• Major Update Speculation V35 - A Distinctive Lack of Communication
    5,000 replies, posted
[QUOTE=quake84;51282791]It's the only thing we have. I am also baffled how his profile displays 2k hours while the tracker shows only 400. Maybe it's actual playtime (alive on a server) rather than the game running? [/QUOTE] [QUOTE=Avvy;51282443]i reset my stats but ok [/QUOTE] Bad reading rating when
[QUOTE=Darth_Toast;51282824]Bad reading rating when[/QUOTE] Afaik resetting stats only wipes your highscores and per-class playtime, not overall playtime... That would be plain stupid, so I did not consider that. Then it's Steam we're talking about so I shouldn't be surprised either.
[QUOTE=quake84;51282839]Afaik resetting stats only wipes your highscores and per-class playtime, not overall playtime... That would be plain stupid, so I did not consider that. Then it's Steam we're talking about so I shouldn't be surprised either.[/QUOTE] Also resets progress towards achievements... RIP Metal Massacure achievement... Your one I'll just simply never get lol... Although, I wish it'd only keep tabs on those stats in real servers and not community so we can actually track them and actually try to beat them lol.
[QUOTE=Demohamtheyum;51282089]i see someone's watched protonjon's superman 64 LP. [/QUOTE] I watched that and I'm puzzled, what's there to get? explain
[QUOTE=quake84;51282791]-Huge wall of text that i won't even bother quoting-[/QUOTE] First you're being creepy and researching every single piece of info about him. Then you use that info and insult him just because he spends less time tryharding in videogames than you. It's just a game bro. So stop being so salty like it actually matters that much (Unless you fell so low that games start becoming more important than your real life :smile:). I suggest you taking break from gaming for a while for your own mental well-being. Sorry for derailing this thread even further than quake did guys but i feel like someone needed to point out those facts. [B]Edit: [/B]Going back to the original topic I hope this is not end of the line for halloween bosses era. It's been quite a while since valve created new boss. Skeleton king atleast was kinda mini-boss :v:
[QUOTE=quake84;51282791]It's the only thing we have. I am also baffled how his profile displays 2k hours while the tracker shows only 400. Maybe it's actual playtime (alive on a server) rather than the game running?[/QUOTE] i have 11k hours but according to the steam page i must have idled on the menu for 10,985 hours
[QUOTE=Mitchel.;51282994]First you're being creepy and researching every single piece of info about him. Then you use that info and insult him just because he spends less time tryharding in videogames than you. It's just a game bro. So stop being so salty like it actually matters that much (Unless you fell so low that games start becoming more important than your real life :smile:). I suggest you taking break from gaming for a while for your own mental well-being. Sorry for derailing this thread even further than quake did guys but i feel like someone needed to point out those facts. [B]Edit: [/B]Going back to the original topic I hope this is not end of the line for halloween bosses era. It's been quite a while since valve created new boss. Skeleton king atleast was kinda mini-boss :v:[/QUOTE] How is looking up a person you're talking to creepy? I didn't find/expose his real name or address, I checked his TF2 stats and league experience, to find out on what basis is he calling Heavy useless. And the result is that his opinion is a baseless assumption, which I presented, possibly too aggressively. Am I taking this too seriously? Maybe. Am I being salty? Yeah, because this "opinion" of his has been brought up in different words and debunked a few times already. Heavy is not useless, in fact it's quite the opposite, the class can heavily (see what I did there?) alter the meta and become a necessary pick. Main point is, that if he is going to voice an opinion on a class' versatility (or uselessness) he should probably at least have <something> to back it with, rather than spout nonsense, which is exactly what he did. "hurr heavy is and will forever be useless deal with it"
i didnt say heavy is useless, he's a perfectly capable defensive class, and offensive to some degree if the people you're playing against are of significantly lower skill than you. that heavy is slow and boring i still stand by though. i used to play heavy a lot when i first installed this game but quickly got bored of it, there is only so much fun to be had with the different miniguns and the very basic movement options, i feel like adding another weapon to his arsenal isnt going to change that fact. obviously this is all subjective, i dont find it fun standing spun up against the dustbowl last spawn doors mowing down a team of barely sentient pubbers but each to their own i guess. why not focus on trying to make heavy into a well balanced defensive class rather than another "generalist", because that is honestly never going to happen
[QUOTE=Avvy;51281999]lol heavy v heavy just comes down to who manages to spin up first. a very fun, interactive and exciting experience for both parties involved[/QUOTE] it's more about reaction time in my experience, a revved tomislav can still be creamed by a minigun if they react quickly enough. You have to factor in angle/potentially missed bullets, shoot/rev time, etc to see who ends up on top
[QUOTE=Avvy;51281914]how about u accept that heavy will never be anything more than a slow, boring, low skill ceiling class [B]only useful for defending last[/B] instead[/QUOTE] [QUOTE=Avvy;51283249][B]i didnt say heavy is useless[/B][/QUOTE] Settle your mind, he's either "only useful for last defense" (essentially useless outside last defense, is what your post implied) or a "perfectly capable offense/defense class" [QUOTE=Avvy;51283249]i didnt say heavy is useless, he's a perfectly capable defensive class, and offensive to some degree if the people you're playing against are of significantly lower skill than you. that heavy is slow and boring i still stand by though. i used to play heavy a lot when i first installed this game but quickly got bored of it, there is only so much fun to be had with the different miniguns and the very basic movement options, i feel like adding another weapon to his arsenal isnt going to change that fact. obviously this is all subjective, [B]i dont find it fun standing spun up against the dustbowl last spawn doors mowing down a team of barely sentient pubbers[/B] but each to their own i guess. why not focus on trying to make heavy into a well balanced defensive class rather than another "generalist", because that is honestly never going to happen[/QUOTE] If you think heavy is about standing still spun up, you're already doing it wrong and should go play the class more. Of course, "being an imperfect lvl2 sentry gun" is a strat that works on pubs most of the time, but Heavy is actually more reliant on gamesense and movement than you think. Retreat too soon, and you're not doing your role of being a damage sponge and dishing out dps. Retreat too late, and you'll win a first-class ticket to spawn thanks to a scoped-in sniper or a spy. You have little movement options, and managing to work with the limited options you have is what makes Heavy a high skill-ceiling class. That, and predicting other players + playing around the L&W nerf in HvH scenarios (if there's a heavy nearby shoot the wall for 1-2sec before peeking to have full damage on encounter instead of spinning up when peeking). Also tracking with your crosshair. Consider a highlander scenario. Say you suddendly disappear and take a route around to flank the enemy team given you pinpointed where they are. Then, once your team retreats a little you jump around a corner behind the enemy team spun up and mow 80% of the team down. If outplaying the enemy team this way is boring to you then I don't know how can you enjoy a linear class like soldier. And that's something you'd do as a Heavy. Not stand around being a turret, but jump around corners, surprise them and mow them down, being the DPS powerhouse you are at close range.
Wouldn't Sniper by that definition also prove to be automatically boring? Even more so?
[QUOTE=Lord Exor;51283445]Wouldn't Sniper by that definition also prove to be automatically boring? Even more so?[/QUOTE] Top Level Sniper is practically unbeatable Top Level heavy is a mild nuisance in comparison.
[QUOTE=Stroheim;51282027]is this what swedeposters do now post b8 and badpost [U]Ontopic:[/U] BINGO SHEET FOR THE PYRO UPDATE [t]https://i.imgur.com/oYGbOWP.png[/t] My moneys on the bottom row being a bingo, although the far right, going down is a good bet too.[/QUOTE] thanks for not putting update is good/update is bad in the same vertical or diagonal column. that would nullify a bingo [editline]30th October 2016[/editline] [QUOTE=Contra132;51282096]people like you are the reason 6s has a shit reputation being an elitist dick to people doesn't make your point, it hurts our scene and makes it less likely to grow. cut that shit out. also, speaking seriously, Heavy actually has a pretty good skill ceiling. 6s Last is a limiting factor on what you can do with Heavy (which is why rebalancing him so he's both viable elsewhere and not OP would be a good idea), but in Highlander and pubs, Heavy shows off what he's capable of. Skilled Heavy mains have excellent tracking for denying Scouts, jumpers and tracking cloaked Spies. They also have superior situational awareness, due to needing to be constantly aware of threats like Snipers/Spies that can fuck them pretty instantly, and to go along with this they develop great positioning and game sense. Heavy defending 6s Last is basically a game of tower defense, but outside of 6s his true depth of skill is all about general game sense and positioning, which quite a number of "competitive" players lack. Every class in this game requires a developed set of skills. Just because Heavy isn't as mechanically challenging as Demoman or Scout doesn't mean that he doesn't have a skill ceiling- he does, it's just in very different ways.[/QUOTE] this post made me feel good about my heavy play I feel like I meet all of these criteria make heavy great again
[QUOTE=Oizen;51283481]Top Level Sniper is practically unbeatable Top Level heavy is a mild nuisance in comparison.[/QUOTE] While that may be true, that doesn't lift Sniper above Heavy as far as fun factor goes if our definition is couched on movement.
Why can't Valve just bring back the Quickplay option and keep Casual mode like training for Competitive mode?
I still don't get casual as it still has way too long queue times, and no incentive for leveling up. And not to mention random crits are still in them despite being advertised as a competitive enviroment, which really baffles me.
[QUOTE=ErichGrooms1;51283803]Why can't Valve just bring back the Quickplay option and keep Casual mode like training for Competitive mode?[/QUOTE] Think it can be said at this point that Valves done with Quickplay and they don't want to waste the resources. [QUOTE=GuntMyFries;51283853]I still don't get casual as it still has way too long queue times, and no incentive for leveling up. And not to mention random crits are still in them despite being advertised as a competitive enviroment, which really baffles me.[/QUOTE] Casual MM was never advertised as a competitive environment... That's Competitive Matchmaking... Casual is not even remotely competitive in the slightest...
I do wonder if Valve will ever make Rewards available through ranking up.
[QUOTE=Fluury;51283959]I do wonder if Valve will ever make Rewards available through ranking up.[/QUOTE] I remember there being a statement saying it be bad for the economy.
[QUOTE=Oizen;51283481]Top Level Sniper is practically unbeatable Top Level heavy is a mild nuisance in comparison.[/QUOTE] Spymain here, but I gotta disagree with that statement. A top-level Sniper (I've played with/against quite a few in Silver and Gold) is pretty dangerous and can dominate a map, especially a KOTH map, but generally isn't all that hard to kill. Outside of camping in one place with a Razorback and his team on him and a Medigun implanted in his ass, Snipers are easy to kill for any flanking class with decent mobility. The only reason he's tough to kill in the situation I just mentioned is that he's been given a number of crutches to rely on to make up for a severe lack of situational awareness. Outside of that, he's easy pickings. Very rarely do I see even top-level Snipers respond to decloak noises, or turn around of their own accord. These people have amazing mechanical aim developed, but their situational awareness and gamesense is often so low that the difference between killing a Plat-level Sniper and a Sniper who just installed the game is more their team, not the player themselves. There's a number of Snipers I've played against that [I]do[/I] listen for decloaks and have great situational awareness, but they're few and far between and ultimately rely on their team to protect them. If you can spot an opening in sightlines and get behin them, you've basically already killed them. Snipers are only a threat if you're moving predictably in their line of sight. By contrast, skilled Heavies are a fucking nuisance. Unlike Pyros, who can only reveal me within a certain range, a Heavy can chip me at range, either revealing my cloak or activating my feign at a time when I'm trying to stay hidden. In a game with a skilled Heavy, I'm not making picks on their Medic, the Heavy themselves, or [I]anyone[/I] near them, because the required level of game sense and situational awareness for Heavy at a high level is simply too high for that. I can still figure out ways to kill them, mind, and I'm talking at the moment about particularly exceptional Heavy players. That being said, I'd go against a top-level Sniper before a top-level Heavy any day of the week. Countering Sniper is just a matter of staying out of sightlines. Countering a great Heavy requires at least 1, usually 2 or 3 other people attacking simultaneously.
[QUOTE=Oizen;51284053]I remember there being a statement saying it be bad for the economy.[/QUOTE] That just makes it even better.
[QUOTE=Oizen;51284053]I remember there being a statement saying it be bad for the economy.[/QUOTE] like the "economy" isn't fucked anyway
[QUOTE=Oizen;51284053]I remember there being a statement saying it be bad for the economy.[/QUOTE] I really dont think it would, as long as you got a P.O.S most of the time
This might be stupidly off-topic, apologies. I remembered when i first started playing the game, i played pyro as my main and i started learning airblasting and reflecting perfectly. It was going fine until people started calling me out in the chat saying "Congrats you play like a true cancer" ... :v: then i switched to being a scout main. and i gotta say i feel sorry for the scouts i kill as being a pyro because its so annoying to run from being airblasted to the damn wall then getting reserve shooted till dead.
[QUOTE=NotTheBestGuy;51284859]This might be stupidly off-topic, apologies. I remembered when i first started playing the game, i played pyro as my main and i started learning airblasting and reflecting perfectly. It was going fine until people started calling me out in the chat saying "Congrats you play like a true cancer" ... :v: then i switched to being a scout main. and i gotta say i feel sorry for the scouts i kill as being a pyro because its so annoying to run from being airblasted to the damn wall then getting reserve shooted till dead.[/QUOTE] [URL="https://facepunch.com/showthread.php?t=1511097&p=51284901#post51284901"]belongs over here my dude[/URL]
[QUOTE=Oizen;51284053]I remember there being a statement saying it be bad for the economy.[/QUOTE] So doubling the chance to unbox an unusual and adding an item that can add unusual effects to taunts wouldn't be bad for the economy?Heck, I'd be happy with 1 unique item per level up. I don't think it's asking for that much.
[QUOTE=housejojo06;51285102]So doubling the chance to unbox an unusual and adding an item that can add unusual effects to taunts wouldn't be bad for the economy?Heck, I'd be happy with 1 unique item per level up. I don't think it's asking for that much.[/QUOTE] doubling the unusual unbox chance isnt damaging to the economy when the only effects that can be unboxed during that period are new and havent been on the market before whatever value they have after halloween will be normal for them since they would always have had this decreased rarity attached to them compared to other unusuals
[QUOTE=ikes;51285153]doubling the unusual unbox chance isnt damaging to the economy when the only effects that can be unboxed during that period are new and havent been on the market before whatever value they have after halloween will be normal for them since they would always have had this decreased rarity attached to them compared to other unusuals[/QUOTE] It doesn't necessarily only impact the new hats. You're relying on the assumption that every time a new hat enters the market, new money enters the market to buy that hat. However, if that's [b]not[/b] the case, then you're increasing the value of the items in the market without increasing the amount of actual money in the market -- which means that the average value of all items will have to go down. Another thing to consider is that maybe having a metric ton of Team Captains be unboxed in halloween effects will devalue all other Team Captains. I mean, or not. I'm not an economist. That's just my best guess.
It means the new halloween effects will be garbage-tier for a little while because so many are popping up
[QUOTE=Blackavar;51285246]It means the new halloween effects will be garbage-tier for a little while because so many are popping up[/QUOTE] Hopefully it means getting the hat/effect I want will be easy, which I'm fine with heh. I wonder how many spider crates are being opened in comparison to the keyless ones though. Taunt unusuals might be a little valuable if it's significantly less...
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