• Major Update Speculation V35 - A Distinctive Lack of Communication
    5,000 replies, posted
[QUOTE=ikes;51319283]if I worked at valve I'd still be working on TF2 ten years from now even if I was the only team member on it I love this game too much[/QUOTE] Then you actually look at the TF2 code and just go ask the Dota guys if they got a spare outlet for your desk.
[QUOTE=Drury;51319382]Then you actually look at the TF2 code and just go ask the Dota guys if they got a spare outlet for your desk.[/QUOTE] All he'd have to do would just be to add more hats into the game. [sp]And then make them all-class.[/sp]
[QUOTE=Zadrave;51318465]At least they admitted to their mistake, something Valve doesn't do because they don't even talk in the first place.[/QUOTE] I think every other Blizzard game community bar Overwatch would say otherwise. Also they did acknowledge, or atleast Jill did, that MyM had a rough launch > [url]http://www.teamfortress.com/post.php?id=22797[/url] "It's no secret that Casual Mode has had a rough launch. We wanted to give you an update on what we're doing to address your concerns."
[QUOTE=gaben's nut;51318560]how can you forget about eric smith too[/QUOTE] you forget the real hero [t]https://immediateentourage.com/ie2/wp-content/uploads/2016/07/IE-potted-house-plant.png[/t]
[QUOTE=Fluury;51319126]The most important thing I want to see communicated is what their intentions were with certain changes.[/QUOTE] I really, really, really want to know their reasoning behind the removal of the quickplay matchmaking system. Why did they feel the need to completely remove it instead of simply adding casual and competitive? Why did they break their promise of casual giving "a balanced match (start to finish) of tf2" then promptly update casual to drop players in a match in progress? Why did they say on day 1 you would play a match "with players of similar skill" then explain that levels do not effect matchmaking in any way while a few months later releasing an update saying, "The system now more strongly prefers to distribute players based on experience." Valve; In a blog post you stated that experience/levels do not effect matchmaking in any way! Finally instead of re-adding the quickplay matchmaking system why do they keep making changes to casual that compromise the pseudo competitive experience it originally provided? Casual will never be a replacement for the quickplay matchmaking system. Its fundamentally different and due to this is incompatible with certain in game features. (Multiple achievements, the coaching system.) Casual could have provided a great semi competitive environment had quickplay remained. Its disappointing that, instead of having two great matchmaking systems each providing a vastly different, fun experience, we have one terrible system providing the worst of both. Quickplay, and the original casual, need to come back if Valve wants this game to grow. (And making competitive more like actually competitive instead of Valve's imaginary, perverted views of competitive play.) One of my favorite blog posts was in 2013 when they explained the item drop system changes they made to combat idling. [url]http://www.teamfortress.com/post.php?id=11105[/url] Its disappointing such a major change as removing quickplay, or the compromising of casual's original intent, did not get even a single blog post. It would also be nice getting a blog post as to why Valve decided to ignore all our feedback regarding the competitive beta and why they think their "superior" version of competitive is fun to play and why the competitive community should want to adopt it.
[QUOTE=ikes;51319283]if I worked at valve I'd still be working on TF2 ten years from now even if I was the only team member on it I love this game too much[/QUOTE] as someone that works in games, you will regret that...
[QUOTE=IJCT;51319712]as someone that works in games, you will regret that...[/QUOTE] Maybe not regret, but change his mind really quickly.
[QUOTE=Dreamscape;51319545]I really, really, really want to know their reasoning behind the removal of the quickplay matchmaking system. Why did they feel the need to completely remove it instead of simply adding casual and competitive? Why did they break their promise of casual giving "a balanced match (start to finish) of tf2" then promptly update casual to drop players in a match in progress? Why did they say on day 1 you would play a match "with players of similar skill" then explain that levels do not effect matchmaking in any way while a few months later releasing an update saying, "The system now more strongly prefers to distribute players based on experience." Valve; In a blog post you stated that experience/levels do not effect matchmaking in any way! Finally instead of re-adding the quickplay matchmaking system why do they keep making changes to casual that compromise the pseudo competitive experience it originally provided? Casual will never be a replacement for the quickplay matchmaking system. Its fundamentally different and due to this is incompatible with certain in game features. (Multiple achievements, the coaching system.) Casual could have provided a great semi competitive environment had quickplay remained. Its disappointing that, instead of having two great matchmaking systems each providing a vastly different, fun experience, we have one terrible system providing the worst of both. Quickplay, and the original casual, need to come back if Valve wants this game to grow. (And making competitive more like actually competitive instead of Valve's imaginary, perverted views of competitive play.) One of my favorite blog posts was in 2013 when they explained the item drop system changes they made to combat idling. [url]http://www.teamfortress.com/post.php?id=11105[/url] Its disappointing such a major change as removing quickplay, or the compromising of casual's original intent, did not get even a single blog post. It would also be nice getting a blog post as to why Valve decided to ignore all our feedback regarding the competitive beta and why they think their "superior" version of competitive is fun to play and why the competitive community should want to adopt it.[/QUOTE] I personally remain to disagree and believe Casual was a good decision, I know I'm going against the storm, but the only few negatives I can see are not being able to fight your friends easily. Honestly, this all wouldnt be an issue if Community Servers would be more active and you'd have a simple way of joining them.
[QUOTE=Drury;51319722]Maybe not regret, but change his mind really quickly.[/QUOTE] isnt the same? english is not my firts lenguage lol... (be ready for broken english and dyslexia) ok now changing topic, it was a bad idea for tf2 to be comp aimed (casual) now since tf2 is almost 10 years old, comps games always needs a team of people working full time on it, competitive is something that is thought from the begining of the development process of a game (normally), not in the ending phase, because lets be real, how many years have tf2 left? 5? 3? we are in the border of the lifetime of tf2 and is now that we have competitive? competitive is something that had to be since years before, im sure that the team that is working on tf2 loves the game, but i dont think tf2 is their "main" focus since if you guys havent noticed yet, tf2 was changed so the dev team could do small fixes to the game now and then, all is community made nowadays and i think they see tf2 as a side project, but still important because its still making money, i think we at least should "thanks" to the guys on valve that gave us competitive, but not to the guys that were holding it for that long while the community was screaming for it... i think changing tf2 with casual was good, but was really f late
valve should add a thanksgiving content patch (or the mayann update)
valve should add a content patch in general.
[QUOTE=Fluury;51319803]I personally remain to disagree and believe Casual was a good decision, I know I'm going against the storm, but the only few negatives I can see are not being able to fight your friends easily. Honestly, this all wouldnt be an issue if Community Servers would be more active and you'd have a simple way of joining them.[/QUOTE]When you say you believe casual was a good decision do you mean the introduction of casual, the removal of quickplay, or both? I have not had the honor to converse with someone politely and constructively who believes casual was good for the game until now. I would greatly appreciate it if you would tell me why you believe casual was good for the game and what you like about casual.
also, just do add... someone says that they admitted the mistake about casual, but the truth is that they didnt, they just said that "It's no secret that Casual Mode has had a rough launch", that is just saying the truth, thats not saying that they admited their mistake, that they did wrong to the game, in PR (public relations) you have to choose word by word carefully and thats what they did, they just told us what everyone knew, that casual had a rough launch, they didnt tell us what we didnt knew, and what we didnt knew and what we dont still know is that "did they thing that was a good idea?" no, we dont know, sorry for bringing a weird example but is like a chef cook you a pizza with shit, and then everyone didnt like the pizza, then the chef appear and say "i know u guys didnt liked the pizza, so im making another one", thats not saying "hey guys, i knew i put shit on the pizza, but i thought you guys liked shit and i didnt found anything to add, i had no more ingredients rather than shit, sorry", i dont know if you guys can see the difference in those 2 sentences, they will never admit that they wrong because they are scare of communicating and that phrase "'s no secret that Casual Mode has had a rough launch" was a way to get out of the problem without saying that is their fault. i also add that i would love to work at valve (is one of my dreams, silly me) and is one of the best companies in the world,but i used to work aside a PR team and stuff like this catch a lot my attention...
I hope the pyro update comes out around the time two cities did.
[QUOTE=AD/HD;51320375]valve should add a thanksgiving content patch (or the mayann update)[/QUOTE] I dont think Mayann is ready.
One thing replaying against all the Halloween bosses made me wonder. I can definitely guess bosses like Monoculus, HHH and Merasmus all take some advanced coding to get to work. But would it be possible to include a unique boss like those as a real threatening enemy for MvM? Like none of this "Re-sizing existing robots" jazz. Rather something big and threatening with varying attack styles from the typical "Walk on predictable path and shoot". I would of really loved it if certain missions had unique enemies like these, and I know missions do have things like 'Sir Nukesalot' but I just see those as stat changed giants. Unfortunately from the stagnated content to MvM, at this point it's just a wish in the pile of many wishes.
I want them to replace a random normal robot in a wave (like, 0.1% of it actually happening) with one that is half it's actual size and all the blue parts on it are colored olive.
[QUOTE=Dreamscape;51320498]When you say you believe casual was a good decision do you mean the introduction of casual, the removal of quickplay, or both? I have not had the honor to converse with someone politely and constructively who believes casual was good for the game until now. I would greatly appreciate it if you would tell me why you believe casual was good for the game and what you like about casual.[/QUOTE] Before casual play I dreaded playing on Valve servers for contracts. It just wasn't a fun experience for me, most of the time I played my team wasn't really playing the objective and horrible team compositions were very common. Now in most of the games I play both teams try to play the objective and team compositions are much better. For example I almost always see a medic or two on both teams now in casual games where there was a 50/50 chance I would see a medic on quickplay servers. Adding a leveling system so people want to win and making games a little more competitive was a hugely positive change for Valve servers.
Almost every single casual game I join is a pub stomp and I'm almost always at the top. Quickplay wasn't nearly as bad for this.
[QUOTE=Oizen;51321984]Almost every single casual game I join is a pub stomp and I'm almost always at the top. Quickplay wasn't nearly as bad for this.[/QUOTE] I think you're giving quick play too much credit.
[QUOTE=Oizen;51321984]Almost every single casual game I join is a pub stomp and I'm almost always at the top. Quickplay wasn't nearly as bad for this.[/QUOTE] this literally happened all the time for me and my friends when quickplay was still a thing, it's nowhere as different now as it was before have u considered that you're good at a game?
[QUOTE=X marks it;51321238]One thing replaying against all the Halloween bosses made me wonder. I can definitely guess bosses like Monoculus, HHH and Merasmus all take some advanced coding to get to work. But would it be possible to include a unique boss like those as a real threatening enemy for MvM? Like none of this "Re-sizing existing robots" jazz. Rather something big and threatening with varying attack styles from the typical "Walk on predictable path and shoot". I would of really loved it if certain missions had unique enemies like these, and I know missions do have things like 'Sir Nukesalot' but I just see those as stat changed giants. Unfortunately from the stagnated content to MvM, at this point it's just a wish in the pile of many wishes.[/QUOTE] possible? that's what the tank is. a npc hybrid of course its possible
[QUOTE=Oizen;51321984]Almost every single casual game I join is a pub stomp and I'm almost always at the top. Quickplay wasn't nearly as bad for this.[/QUOTE] You have almost 3500 hours of TF2 played, I find it hard to believe you weren't able to pub stomp on quickplay servers. I imagine most of the people who are regular posters here probably play enough TF2 to easily score near the top of most casual or quick play games.
[QUOTE=ComodoreBluth;51322403]You have almost 3500 hours of TF2 played, I find it hard to believe you weren't able to pub stomp on quickplay servers.[/QUOTE] Hours aren't exactly the best "judge" of one's skill. If it were the case, what skill level do we assume someone with 20k hours has when said person has spent 7/8ths of it on community servers with custom game modes (VSH, Randomizer, Warioware, etc.), idling on a server, or even just leaving the game running on the main menu in the background?
[QUOTE=ComodoreBluth;51322403]You have almost 3500 hours of TF2 played, I find it hard to believe you weren't able to pub stomp on quickplay servers. I imagine most of the people who are regular posters here probably play enough TF2 to easily score near the top of most casual or quick play games.[/QUOTE] why have i wasted my life like this
[QUOTE=Oizen;51321227]I dont think Mayann is ready.[/QUOTE] In Valve language that means "We should ship this content immediately*." *in valve time immediately means 2-3 weeks at least.
[QUOTE=Oizen;51322552]why have i wasted my life like this[/QUOTE] if you don't like the game anymore, and you don't enjoy the game anymore; and since i'm only making this assumption coming from the fact that most of your posts reflect upon team fortress 2 in a negative manner, why do you force yourself to still play? i'm not trying to offend you or get the funny lightning bolt rating; like i'm just genuinely curious
I finally wanted to sign up to the scrap.tf secret santa thing this year but apparently I'm permabanned for being a "non-gifter" :cry: I don't remember signing up, and I can't even open the help chat
[QUOTE=Oizen;51321984]Almost every single casual game I join is a pub stomp and I'm almost always at the top. Quickplay wasn't nearly as bad for this.[/QUOTE] That's describes how quick-play ran for me. But quick-play also was full of things like friendliess that tried to force their "rules" on you and attacked and attempted to vote kick you off if you didn't claiming your ruining their fun. People didn't play the objective all that often at all in Quick-play as well... I often stuck to KotH because people actually did capture the point in that at least, even after skipping it for over 5-10 minutes and what not...
the term "pubstomp" is so dumb and cringey I feel people don't even know what it means anymore you can't "pubstomp" by yourself. it means a team of friends consistently beat down a group of strangers. you need a team to do it. top score =/= pubstomp
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