• TF2 Media v19: Sniperspy Legacy
    5,001 replies, posted
[QUOTE=Doctor Hunt;48776345]What is that cow model from?[/QUOTE] I think it's [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=422401951&searchtext=cow"]this[/URL].
First video I've made in a long time [media]https://www.youtube.com/watch?v=juDiBgvO87w[/media]
[QUOTE=HazzaHardie;48779693]First video I've made in a long time [media]https://www.youtube.com/watch?v=juDiBgvO87w[/media][/QUOTE] there can't be peace in the badlands
[QUOTE=HazzaHardie;48779693]First video I've made in a long time [media]https://www.youtube.com/watch?v=juDiBgvO87w[/media][/QUOTE]If you want to not have distant or skybox objects be lit up by the fog, you can enter some console commands like 'fog_color ### ### ###' and 'fog_colorskybox ### ### ###' to fix that, although i think you might have to re-enter those every time you load up the movie, so it's good to have the values written down somewhere
Did a fast short. [video=youtube;btA0EP3p1O8]http://www.youtube.com/watch?v=btA0EP3p1O8[/video]
[QUOTE=Masterlegodude;48783231]If you want to not have distant or skybox objects be lit up by the fog, you can enter some console commands like 'fog_color ### ### ###' and 'fog_colorskybox ### ### ###' to fix that, although i think you might have to re-enter those every time you load up the movie, so it's good to have the values written down somewhere[/QUOTE] before you start recording/every time you open the session, open the in game console and type fogui
Found this, uhm, masterpiece on the Steam Community HUB: [video=youtube;MLKhUxpZpzo]https://www.youtube.com/watch?v=MLKhUxpZpzo[/video]
[QUOTE=Trech;48793784] [video=youtube;MLKhUxpZpzo]https://www.youtube.com/watch?v=MLKhUxpZpzo[/video][/QUOTE] [video=youtube;UJp-Dy6lyng]http://www.youtube.com/watch?v=UJp-Dy6lyng[/video] Excellent
[video=youtube;7crRVEsHj98]https://www.youtube.com/watch?v=7crRVEsHj98[/video]
[QUOTE=Supermatic200;48785901]Did a fast short. [video=youtube;btA0EP3p1O8]http://www.youtube.com/watch?v=btA0EP3p1O8[/video][/QUOTE] Red hat on Blue Scout.
good day [t]http://images.akamai.steamusercontent.com/ugc/575690321252785804/961E0496692B05AE422EF26F95FE546412A7B3EF/[/t] why is he standing in the desert all alone looking at you? cause he's a crazed gunman.
What map did you use for the desert?
[QUOTE=coolaida14;48794754]good day [t]http://images.akamai.steamusercontent.com/ugc/575690321252785804/961E0496692B05AE422EF26F95FE546412A7B3EF/[/t] why is he standing in the desert all alone looking at you? cause he's a crazed gunman.[/QUOTE] Wait, I thought he was a professional.
[QUOTE=Doctor Hunt;48795541]What map did you use for the desert?[/QUOTE] I forget the name, all I did was go on gmod workshop and typed tf2 and searched it by map.
[QUOTE=Doctor Hunt;48795541]What map did you use for the desert?[/QUOTE] [QUOTE=coolaida14;48796100]I forget the name, all I did was go on gmod workshop and typed tf2 and searched it by map.[/QUOTE] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=105002940]"Pustynia"[/url], perhaps?
[QUOTE=Doctor Hunt;48795541]What map did you use for the desert?[/QUOTE] Reminds me of these maps, they feature a desert landscape to scene-build on. [QUOTE=DasMatze;36653267][url=https://dl.dropbox.com/s/x7k99cbvpvlzs4i/F2P%20Engineer%20Maps.rar?dl=1][img]http://i.imgur.com/wC72o.png[/img][/url] [/QUOTE]
[QUOTE=ODSP;48796350]Reminds me of these maps, they feature a desert landscape to scene-build on.[/QUOTE] oh if it wasn't hosted on dropbox because I sure has heck want those maps.
So I was doing my first Trade-up and I remembered that you can draw on the envlope; [t]http://images.akamai.steamusercontent.com/ugc/644370215573167873/9CE070B4CEB17463207FFC6B307C67CA59144ECC/[/t] Screenshots count as media right?
[T]http://i.imgur.com/P155clv.png[/T] "Fall theme/the next two updates for TF2" scene-build/poster I got around to finishing. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=73205286"]The cup of coffee is the Courier's Caffeine by ZombiePlasticClock[/URL]
[video=youtube;J8f7oKeMstQ]https://www.youtube.com/watch?v=J8f7oKeMstQ[/video] happy october first everyone!
[url=https://dl.dropboxusercontent.com/u/965202/Music/Victory%20Jump%20Waltz.mp3]Victory Jump Waltz (WIP)[/url] I'm not done with it, but when I'm finished whoever wants to use in their video can totally do so. (There are audio cut-outs in the render, and that's because of some weird sound issue I'm getting using my music program, Reaper. I'm looking into it!) (Second part is also too fast - it'll be slower and more fleshed out.)
[video=youtube;xuBnE6-L77M]http://www.youtube.com/watch?v=xuBnE6-L77M[/video]
[QUOTE=wauterboi;48801481][url=https://dl.dropboxusercontent.com/u/965202/Music/Victory%20Jump%20Waltz.mp3]Victory Jump Waltz (WIP)[/url] I'm not done with it, but when I'm finished whoever wants to use in their video can totally do so. (There are audio cut-outs in the render, and that's because of some weird sound issue I'm getting using my music program, Reaper. I'm looking into it!) (Second part is also too fast - it'll be slower and more fleshed out.)[/QUOTE] Hey you did it, and it sounds awesome too. I would totally use this in a future video if the opportunity for it to be fitting presents itself.
Does anyone else remember the golden age of TF2 dub videos? [video=youtube;gtr_LdacI2s]http://www.youtube.com/watch?v=gtr_LdacI2s[/video]
Today in GameBanana land - I present - the Flying Fuck Rocket replacement! [t]http://files.gamebanana.com/img/ss/srends/560cf69eec05b.jpg[/t] Those interested can get it [URL="http://tf2.gamebanana.com/skins/142574"]here[/URL].
[video=youtube;BBlZzHwZrhw]http://www.youtube.com/watch?v=BBlZzHwZrhw[/video] New video from Kostamoinen.
[QUOTE=Makzu;48809976][video=youtube;BBlZzHwZrhw]http://www.youtube.com/watch?v=BBlZzHwZrhw[/video] New video from Kostamoinen.[/QUOTE] There's something eerily unnatural with TF2 and MoCap animations. It just looks....incredibly strange in comparison with the other (in-game) animations especially in this case, where you've got default animations going on in the background and MoCap up front.
its stiff because the one doing the mocap doesnt know how to dance.
[QUOTE=Metaru;48811837]its stiff because the one doing the mocap doesnt know how to dance.[/QUOTE] Kostamoinen has always had awful mocap. But yea, not being able to dance doesn't help.
Isn't mocap just supposed to be used as a base for what you want an animation to look like and not just THE animation?
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