• Major Update Speculation V35 - A Distinctive Lack of Communication
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[QUOTE=Koi_Pond;51387276]Are the odds of the Pyro Pack Update coming out tonight increased by Scream Fortress 2016's ending? I mean, it [I]is[/I] a Thursday, and valve does seem to like Thursday updates. I don't really know. What I do know is that Pyro won the war many millennia ago...[/QUOTE] As I said before, the end-year update comes in December. The only exception in recent memory is Two Cities in November, and even then Smissmass that year still added cosmetics and balancing tweaks to weapons. Unless the TF Team is uncharacteristically speedy or slower than usual, there's no reason to expect the update any sooner or later than December. Six month gaps between major Valve updates has been the standard for the past three years.
It kills me inside how Valve can't seem to fix simple things. [t]http://i.imgur.com/1N4dUpf.jpg[/t] And their workaround for minify stuck-in-walls is terrible. It seemingly just issues "kill" in console for you.... I know this is not General chat or anything but explain how do they keep this game running for so long if EXPLOIT PATCHES are so... half-assed? In fact, their "patch" changed from issuing massive damage with a SDK function to... ForcePlayerSuicide... [B][U]Which isn't even accurate as it kills players running up slopes, or on uneven ground, and sometimes lets you live even if you're inside a wall..[/U][/B] [t]http://i.imgur.com/MXeeHuA.png[/t] Notice how the damage data is exactly the same. And all they had to do to achieve a more "visually pleasing" death effect was to change dmgtype to CRUSH, which would give a nice little red screen overlay incidating you were crushed to death. rant over.
I think that a good way to fix this issue would be making it useless, like what's the worst scenario behind going trhough walls? Building stuff outside, how to fix that? Don't fucking let build in special surfaces or prop_statics (Or add a brush to allow building) Shooting through displacements? What about a double trace that goes backward to check if player can really hit the target, it would decrease a bit the perfomance, but by just setting mask to world, it wouldn't cause too much issues It sucks to be valve with thinking how to fix those problems, but they should fix the advantages from this, why would do you let players to build on skyboxes, why...
[QUOTE=quake84;51388276]It kills me inside how Valve can't seem to fix simple things. [t]http://i.imgur.com/1N4dUpf.jpg[/t] And their workaround for minify stuck-in-walls is terrible. It seemingly just issues "kill" in console for you.... I know this is not General chat or anything but explain how do they keep this game running for so long if EXPLOIT PATCHES are so... half-assed? In fact, their "patch" changed from issuing massive damage with a SDK function to... ForcePlayerSuicide... [B][U]Which isn't even accurate as it kills players running up slopes, or on uneven ground, and sometimes lets you live even if you're inside a wall..[/U][/B] [t]http://i.imgur.com/MXeeHuA.png[/t] Notice how the damage data is exactly the same. And all they had to do to achieve a more "visually pleasing" death effect was to change dmgtype to CRUSH, which would give a nice little red screen overlay incidating you were crushed to death. rant over.[/QUOTE] They should just make so you teleport to spawn instead of forced death, IIRC rtv plugin does this with the tiny roll.
[QUOTE=gonzalolog;51388431]I think that a good way to fix this issue would be making it useless, like what's the worst scenario behind going trhough walls? Building stuff outside, how to fix that? Don't fucking let build in special surfaces or prop_statics (Or add a brush to allow building) Shooting through displacements? What about a double trace that goes backward to check if player can really hit the target, it would decrease a bit the perfomance, but by just setting mask to world, it wouldn't cause too much issues It sucks to be valve with thinking how to fix those problems, but they should fix the advantages from this, why would do you let players to build on skyboxes, why...[/QUOTE] Technically the more checks you employ per left mouse click with a building in hand the higher lag potential is has, and if I'm correct, building placement with +attack isn't capped anyhow. Get a 1ms clicking macro and lag out servers because there's too much verification going on. Ofc they could mess with +attack and try to limit the input frequency but you know Valve, they'll break all weapons with this. And the game's code is likely so fucking unreadable I feel bad for Jill making any changes there. It's a miracle they fixed q-crouch. You know which one. It would've been super simple to change the previous workaround from DMG_ACID to DMG_CRUSH in code though, that's ONE BIT. Just one. 1<<20 becomes 1<<0. [QUOTE=lefur;51388451]They should just make so you teleport to spawn instead of forced death, IIRC rtv plugin does this with the tiny roll.[/QUOTE] I'm surprised they haven't thought of that first, to be honest. Viable solution as well.
[QUOTE=B177;51387078]Streamline is free on Steam until November 18th at 9am Pacific. [url]http://store.steampowered.com/app/252850/[/url][/QUOTE] holy shit a female scout that doesn't look like trash, props to the streamline crew
[QUOTE=gonzalolog;51388431]I think that a good way to fix this issue would be making it useless, like what's the worst scenario behind going trhough walls? Building stuff outside, how to fix that? Don't fucking let build in special surfaces or prop_statics (Or add a brush to allow building) Shooting through displacements? What about a double trace that goes backward to check if player can really hit the target, it would decrease a bit the perfomance, but by just setting mask to world, it wouldn't cause too much issues It sucks to be valve with thinking how to fix those problems, but they should fix the advantages from this, why would do you let players to build on skyboxes, why...[/QUOTE] Map bugs are easily fixable, if someone just keeps fixing them. You brought up displacements - they are solid from one side, but the removed sides are non-solid and thus being able to shoot through. Lets say you keep the both sides of displacements - this would bring performance issues. There's always 2 or more sides to the story. The tiny spell itself has been an issue since day 1 it was introduced. The quick fix from getting under carnival of carnage map (sd_doomsday_event) was that the spell kills the player if hes in a spot where the physics would put him under map when grown back in it's own size. But due to bug to this matter, whenever player goes uphill, stairs, ramp or is not exactly on a stable ground, the player will also die. As for not letting build certain surfaces, either it's current way where you mark nobuild zones where cannot be built, which is a lot easier than other option, mark only areas where you can build. It's simply just best to update maps when issues are found and not dig in too deep on the matters. Quicker the fix, the better.
[QUOTE=Johnny Joe;51388469]Snip-O[/QUOTE] Is it canon?
-snip-
[QUOTE=Sims_doc;51388583]Is it canon?[/QUOTE] I mean probably not, but I'm saying it looks better than the other iterations of a female scout, albeit a different style from TF2
[QUOTE=Johnny Joe;51388469]holy shit a female scout that doesn't look like trash, props to the streamline crew[/QUOTE]Someone should extract it so we can stop seeing the crappy makeshift version
[QUOTE=ikes;51382170]the U.S. is getting a major update on January 20th [highlight](User was banned for this post ("Stop going off topic!" - Blazyd))[/highlight][/QUOTE] Introducing the Trump-date! -Removed Obama and Biden from Office (too confusing for new players) -Removed Obama's Cabinet as it was proven to be too complicated -Added Donald Trump and Mike Pence to Office -Added a Wall between Mexico and America -Improved relations with Russia -Increased taxes on china's exports from 17% to 45% -Improved US military +25% Deploy speed +50% nuclear capabilities -No random critical hits -Increased Rate of Liberal Protests and Riots from 10% to 50% -Decreased overall IQ by 5% Sorry, I had to. It was too Tempting. [highlight](User was banned for this post ("You literally just saw him get banned for off topic." - Pascall))[/highlight]
Nominees are out [url]http://www.sourcefilmmaker.com/saxxyawards2016/[/url]
[QUOTE=Kreepis;51388694]Introducing the Trump-date! Sorry, I had to. It was too Tempting.[/QUOTE] He literally just got banned for this, why would you do that. Staying on-topic, I wonder how Valve will rebalance weapons in the Pyro update. I'm expecting the other classes to get touched up more than him, just like the Pyromania update. :v:
[QUOTE=Magypsy;51388847]He literally just got banned for this, why would you do that. Staying on-topic, I wonder how Valve will rebalance weapons in the Pyro update. I'm expecting the other classes to get touched up more than him, just like the Pyromania update. :v:[/QUOTE] he did? well shit, I forgot you can't change text color. It won't happen again, promise. anyway, they'll most likely change some things on other classes. I expect a Majority of the content to be pyro related, but I also hope for some other-class edits too.
I really hope for good changes, new weapons and maybe change some core class mechanics for Pyro, haven't played Pyro since tough break, aside from Pyro sharking
it feels really good to see non tf2 saxxy entrees make it into nominees, I know tf2 is supposed to be the main focus, but the other valve IPs getting some love really leads into some creative entrees
[QUOTE=rolfum;51389457]it feels really good to see non tf2 saxxy entrees make it into nominees, I know tf2 is supposed to be the main focus, but the other valve IPs getting some love really leads into some creative entrees[/QUOTE] I disagree. The Saxxies are supposed to be for us, the TF2 Community. Dota already has a short film contest, and imo other Valve properties should get their own too.
[QUOTE=Contra132;51389546]I disagree. The Saxxies are supposed to be for us, the TF2 Community. Dota already has a short film contest, and imo other Valve properties should get their own too.[/QUOTE] I think they should have their own category if they dont get their own contests as mentioned before.
They cant actually leave the main Menu MyM themed after all these months Surely there is a update coming tonight changing it please
[QUOTE=Fluury;51389691]They cant actually leave the main Menu MyM themed after all these months [/QUOTE] oh, but they can!
[QUOTE=gonzalolog;51388431] Building stuff outside, how to fix that? Don't fucking let build in special surfaces or [B]prop_statics[/B][/QUOTE] suddenly 90% of all viable and useful engineer building spots are unusable
[QUOTE=Fluury;51389691]They cant actually leave the main Menu MyM themed after all these months Surely there is a update coming tonight changing it please[/QUOTE] i dunno why your optimism meter keeps setting itself back to 0. I thought you would learn by now!
[QUOTE=Hell-met;51390720]i dunno why your optimism meter keeps setting itself back to 0. I thought you would learn by now![/QUOTE] You are talking to the same person that even 8 months after release still hopes that Bastion from Overwatch will get a rework making it less useless in 90% of situations I will never lose hope in Companies that impressed me before except vlambeer (Also do Transmogrifiers still work?)
Why is there a short about a rabbit
[QUOTE=Oizen;51391053]Why is there a short about a rabbit[/QUOTE] Because there apparently nothing stating they couldn't make and submit it and people liked it?
[QUOTE=Oizen;51391053]Why is there a short about a rabbit[/QUOTE] Because it's a Source Film Maker competition. Not TF2/Dota/CSGO only competition.
[QUOTE=TheJukebox;51391172]Because it's a Source Film Maker competition. Not TF2/Dota/CSGO only competition.[/QUOTE] At this point Valve might want to consider dropping the TF2 theme of it all and give it a less generic name with more not-just-a-TF2-item prizes.
[QUOTE=Drewsko;51391500]At this point Valve might want to consider dropping the TF2 theme of it all and give it a less generic name with more not-just-a-TF2-item prizes.[/QUOTE] This is more of a hobbyist competition than anything. Having TF2 be the main focus makes it easier due to all the ready-to-use assets which will provide everything but the cinematography, which is the main focus of this competition. While I would like to see more diverse rewards, item rewards would only make sense for games with item economies. For games like L4D and HL2, as well as non-Valve IPs, what rewards would they get?
[QUOTE=Blade Rx69;51391728]This is more of a hobbyist competition than anything. Having TF2 be the main focus makes it easier due to all the ready-to-use assets which will provide everything but the cinematography, which is the main focus of this competition. While I would like to see more diverse rewards, item rewards would only make sense for games with item economies. For games like L4D and HL2, as well as non-Valve IPs, what rewards would they get?[/QUOTE] Perhaps a pretty steam account background.
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