[QUOTE=ThaOneDon;53193661]
what?[/QUOTE]
Did you even listen him in the video? The point was that it was the card game that adopted Dota universe, not the card game made for the sake of expanding Dota universe
[QUOTE=kos8bit;53193670]Did you even listen him in the video? The point was that it was the card game that adopted Dota universe, not the card game made for the sake of expanding Dota universe[/QUOTE]
thats exactly what its going to do
"will add a lot of content to Dota lore"
[QUOTE=ThaOneDon;53193688]thats exactly what its going to do
"will add a lot of content to Dota lore"[/QUOTE]
Yeah but that wasn't the main goal. The point is that if HL/TF/CS universe was better fitting for all the mechanics and cards they had in mind they would go with that instead and if none of current IPs would fit they'd spend time making new universe. Since Dota already is a very complex game with lots of characters, mechanics and expandable lore that was pretty obvious choice of universe to put their card game in. It provides solid base while also allows them to expand it a lot to add new cards (which wouldn't be as possible with more grounded, stricter universes their other games have).
[QUOTE=kos8bit;53193702]Yeah but that wasn't the main goal. The point is that if HL/TF/CS universe was better fitting for all the mechanics and cards they had in mind they would go with that instead and if none of current IPs would fit they'd spend time making new universe. Since Dota already is a very complex game with lots of characters, mechanics and expandable lore that was pretty obvious choice of universe to put their card game in. It provides solid base while also allows them to expand it a lot to add new cards (which wouldn't be as possible with more grounded, stricter universes their other games have).[/QUOTE]
hell had they announced it with the game like Fallout Shelter was with Fallout 4 this wouldnt be problem.
some things make sense thou, hmm reason for Source 2 seems to be scalability, thats reasonable,
dont know many engines that can scale from like iOS to Consoles to PC while running Vulkan,
and if that gets released with the source code (like 2013 sdk, instead of just few tools),
well we will get atleast something out of this even if the card games arent the thing some people might go for
[QUOTE=ThaOneDon;53193709]hell had they announced it with the game like Fallout Shelter was with Fallout 4 this wouldnt be problem.
some things make sense thou, hmm reason for Source 2 seems to be scalability, thats reasonable,
dont know many engines that can scale from like iOS to Consoles to PC while running Vulkan,
and if that gets released with the source code (like 2013 sdk, instead of just few tools),
well we will get atleast something out of this even if the card games arent the thing some people might go for[/QUOTE]
To me Dota 2 card game sounds like the most logical thing. HL or TF card game would be straight up infuriating and would cause huge shitstorm and other games would be too boring/creatively difficult to build a card game around (i hope somebody will try proving me wrong by making Aperture Science mod once Artifact is out).
Also, the term you are looking for is not [I]"scalability"[/I], it is [I]"cross-platform"[/I].
[editline]11th March 2018[/editline]
Speaking of Source 2, i'm actually surprised they went with it instead of Unity, considering that they showed interest in Unity in the past. That makes me hope for a proper Unity/UE-level versatile SDK. I always wanted to mess around with Source but currently it just feels like a pain in the ass to get into compared to Unity.
Another Valve cash grab. Next!
[QUOTE=dubs;53193774]Another Valve cash grab. Next![/QUOTE]
Artifact is a game where all ours Steam Wallet money goes from.
Steam Trading Cards was the precursor to (and what was supposed to end up being) Artifact but apparently there was nothing tangible to attach the card game to, so Valve decided to just have a trimmed-down version of a collectible card game integrated into Steam itself and have it combined with the (at-the-time) new features such as profile backgrounds and such. Originally SteamTC was supposed to be a lot more than what it ended up being, but because they didn't feel they had a franchise worth attaching a card game to, they just stuck with the Steam universe. When Dota was acquired, I guess Valve then realized they had an opportunity to do what they originally intended to do: make an actual card game with bits of lore and atmosphere. I also recall in an interview Gabe mentioning a "fairy card game" of some sort which ended up ultimate becoming L4D instead (???), or something along those lines. Perhaps the need/want for a card game was within Valve for much longer than we think.
[QUOTE=ToyokaX;53194552]Originally SteamTC was supposed to be a lot more than what it ended up being, but because they didn't feel they had a franchise worth attaching a card game to, they just stuck with the Steam universe. When Dota was acquired, I guess Valve then realized they had an opportunity to do what they originally intended to do: make an actual card game with bits of lore and atmosphere.[/QUOTE]
Pretty sure Dota was a thing way before Trading Cards were added.
[QUOTE=ToyokaX;53194552]Steam Trading Cards was the precursor to (and what was supposed to end up being) Artifact but apparently there was nothing tangible to attach the card game to, so Valve decided to just have a trimmed-down version of a collectible card game integrated into Steam itself and have it combined with the (at-the-time) new features such as profile backgrounds and such. Originally SteamTC was supposed to be a lot more than what it ended up being, but because they didn't feel they had a franchise worth attaching a card game to, they just stuck with the Steam universe. When Dota was acquired, I guess Valve then realized they had an opportunity to do what they originally intended to do: make an actual card game with bits of lore and atmosphere. I also recall in an interview Gabe mentioning a "fairy card game" of some sort which ended up ultimate becoming L4D instead (???), or something along those lines. Perhaps the need/want for a card game was within Valve for much longer than we think.[/QUOTE]
The way how it sounds it seems that Artifact is only because of Richard Garfield.
[QUOTE=dubs;53193774]Another Valve cash grab. Next![/QUOTE]
The only answer for this is:
Finally! I waited [B]years[/B] for this.
[QUOTE=kos8bit;53194665]Pretty sure Dota was a thing way before Trading Cards were added.[/QUOTE]
Yeah Dota2 was announced in 2009 while Steam Trading Cards came out in 2013 or 2014.
[QUOTE=kos8bit;53194665]Pretty sure Dota was a thing way before Trading Cards were added.[/QUOTE]
My point is Valve is notorious for not having very good foresight. I recall hearing/reading somewhere that Steam Trading Cards became what it was primarily because the people working on it didn't have the resources or the direction needed to make it a full-fledged game, so instead they stripped it (or rather, took what they had already) and attributed it to Steam rather than any particular game. And yea...
[QUOTE=agrastiOs;53194789]The way how it sounds it seems that Artifact is only because of Richard Garfield.[/QUOTE]
... that's exactly what happened. Garfield approached them with the idea of Artifact, or something along those lines. Several people were contracted to help build up the proof-of-concept to get it kickstarted within Valve.
It's live on Steam
http://store.steampowered.com/app/583950/Artifact/
Artifact is a digital card game coming from the makers of Dota®2 and Steam®. A collaboration of legendary card game designer Richard Garfield and computer game and technology maker Valve (Dota 2, Steam), Artifact is designed to give Trading Card Game (TCG) enthusiasts the deepest gameplay and highest fidelity experience ever in a fantasy card game. It features more than 280 cards in the shipping set, including 44 heroes. Targeted for release on Steam in late 2018, players will be able to buy and sell cards on the Steam Community Marketplace. Artifact will also be supported as a service through expansions, competitive events, and new features.
Available for Windows, Mac, and Linux
well 583950 isn't an app ID i'm remembering; p. long compared to other Valve apps
They don't use their short IDs anymore, Dota 2 Reborn has a normal long one too.
Also Artifact has a SteamDB tracker now. It's a joke
Valve aint going to be using any short ids anymore although I wonder if they will for anything like L4D3, HL3 as I always liked the shorter ID's as they were easier to remember
This name drop got me really hyped.
God damn, Please be good.
Dota 2 is still 570.
https://www.youtube.com/watch?v=bnwJ1P3hcqs
have you guys check this vid out
Used to be the TF2 section, then the general Valve section, then back to just TF2.
I'm hoping that the gauntlet Valve holds at PAX will be streamed, we need more footage of the game in general.
Die, foul abomination.
When spending the $20 on artifact, the player recieves, Twoe-made decks of 54 cards each, 5 heroes, 9 items, and 40 other cards, and 10 packs of cards, which include 12 cards, one guaranteed rare. Packs will be sold for $2. Players start with 228 cards after buying the game.
That doesn't seem very expensive compared to other card games, what a relief.
I wonder if the cards from packs will have any biases like Pity Timer in Hearthstone or Escalating Odds in dota2
I am pleased with the recent pace of card reveals, and the on-going development of memes.
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