• Major Update Speculation V35 - A Distinctive Lack of Communication
    5,000 replies, posted
[QUOTE=ComodoreBluth;51369013]You do get a soul for kill assists.[/QUOTE] Well, I guess all the people I've been healing are too incompetent to get assists for me, haha.
[QUOTE=Magypsy;51369076]Well, I guess all the people I've been healing are too incompetent to get assists for me, haha.[/QUOTE] I could farm you a lot of assists as a pocket if you want
[QUOTE=kos8bit;51370505]I could farm you a lot of assists as a pocket if you want[/QUOTE] Thank you for offering, but I've already ground out most of the contracts now, I only have 2 left!
We're working on a mandatory update for Team Fortress 2. We should have the update ready soon. -Eric
seems like its just an update to delete the remains of quickplay
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a bug related to using the Dead Ringer while carrying the flag Fixed some Strange map filters displaying the wrong map names in their descriptions Updated the localization files
[B]-snip- gahhh I lost![/B]
rip quickplay ;_;
I hope they actually fixed the DR not activating while carrying the flag and not just fixed tanking damage without activating it EDIT: yep, after 11 months you can finally feign death while carrying the intel again
[QUOTE=Nebrassy;51371478]An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a bug related to using the Dead Ringer while carrying the flag Fixed some Strange map filters displaying the wrong map names in their descriptions Updated the localization files[/QUOTE] I've never seen that happen before in 2fort. Weird, i wish i knew which map this bug was used.
There will be another update at the end of the week, ending halloween and propably starting the pyro update release. Some mappers have stayed too silent/away from it in TF2maps.net chat for not to have been contacted by Valve regarding their maps. This is just a pure guess though. Might aswell be that they have been away for other reasons.
Why would they delete the remains of quickplay? You could still use it to find community servers.
[QUOTE=ics;51371520]There will be another update at the end of the week, ending halloween and propably starting the pyro update release. Some mappers have stayed too silent/away from it in TF2maps.net chat for not to have been contacted by Valve regarding their maps. This is just a pure guess though. Might aswell be that they have been away for other reasons.[/QUOTE] Isn't that normally a December release? edit: yeah, it is every end-year Valve update for TF2 for the past two years has been released in December, though the release time shoots all around that month don't know why they'd break that habit now, and I think that some mappers being busy can just as easily be explained by the fact that we're balls-deep in the winter holidays [editline]14th November 2016[/editline] [QUOTE=Dreamscape;51371581]Why would they delete the remains of quickplay? You could still use it to find community servers.[/QUOTE] pure speculation, but I don't think it's entirely out of the realm of possibility that they're gearing up for a community server-only quickplay replacement I think they mentioned something about improvements to the server browser, too
[QUOTE=Dreamscape;51371581]Why would they delete the remains of quickplay? You could still use it to find community servers.[/QUOTE] I don't think Valve knew that... they probably thought it was useless space.
[QUOTE=Contra132;51371622]Isn't that normally a December release? edit: yeah, it is every end-year Valve update for TF2 for the past two years has been released in December, though the release time shoots all around that month don't know why they'd break that habit now, and I think that some mappers being busy can just as easily be explained by the fact that we're balls-deep in the winter holidays [/QUOTE] A surprise Two Cities style November release is always possible but I do agree that the Pyro update being part of the Christmas update is the most likely scenario (assuming the Pyro update comes out this year).
It would be pretty nice, considering we're half way through november and we've only had 1 real update. But I personally don't even think the pyro update is this year.
[QUOTE=Oizen;51372424]But I personally don't even think the pyro update is this year.[/QUOTE] why is that? we know it's the next major valve update, and major valve updates have come out twice a year, six-or-so months apart for years now
[QUOTE=Contra132;51372436] we know it's the next major valve update[/QUOTE] citation needed i think it'll come this year but i want to know of this confirmation from valve
I would also like a citation. I did not find anything in the blog posts implying the pyro pack would be released this year. I am not really looking forward to the pyro re-balance's. Meet your Match's balance changes were fairly questionable. What I dislike most is the re-implementation of set bonuses for balancing weapons. We had an entire blog post in 2013 of why they were being removed and how they were bad for balancing weapons and made balancing weapons harder. It would have been nice to get a blog post explaining why the tf team is now deciding that balancing weapons around set bonuses is actually a good thing. If Valve makes flamethrowers more reliable and less reliant on ping I would be very happy. I just don't really have high expectations for the upcoming changes.
[QUOTE=http://www.teamfortress.com/post.php?id=24805]Awooo, folks! It’s almost that time of year again: Halloween.[B] Normally that’d mean we’d be putting the final touches on our annual Halloween event, but this year we’re working on something even better: an all-new Pyro Pack, improvements to Comp Mode, and a big new update and campaign.[/B][/QUOTE] there's your evidence that Pyro is the next major update (what else would it be?) also, the release of major Valve updates [b]has[/b] been twice a year, six months apart, for quite some time now. minus a few outliers (namely Valve Scream Fortresses and Two Cities), there's: Meet Your Match - July 2016 (seven months) Tough Break - December 2015 (six months) Gun Mettle - July 2015 (six months) Smissmass 2014 - December 2014 (six months) Love and War - June 2014 (six months) Smissmass 2013 - December 2013 the scheme breaks up for a bit here with Two Cities and Scream Fortress V, both major Valve-made updates, being released in the latter months of 2013 however, [URL="https://wiki.teamfortress.com/wiki/Summer_Event_2013"]Summer Event 2013[/URL] is released on July 10th [B](six months!)[/B], and despite the lack of a splash page, adds a bunch of new maps, cosmetics and reblances to the game, including the removal of item set bonuses past this, the scheme breaks up entirely. MvM and Pyromania are two major updates released in close proximity in 2012, and Mecha update closes up that year. heading earlier than this in the timeline has much more frequent major updates. however,[B] I think [I]a whopping three years of the same major update schedule[/I] indicates that the Pyro Update is coming in December,[/B] and we've been given no reason to think we won't be getting our end-year update besides lowered morale and faith in the TF Team.
That there will be another Update this week, being in the next 48 Hours, is a given. That it starts something like the Pyro Update, now that's just positive thinking. I do believe removing the remains of quack-play indicates that they have something up their sleeve.
[QUOTE=Fluury;51373000]That there will be another Major Update this week, being in the next 48 Hours, is a given.[/QUOTE] uhhh why do you think that we haven't had a November Major Update since Two Cities, back in 2013, unless we're going to be hit with a surprise Community Update (which I guess [I]is[/I] a possibility, but iirc those are supposed to be announced a month in advance now to give people time to submit) why is getting a major update this week "a given"? I backed up my claim with hard evidence and dates, you gotta have something for a claim like that
[QUOTE=Contra132;51373008]uhhh why do you think that we haven't had a November Major Update since Two Cities, back in 2013, unless we're going to be hit with a surprise Community Update (which I guess [I]is[/I] a possibility, but iirc those are supposed to be announced a month in advance now to give people time to submit) why is getting a major update this week "a given"? I backed up my claim with hard evidence and dates, you gotta have something for a claim like that[/QUOTE] I'm a dip, I meant normal Update for disabling Halloween.
[QUOTE=Contra132;51373008]uhhh why do you think that we haven't had a November Major Update since Two Cities, back in 2013, unless we're going to be hit with a surprise Community Update (which I guess [I]is[/I] a possibility, but iirc those are supposed to be announced a month in advance now to give people time to submit) why is getting a major update this week "a given"? I backed up my claim with hard evidence and dates, you gotta have something for a claim like that[/QUOTE] You just forgot Invasion and halloween updates in general, which have also been major updates excluding this year for the halloween part. The first months of the year are always quiet, untill May-June time. Personally, i think this "2 big update" cycle hurts TF2 more than it helps, because at those times there are only few lines of fixes and nothing new to play. I rarely even start TF2 after all these years unless there is something new, because Valve took out the community servers with their policies and i can no longer find my friends and familiar players in the same place. There is no unity, just search a game and play, which takes such long time to find vs simply just connecting in. Then it turns just a fragfest and there is no challenge to play and some players are not-so-good. No fun at all for me.
[QUOTE=Fluury;51373123]I'm a dip, I meant normal Update for disabling Halloween.[/QUOTE] oh ok [QUOTE=ics;51373161]You just forgot Invasion and halloween updates in general, which have also been major updates excluding this year for the halloween part. The first months of the year are always quiet, untill May-June time.[/QUOTE] I was counting only Valve-made major updates, so Invasion, EOTL and the last two years of Halloween were not included. The post was about Valve's release schedule (though I liked Invasion a lot!).
[QUOTE=Contra132;51373230] I was counting only Valve-made major updates, so Invasion, EOTL and the last two years of Halloween were not included. The post was about Valve's release schedule (though I liked Invasion a lot!).[/QUOTE] [URL]http://www.teamfortress.com/history.php[/URL] Valve is counting them all as major updates. Also remember that making invasion required Valve to implement stuff, such as PD gamemode as well as other things.
[QUOTE=Contra132;51372949]there's your evidence that Pyro is the next major update (what else would it be?) also, the release of major Valve updates [b]has[/b] been twice a year, six months apart, for quite some time now. minus a few outliers (namely Valve Scream Fortresses and Two Cities), there's: Meet Your Match - July 2016 (seven months) Tough Break - December 2015 (six months) Gun Mettle - July 2015 (six months) Smissmass 2014 - December 2014 (six months) Love and War - June 2014 (six months) Smissmass 2013 - December 2013 the scheme breaks up for a bit here with Two Cities and Scream Fortress V, both major Valve-made updates, being released in the latter months of 2013 however, [URL="https://wiki.teamfortress.com/wiki/Summer_Event_2013"]Summer Event 2013[/URL] is released on July 10th [B](six months!)[/B], and despite the lack of a splash page, adds a bunch of new maps, cosmetics and reblances to the game, including the removal of item set bonuses past this, the scheme breaks up entirely. MvM and Pyromania are two major updates released in close proximity in 2012, and Mecha update closes up that year. heading earlier than this in the timeline has much more frequent major updates. however,[B] I think [I]a whopping three years of the same major update schedule[/I] indicates that the Pyro Update is coming in December,[/B] and we've been given no reason to think we won't be getting our end-year update besides lowered morale and faith in the TF Team.[/QUOTE] it says this year they're [I]working on[/I] something, not that it'll be released this year. the campaign could be completely separate from the pyro update. the campaign could be our christmas update. that leaves (most likely) the first quarter of 2017 for the pyro update or the campaign could be 2017 Q1, with pyro update being smissmass, either/or.
When's the last time Valve released anything Q1?
The comic artist Jay Pinkerton has stated that the comic should be out before the end of the year but it's not written in stone, either is anything else that Valve does. But it would suggest the pyro update coming out this year, and some voice actors have already finished up their lines (like scout dude). There usually is major update at the end of the year while smismass is just a supplemental that they have started doing in the recent years, unlike in first years of the game. Usually first 5-6 months of the year is very quiet for TF2. They have also been surprisingly responsive througout the last month but all of the matters they have looked into, have been valid bugs. These include the heavy and sniper having weapons during the halloween tiny spell (both got fixed) as well as the [URL="https://tf2maps.net/threads/future-way-of-packing-nav-files-into-bsp-and-getting-them-to-work-properly-with-workshop-elsewhere.30583/"]nav files not loading at workshop maps[/URL], which basically was just something no one knew about how to implement them correctly for the future. This responsiveness suggest to me that they have more time on their hands now while they are finishing up the stuff they are planning to release soon.
[QUOTE=ikes;51373388]it says this year they're [I]working on[/I] something, not that it'll be released this year.[/QUOTE] for what reason do you think we're going to break major update schedule? note that [URL="http://www.teamfortress.com/post.php?id=24805"]this year's What We're Up To[/URL] blogpost [URL="http://www.teamfortress.com/post.php?id=18409"]mirrors last year's What We're Up To[/URL], where they explained they were skipping Valve Halloween in favor of working on Tough Break there's literally no reason for them to break the six-month, two Valve major updates a year scheme. none of you are providing any reason why our December update would be delayed. (that's because there isn't one.) [QUOTE]the campaign could be completely separate from the pyro update. the campaign could be our christmas update. that leaves (most likely) the first quarter of 2017 for the pyro update or the campaign could be 2017 Q1, with pyro update being smissmass, either/or.[/QUOTE] when was the last time we had a Q1 major update? also, when was the last time Valve claimed to be working on multiple updates simultaneously? this excerpt: [QUOTE]but this year we’re working on something even better: an all-new Pyro Pack, improvements to Comp Mode, and a big new update and campaign. [/QUOTE] very strongly implies that all these changes are going to be a part of the same update. the fact that it's called Pyro Pack (not update) implies it's part of something larger, and all three of these things are listed as something they're working on simultaneously. why would they not be a part of the same update? It's pretty evident that these are part of the same update, and following the release schedule we've been doing for [b]the last three years[/B], that places the next major update in December. We've been given no reason to doubt that we're getting our on-schedule end-year major update, and what we have been given supports the idea of the Pyro Update including a new campaign and Comp Mode improvements. I don't know why you guys are trying to convince yourselves that we aren't getting another update this year and that our next one is going to be cut into multiple, staggered releases. There's no reason to believe this unless you just [B]want[/B] to be disappointed about TF2. [editline]15th November 2016[/editline] [QUOTE=ics;51373244][URL]http://www.teamfortress.com/history.php[/URL] Valve is counting them all as major updates. Also remember that making invasion required Valve to implement stuff, such as PD gamemode as well as other things.[/QUOTE] i was counting valve-made major updates [b][i]I[/i][/b] because I was talking about the release schedule of Valve-made major updates which meant community updates released in that timespan were irrelevant to the point I was making
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