• Major Update Speculation V35 - A Distinctive Lack of Communication
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I'm somewhat expecting another "What we're up to" post for Christmas.
[QUOTE=Oizen;51286015]I'm somewhat expecting another "What we're up to" post for Christmas.[/QUOTE] It'll probably be posted a week before the actual update instead of a month heads-up.
[QUOTE=Oizen;51286015]I'm somewhat expecting another "What we're up to" post for Christmas.[/QUOTE] Don't get your hopes up there, buddy. An entire blog post so soon after the last!? Next you'll be asking for actual content, yikes. I mean, give Valve a break, here, can't you see how busy they are? They've got Steam Greenlight "games" made of pre-bought Unity assets to blindly accept, multiple broken in-game systems to totally ignore, hundreds of unread emails to delete and several games to refrain from making. All that [i]and[/i] making time to swim in their giant swimming pool full of money!? I mean, c'mon, they're just humans after all. I mean, it's not like they're a massively popular, multi-million dollar corporation with direct ownership of one of the most famous and profitable online storefronts in the world, or something. You can't expect the hundreds of highly talented artists and writers and developers under their employ to actually [i]do[/i] things.
[QUOTE=Oizen;51286015]I'm somewhat expecting another "What we're up to" post for Christmas.[/QUOTE] "We're leaving sissmas/smissmas/AUSTRALIAN CHRISTMAS 2016 to the community this year to work on our matchmaking system. we have also been making progress on the pyro rework/rebalance update as well which will be released in early 2017."
[QUOTE=Ona;51286048]Don't get your hopes up there, buddy. An entire blog post so soon after the last!? Next you'll be asking for actual content, yikes. I mean, give Valve a break, here, can't you see how busy they are? They've got Steam Greenlight "games" made of pre-bought Unity assets to blindly accept, multiple broken in-game systems to totally ignore, hundreds of unread emails to delete and several games to refrain from making. All that [i]and[/i] making time to swim in their giant swimming pool full of money!? I mean, c'mon, they're just humans after all. I mean, it's not like they're a massively popular, multi-million dollar corporation with direct ownership of one of the most famous and profitable online storefronts in the world, or something. You can't expect the hundreds of highly talented artists and writers and developers under their employ to actually [i]do[/i] things.[/QUOTE] I like to think of Steam Greenlight as the spiritual successor to Wii shovelware.
that comic better be out for chrimbus happy halloween facepunch
[QUOTE=Oizen;51286015]I'm somewhat expecting another "What we're up to" post for Christmas.[/QUOTE] The last "What we're up to" blog post was telling us what they're doing for Christmas.
[QUOTE=Ona;51286048]Don't get your hopes up there, buddy. An entire blog post so soon after the last!? Next you'll be asking for actual content, yikes. I mean, give Valve a break, here, can't you see how busy they are? They've got Steam Greenlight "games" made of pre-bought Unity assets to blindly accept, multiple broken in-game systems to totally ignore, hundreds of unread emails to delete and several games to refrain from making. All that [i]and[/i] making time to swim in their giant swimming pool full of money!? I mean, c'mon, they're just humans after all. I mean, it's not like they're a massively popular, multi-million dollar corporation with direct ownership of one of the most famous and profitable online storefronts in the world, or something. You can't expect the hundreds of highly talented artists and writers and developers under their employ to actually [i]do[/i] things.[/QUOTE] The International just ended, give them a break. Btw Soldier needs a launcher that puts mini-mini sentries to add even more "depth" (aka adding more fucking support stuff into the basic attack class). Soldier getting so much stuff and sidegrades became too annoying. Eight billion launchers, three octillion secondaries and boring yet extreme gimmick melees to top the 200 hp. No wonder it's the "pro" class, just has every fucking unlock for every fucking moment its not even funny. But heavy got a fucking sandwich no problem he got covered. Amusing.
It's unfortunate that due to his design as the perfect generalist, Soldier's incredibly easy to make weapons for. Fun fact: Medic only has 2 more total weapons than Soldier has secondaries
I'm honestly fine with Soldier getting a wide variety of unlocks that allows a lot of changes to his playstyle. It just gets incredibly frustrating when other classes are continually shelved in favor of giving Soldier more shit, especially weapons like the Banners (which make WAAAAY more sense on Heavy, a tank). I simultaneously want to praise Valve for making a class that's so well-rounded and scream at the top of my lungs that it's 2016 and Spy still only has 3 watches, four (useful) guns and three (viable) knives.
For anyone interested that doesn't actively check up on the more Workshop-oriented threads, this year's Workshop of Horrors [url=http://woh2.mods.tf/]is now live![/url]
[QUOTE=Contra132;51288378]I'm honestly fine with Soldier getting a wide variety of unlocks that allows a lot of changes to his playstyle. It just gets incredibly frustrating when other classes are continually shelved in favor of giving Soldier more shit, especially weapons like the Banners (which make WAAAAY more sense on Heavy, a tank). I simultaneously want to praise Valve for making a class that's so well-rounded and scream at the top of my lungs that it's 2016 and Spy still only has 3 watches, four (useful) guns and three (viable) knives.[/QUOTE] banners should honestly just be multiclassed between heavy and soldier, they both would be perfect for it additionally, the concheror would be a fantastic alternative to the sandvich allowing HoT instead of burst healing. could really open up new competitive venues for him. this is #2 on my wishlist for the heavy update, behind a reversion of the rampup nerf
Banners for Heavy would be one of the most gamebreaking things possible to give to him.
batt backup on a heavy is just pure raw cancer. you don't want this.
[QUOTE=Fluury;51288527]Banners for Heavy would be one of the most gamebreaking things possible to give to him.[/QUOTE] I'd say giving him the Crit a cola would be more gamebreaking. Mainly because we've already seen that with a glitch via the steak sandvich
[QUOTE=Hell-met;51288618]batt backup on a heavy is just pure raw cancer. you don't want this.[/QUOTE] A +20 base health buff and the ability to apply a defensive buff in a short radius, helping his team tank? Considering his low mobility, he's not likely to fill the banner faster than Soldier without getting into fairly risky positions. I feel like it'd make him more powerful as a tank (and be more fitting to his role as a team core member) to have the Backup and other Banners. As it stands Heavy has very little in the way of team play.
it would encourage what a tank is normally supposed to do; have his teammates rally around him and prioritizing himself a s a target due to the effect he has on those around him. The HoT of the concheror would be nowhere near as potent as the healing of the sandvich especially considering heavy gets much less downtime from taking damage compared to soldier, so most of the time he'll only be healing 1 or 2 hp/s. the backup would be a more situational pick for contesting last points where there's an engineer or the like, or if the team is preparing for an enemy kritz pop. All you'd really have to do is increase the necessary damage dealt to fill the banner to 750 or so considering his total damage over time will probably be greater than a soldier's (only make this change for heavy's banner though) I for one wholeheartedly welcome such a change. it provides more in the way of teamwork for a competitive environment, would give the HWG more tools to hopefully be more viable as a constant pick instead of an off-class, and in a pub setting could be a whole lot of fun.
a 412 effective hp heavy immune to crits, half dmg from sentries, and around 600 effective hp when overhealed + hp regen from medic beam is incredibly stupid no matter how you want to twist it. Filling 600 damage is nothing for heavy. Straight upgrade to shotgun too. buff and conch would also just allow heavy to get undeserved kills from behavior that would otherwise quickly get them killed in normal circumstances. it's a horrible idea and I'm outraged long-time players fail to realize how problematic this idea is. I didn't even need to witness banner heavies ingame to make my opinion but I did see it as it is perfectly possible to give banners to heavy bots in MvM and it's pretty strong even against players with overpowered upgrades that don't exist in pvp. Imagine then in regular TF2.
But none of those buffs apply until the Heavy fills the banner's charge. It's also [I]temporary[/I]. Perhaps you'd need to raise the damage required to fill the banner (because that's a fair point), but the charge duration is only ten seconds and it's hardly comparable to the power of an Uber or Kritz charge. With the lower mobility of a Heavy, it's also much less effective in his hands than it is that of a Soldier. Heavy as he is now is pretty easily focused down. Giving him tools to actually let him serve his role as a tank (AN ACTUAL TANK THAT CAN ABSORB A LOT OF DAMAGE) and a team support role seems like a no-brainer to me.
I thought it was well established that "tanking" doesn't exist in tf2. I haven't seen any official demand for heavy to tank either.
the only people it's gonna affect are people who stay within a several foot radius of the heavy, meaning more targets to focus fire down when the banner is active. even if someone pops kritz and heavy pops backup, the kritz is still gonna be effective against anyone outside of heavy's banner range, likely meaning the roamer, one of the scouts, and most of the offclasses like sniper or spy. in highlander it might be different, but not only is it a temporary buff that requires 1-2 minutes of heavy dealing damage and NOT dying, but it's not like it protects everyone on his team at once [editline]31st October 2016[/editline] if you want to nerf the backup in a heavy-wearable circumstance though, it might be okay enough to reduce crits to mini crits while it's active instead of outright nullifying crits altogether.
Why you discuss how OP heavy with banner can be like he can't be affected by banners now. You know that banners affect teammates near you when you use them, right?
[QUOTE=kos8bit;51289065]Why you discuss how OP heavy with banner can be like he can't be affected by banners now. You know that banners affect teammates near you when you use them, right?[/QUOTE] because heavy can't decide when to get those effects. if they pull off teamwork with a soldier then yeah it's fine since it involves multiple people. but as much as I have empathy for the heavy this thread is really trying to mourn him as a completely defenseless useless class incapable of anything so as an excuse it's fine to give him dumb items.
While a 1:1 copy of Soldier's banners on Heavy would be a really dumb decision, the item design itself of AoE buffs would be very interesting on him. As long as their effects are tooled specifically with his role and abilities in mind.
I don't think he should get the Banners, instead he should get his own weapon that functions similarly and is more balanced around his playstyle, kind of like the differences between the Crit-a-Cola and Buffalo Steak Sandvich that being said, Buffalo Steak should be altered so it's not completely worthless
[QUOTE=Hell-met;51288998]I thought it was well established that "tanking" doesn't exist in tf2. I haven't seen any official demand for heavy to tank either.[/QUOTE] I prefer the tank style on heavy during Mann vs Machine if that counts for anything...
[QUOTE=Kitt Stargaze;51289195]I prefer the tank style on heavy during Mann vs Machine if that counts for anything...[/QUOTE] The best feeling in the world is out-tanking a heavy giant whose unloading a constant stream of lead into you but you're healing faster than you could take damage thanks to mad milk.
Only tank heavy I've ever seen really work is pocketed with the vaccinator using the natascha
The Vaccinator is a disease; ironic, no?
vaccinator was one of the worst things added to the game next to mini sentries
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