• VALVE CUT CONTENT V2+1: Digging through Valve's trash since 2003!
    4,608 replies, posted
[QUOTE=Milkyway M16;52534720]Also, I got the leak-styled fire and smoke working in sdk2013: [thumb]http://i.imgur.com/wkacvKv.jpg[/thumb] That stupid glowing effect still isn't working though.[/QUOTE] Does this use any code changes or is it just the particles edited? I would like to replace the Counter-Strike:Source fire with it. (I don't know how the particles work so I'm probably wrong)
[QUOTE=Sergeant Stacker;52534016]So I've been trying to get the shitty combine elite working for the leak by compiling the model from the leaked character sources. Thing is the model looks completely fine in modelling programs when I import animations onto it, but after compiling and testing ingame the thing is completely mangled up. Any suggestions? [sp]No, "Don't bother with the shitty model" is not a solution[/sp][/QUOTE] Is that not to do with the shader? [img]http://puu.sh/x0vB1/a0b2db953f.png[/img] This is the wireframe view in the v31-36 model viewer. Try changing it to VertexLitGeneric.
[QUOTE=RaraKnight;52534731]Please, do tell how you got it working! Even without the lighting or glowing effects this is still a thousand times better then the stock fire.[/QUOTE] Honestly it was pretty easy, I just replaced the entire particle fire system with the code from the 2006 codebase, and since the 2006 codebase includes code for the smoke, embers, and glowing effect, I basically just turned them on. They already existed in that codebase but were turned off by default. Still can't get that damn glowing though... [QUOTE=95Navigator;52535165]NHGGGGGGGGGGGGGGGG so beautiful god. Also that Leak HUD. Damn how the hell you managed it to get working i can't even find the proper places to edit the code. All I got working so far are the Leak quickinfo brackets.[/QUOTE] Honestly that was super easy too. Fun fact: the code to make this work already exists in all of the source codebases. All of the numeric-based hud elements use a class called CHudNumericDisplay. There also exists a class that isn't used by anything called CHudBitmapNumericDisplay. More or less, all you have to do is go into the hud_etc files, find where the first class is being used, and replace it with the second class. That will at least get it working if I'm remembering correctly. You also have to add new hud elements to the hud_textures.txt like this: [code] "number_1" { "file" "sprites/hud1" "x" "20" "y" "0" "width" "20" "height" "28" } [/code] [QUOTE=ficool2;52535181]Does this use any code changes or is it just the particles edited? I would like to replace the Counter-Strike:Source fire with it. (I don't know how the particles work so I'm probably wrong)[/QUOTE] This is actually code changed, BUT I think going forward I should just figure out the best way to make this a particle file. More to come on that in the future I suppose.
I know this is probably already public knowledge already but I noticed that there is apparently a skybox in INFRA named "sky_borealissurge01". [IMG]https://developer.valvesoftware.com/w/images/9/9f/Infra_sk_borealissurge01.png[/IMG] And, the game is sold for $24.99 on Steam, which would mean they would have to have a Source Engine license.
What about Left 4 Dead particles? or backporting CSGO ones, those are far more realistic afaik
[QUOTE=Sergeant Stacker;52534016]Well, [I]this[/I] sucks.. [IMG]https://media.discordapp.net/attachments/308781568942407680/342446809202819072/hl2_2017-08-02_15-52-07-42.png?width=957&height=599[/IMG] [IMG]https://media.discordapp.net/attachments/308781568942407680/342446814995415040/hl2_2017-08-02_15-59-30-62.png?width=957&height=599[/IMG] So I've been trying to get the shitty combine elite working for the leak by compiling the model from the leaked character sources. Thing is the model looks completely fine in modelling programs when I import animations onto it, but after compiling and testing ingame the thing is completely mangled up. Any suggestions? [sp]No, "Don't bother with the shitty model" is not a solution[/sp][/QUOTE] About this but.Try to change setting camo7paletted.vmt to: "Predator" { } And im sure, its will be work
[QUOTE=Snood_1990;52535648]Is that not to do with the shader? [img]http://puu.sh/x0vB1/a0b2db953f.png[/img] This is the wireframe view in the v31-36 model viewer. Try changing it to VertexLitGeneric.[/QUOTE] [QUOTE=2R1Zt;52536869]About this but.Try to change setting camo7paletted.vmt to: "Predator" { } And im sure, its will be work[/QUOTE] [img]https://cdn.discordapp.com/attachments/308781568942407680/342795518239571968/hl2_2017-08-03_15-26-12-38.png[/img] Yep, that got the rig working. Thanks a lot!
[QUOTE=Juesto;52532988]That's actually hl2+episodic but i guess it works. where one can find a even older sdk?[/QUOTE] Yeah that's what I'm looking for - the original Half-Life 2 SDK code was updated a lot between 2004 and whenever the last update was (2007 or 2008 maybe?).
[video=youtube;Fm6bWnM7Ybc]https://www.youtube.com/watch?v=Fm6bWnM7Ybc[/video] Interesting, I never knew this. So I guess all the Stalkers in the Kraken Base maps really are harmless NPCs instead of laser-firing ninjas (at least until Helena turns on you).
[QUOTE=PikaCommando;52537291][video=youtube;Fm6bWnM7Ybc]https://www.youtube.com/watch?v=Fm6bWnM7Ybc[/video] Interesting, I never knew this. So I guess all the Stalkers in the Kraken Base maps really are harmless NPCs instead of laser-firing ninjas (at least until Helena turns on you).[/QUOTE] Feels Kraken base was experimenting with stalkers to make them less hostile and remember who they were, or they were like cannon fodders for the combine. Maybe they're not brainwashed all the way through, which causes him to pause and freaks out until he flinches back to a stalker in a endless cycle. Who knows.
[QUOTE=Dindex;52537480]Feels like they were enslaving stalkers in Kraken Base, or they were like cannon fodders for the combine. Maybe they're not brainwashed all the way through, which causes him to pause and freaks out until he flinches back to a stalker in a endless cycle. Who knows.[/QUOTE] This honestly draws more sympathy towards the entire premise of a Stalker. These victims are helpless in every way, and tormented to no end.
[QUOTE=PikaCommando;52537291][video=youtube;Fm6bWnM7Ybc]https://www.youtube.com/watch?v=Fm6bWnM7Ybc[/video] Interesting, I never knew this. So I guess all the Stalkers in the Kraken Base maps really are harmless NPCs instead of laser-firing ninjas (at least until Helena turns on you).[/QUOTE] Thing is, we don't have the .qc or the code for that version of the stalker, so we really have no exact idea of how it acted then. All we have are animation names, really. [editline]3rd August 2017[/editline] [video]https://youtu.be/q1HqzTvDKsg[/video] Video of our mod.
Discharge secret in the last years. Part I Many fools from around the world are looking for so many years, one the same shit for the birds. Every year everything is more complicating and confusing. It seems all the dreamers of the world have represented all that we did not get out of laziness, fatigue and indifference, couldn't-care-less attitude. I am also no exception in this event, many a one will write something flattering and not good, because the Internet can all write. What was all this time? What did you do? How can we all get out of this? I was bullied every day, because it dragged even deeper. When you know so much, stop sleeping and think about something else. When the rest of the users just chatter around, and you know a lot. You sit quietly, you look after everyone, like a poker table, you watch the reaction of all participants. Waiting for someone to signal. BINGO-JACKPOT. How can understand that I have found a man who knows more, he's watching over me, my every action, he thinks I know more. But such an ambush will be (if he will finish reading this moment), all wrote and spoke about himself is a fiction. A man without a past, present and future. Because these accounts are used by several hundred people. Social experiment on people. As far as people are willing to learn the truth or want to see that it is true. We were in big bewilderment. What drives these people, who want to enrich themselves. The truth - no. Sharing with everyone - no. Create your like-minded people - no. Greed and pride - yes. Be the first, out-do all. Yeah, right? Now can you believe that we will write further?
[QUOTE=QWERTERBERY;52538782]Discharge secret in the last years. ... How can understand that I have found a man who knows more, he's watching over me, my every action, he thinks I know more. But such an ambush will be (if he will finish reading this moment), all wrote and spoke about himself is a fiction. A man without a past, present and future.[B] Because these accounts are used by several hundred people. Social experiment on people.[/B] As far as people are willing to learn the truth or want to see that it is true. [/QUOTE] Okay, but what does the KGB want from this poor valve cut content thread
Honestly, to me, the Stalker always felt much more plausible - and realistic - as a slave worker (aka the Retail depiction of them), than just another mindless combat NPC. And this pre-Leak Stalker doubles on that feeling - nice job! It has always been one of the few aspects where the Retail game triumphs over the Leak, IMO.
[QUOTE=QWERTERBERY;52538782]Discharge secret in the last years. Part I Many fools from around the world are looking for so many years, one the same shit for the birds. Every year everything is more complicating and confusing. It seems all the dreamers of the world have represented all that we did not get out of laziness, fatigue and indifference, couldn't-care-less attitude. I am also no exception in this event, many a one will write something flattering and not good, because the Internet can all write. What was all this time? What did you do? How can we all get out of this? I was bullied every day, because it dragged even deeper. When you know so much, stop sleeping and think about something else. When the rest of the users just chatter around, and you know a lot. You sit quietly, you look after everyone, like a poker table, you watch the reaction of all participants. Waiting for someone to signal. BINGO-JACKPOT. How can understand that I have found a man who knows more, he's watching over me, my every action, he thinks I know more. But such an ambush will be (if he will finish reading this moment), all wrote and spoke about himself is a fiction. A man without a past, present and future. Because these accounts are used by several hundred people. Social experiment on people. As far as people are willing to learn the truth or want to see that it is true. We were in big bewilderment. What drives these people, who want to enrich themselves. The truth - no. Sharing with everyone - no. Create your like-minded people - no. Greed and pride - yes. Be the first, out-do all. Yeah, right? Now can you believe that we will write further?[/QUOTE] QWERTERBERY back at it again with the threadshitting with meaningless fake-deep garbage.
tbh i cant be the only guy who just scrolls past qweterbery now
I think he's malfunctioning.
I don't think the stalkers were ever gonna be allies in Kraken Base. I think that when Marc talked about how Helena Mossman had an army of stalkers down there, he meant that she was gonna send a bunch of stalkers to kill everyone when she double crossed them.
But again, doesnt it seem WAY more effective to send, you know, actual soldiers? Soldiers with guns, armor, combat tactics, rather than skinned, one-shot kill slave workers whose only attack is a miserable laser? It almost feels like a laughable misstep from Helena. That type of shit is something you would expect out of a Bond villian. The only explanation I can come up with is that Valve wanted to give birth to some scary, horror-like moments in the underwater base, by making the Stalker more Alien-like.
[QUOTE=a-cookie;52539529]tbh i cant be the only guy who just scrolls past qweterbery now[/QUOTE] I read it all because I feel I [i]have[/i] to.
[QUOTE=95Navigator;52539801]That type of shit is something you would expect out of a Bond villian.[/QUOTE] I mean she straight up looks like one [IMG_thumb]http://i.imgur.com/3P4vYuI.png[/IMG_thumb]
[QUOTE=marmalade;52539862]I mean she straight up looks like one [IMG_thumb]http://i.imgur.com/3P4vYuI.png[/IMG_thumb][/QUOTE] She sure looks trustworthy.
wtf, there's no way to report someone for threadshitting [QUOTE=tschumann;52537154]Yeah that's what I'm looking for - the original Half-Life 2 SDK code was updated a lot between 2004 and whenever the last update was (2007 or 2008 maybe?).[/QUOTE] Yeah. about 2008 it was the orangebox update to hl2. (the full one, base was updated first because it's engine core and a dependence of literally all games) also another major engine update was in 2009, that's protocol 15 (orangebox singleplayer but it seemly included sourcemp internally)
[QUOTE=Juesto;52539964]Yeah. about 2008 it was the orangebox update to hl2. (the full one, base was updated first because it's engine core and a dependence of literally all games) also another major engine update was in 2009, that's protocol 15 (orangebox singleplayer but it seemly included sourcemp internally)[/QUOTE] Exactly - possibly there are some open source mods from that era? Not quite the same as the untouched source but it would be a start.
[QUOTE=Sergeant Stacker;52539664]I don't think the stalkers were ever gonna be allies in Kraken Base. I think that when Marc talked about how Helena Mossman had an army of stalkers down there, he meant that she was gonna send a bunch of stalkers to kill everyone when she double crossed them.[/QUOTE] Hmm, I thought that email said Helena works together with Stalkers down there. I don't mean allies, but just neutral NPCs until you start attacking them like old HL2 vorts or when Helena turns traitor. Can anyone find the email again? Also, if their combat AI is there since the beginning without being a side NPC, then where does this AI fit? The Hyper/Deep/Vertigo/Rooftops plotlines is one of the first ever thought up for HL2, and seeing as how the others didn't get made into maps (as far as we know), it's fair to assume that Stalkers, also one of the first ever enemies thought up for HL2, also debuted here.
[QUOTE=tschumann;52539975]Exactly - possibly there are some open source mods from that era? Not quite the same as the untouched source but it would be a start.[/QUOTE] City 17 - mrtwo is one, try poking around moddb and github, you'll find something :) 2012 leak of source engine 2007 maybe? it's orangebox, comes with sourcemp games except hldms and tf2 code is before the menu update. chat me on steam if you wish
[QUOTE=Juesto;52540887]City 17 - mrtwo is one, try poking around moddb and github, you'll find something :) 2012 leak of source engine 2007 maybe? it's orangebox, comes with sourcemp games except hldms and tf2 code is before the menu update. chat me on steam if you wish[/QUOTE] Is [url]http://www.moddb.com/mods/city-17[/url] the one? I don't think the Source engine leak would have it - I thought it was a recent enough source control but the Source SDK code from 2004-2006 would have long since been updated.
[QUOTE=tschumann;52541095]Is [url]http://www.moddb.com/mods/city-17[/url] the one? I don't think the Source engine leak would have it - I thought it was a recent enough source control but the Source SDK code from 2004-2006 would have long since been updated.[/QUOTE] [url]http://www.moddb.com/mods/city-17-episode-1[/url]
[QUOTE=gmadador;52536661]I know this is probably already public knowledge already but I noticed that there is apparently a skybox in INFRA named "sky_borealissurge01". [IMG]https://developer.valvesoftware.com/w/images/9/9f/Infra_sk_borealissurge01.png[/IMG] And, the game is sold for $24.99 on Steam, which would mean they would have to have a Source Engine license.[/QUOTE] Looks like it's only one of a handful of skyboxes in the game - possibly it's just a coincidental name? Also, looks like they left a version of vphysics.so with all debug symbols in their release.
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