[QUOTE=Blackavar;48059670][video=youtube;4DhmdUlDJAM]http://www.youtube.com/watch?v=4DhmdUlDJAM[/video]
ohshit[/QUOTE]
if i'm looking at this right, the only reason this works is because the capture zone is still back on the platform where the engie's standing on it
couldn't the defenders fight back just by going back to the platform and clearing it off so they're not "pushing" the cart any more
[QUOTE=TwoYearLurker;48059739]if i'm looking at this right, the only reason this works is because the capture zone is still back on the platform where the engie's standing on it
couldn't the defenders fight back just by going back to the platform and clearing it off so they're not "pushing" the cart any more[/QUOTE]
Well if that's the case then either making the capture area on the front cart or finding a way to glue the front cart to the back cart would fix it am I right?
[QUOTE=TwoYearLurker;48059739]if i'm looking at this right, the only reason this works is because the capture zone is still back on the platform where the engie's standing on it
couldn't the defenders fight back just by going back to the platform and clearing it off so they're not "pushing" the cart any more[/QUOTE]
From reading the youtube comments it only appears to work on Saigns.de server's. I tried this myself and everytime I attempt it, I get forced through the dispenser and the building itself gets destroyed.
So if anything, it's something that server is doing that breaks the train.
[QUOTE=lionheart1066;48060264]From reading the youtube comments it only appears to work on Saigns.de server's. I tried this myself and everytime I attempt it, I get forced through the dispenser and the building itself gets destroyed.
So if anything, it's something that server is doing that breaks the train.[/QUOTE]
So it only works on shit servers?
Someone should try on nighteam, it's so bad the map might implode.
thank god someone is actually putting effort into doing good tf2 gameplay videos
[QUOTE=UberMunchkin;48074346]So with the release of Source 2's SFM I tried porting some bits of Meet the Heavy over to Source 2...
... [I]tried.[/I][/QUOTE]
Looks good, ship it.
[QUOTE=UberMunchkin;48074346]So with the release of Source 2's SFM I tried porting some bits of Meet the Heavy over to Source 2...
[media]https://www.youtube.com/watch?v=wjXyjlIFe5M[/media]
... [I]tried.[/I][/QUOTE]
Well...
I can't even begin to imagine what is happening here.
[QUOTE=UberMunchkin;48074346]So with the release of Source 2's SFM I tried porting some bits of Meet the Heavy over to Source 2...
[media]https://www.youtube.com/watch?v=wjXyjlIFe5M[/media]
... [I]tried.[/I][/QUOTE]
Woah man you can't be leaking the new Dota heroes like that
yep still using gmod
[t]http://images.akamai.steamusercontent.com/ugc/621843625274974668/67EBAF7982F42030CA5A347F600E15EA910467EC/[/t]
[QUOTE=UberMunchkin;48074346]So with the release of Source 2's SFM I tried porting some bits of Meet the Heavy over to Source 2...
[media]https://www.youtube.com/watch?v=wjXyjlIFe5M[/media]
... [I]tried.[/I][/QUOTE]
Man Source 2 is looking good.
[QUOTE=UberMunchkin;48074346]So with the release of Source 2's SFM I tried porting some bits of Meet the Heavy over to Source 2...
[media]https://www.youtube.com/watch?v=wjXyjlIFe5M[/media]
... [I]tried.[/I][/QUOTE]
Meet the Circulatory System
So a 6 month project has finally come to a close. If y'all love Smash Bros then here's something you'll really enjoy.
[media]http://www.youtube.com/watch?v=Cmgk5VgCbnc[/media]
[QUOTE=UberMunchkin;48074346]So with the release of Source 2's SFM I tried porting some bits of Meet the Heavy over to Source 2...
[media]https://www.youtube.com/watch?v=wjXyjlIFe5M[/media]
... [I]tried.[/I][/QUOTE]
Heavy confirmed for being made out of Twizzlers.
[QUOTE=usaokay;48080544][t]http://i.imgur.com/N7gSLYD.jpg[/t][t]http://i.imgur.com/45rXzje.jpg[/t][/QUOTE]
I like how he still has bullets on his chest, despite the fact he's shooting ink now.
[QUOTE=kibbleknight;48080975]I like how he still has bullets on his chest, despite the fact he's shooting ink now.[/QUOTE]
They are crayons.
[QUOTE=kibbleknight;48080975]I like how he still has bullets on his chest, despite the fact he's shooting ink now.[/QUOTE]
Ink cartridges.
[QUOTE=Makzu;48081029]They are crayons.[/QUOTE]
reminds me of GastricTank's drawings, I remember seeing a drawing of his of Heavy with Crayons for a bullet belt but I can't find it :(
[QUOTE=Supreveio;48081370]Ink cartridges.[/QUOTE]
Ohhhh, so [I]that's[/I] why shooting his gun for twelve seconds is so expensive!
TF2 is actually not so far from paintball, seeing how you can paint red blood on enemies faces and bodies without causing damage.
[QUOTE=red_pharoah;48081707]reminds me of GastricTank's drawings, I remember seeing a drawing of his of Heavy with Crayons for a bullet belt but I can't find it :([/QUOTE]
There's actually a mod of that somewhere. I have it on my SFM.
[QUOTE=Jboby1;48082486]There's actually a mod of that somewhere. I have it on my SFM.[/QUOTE]
[URL="http://tf2.gamebanana.com/skins/123159"]The Bandolier of Color[/URL]
[video=youtube;CeMYvrdvor8]http://www.youtube.com/watch?v=CeMYvrdvor8[/video]
Made a possible channel intro if I ever get around to making videos. How'd I do?
also yes, it's all one take.
[QUOTE=Cufflux;48082986][video=youtube;CeMYvrdvor8]http://www.youtube.com/watch?v=CeMYvrdvor8[/video]
Made a possible channel intro if I ever get around to making videos. How'd I do?
also yes, it's all one take.[/QUOTE]
imo intros should be under 5 seconds, if above then animation should have a buildup rather than stable throughout
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