• Major Update Speculation V35 - A Distinctive Lack of Communication
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[QUOTE=FalconHBFS;51265226]If I remember correctly, FromPyroWithLove website made a list of the flaws (ie: mojo flamethrower) of Pyro's core design and weapon. Meanwhile for Heavy we have nothing done like that, instead we have player's individual voice.[/QUOTE] It's because many things that could be done to make Heavy stronger are controversial, i.e. jumping while revved, switching weapons while revved, etc then there are obvious things like reversing the L&W minigun nerf that for some reason Valve doesn't want to do then everything else to balance Heavy are just weapon balances. and since every balance change you could ever make is controversial, good luck getting community support much less Valve support A while back I went and rebalanced every single weapon for Heavy, but I quickly snipped the post because of the terrible reception. Maybe I'll do it again sometime
[QUOTE=Blackavar;51265302]It's because many things that could be done to make Heavy stronger are controversial, i.e. jumping while revved[/QUOTE] Jumping while being revved and crouch-walking while revved are the only things that come to mind when I think of what Heavy absolutely needs in an update. Right now he's sorely lacking in the movement department and being able to have more mobility while firing - especially since Heavy's current playstyle revolves heavily around staying revved up - would greatly increase his chance at surviving and being able to maneuver away from opponents.
I think there's a real worry with Heavy that any significant buffs could make him too powerful. His problems are much easier to address than Pyro's are, the L&W spin up nerfs should go, but I feel like any potential buffs to his mobility or spin up time might go a little too far.
heavy should have full air strafing control while spun up in the air weird buff, but it really can come into play sometimes
[QUOTE=Man in the Moon;51265001]Even when you try to play along you still sound so smarmy.[/QUOTE] with an ego as big as the icon he used, it's no surprise.
[QUOTE=Magypsy;51265373]I think there's a real worry with Heavy that any significant buffs could make him too powerful. His problems are much easier to address than Pyro's are, the L&W spin up nerfs should go, but I feel like any potential buffs to his mobility or spin up time might go a little too far.[/QUOTE] I doubt rev jumping or anything like that would change things up too badly. Short hops (about 1/2 his current jump height, maybe less) would make it easier to get away from stickies and other projectiles and could help with snipers, but wouldn't increase his overall speed and would still keep him in relatively the same position, assuming the projectile doesn't explode and knock him back while he's in midair Similarly, crouch-walking while revved could be used for cover during Payload, but would still put him at risk for sticky traps and other players attacking from other angles Maybe it's just because I'm a Heavy main but these changes don't feel like they would tear the balance apart or at the very least not in a way that would make him overpowered in certain areas
[QUOTE=blueNES;51265088]Sorry guys[/QUOTE] i downloaded it
The best Pyro update would just flat out remove pyro.
This thing, pyro, is going to destroy our countr... I mean game!!! We should make a coup and put heavy in power.
[QUOTE=gronfort;51265582]This thing, pyro, is going to destroy our countr... I mean game!!! We should make a coup and put heavy in power.[/QUOTE] VIVE LA REVOLUTION!
[QUOTE=Kreepis;51265599]VIVE LA REVOLUTION![/QUOTE] We need a candidate that worries about the key inflation. Heavy to power for a key back to 5.33!
The Sticky Change of Love and War which (while having been removed) should be proof enough that Valve isnt scared of changing the basics of a class. Then again in Pyro's Case I'd rather prefer it if the Flamethrower worked like Zarya's Laser in Overwatch.
I expect nothing short of a disaster for the upcoming pyro stuff MyM already made flames unable to ricochet off surfaces and they haven't a clue about it. disaster
[QUOTE=Lord Exor;51265292]If you can call automatic crit combos "depth."[/QUOTE] And Heavy's just rev jumping and making sure your Medic isn't dead. See, I can be petty and over simplify things I don't have experience with too. I think that the nerfs Heavy has received are beyond ridiculous and that every class in this game deserves to be as balanced as possible, but the fact that you're not getting your class' update first doesn't give you an excuse to dismiss the problems of the other. I'd say I hated this war because it brought out the worst in everyone and forced people to fight over a basic part of maintaining a game but Team Heavy are literally the only people I've seen being hostile over it, both before and after the results.
Does the save map settings work for anyone? I've tried saving my map settings before doing Halloween contracts but when I try to load my old map settings it doesn't change the maps selected.
[QUOTE=ComodoreBluth;51265823]Does the save map settings work for anyone? I've tried saving my map settings before doing Halloween contracts but when I try to load my old map settings it doesn't change the maps selected.[/QUOTE] Try clicking on the load settings button twice, and see if that works. Edit: Tested and found out that saved settings get overwritten with current settings when you connect to a server. Eric Smith replied that it's getting fixed in one of the future updates.
[QUOTE=Blackavar;51265888]-[I]From Heavy With Love[/I] (attempt 2)- I. Base Changes +Allow jumping while revved +Allow switching weapons while revved +Allow crouch-walking while revved +Increase rev-walking speed on all Miniguns by 1.33x +Reverse the nerf made in Love and War to all Miniguns. These changes set the base of what Heavy should be as a class. Tanky, slow, but able to handle himself in a fight by himself against pretty much any class by themselves, as long as he sees them first. II. Weapon Changes (Take note: I will make no references to previous iterations of weapons. What you will see here are what each weapon will be after the changes.) i. Primaries 1. Natascha (+) 10% movement speed while weapon is active (+) 25% ammo capacity (+) 25% firing speed (-) 25% accuracy (-) 50 max health 2. Brass Beast (i) When players are near the revved-up user, they gain a 15% resistance to incoming fire. (amputator range) (+) 30% damage resistance while revved (+) 100% knockback invulnerability while revved (includes airblast) (-) 50% slower spin up time (-) 25% health gained from Medics and Dispensers 3. Tomislav (+) Silent killer (+) 30% more accurate (-) 30% slower firing speed 4. Huo-Long Heater (i) Creates a ring of flames while spun up, that destroys stickybombs and sets people on fire. (acts more like a sphere than the current circle that it is at the moment, also is twice as big.) (+) 25% firing speed (-) Uses an extra 8 ammo/second while spun up. ii. Secondaries 1. Sandvich (i) Eat to regain up to 300 health. (i) Alt-fire: Share a Sandvich with a friend, or yourself (Medium Health Kit) (reversion of the Valentine's Day nerf) 2. Dalokohs Bar (i) Eat to gain up to 100 health. Alt-fire: Share chocolate with a friend or yourself (Small Health Kit) (+) Adds +50 max health for 30 seconds (+) 50% reduced consumption time 3. Buffalo Steak Sandvich (i) While under the effects, move speed is increased by 35%, and you will be marked for death. Alt-fire: Share with a friend or yourself (Small Health Kit) 4. Family Business (+) All damage done is returned as health (-) 25% damage penalty iii. Melees 1. Killing Gloves of Boxing (+) On Kill: 5 seconds of 100% critical chance, as well as a speed boost (think disciplinary action) (-) 25% damage penalty 2. Gloves of Running Urgently When weapon is active: (+) 30% faster move speed on wearer (-) 50% damage penalty (-) You are marked for death while active, and for a short period after switching weapons 3. Warrior's Spirit (+) Extended melee range (+) 50% health on kill (-) 25% slower firing speed 4. Fists of Steel While weapon is active: (+) 50% less damage from ranged sources while active (-) 100% more damage from melee sources while active (-) Cannot be overhealed 5. Eviction Notice (+) Causes bleeding on hit (+) 50% faster firing speed (+) Gain 3 second speed boost on hit (-) 60% damage penalty 6. Holiday Punch (-) 50% damage penalty Passive (visible on Heavy at all times? This would clip with pretty much everything though.): (+) 20% movement speed (-) 20% damage vulnerability III. Extras -Make it so the Vaccinator's resistances do not stack with things like the Brass Beast's resistance, the Fists of Steel's resistances, etc. -If you are bubbled under those circumstances, the greater resistance is the only resistance that will occur. -For example, if a Medic uses a bullet bubble on you while you're running the Fists of Steel, you will now have 75% bullet resistance as well as 50% resistance to explosives and fire because of your fists. -However, this rule does not apply to [i]negative[/i] resistance. -If you're running the Holiday Punch, and a Medic uses a fire bubble on you, you will now have a 55% resistance to fire and a -20% resistance to all other damage types. -Airblast should not be as effective on a Heavy as it is on a Scout, Heavy being a big man and all that.[/QUOTE] xpost from weapon fixing megathread
Off topic, but I love that the cosmetics are so cheap in this update. It's really nice to have easy to access, (generally) nice looking cosmetics to make loadouts around. [B]On topic:[/B] They honestly should roll back the health-resistance changes on the natascha/brass beast, or increase the amount of health that the resistances activate. If you're at <150 health, you're probably not going to survive the fight against a good scout/whatever. Maybe a buff to increase that to maybe 175 or something along those lines. [QUOTE=Fluury;51265664] Then again in Pyro's Case I'd rather prefer it if the Flamethrower worked like Zarya's Laser in Overwatch.[/QUOTE] That is a really bad idea.
[QUOTE=Blackavar;51265896]xpost from weapon fixing megathread[/QUOTE] [QUOTE=ikes;51265968]a few gripes of mine: jumping while revved is a ridiculous idea. remove this bit entirely. dont increase the revved walking speed either, that's totally unnecessary when the other buffs you gave him are good enough. that natascha design is so boring and dull, you're just taking supplementary/complimentary weapon stats and trying to tout them as the gamechanging, primary stat. what's the purpose of it supposed to be? am I supposed to be enticed by the faster revved move speed? the additional firing speed and ammo? none of these are interesting central mechanics. brass beast is cool, i would replace the healing nerf with the original slower move speed while spun up though. it suits the general theme better. also it might just be me but I feel like AoE buffs are better set to secondary weapons that are visible at all times, a la buff banner, or situational AoEs like the amputator. tomislav is cool, but kinda boring. give it the spin up speed increase as well since it's clearly a much lighter gun. 20% should be good for that huo long heater shouldnt be twice as big, 1.5x would be enough. I really hate that family business change. nothing about the weapon indicates any sort of health-return functionality, it's just a simple, unassuming shotgun. the original stats were totally fine. congratulations, you made the buffalo steak even worse. holiday punch doesnt need a change, it's a joke weapon. let it stay. 5/10 okay list.[/QUOTE] [editline]26th October 2016[/editline] [QUOTE=Stroheim;51265948]Off topic, but I love that the cosmetics are so cheap in this update. It's really nice to have easy to access, (generally) nice looking cosmetics to make loadouts around[/QUOTE] this is pretty on topic
Sadly, they are probably going to delay the Heavy update to co-release with Half-Life 3, knowing how much Valve nerfs the Heavy. :cry:
I really wish Valve would implement a class limit to Casual and Competitive. It's no fun waiting 7 minutes to join a specific map, then to be immediately rolled because your entire team went Engineer for some reason.
[QUOTE=Trumpatriach;51266003]Sadly, they are probably going to delay the Heavy update to co-release with Half-Life 3, knowing how much Valve nerfs the Heavy. :cry:[/QUOTE] Ah, the "Worth The Wait/Worth Your Weight" Update.
[QUOTE=VX-79;51265814]And Heavy's just rev jumping and making sure your Medic isn't dead. See, I can be petty and over simplify things I don't have experience with too. I think that the nerfs Heavy has received are beyond ridiculous and that every class in this game deserves to be as balanced as possible, but the fact that you're not getting your class' update first doesn't give you an excuse to dismiss the problems of the other. I'd say I hated this war because it brought out the worst in everyone and forced people to fight over a basic part of maintaining a game but Team Heavy are literally the only people I've seen being hostile over it, both before and after the results.[/QUOTE] I have 400+ hours of Pyro experience, so perhaps you should do your research before making such a claim. Pyro may be worse off, but he certainly does not require more thought.
[QUOTE=Lord Exor;51266138]I have 400+ hours of Pyro experience, so perhaps you should do your research before making such a claim. Pyro may be worse off, but he certainly does not require more thought.[/QUOTE] And how much of that is spawn camping with the backburner on hightower?
I spawn camped with the Phlogistinator, thank you very much, before it was unduly nerfed. Now I simply use the Degreaser+Reserve Shooter.
[QUOTE=Magypsy;51265373]I think there's a real worry with Heavy that any significant buffs could make him too powerful. His problems are much easier to address than Pyro's are, the L&W spin up nerfs should go, but I feel like any potential buffs to his mobility or spin up time might go a little too far.[/QUOTE] Mainly I believe the reason heavy doesn't get adequate buffs that people are wanting is due to how overly simplistic the class is. This became transparent back when the Tomislav was released and winning matches started to revolve around shitting out as many Tomislav/Sandvich/GRU heavies. I want to see him buffed, but they need to make him less simplistic to play as. No more just holding down M1 wild keeping the crosshair weapon down. Also try to spice him up a little. If they can make him more enjoyable in a heavy vs heavy MGE to watch, play and play against it'd be good. [QUOTE=Lord Exor;51266217]I spawn camped with the Phlogistinator, thank you very much, before it was unduly nerfed.[/QUOTE] Pubs? I do that occasion with steak sandvich + KGB as well =P Only time I recall phlog pyro's being a problem is when my team keeps feeding their stupid crits and they have an uber medic keep popping uber on them to make them unkillable lol.
I thought Pyro's issue was the sole fact that despite being advertised as the strongest close combat class, he's outclassed by pretty much everything.
[QUOTE=Oizen;51266262]I thought Pyro's issue was the sole fact that despite being advertised as the strongest close combat class, he's outclassed by pretty much everything.[/QUOTE] that's one issue placed neatly on top of the pile like a bow on a mountain of shit.
tf2 would've been a better game with soldier designed with 175 hp and pyro with 200 from there that would have changed the outcome of so many updates along the years.
[QUOTE=Kitt Stargaze;51266229]Mainly I believe the reason heavy doesn't get adequate buffs that people are wanting is due to how overly simplistic the class is. This became transparent back when the Tomislav was released and winning matches started to revolve around shitting out as many Tomislav/Sandvich/GRU heavies. I want to see him buffed, but they need to make him less simplistic to play as. No more just holding down M1 wild keeping the crosshair weapon down. Also try to spice him up a little. If they can make him more enjoyable in a heavy vs heavy MGE to watch, play and play against it'd be good. Pubs? I do that occasion with steak sandvich + KGB as well =P Only time I recall phlog pyro's being a problem is when my team keeps feeding their stupid crits and they have an uber medic keep popping uber on them to make them unkillable lol.[/QUOTE] Hence why I said unduly nerfed.
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