Major Update Speculation V35 - A Distinctive Lack of Communication
5,000 replies, posted
[QUOTE=CrossNgen;51250419]Is there even a complete community update they can use right now? they're all in development right now as far as I know[/QUOTE]
It seems like Iron Gauntlet is pretty much ready to go besides maybe the SFM video isn't done. The main maps of the Frontline and Mayann updates aren't finished yet.
[QUOTE=Fluury;51250438][t]http://puu.sh/rTjWm/c8862bb4df.png[/t]
First Unbox, All Class.
This is my first Unusual.
...how much more common are they now?[/QUOTE]
You should make a medic loadout with the hairy chest, the unusual you just got and a misc that is a beard that fit's with the helm.
I'm amazed at how fast all the items have tanked in price since the contracts work now.
And yet I still haven't seen a single Medic chest.
[QUOTE=X_Sam;51250632]I'm amazed at how fast all the items have tanked in price since the contracts work now.
And yet I still haven't seen a single Medic chest.[/QUOTE]
There's one on the market right now.
Ug, this map is cute and all but Maple Ridge Event is way to open for my liking... Just look at some of these sight lines...
[t]http://images.akamai.steamusercontent.com/ugc/242458830525962352/A0AC0C6290494EB9E7BEBC8B1B2A59DDB6434E5E/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/242458830525961014/E7F87CE6F79934B05F789F7BA1BC75BB2F676902/[/t]
In that first picture, sniper shuts down two of the three ways to the Point on the map with those huge ass sight lines. But where I'm standing I get a nice big wall that doubles as cover from on coming fire.
Since I'm literally next to the point as well, means I'll probably constantly be over healed by medics who pass by unless my team is dominating the enemy so badly that they're in the area in the second picture showcases, which is just outside of the point.
In the first screen though, I can literally see from the point all the way to the enemy spawn when that gate is open.
Man, it was kind of a bummer to come back during Meat Your Match and see the game taking a great big nosedive. I gave it another try yesterday, and that initial impression held up: things [I]really[/I] went downhill.
All the "Sky is Falling" reactions to every single update seem justified this time. I understand this game is Valve's little experimental playground and respect it, but there's also the rule of "if it ain't broke, don't dismantle it and throw it into the street."
What's it gonna take for some MvM love? It's weird to not have things to look forward to, anymore. I mean, there's the comic, but it seems super doubtful that'll come out anytime soon.
It's almost as if this game isn't going to last for eternity or something.
e: ....on second thought, maybe no mvm love is for the best. I would not totally adore an update from the current team.
"Hey, we took out the robots! It's a lot easier now, huh?"
[URL="https://www.reddit.com/r/HalfLife/comments/57d4so/a_developer_at_steam_dev_days_dont_hold_your/d8wq3qs/?st=iunasrni&sh=2995c525"]It seems Valve is going to take a while to get out Source 2[/URL], as they admit that Destinations and DOTA 2 are the released games for Source 2. (Read the comment below by the author) So for those hoping TF is going to get ported, it seems more unlikely than ever now.
All this luck with hats makes me want to blow some money on Multi-Class Crates and try my own, but alas...*unzips wallet, and a lone moth flies*..I'm more broke then the games coding.
[QUOTE=Fluury;51250175]On a Sunday, too.
The potted plant is back at it again.[/QUOTE]
told y'all, my hunch on someone being in was R I G H T
are contracts actually fixed tho?
I also feel that Ghost Fort lasts way too long... Between 7 minute win timers for a KotH map and the boss seems to spawn every 30 seconds to a minute lol...
Matches just go on forever... One I'm in now only has 3 people on red team while my team still has 8...
[t]http://images.akamai.steamusercontent.com/ugc/242458830526215952/AA0EC20EBE50C6392AA6042D39EABB8E02F18295/[/t]
Now we're all dancing on game two of 3 lol...
[t]http://images.akamai.steamusercontent.com/ugc/242458830526216918/A67856B9A055DF9D2D4D341753DC5D266B53D924/[/t]
These matches are garuntee'd to be a 30 minute to 1 hour matches every single time... lol
Also, Loose Cannon/Sticky Demomen are so fucking annoying to deal with on this map lol...
[QUOTE=geel9;51249310]Of course they did. They fucking [b]told everyone[/b] EXACTLY what to expect.[/QUOTE]
A broken update that lasts all weekend? I don't recall seeing that in the blog post.
[QUOTE=Lord Exor;51251080]A broken update that lasts all weekend? I don't recall seeing that in the blog post.[/QUOTE]
By now you should be expecting as much lol.
Although, I wonder how much of it could be because they had to rush shit out due to how small their team is and how much it requires to put these things together. Even if the community contributes a large portion of it themselves..
To be honest, it's only semi broken. I mean, you can still at least play the Halloween maps. It's mostly just the contracts that are broken. I'm still enjoying playing a lot of the older Halloween shit at least myself...
[QUOTE=Lord Exor;51251080]A broken update that lasts all weekend? I don't recall seeing that in the blog post.[/QUOTE]
You don't understand, they're "working on something."
Like [I][B]last [/B][/I]Halloween when they slacked off with the promise of quality, polished content they said they were slaving over.
Which turned out to me MyM. Which sucked.
And let's not forget that comic, who's writers and artists are busy programming for VR, making sure all those funny portal related jokes (wow isn't aperature related stuff just [I][B]WACKY [/B][/I]) are up to snuff.
Oh and Source 2, which is supposedly still being endlessly toiled away on with no major word given about it, but undoubtedly is completely ignored in favor of that sweet VR shit.
And you can just forget about any sort of game at this point.
[QUOTE=Johnny Joe;51251226]You don't understand, they're "working on something."
Like [I][B]last [/B][/I]Halloween when they slacked off with the promise of quality, polished content they said they were slaving over.
Which turned out to me MyM. Which sucked.
And let's not forget that comic, who's writers and artists are busy programming for VR, making sure all those funny portal related jokes (wow isn't aperature related stuff just [I][B]WACKY [/B][/I]) are up to snuff.
Oh and Source 2, which is supposedly still being endlessly toiled away on with no major word given about it, but undoubtedly is completely ignored in favor of that sweet VR shit.
And you can just forget about any sort of game at this point.[/QUOTE]
I don't understand all your baseless hate. The writers and artists aren't programming for virtual reality - those are completely separate entities. Sure, maybe the writers do some writing for it, but that's because those writers have established universes and characters outside of TF2. The comic artists also do artwork outside of the TF comics, whether it be other comics or game assets. Source 2 is currently being developed and exists on multiple games readily available to the public. Dota 2, The Lab, and Destinations all run on Source 2. Whatever your stance or opinion on virtual reality is, those titles are all still [i]games.[/i]
-what void said-
they need to stop putting so much time into something that's so unavailable to the common consumer
very few people are willing to shell out 800 dollars for what's effectively early, clunky VR technology and would rather wait for better technology to come around that's more streamlined, and become old enough to be available at prices affordable to the consumer
So are Merasmissions working yet? It looks like quite a few people are getting them now but I've got nothing.
[IMG]http://images.akamai.steamusercontent.com/ugc/471016511615518650/7D5B54C898C7B4411CAA06918E4629B83D0B4577/[/IMG]
you can craft unusual taunts?!?!
[url]http://backpack.tf/profiles/76561198087356733[/url]
[QUOTE=Void Skull;51251320]baseless hate.[/QUOTE]
Baseless?
Can you honestly look at TF2 and say with a straight face it's doing fine?
Can you say that MyM was a good update?
Can you say that any of the recent balance changes have made an iota of sense? I mean hell, OW gets patches every week accompanied by an explanation of re-balances and a named, identifiable employee who asks for feedback in real time. What do we get? 5 shitty weapon rebalances every 6 months with no explanation or even a reason why they were implemented, given by a faceless and uncontactable member of a team who's numbers aren't even known, thank you flat managerial structure.
Can you really say that the lack of an actual Halloween update will lead to better things, like they said it would last year?
Can you say that Matchmaking is at all where it should be for a nigh decade old game?
I understand that making items gives you an incentive to be positive about TF2, a paycheck can do that. But for the rest of us unskilled peons who enjoy the non-hat based aspects of TF2, perhaps things aren't so rosy.
[QUOTE=Johnny Joe;51251362]Can you honestly look at TF2 and say with a straight face it's doing fine?
Can you say that MyM was a good update?
Can you say that any of the recent balance changes have made an iota of sense? I mean hell, OW gets patches every week accompanied by an explanation of re-balances and a named, identifiable employee who asks for feedback in real time. What do we get? 5 shitty weapon rebalances every 6 months with no explanation or even a reason why they were implemented, given by a faceless and uncontactable member of team who's numbers aren't even known, thank you flat managerial structure.
Can you really say that the lack of an actual Halloween update will lead to better things, like they said it would last year?
Can you say that Matchmaking is at all where it should be for a nigh decade old game?
I understand that making items gives you an incentive to be positive about TF2, a paycheck can do that. But for the rest of us unskilled peons perhaps things aren't so rosy.[/QUOTE]
you're overreacting mate, honest.
[QUOTE=AD/HD;51251358][IMG]http://images.akamai.steamusercontent.com/ugc/471016511615518650/7D5B54C898C7B4411CAA06918E4629B83D0B4577/[/IMG]
you can craft unusual taunts?!?!
[url]http://backpack.tf/profiles/76561198087356733[/url][/QUOTE]
you can get taunt strangifyers
[QUOTE=ikes;51251369]you're overreacting mate, honest.[/QUOTE]
Oh, well I guess TF2 has no problems then. It was all my imagination.
[QUOTE=Lord Exor;51251080]A broken update that lasts all weekend? I don't recall seeing that in the blog post.[/QUOTE]
That's also not in any way related to the conversation I was having, but thanks for pointlessly interjecting, Exor.
[editline]24th October 2016[/editline]
[QUOTE=Johnny Joe;51251375]Oh, well I guess TF2 has no problems then. It was all my imagination.[/QUOTE]
There's a difference between acknowledging something has serious issues and "hate".
[QUOTE=Johnny Joe;51251375]Oh, well I guess TF2 has no problems then. It was all my imagination.[/QUOTE]
it's got problems but you're making it out to be a fortress apocalypse. it's clear to me the TF2 team is banking all-in on pyro update, and considering theyre likely manned by not too many team members it's expected some stuff will be shaky
have some optimism mate
[QUOTE=Johnny Joe;51251362]Baseless?
Can you honestly look at TF2 and say with a straight face it's doing fine?
Can you say that MyM was a good update?
Can you say that any of the recent balance changes have made an iota of sense? I mean hell, OW gets patches every week accompanied by an explanation of re-balances and a named, identifiable employee who asks for feedback in real time. What do we get? 5 shitty weapon rebalances every 6 months with no explanation or even a reason why they were implemented, given by a faceless and uncontactable member of team who's numbers aren't even known, thank you flat managerial structure.
Can you really say that the lack of an actual Halloween update will lead to better things, like they said it would last year?
Can you say that Matchmaking is at all where it should be for a nigh decade old game?
I understand that making items gives you an incentive to be positive about TF2, a paycheck can do that. But for the rest of us unskilled peons who enjoy the non-hat based aspects of TF2, perhaps things aren't so rosy.[/QUOTE]
I never said any of these things, and why are you using my position as a contributor to demean what I actually do say? All these things need improvement, sure, but I'd rather take it on from a constructive standpoint rather than being very vocally aggressive about it all. Furthermore, no matter what you may think, Overwatch and TF2 are very different games. Apples to oranges in terms of age, development structure, community involvement, and manpower.
[QUOTE=ikes;51251341]they need to stop putting so much time into something that's so unavailable to the common consumer
very few people are willing to shell out 800 dollars for what's effectively early, clunky VR technology and would rather wait for better technology to come around that's more streamlined, and become old enough to be available at prices affordable to the consumer[/QUOTE]
But the thing is, if they [I]don't[/I] put time into something that's not super available for the common consumer- it never will be. From my experience with the Vive, it's probably one of the best VR headsets out there, bar none. Expensive, yes, but they [I]need[/I] to keep putting in time so that way it can get better and [I]will[/I] be cheaper and more readily available. I'd honestly want Valve to continue their efforts rather than to ignore VR entirely, considering all of the hard work they've put forward so far. VR is still very, very early in its days. Just imagine the possibility within only 2-5 years time, even beyond that.
I don't think VR is taking away anybody from the tf2 team, either. Valve's infrastructure has always been that employees work on whatever they please. From visiting Valve a couple years ago and hearing other community's accounts on team numbers, things have stayed relatively the same. They've might've gotten a liiittle bigger than the ~10 figure I've seen, personally, but I digress. The tf2 team could use more people, sure, but comparing apples to oranges are two separate things. I could go more into this, but I don't think the tf2 community has anything to worry about when it comes to Valve's own VR team.
[QUOTE=Johnny Joe;51251362]Baseless?
Can you honestly look at TF2 and say with a straight face it's doing fine?
Can you say that MyM was a good update?
Can you say that any of the recent balance changes have made an iota of sense? I mean hell, OW gets patches every week accompanied by an explanation of re-balances and a named, identifiable employee who asks for feedback in real time. What do we get? 5 shitty weapon rebalances every 6 months with no explanation or even a reason why they were implemented, given by a faceless and uncontactable member of a team who's numbers aren't even known, thank you flat managerial structure.
Can you really say that the lack of an actual Halloween update will lead to better things, like they said it would last year?
Can you say that Matchmaking is at all where it should be for a nigh decade old game?
I understand that making items gives you an incentive to be positive about TF2, a paycheck can do that. But for the rest of us unskilled peons who enjoy the non-hat based aspects of TF2, perhaps things aren't so rosy.[/QUOTE]
Looking back at void's reply to you, I think he stayed pretty neutral on things. Simply put: tf2 isn't Valve's only pride and joy, and Valve is also bigger than just tf2. It's not like no one -isn't- working on tf2, I'm really thankful that for a 9 year-old game there still are people working on it. Saying he has incentive for saying these things really isn't the case, and I can probably vouch that both me and void can agree with you on some of tf2's recent faults. I don't think he's ignoring the fact.
It's a bit hard when it comes to the case of comparing Overwatch to tf2 as well. Overwatch is still relatively new and more in the wider public's eye because of it. I'd love to see the tf2 team to be as close to the tf2 community as Overwatch is with theirs, and maybe one day we might see something like that happen if they get someone to focus on community relations. The best thing the community can do as a whole, is to let the tf2 team know. Be constructive and precise with what you want in an e-mail. Make an open letter of sorts and post how you feel where the tf2 team can see it. If all they see is pessimism and destructive negativity, it could do more harm than good. Reach out where it's known to have some tf2 team activity like reddit, make your open letter there. Jill seems to check for feedback there a lot.
I know it's hard thinking "what difference does reaching out to the tf2 team even make?" when they've been silent, but I can assure you could definitely catch their eye if you let them know what's been off with tf2 lately. I've been thinking about doing something like this since the last update went out, but careful planning is important. With all of the loud, negative feedback tf2 has been getting, I have a feeling they'll have to do something at some point. Give it time.
I don't know, nothing he's saying is really wrong.
But honestly I don't see this situation ever improving either.
[QUOTE=Johnny Joe;51251362]Can you honestly look at TF2 and say with a straight face it's doing fine?
[/QUOTE]
[img]http://puu.sh/rTxMO/99aa0e1e32.png[/img]
It's doing pretty fine.
As for MYM being bad - it made some of my friends (who played tf2 long time ago but then quit) came back to play competitive, so it's not that bad?
[QUOTE=Void Skull;51251398]why are you using my position as a contributor to demean what I actually do say? [/QUOTE]
I don't trust people to give honest criticism against something they make a buck off of.
[QUOTE=Void Skull;51251398]All these things need improvement, sure, but I'd rather take it on from a constructive standpoint rather than being very vocally aggressive about it all. [/QUOTE]
We've tried being constructive with valve, they don't give 1 billionth of a shit unless people are pissed, and even then they're silent.
Every year we go over this shit "well maybe the next update will be good since this one was lacking" but it never does. It's hard not being pessimistic when the big update [B][U][I]THE UPDATE[/I][/U][/B] to save TF2, MYM, the one so much time, effort, and beta testing went into was complete and utter trash.
I really like how everyone is all like "no it'll be fine, they'll get their act together soon" like valve is some fucking loser druggy college dropout who will make a miraculous 180 turnaround and be everything we've ever wanted even though all signs point to this type of lazy and careless behavior continuing into the distant future and all the folks will say "but, they're working on stuff" Yeah cool, VR, I'm so bloody amazed, the equivalent of Avatar, a vapid unthought-out tech demo that will wow you for an hour and then make you nauseous.
I have no reason to believe the London size amount of info Valve has been given regarding the pyro and the mechanics that need retooling will even be heeded.
[QUOTE=GetGrenade;51251412][img]http://puu.sh/rTxMO/99aa0e1e32.png[/img]
It's doing pretty fine.
As for MYM being bad - it made some of my friends (who played tf2 long time ago but then quit) came back to play competitive, so it's not that bad?[/QUOTE]
Well shit that playercount sure alleviates my fear that TF2 has any balance and optimization issues.
[QUOTE=retrocitrus;51251404]But the thing is, if they [I]don't[/I] put time into something that's not super available for the common consumer- it never will be. From my experience with the Vive, it's probably one of the best VR headsets out there, bar none. Expensive, yes, but they [I]need[/I] to keep putting in time so that way it can get better and [I]will[/I] be cheaper and more readily available. I'd honestly want Valve to continue their efforts rather than to ignore VR entirely, considering all of the hard work they've put forward so far. VR is still very, very early in its days. Just imagine the possibility within only 2-5 years time, even beyond that.
I don't think VR is taking away anybody from the tf2 team, either. Valve's infrastructure has always been that employees work on whatever they please. From visiting Valve a couple years ago and hearing other community's accounts on team numbers, things have stayed relatively the same. They've might've gotten a liiittle bigger than the ~10 figure I've seen, personally, but I digress. The tf2 team could use more people, sure, but comparing apples to oranges are two separate things. I could go more into this, but I don't think the tf2 community has anything to worry about when it comes to Valve's own VR team.[/QUOTE]
wait till something better comes along in development, partner with that company, provide funding in exchange for steam integration.
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