vids: [url=https://www.youtube.com/watch?v=DOH6BprN9FI]example #1[/url] [url=https://www.youtube.com/watch?v=yFRbGppLaUI]example #2[/url][/QUOTE]
Isn't that a difference of like, 6-7 years between the videos though?
[QUOTE=Kaleidescoop;52521390]My main computer died along with all of my past mods, so I'm stuck using a laptop that isn't that great at handling games.[/QUOTE]
Unless the harddrive itself failed or there was some catastrophic failure that destroyed multiple components at the same time, everything should still be on the harddrive just fine.
[QUOTE=Lambdafox;52520696]I've always had an idea like that in mind! Glad I'm not the only one. Well I only know how to do reskins. My attempts at headhacking is meeting rigging issues and I don't have any familiarity with hammer. I should research more into the hammer editor.[/QUOTE]
[QUOTE=CW3D;52520880]I have had an idea for a mod which would expand a little on the retail game with new enemies (mostly cut ones), couple beta weapons and a new chapter which would take place after you teleport out of nova prospekt, but before you end up on kliener's lab.[/QUOTE]
[QUOTE=Milkyway M16;52521007]I've toyed with this idea for a long time. I totally agree, while also disagreeing. It would definitely be more plausible but I'm still kinda tied to the idea of a "full beta recreation." Using the retail voice acting, storyline, etc could be molded to "beta" stuff enough to get by but idk, it wouldn't really feel as satisfying to me.
On the flipside, I think it would be super fun to reshape the retail elements and story to fit in all of the cut content in some way.[/QUOTE]
I am so glad to see more people tought of this :) Also @Milkyway, i understand the fidelity view of it, but being honest, real life catches up with everyone eventually, and starting another from-scratch beta recreation would probably just add to the dead mod pile. Even if this theoretical person remains active, the only plausible alternatives i see are this idea, joining an already-existing team, or working on small, isolated pieces of content like so many of our talented community members already do :D
[QUOTE=Kaleidescoop;52521251]Well, I am working on a remake of Sniper_029 in the retail theme and integrating it into Follow Freeman, as well as canals_02 (still a WIP).
[I](buncha sweet pics)[/I]
[/QUOTE]
This is exactly what i meant! Amazing work, this is what we need to see more of.
[QUOTE=95Navigator;52522309]Because then you would turn out with a mishmash of designs and gameplay styles that in no way connect properly with each other.
How would you integrate the Airex, for example, when theres no sign whatsoever of pollution in the retail game?
Yes its a lot of work rebuilding a whole different game, but then you end up with something minimally cohesive.[/QUOTE]
I'd completely agree, if you only added more content without changing the current existing stuff. But if you alter substantial parts of the game, you can shape it all into one cohesive piece. Imagine, for example, if the modding team behind this future project builds it using Half Life 2: Update instead of retail. That mod added great fog effects, so i assume tweaking its density and colours to add that pollution, expanding the shoreline lenght and adding some whale bones around (to give an example set in the Coast) would already look hella nice. (Also, adding the fog from scratch would still work very well, if building from another mod's foundation wasn't possible).
My point is, link retail w/ created content, then remove/adapt retail to match it into what you already created. Still much better than rebuilding perfectly usable locations like the Depot interior, the canals, etc. What do you think?
All in all, this leaves me pretty inspired to start experimenting around :)
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