• Major Update Speculation V35 - A Distinctive Lack of Communication
    5,000 replies, posted
[QUOTE=rolfum;51344827]both brimstone and hellstone seem like a complete clusterfuck of halloween gimmicks all mashed into one map, which is incredibly unfun to play in[/QUOTE] I personally enjoy the maps and like those gimmicks but I will agree they took it too far. The bigger problem IMO is just that Red is at a significant disadvantage if the cart gets to the very end as Monoculous or Merasmus spawns right there and makes it incredibly hard to defeat blue (and the lack of a truce makes it impossible to defeat either/any of the bosses). I enjoy the HHH spawn because he usually dies (thats a good 25 points on the contract right there) relatively easily and can help wreck the other team. Monoculous IMO would work better in Brimstone as there's more wide open areas whereas Merasmus would work better in Hellstone because the interior seems to fit him better vs a floating eyeball. I kind of wish they'd change the dynamic of Merasmus so that when he teleports, a portal to the underworld is opened.
[QUOTE=truckilles;51347692]I personally enjoy the maps and like those gimmicks but I will agree they took it too far. The bigger problem IMO is just that Red is at a significant disadvantage if the cart gets to the very end as Monoculous or Merasmus spawns right there and makes it incredibly hard to defeat blue (and the lack of a truce makes it impossible to defeat either/any of the bosses). I enjoy the HHH spawn because he usually dies (thats a good 25 points on the contract right there) relatively easily and can help wreck the other team. Monoculous IMO would work better in Brimstone as there's more wide open areas whereas Merasmus would work better in Hellstone because the interior seems to fit him better vs a floating eyeball. I kind of wish they'd change the dynamic of Merasmus so that when he teleports, a portal to the underworld is opened.[/QUOTE] Monoculus opens a portal because he comes from another realm, while Merasmus teleports around the same realm. Not that lore matters in this game anymore, but personally it would bug me.
ive gotten like three or four moonshine contracts three carnival contracts two or three helltower contracts and like two merasmus contracts GIVE ME SOMETHING NEW GOD DAMN IT
[QUOTE]We're working on a mandatory update for Team Fortress 2. We should have the update ready soon. -Eric[/QUOTE]
~snip2late~
Just got the update. Size is 81 MB.
So what's the deal? Nothing major for sure I'd guess. Although I am having an issue with the game coordinator.
[QUOTE=Deals;51350360]So what's the deal? Nothing major for sure I'd guess. Although I am having an issue with the game coordinator.[/QUOTE] It's 80 mb. Might be something new, who knows.
It appears a new all class hat called the "Unusual Cap" was added. Backpack picture: [t]https://i.imgur.com/EPoCKuf.png[/t]
[QUOTE=AgentSpy;51350382]It appears a new all class hat called the "Unusual Cap" was added. Backpack picture: [t]https://i.imgur.com/EPoCKuf.png[/t][/QUOTE] Hope you can buy it in the store :v:
[QUOTE=Thatrandomuser;51350387]Hope you can buy it in the store :v:[/QUOTE] I think it will be used for self-made unusual effects
[QUOTE=Thatrandomuser;51350387]Hope you can buy it in the store :v:[/QUOTE] i think its going to be granted to unusual creators. they dont have self mades
[QUOTE=kos8bit;51350394]I think it will be used for self-made unusual effects[/QUOTE] Oh that'd be rad! That's a clever way to get them their proper self made version of their unusual, give em a generic hat with their effect on it. Clever clever.
[B]And the update notes are:[/B] [QUOTE] - Fixed invisible weapons on other players when they have recently changed loadout - Fixed color correction not working - Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match - Fixed particles not being removed from cosmetics when toggling between third-person and first-person views - Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout - Fixed some Strange map filters displaying the wrong map names in their descriptions - Replaced convar tf_teamtalk with tf_gravetalk - When enabled, living players can receive text and voice chat from dead players - When disabled, living players cannot hear the dead, regardless of team - Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team - Defaults to on, except in Competitive matches - Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce - Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed - Fixed Mann vs. Machine bots not playing the teleport sound effect and becoming invulnerable after teleporting - Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell - Fixed a missing material in the main menu - Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors - Added the Chapelaria 6v6 tournament medals for season 1 - Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects - Updated the localization files - Updated mvm_ghost_town to fix the cube maps - Updated mvm_mannhattan - Fixed Spies spawning behind the closed door at Gate A - Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun - Updated pl_millstone_event (Hellstone) - Fixed an exploit where you could trap Horseless Headless Horsemann in place - Fixed some door frames from being able to shoot through them - Fixed a texture error - Fixed a barrel that you could walk through - Improved navigation file for better bot movement - Fixed being able to shoot through building wall located front of RED 1st base - Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps[/QUOTE]
-snip-
Edit: beat me by a few seconds quake84 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed invisible weapons on other players when they have recently changed loadout Fixed color correction not working Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match Fixed particles not being removed from cosmetics when toggling between third-person and first-person views Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout Fixed some Strange map filters displaying the wrong map names in their descriptions Replaced convar tf_teamtalk with tf_gravetalk When enabled, living players can receive text and voice chat from dead players When disabled, living players cannot hear the dead, regardless of team Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team Defaults to on, except in Competitive matches Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed Fixed Mann vs. Machine bots not playing the teleport sound effect and becoming invulnerable after teleporting Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell Fixed a missing material in the main menu Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors Added the Chapelaria 6v6 tournament medals for season 1 Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects Updated the localization files Updated mvm_ghost_town to fix the cube maps Updated mvm_mannhattan Fixed Spies spawning behind the closed door at Gate A Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun Updated pl_millstone_event (Hellstone) Fixed an exploit where you could trap Horseless Headless Horsemann in place Fixed some door frames from being able to shoot through them Fixed a texture error Fixed a barrel that you could walk through Improved navigation file for better bot movement Fixed being able to shoot through building wall located front of RED 1st base Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps
[QUOTE=AgentSpy;51350382]It appears a new all class hat called the "Unusual Cap" was added. Backpack picture: [t]https://i.imgur.com/EPoCKuf.png[/t][/QUOTE] Ah well, I guess it's pretty neat... Was gonna have a run on comp before bed but I can accept this.
-snip, late-
[QUOTE=Koi_Pond;51350404] When enabled, living players can receive text and voice chat from dead players When disabled, living players cannot hear the dead, regardless of team [/QUOTE] Yessssss
- GUESS WE'RE SNIPPIN -
[QUOTE] Fixed color correction not working [/QUOTE] Best update 2016
Very happy to see invisible weapons may finally be fixed. Also happy to see Valve add TF-Teamtalk and let dead players talk to living players. Living players not being able to see messages from dead players was so stupid.
[QUOTE=kos8bit;51350394]I think it will be used for self-made unusual effects[/QUOTE] What about unusual taunt effects?
[QUOTE=Slip Nip;51350444]What about unusual taunt effects?[/QUOTE] maybe next year
for reference, this is what chat was like before [t]http://i.imgur.com/WaXnp8u.jpg[/t] really glad to finally see that fixed
[QUOTE=Slip Nip;51350444]What about unusual taunt effects?[/QUOTE] I'll cry if they send another update with a "Unusual Taunt" generic item... How would that work though?
[QUOTE=AgentSpy;51350382]It appears a new all class hat called the "Unusual Cap" was added. Backpack picture: [t]https://i.imgur.com/EPoCKuf.png[/t][/QUOTE] Ug, another one of these hats lol... But I'll give them this, at least people who do effects will get some better recognition at least out of this. Really wish they just allowed you to apply the effect you created on a hat you desired though instead.
- When enabled, living players can receive text and voice chat from dead players - When disabled, living players cannot hear the dead, regardless of team - Defaults to on, except in Competitive matches Sooooo you can't talk with your team mates in competitive when you're dead? gg valve -Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce I guess they do check reddit [video]https://youtu.be/gO7omltWtfk?list=FLuWu6oSq3Wa2b5RSFiapw1g&t=99[/video]
[QUOTE=Slip Nip;51350444]What about unusual taunt effects?[/QUOTE] I bet they'll add an "Unusual taunt" which is just the default primary taunt animation, but self-made.
Chat changes is actually an indirect buff towards spies. This will give them time to get away before your allowed to warn you team. Actually, this is a direct buff to flankers in general. That is of course, if your not in a premade team using a third party chat device of course. Wont matter much in pubs though since most of them don't communicate anyway...
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